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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <array>
- #include <tuple>
- #include <stdint.h>
- #if defined(ARCHITECTURE_x86_64)
- #if defined(_MSC_VER)
- #include <intrin.h>
- #else
- #include <immintrin.h>
- #endif
- #elif defined(ARCHITECTURE_arm64)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wimplicit-int-conversion"
- #include <sse2neon.h>
- #pragma GCC diagnostic pop
- #endif
- extern "C" {
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wconversion"
- #endif
- #include <libswscale/swscale.h>
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic pop
- #endif
- }
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/logging/log.h"
- #include "common/polyfill_thread.h"
- #include "common/settings.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/guest_memory.h"
- #include "video_core/host1x/host1x.h"
- #include "video_core/host1x/nvdec.h"
- #include "video_core/host1x/vic.h"
- #include "video_core/memory_manager.h"
- #include "video_core/textures/decoders.h"
- #if defined(ARCHITECTURE_x86_64)
- #include "common/x64/cpu_detect.h"
- #endif
- namespace Tegra::Host1x {
- namespace {
- static bool HasSSE41() {
- #if defined(ARCHITECTURE_x86_64)
- const auto& cpu_caps{Common::GetCPUCaps()};
- return cpu_caps.sse4_1;
- #else
- return false;
- #endif
- }
- void SwizzleSurface(std::span<u8> output, u32 out_stride, std::span<const u8> input, u32 in_stride,
- u32 height) {
- /*
- * Taken from https://github.com/averne/FFmpeg/blob/nvtegra/libavutil/hwcontext_nvtegra.c#L949
- * Can only handle block height == 1.
- */
- const uint32_t x_mask = 0xFFFFFFD2u;
- const uint32_t y_mask = 0x2Cu;
- uint32_t offs_x{};
- uint32_t offs_y{};
- uint32_t offs_line{};
- for (u32 y = 0; y < height; y += 2) {
- auto dst_line = output.data() + offs_y * 16;
- const auto src_line = input.data() + y * (in_stride / 16) * 16;
- offs_line = offs_x;
- for (u32 x = 0; x < in_stride; x += 16) {
- std::memcpy(&dst_line[offs_line * 16], &src_line[x], 16);
- std::memcpy(&dst_line[offs_line * 16 + 16], &src_line[x + in_stride], 16);
- offs_line = (offs_line - x_mask) & x_mask;
- }
- offs_y = (offs_y - y_mask) & y_mask;
- /* Wrap into next tile row */
- if (!offs_y) {
- offs_x += out_stride;
- }
- }
- }
- } // namespace
- Vic::Vic(Host1x& host1x_, s32 id_, u32 syncpt, FrameQueue& frame_queue_)
- : CDmaPusher{host1x_, id_}, id{id_}, syncpoint{syncpt}, frame_queue{frame_queue_},
- has_sse41{HasSSE41()} {
- LOG_INFO(HW_GPU, "Created vic {}", id);
- }
- Vic::~Vic() {
- LOG_INFO(HW_GPU, "Destroying vic {}", id);
- frame_queue.Close(id);
- }
- void Vic::ProcessMethod(u32 method, u32 arg) {
- LOG_TRACE(HW_GPU, "Vic {} method 0x{:X}", id, static_cast<u32>(method));
- regs.reg_array[method] = arg;
- switch (static_cast<Method>(method * sizeof(u32))) {
- case Method::Execute: {
- Execute();
- } break;
- default:
- break;
- }
- }
- void Vic::Execute() {
- ConfigStruct config{};
- memory_manager.ReadBlock(regs.config_struct_offset.Address(), &config, sizeof(ConfigStruct));
- auto output_width{config.output_surface_config.out_surface_width + 1};
- auto output_height{config.output_surface_config.out_surface_height + 1};
- output_surface.resize_destructive(output_width * output_height);
- if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Off) [[unlikely]] {
- // Fill the frame with black, as otherwise they can have random data and be very glitchy.
- std::fill(output_surface.begin(), output_surface.end(), Pixel{});
- } else {
- for (size_t i = 0; i < config.slot_structs.size(); i++) {
- auto& slot_config{config.slot_structs[i]};
- if (!slot_config.config.slot_enable) {
- continue;
- }
- auto luma_offset{regs.surfaces[i][SurfaceIndex::Current].luma.Address()};
- if (nvdec_id == -1) {
- nvdec_id = frame_queue.VicFindNvdecFdFromOffset(luma_offset);
- }
- auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
- if (!frame.get()) {
- LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset 0x{:X}", id, luma_offset);
- continue;
- }
- switch (frame->GetPixelFormat()) {
- case AV_PIX_FMT_YUV420P:
- ReadY8__V8U8_N420<true>(slot_config, regs.surfaces[i], std::move(frame));
- break;
- case AV_PIX_FMT_NV12:
- ReadY8__V8U8_N420<false>(slot_config, regs.surfaces[i], std::move(frame));
- break;
- default:
- UNIMPLEMENTED_MSG(
- "Unimplemented slot pixel format {}",
- static_cast<u32>(slot_config.surface_config.slot_pixel_format.Value()));
- break;
- }
- Blend(config, slot_config);
- }
- }
- switch (config.output_surface_config.out_pixel_format) {
- case VideoPixelFormat::A8B8G8R8:
- case VideoPixelFormat::X8B8G8R8:
- WriteABGR<VideoPixelFormat::A8B8G8R8>(config.output_surface_config);
- break;
- case VideoPixelFormat::A8R8G8B8:
- WriteABGR<VideoPixelFormat::A8R8G8B8>(config.output_surface_config);
- break;
- case VideoPixelFormat::Y8__V8U8_N420:
- WriteY8__V8U8_N420(config.output_surface_config);
- break;
- default:
- UNIMPLEMENTED_MSG("Unknown video pixel format {}",
- config.output_surface_config.out_pixel_format.Value());
- break;
- }
- }
- template <bool Planar, bool Interlaced>
- void Vic::ReadProgressiveY8__V8U8_N420(const SlotStruct& slot,
- std::span<const PlaneOffsets> offsets,
- std::shared_ptr<const FFmpeg::Frame> frame) {
- const auto out_luma_width{slot.surface_config.slot_surface_width + 1};
- auto out_luma_height{slot.surface_config.slot_surface_height + 1};
- const auto out_luma_stride{out_luma_width};
- if constexpr (Interlaced) {
- out_luma_height *= 2;
- }
- slot_surface.resize_destructive(out_luma_width * out_luma_height);
- const auto in_luma_width{std::min(frame->GetWidth(), static_cast<s32>(out_luma_width))};
- const auto in_luma_height{std::min(frame->GetHeight(), static_cast<s32>(out_luma_height))};
- const auto in_luma_stride{frame->GetStride(0)};
- const auto in_chroma_stride{frame->GetStride(1)};
- const auto* luma_buffer{frame->GetPlane(0)};
- const auto* chroma_u_buffer{frame->GetPlane(1)};
- const auto* chroma_v_buffer{frame->GetPlane(2)};
- LOG_TRACE(HW_GPU,
- "Reading frame"
- "\ninput luma {}x{} stride {} chroma {}x{} stride {}\n"
- "output luma {}x{} stride {} chroma {}x{} stride {}",
- in_luma_width, in_luma_height, in_luma_stride, in_luma_width / 2, in_luma_height / 2,
- in_chroma_stride, out_luma_width, out_luma_height, out_luma_stride, out_luma_width,
- out_luma_height, out_luma_stride);
- [[maybe_unused]] auto DecodeLinear = [&]() {
- const auto alpha{static_cast<u16>(slot.config.planar_alpha.Value())};
- for (s32 y = 0; y < in_luma_height; y++) {
- const auto src_luma{y * in_luma_stride};
- const auto src_chroma{(y / 2) * in_chroma_stride};
- const auto dst{y * out_luma_stride};
- for (s32 x = 0; x < in_luma_width; x++) {
- slot_surface[dst + x].r = static_cast<u16>(luma_buffer[src_luma + x] << 2);
- // Chroma samples are duplicated horizontally and vertically.
- if constexpr (Planar) {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + x / 2] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_v_buffer[src_chroma + x / 2] << 2);
- } else {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 0] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 1] << 2);
- }
- slot_surface[dst + x].a = alpha;
- }
- }
- };
- #if defined(ARCHITECTURE_x86_64)
- if (!has_sse41) {
- DecodeLinear();
- return;
- }
- #endif
- #if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
- const auto alpha_linear{static_cast<u16>(slot.config.planar_alpha.Value())};
- const auto alpha =
- _mm_slli_epi64(_mm_set1_epi64x(static_cast<s64>(slot.config.planar_alpha.Value())), 48);
- const auto shuffle_mask = _mm_set_epi8(13, 15, 14, 12, 9, 11, 10, 8, 5, 7, 6, 4, 1, 3, 2, 0);
- const auto sse_aligned_width = Common::AlignDown(in_luma_width, 16);
- for (s32 y = 0; y < in_luma_height; y++) {
- const auto src_luma{y * in_luma_stride};
- const auto src_chroma{(y / 2) * in_chroma_stride};
- const auto dst{y * out_luma_stride};
- s32 x = 0;
- for (; x < sse_aligned_width; x += 16) {
- // clang-format off
- // Prefetch next iteration's memory
- _mm_prefetch((const char*)&luma_buffer[src_luma + x + 16], _MM_HINT_T0);
- // Load 8 bytes * 2 of 8-bit luma samples
- // luma0 = 00 00 00 00 00 00 00 00 LL LL LL LL LL LL LL LL
- auto luma0 = _mm_loadl_epi64((__m128i*)&luma_buffer[src_luma + x + 0]);
- auto luma1 = _mm_loadl_epi64((__m128i*)&luma_buffer[src_luma + x + 8]);
- __m128i chroma;
- if constexpr (Planar) {
- _mm_prefetch((const char*)&chroma_u_buffer[src_chroma + x / 2 + 8], _MM_HINT_T0);
- _mm_prefetch((const char*)&chroma_v_buffer[src_chroma + x / 2 + 8], _MM_HINT_T0);
- // If Chroma is planar, we have separate U and V planes, load 8 bytes of each
- // chroma_u0 = 00 00 00 00 00 00 00 00 UU UU UU UU UU UU UU UU
- // chroma_v0 = 00 00 00 00 00 00 00 00 VV VV VV VV VV VV VV VV
- auto chroma_u0 = _mm_loadl_epi64((__m128i*)&chroma_u_buffer[src_chroma + x / 2]);
- auto chroma_v0 = _mm_loadl_epi64((__m128i*)&chroma_v_buffer[src_chroma + x / 2]);
- // Interleave the 8 bytes of U and V into a single 16 byte reg
- // chroma = VV UU VV UU VV UU VV UU VV UU VV UU VV UU VV UU
- chroma = _mm_unpacklo_epi8(chroma_u0, chroma_v0);
- } else {
- _mm_prefetch((const char*)&chroma_u_buffer[src_chroma + x / 2 + 8], _MM_HINT_T0);
- // Chroma is already interleaved in semiplanar format, just load 16 bytes
- // chroma = VV UU VV UU VV UU VV UU VV UU VV UU VV UU VV UU
- chroma = _mm_load_si128((__m128i*)&chroma_u_buffer[src_chroma + x]);
- }
- // Convert the low 8 bytes of 8-bit luma into 16-bit luma
- // luma0 = [00] [00] [00] [00] [00] [00] [00] [00] [LL] [LL] [LL] [LL] [LL] [LL] [LL] [LL]
- // ->
- // luma0 = [00 LL] [00 LL] [00 LL] [00 LL] [00 LL] [00 LL] [00 LL] [00 LL]
- luma0 = _mm_cvtepu8_epi16(luma0);
- luma1 = _mm_cvtepu8_epi16(luma1);
- // Treat the 8 bytes of 8-bit chroma as 16-bit channels, this allows us to take both the
- // U and V together as one element. Using chroma twice here duplicates the values, as we
- // take element 0 from chroma, and then element 0 from chroma again, etc. We need to
- // duplicate chroma horitonally as chroma is half the width of luma.
- // chroma = [VV8 UU8] [VV7 UU7] [VV6 UU6] [VV5 UU5] [VV4 UU4] [VV3 UU3] [VV2 UU2] [VV1 UU1]
- // ->
- // chroma00 = [VV4 UU4] [VV4 UU4] [VV3 UU3] [VV3 UU3] [VV2 UU2] [VV2 UU2] [VV1 UU1] [VV1 UU1]
- // chroma01 = [VV8 UU8] [VV8 UU8] [VV7 UU7] [VV7 UU7] [VV6 UU6] [VV6 UU6] [VV5 UU5] [VV5 UU5]
- auto chroma00 = _mm_unpacklo_epi16(chroma, chroma);
- auto chroma01 = _mm_unpackhi_epi16(chroma, chroma);
- // Interleave the 16-bit luma and chroma.
- // luma0 = [008 LL8] [007 LL7] [006 LL6] [005 LL5] [004 LL4] [003 LL3] [002 LL2] [001 LL1]
- // chroma00 = [VV8 UU8] [VV7 UU7] [VV6 UU6] [VV5 UU5] [VV4 UU4] [VV3 UU3] [VV2 UU2] [VV1 UU1]
- // ->
- // yuv0 = [VV4 UU4 004 LL4] [VV3 UU3 003 LL3] [VV2 UU2 002 LL2] [VV1 UU1 001 LL1]
- // yuv1 = [VV8 UU8 008 LL8] [VV7 UU7 007 LL7] [VV6 UU6 006 LL6] [VV5 UU5 005 LL5]
- auto yuv0 = _mm_unpacklo_epi16(luma0, chroma00);
- auto yuv1 = _mm_unpackhi_epi16(luma0, chroma00);
- auto yuv2 = _mm_unpacklo_epi16(luma1, chroma01);
- auto yuv3 = _mm_unpackhi_epi16(luma1, chroma01);
- // Shuffle the luma/chroma into the channel ordering we actually want. The high byte of
- // the luma which is now a constant 0 after converting 8-bit -> 16-bit is used as the
- // alpha. Luma -> R, U -> G, V -> B, 0 -> A
- // yuv0 = [VV4 UU4 004 LL4] [VV3 UU3 003 LL3] [VV2 UU2 002 LL2] [VV1 UU1 001 LL1]
- // ->
- // yuv0 = [AA4 VV4 UU4 LL4] [AA3 VV3 UU3 LL3] [AA2 VV2 UU2 LL2] [AA1 VV1 UU1 LL1]
- yuv0 = _mm_shuffle_epi8(yuv0, shuffle_mask);
- yuv1 = _mm_shuffle_epi8(yuv1, shuffle_mask);
- yuv2 = _mm_shuffle_epi8(yuv2, shuffle_mask);
- yuv3 = _mm_shuffle_epi8(yuv3, shuffle_mask);
- // Extend the 8-bit channels we have into 16-bits, as that's the target surface format.
- // Since this turns just the low 8 bytes into 16 bytes, the second of
- // each operation here right shifts the register by 8 to get the high pixels.
- // yuv0 = [AA4] [VV4] [UU4] [LL4] [AA3] [VV3] [UU3] [LL3] [AA2] [VV2] [UU2] [LL2] [AA1] [VV1] [UU1] [LL1]
- // ->
- // yuv01 = [002 AA2] [002 VV2] [002 UU2] [002 LL2] [001 AA1] [001 VV1] [001 UU1] [001 LL1]
- // yuv23 = [004 AA4] [004 VV4] [004 UU4] [004 LL4] [003 AA3] [003 VV3] ]003 UU3] [003 LL3]
- auto yuv01 = _mm_cvtepu8_epi16(yuv0);
- auto yuv23 = _mm_cvtepu8_epi16(_mm_srli_si128(yuv0, 8));
- auto yuv45 = _mm_cvtepu8_epi16(yuv1);
- auto yuv67 = _mm_cvtepu8_epi16(_mm_srli_si128(yuv1, 8));
- auto yuv89 = _mm_cvtepu8_epi16(yuv2);
- auto yuv1011 = _mm_cvtepu8_epi16(_mm_srli_si128(yuv2, 8));
- auto yuv1213 = _mm_cvtepu8_epi16(yuv3);
- auto yuv1415 = _mm_cvtepu8_epi16(_mm_srli_si128(yuv3, 8));
- // Left-shift all 16-bit channels by 2, this is to get us into a 10-bit format instead
- // of 8, which is the format alpha is in, as well as other blending values.
- yuv01 = _mm_slli_epi16(yuv01, 2);
- yuv23 = _mm_slli_epi16(yuv23, 2);
- yuv45 = _mm_slli_epi16(yuv45, 2);
- yuv67 = _mm_slli_epi16(yuv67, 2);
- yuv89 = _mm_slli_epi16(yuv89, 2);
- yuv1011 = _mm_slli_epi16(yuv1011, 2);
- yuv1213 = _mm_slli_epi16(yuv1213, 2);
- yuv1415 = _mm_slli_epi16(yuv1415, 2);
- // OR in the planar alpha, this has already been duplicated and shifted into position,
- // and just fills in the AA channels with the actual alpha value.
- yuv01 = _mm_or_si128(yuv01, alpha);
- yuv23 = _mm_or_si128(yuv23, alpha);
- yuv45 = _mm_or_si128(yuv45, alpha);
- yuv67 = _mm_or_si128(yuv67, alpha);
- yuv89 = _mm_or_si128(yuv89, alpha);
- yuv1011 = _mm_or_si128(yuv1011, alpha);
- yuv1213 = _mm_or_si128(yuv1213, alpha);
- yuv1415 = _mm_or_si128(yuv1415, alpha);
- // Store out the pixels. One pixel is now 8 bytes, so each store is 2 pixels.
- // [AA AA] [VV VV] [UU UU] [LL LL] [AA AA] [VV VV] [UU UU] [LL LL]
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 0], yuv01);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 2], yuv23);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 4], yuv45);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 6], yuv67);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 8], yuv89);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 10], yuv1011);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 12], yuv1213);
- _mm_store_si128((__m128i*)&slot_surface[dst + x + 14], yuv1415);
- // clang-format on
- }
- for (; x < in_luma_width; x++) {
- slot_surface[dst + x].r = static_cast<u16>(luma_buffer[src_luma + x] << 2);
- // Chroma samples are duplicated horizontally and vertically.
- if constexpr (Planar) {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + x / 2] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_v_buffer[src_chroma + x / 2] << 2);
- } else {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 0] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 1] << 2);
- }
- slot_surface[dst + x].a = alpha_linear;
- }
- }
- #else
- DecodeLinear();
- #endif
- }
- template <bool Planar, bool TopField>
- void Vic::ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets,
- std::shared_ptr<const FFmpeg::Frame> frame) {
- if constexpr (!Planar) {
- ReadProgressiveY8__V8U8_N420<Planar, true>(slot, offsets, std::move(frame));
- return;
- }
- const auto out_luma_width{slot.surface_config.slot_surface_width + 1};
- const auto out_luma_height{(slot.surface_config.slot_surface_height + 1) * 2};
- const auto out_luma_stride{out_luma_width};
- slot_surface.resize_destructive(out_luma_width * out_luma_height);
- const auto in_luma_width{std::min(frame->GetWidth(), static_cast<s32>(out_luma_width))};
- [[maybe_unused]] const auto in_luma_height{
- std::min(frame->GetHeight(), static_cast<s32>(out_luma_height))};
- const auto in_luma_stride{frame->GetStride(0)};
- [[maybe_unused]] const auto in_chroma_width{(frame->GetWidth() + 1) / 2};
- const auto in_chroma_height{(frame->GetHeight() + 1) / 2};
- const auto in_chroma_stride{frame->GetStride(1)};
- const auto* luma_buffer{frame->GetPlane(0)};
- const auto* chroma_u_buffer{frame->GetPlane(1)};
- const auto* chroma_v_buffer{frame->GetPlane(2)};
- LOG_TRACE(HW_GPU,
- "Reading frame"
- "\ninput luma {}x{} stride {} chroma {}x{} stride {}\n"
- "output luma {}x{} stride {} chroma {}x{} stride {}",
- in_luma_width, in_luma_height, in_luma_stride, in_chroma_width, in_chroma_height,
- in_chroma_stride, out_luma_width, out_luma_height, out_luma_stride,
- out_luma_width / 2, out_luma_height / 2, out_luma_stride);
- [[maybe_unused]] auto DecodeLinear = [&]() {
- auto DecodeBobField = [&]() {
- const auto alpha{static_cast<u16>(slot.config.planar_alpha.Value())};
- for (s32 y = static_cast<s32>(TopField == false); y < in_chroma_height * 2; y += 2) {
- const auto src_luma{y * in_luma_stride};
- const auto src_chroma{(y / 2) * in_chroma_stride};
- const auto dst{y * out_luma_stride};
- for (s32 x = 0; x < in_luma_width; x++) {
- slot_surface[dst + x].r = static_cast<u16>(luma_buffer[src_luma + x] << 2);
- if constexpr (Planar) {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + x / 2] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_v_buffer[src_chroma + x / 2] << 2);
- } else {
- slot_surface[dst + x].g =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 0] << 2);
- slot_surface[dst + x].b =
- static_cast<u16>(chroma_u_buffer[src_chroma + (x & ~1) + 1] << 2);
- }
- slot_surface[dst + x].a = alpha;
- }
- s32 other_line{};
- if constexpr (TopField) {
- other_line = (y + 1) * out_luma_stride;
- } else {
- other_line = (y - 1) * out_luma_stride;
- }
- std::memcpy(&slot_surface[other_line], &slot_surface[dst],
- out_luma_width * sizeof(Pixel));
- }
- };
- switch (slot.config.deinterlace_mode) {
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::WEAVE:
- // Due to the fact that we do not write to memory in nvdec, we cannot use Weave as it
- // relies on the previous frame.
- DecodeBobField();
- break;
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::BOB_FIELD:
- DecodeBobField();
- break;
- case DXVAHD_DEINTERLACE_MODE_PRIVATE::DISI1:
- // Due to the fact that we do not write to memory in nvdec, we cannot use DISI1 as it
- // relies on previous/next frames.
- DecodeBobField();
- break;
- default:
- UNIMPLEMENTED_MSG("Deinterlace mode {} not implemented!",
- static_cast<s32>(slot.config.deinterlace_mode.Value()));
- break;
- }
- };
- DecodeLinear();
- }
- template <bool Planar>
- void Vic::ReadY8__V8U8_N420(const SlotStruct& slot, std::span<const PlaneOffsets> offsets,
- std::shared_ptr<const FFmpeg::Frame> frame) {
- switch (slot.config.frame_format) {
- case DXVAHD_FRAME_FORMAT::PROGRESSIVE:
- ReadProgressiveY8__V8U8_N420<Planar>(slot, offsets, std::move(frame));
- break;
- case DXVAHD_FRAME_FORMAT::TOP_FIELD:
- ReadInterlacedY8__V8U8_N420<Planar, true>(slot, offsets, std::move(frame));
- break;
- case DXVAHD_FRAME_FORMAT::BOTTOM_FIELD:
- ReadInterlacedY8__V8U8_N420<Planar, false>(slot, offsets, std::move(frame));
- break;
- default:
- LOG_ERROR(HW_GPU, "Unknown deinterlace format {}",
- static_cast<s32>(slot.config.frame_format.Value()));
- break;
- }
- }
- void Vic::Blend(const ConfigStruct& config, const SlotStruct& slot) {
- constexpr auto add_one([](u32 v) -> u32 { return v != 0 ? v + 1 : 0; });
- auto source_left{add_one(static_cast<u32>(slot.config.source_rect_left.Value()))};
- auto source_right{add_one(static_cast<u32>(slot.config.source_rect_right.Value()))};
- auto source_top{add_one(static_cast<u32>(slot.config.source_rect_top.Value()))};
- auto source_bottom{add_one(static_cast<u32>(slot.config.source_rect_bottom.Value()))};
- const auto dest_left{add_one(static_cast<u32>(slot.config.dest_rect_left.Value()))};
- const auto dest_right{add_one(static_cast<u32>(slot.config.dest_rect_right.Value()))};
- const auto dest_top{add_one(static_cast<u32>(slot.config.dest_rect_top.Value()))};
- const auto dest_bottom{add_one(static_cast<u32>(slot.config.dest_rect_bottom.Value()))};
- auto rect_left{add_one(config.output_config.target_rect_left.Value())};
- auto rect_right{add_one(config.output_config.target_rect_right.Value())};
- auto rect_top{add_one(config.output_config.target_rect_top.Value())};
- auto rect_bottom{add_one(config.output_config.target_rect_bottom.Value())};
- rect_left = std::max(rect_left, dest_left);
- rect_right = std::min(rect_right, dest_right);
- rect_top = std::max(rect_top, dest_top);
- rect_bottom = std::min(rect_bottom, dest_bottom);
- source_left = std::max(source_left, rect_left);
- source_right = std::min(source_right, rect_right);
- source_top = std::max(source_top, rect_top);
- source_bottom = std::min(source_bottom, rect_bottom);
- if (source_left >= source_right || source_top >= source_bottom) {
- return;
- }
- const auto out_surface_width{config.output_surface_config.out_surface_width + 1};
- [[maybe_unused]] const auto out_surface_height{config.output_surface_config.out_surface_height +
- 1};
- const auto in_surface_width{slot.surface_config.slot_surface_width + 1};
- source_bottom = std::min(source_bottom, out_surface_height);
- source_right = std::min(source_right, out_surface_width);
- // TODO Alpha blending. No games I've seen use more than a single surface or supply an alpha
- // below max, so it's ignored for now.
- if (!slot.color_matrix.matrix_enable) {
- const auto copy_width = std::min(source_right - source_left, rect_right - rect_left);
- for (u32 y = source_top; y < source_bottom; y++) {
- const auto dst_line = y * out_surface_width;
- const auto src_line = y * in_surface_width;
- std::memcpy(&output_surface[dst_line + rect_left],
- &slot_surface[src_line + source_left], copy_width * sizeof(Pixel));
- }
- } else {
- // clang-format off
- // Colour conversion is enabled, this is a 3x4 * 4x1 matrix multiplication, resulting in a 3x1 matrix.
- // | r0c0 r0c1 r0c2 r0c3 | | R | | R |
- // | r1c0 r1c1 r1c2 r1c3 | * | G | = | G |
- // | r2c0 r2c1 r2c2 r2c3 | | B | | B |
- // | 1 |
- // clang-format on
- [[maybe_unused]] auto DecodeLinear = [&]() {
- const auto r0c0 = static_cast<s32>(slot.color_matrix.matrix_coeff00.Value());
- const auto r0c1 = static_cast<s32>(slot.color_matrix.matrix_coeff01.Value());
- const auto r0c2 = static_cast<s32>(slot.color_matrix.matrix_coeff02.Value());
- const auto r0c3 = static_cast<s32>(slot.color_matrix.matrix_coeff03.Value());
- const auto r1c0 = static_cast<s32>(slot.color_matrix.matrix_coeff10.Value());
- const auto r1c1 = static_cast<s32>(slot.color_matrix.matrix_coeff11.Value());
- const auto r1c2 = static_cast<s32>(slot.color_matrix.matrix_coeff12.Value());
- const auto r1c3 = static_cast<s32>(slot.color_matrix.matrix_coeff13.Value());
- const auto r2c0 = static_cast<s32>(slot.color_matrix.matrix_coeff20.Value());
- const auto r2c1 = static_cast<s32>(slot.color_matrix.matrix_coeff21.Value());
- const auto r2c2 = static_cast<s32>(slot.color_matrix.matrix_coeff22.Value());
- const auto r2c3 = static_cast<s32>(slot.color_matrix.matrix_coeff23.Value());
- const auto shift = static_cast<s32>(slot.color_matrix.matrix_r_shift.Value());
- const auto clamp_min = static_cast<s32>(slot.config.soft_clamp_low.Value());
- const auto clamp_max = static_cast<s32>(slot.config.soft_clamp_high.Value());
- auto MatMul = [&](const Pixel& in_pixel) -> std::tuple<s32, s32, s32, s32> {
- auto r = static_cast<s32>(in_pixel.r);
- auto g = static_cast<s32>(in_pixel.g);
- auto b = static_cast<s32>(in_pixel.b);
- r = in_pixel.r * r0c0 + in_pixel.g * r0c1 + in_pixel.b * r0c2;
- g = in_pixel.r * r1c0 + in_pixel.g * r1c1 + in_pixel.b * r1c2;
- b = in_pixel.r * r2c0 + in_pixel.g * r2c1 + in_pixel.b * r2c2;
- r >>= shift;
- g >>= shift;
- b >>= shift;
- r += r0c3;
- g += r1c3;
- b += r2c3;
- r >>= 8;
- g >>= 8;
- b >>= 8;
- return {r, g, b, static_cast<s32>(in_pixel.a)};
- };
- for (u32 y = source_top; y < source_bottom; y++) {
- const auto src{y * in_surface_width + source_left};
- const auto dst{y * out_surface_width + rect_left};
- for (u32 x = source_left; x < source_right; x++) {
- auto [r, g, b, a] = MatMul(slot_surface[src + x]);
- r = std::clamp(r, clamp_min, clamp_max);
- g = std::clamp(g, clamp_min, clamp_max);
- b = std::clamp(b, clamp_min, clamp_max);
- a = std::clamp(a, clamp_min, clamp_max);
- output_surface[dst + x] = {static_cast<u16>(r), static_cast<u16>(g),
- static_cast<u16>(b), static_cast<u16>(a)};
- }
- }
- };
- #if defined(ARCHITECTURE_x86_64)
- if (!has_sse41) {
- DecodeLinear();
- return;
- }
- #endif
- #if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
- // Fill the columns, e.g
- // c0 = [00 00 00 00] [r2c0 r2c0 r2c0 r2c0] [r1c0 r1c0 r1c0 r1c0] [r0c0 r0c0 r0c0 r0c0]
- const auto c0 = _mm_set_epi32(0, static_cast<s32>(slot.color_matrix.matrix_coeff20.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff10.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff00.Value()));
- const auto c1 = _mm_set_epi32(0, static_cast<s32>(slot.color_matrix.matrix_coeff21.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff11.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff01.Value()));
- const auto c2 = _mm_set_epi32(0, static_cast<s32>(slot.color_matrix.matrix_coeff22.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff12.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff02.Value()));
- const auto c3 = _mm_set_epi32(0, static_cast<s32>(slot.color_matrix.matrix_coeff23.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff13.Value()),
- static_cast<s32>(slot.color_matrix.matrix_coeff03.Value()));
- // Set the matrix right-shift as a single element.
- const auto shift =
- _mm_set_epi32(0, 0, 0, static_cast<s32>(slot.color_matrix.matrix_r_shift.Value()));
- // Set every 16-bit value to the soft clamp values for clamping every 16-bit channel.
- const auto clamp_min = _mm_set1_epi16(static_cast<u16>(slot.config.soft_clamp_low.Value()));
- const auto clamp_max =
- _mm_set1_epi16(static_cast<u16>(slot.config.soft_clamp_high.Value()));
- // clang-format off
- auto MatMul = [](__m128i& p, const __m128i& col0, const __m128i& col1, const __m128i& col2,
- const __m128i& col3, const __m128i& trm_shift) -> __m128i {
- // Duplicate the 32-bit channels, e.g
- // p = [AA AA AA AA] [BB BB BB BB] [GG GG GG GG] [RR RR RR RR]
- // ->
- // r = [RR4 RR4 RR4 RR4] [RR3 RR3 RR3 RR3] [RR2 RR2 RR2 RR2] [RR1 RR1 RR1 RR1]
- auto r = _mm_shuffle_epi32(p, 0x0);
- auto g = _mm_shuffle_epi32(p, 0x55);
- auto b = _mm_shuffle_epi32(p, 0xAA);
- // Multiply the rows and columns c0 * r, c1 * g, c2 * b, e.g
- // r = [RR4 RR4 RR4 RR4] [ RR3 RR3 RR3 RR3] [ RR2 RR2 RR2 RR2] [ RR1 RR1 RR1 RR1]
- // *
- // c0 = [ 00 00 00 00] [r2c0 r2c0 r2c0 r2c0] [r1c0 r1c0 r1c0 r1c0] [r0c0 r0c0 r0c0 r0c0]
- r = _mm_mullo_epi32(r, col0);
- g = _mm_mullo_epi32(g, col1);
- b = _mm_mullo_epi32(b, col2);
- // Add them all together vertically, such that the 32-bit element
- // out[0] = (r[0] * c0[0]) + (g[0] * c1[0]) + (b[0] * c2[0])
- auto out = _mm_add_epi32(_mm_add_epi32(r, g), b);
- // Shift the result by r_shift, as the TRM says
- out = _mm_sra_epi32(out, trm_shift);
- // Add the final column. Because the 4x1 matrix has this row as 1, there's no need to
- // multiply by it, and as per the TRM this column ignores r_shift, so it's just added
- // here after shifting.
- out = _mm_add_epi32(out, col3);
- // Shift the result back from S12.8 to integer values
- return _mm_srai_epi32(out, 8);
- };
- for (u32 y = source_top; y < source_bottom; y++) {
- const auto src{y * in_surface_width + source_left};
- const auto dst{y * out_surface_width + rect_left};
- for (u32 x = source_left; x < source_right; x += 8) {
- // clang-format off
- // Prefetch the next iteration's memory
- _mm_prefetch((const char*)&slot_surface[src + x + 8], _MM_HINT_T0);
- // Load in pixels
- // p01 = [AA AA] [BB BB] [GG GG] [RR RR] [AA AA] [BB BB] [GG GG] [RR RR]
- auto p01 = _mm_load_si128((__m128i*)&slot_surface[src + x + 0]);
- auto p23 = _mm_load_si128((__m128i*)&slot_surface[src + x + 2]);
- auto p45 = _mm_load_si128((__m128i*)&slot_surface[src + x + 4]);
- auto p67 = _mm_load_si128((__m128i*)&slot_surface[src + x + 6]);
- // Convert the 16-bit channels into 32-bit (unsigned), as the matrix values are
- // 32-bit and to avoid overflow.
- // p01 = [AA2 AA2] [BB2 BB2] [GG2 GG2] [RR2 RR2] [AA1 AA1] [BB1 BB1] [GG1 GG1] [RR1 RR1]
- // ->
- // p01_lo = [001 001 AA1 AA1] [001 001 BB1 BB1] [001 001 GG1 GG1] [001 001 RR1 RR1]
- // p01_hi = [002 002 AA2 AA2] [002 002 BB2 BB2] [002 002 GG2 GG2] [002 002 RR2 RR2]
- auto p01_lo = _mm_cvtepu16_epi32(p01);
- auto p01_hi = _mm_cvtepu16_epi32(_mm_srli_si128(p01, 8));
- auto p23_lo = _mm_cvtepu16_epi32(p23);
- auto p23_hi = _mm_cvtepu16_epi32(_mm_srli_si128(p23, 8));
- auto p45_lo = _mm_cvtepu16_epi32(p45);
- auto p45_hi = _mm_cvtepu16_epi32(_mm_srli_si128(p45, 8));
- auto p67_lo = _mm_cvtepu16_epi32(p67);
- auto p67_hi = _mm_cvtepu16_epi32(_mm_srli_si128(p67, 8));
- // Matrix multiply the pixel, doing the colour conversion.
- auto out0 = MatMul(p01_lo, c0, c1, c2, c3, shift);
- auto out1 = MatMul(p01_hi, c0, c1, c2, c3, shift);
- auto out2 = MatMul(p23_lo, c0, c1, c2, c3, shift);
- auto out3 = MatMul(p23_hi, c0, c1, c2, c3, shift);
- auto out4 = MatMul(p45_lo, c0, c1, c2, c3, shift);
- auto out5 = MatMul(p45_hi, c0, c1, c2, c3, shift);
- auto out6 = MatMul(p67_lo, c0, c1, c2, c3, shift);
- auto out7 = MatMul(p67_hi, c0, c1, c2, c3, shift);
- // Pack the 32-bit channel pixels back into 16-bit using unsigned saturation
- // out0 = [001 001 AA1 AA1] [001 001 BB1 BB1] [001 001 GG1 GG1] [001 001 RR1 RR1]
- // out1 = [002 002 AA2 AA2] [002 002 BB2 BB2] [002 002 GG2 GG2] [002 002 RR2 RR2]
- // ->
- // done0 = [AA2 AA2] [BB2 BB2] [GG2 GG2] [RR2 RR2] [AA1 AA1] [BB1 BB1] [GG1 GG1] [RR1 RR1]
- auto done0 = _mm_packus_epi32(out0, out1);
- auto done1 = _mm_packus_epi32(out2, out3);
- auto done2 = _mm_packus_epi32(out4, out5);
- auto done3 = _mm_packus_epi32(out6, out7);
- // Blend the original alpha back into the pixel, as the matrix multiply gives us a
- // 3-channel output, not 4.
- // 0x88 = b10001000, taking RGB from the first argument, A from the second argument.
- // done0 = [002 002] [BB2 BB2] [GG2 GG2] [RR2 RR2] [001 001] [BB1 BB1] [GG1 GG1] [RR1 RR1]
- // ->
- // done0 = [AA2 AA2] [BB2 BB2] [GG2 GG2] [RR2 RR2] [AA1 AA1] [BB1 BB1] [GG1 GG1] [RR1 RR1]
- done0 = _mm_blend_epi16(done0, p01, 0x88);
- done1 = _mm_blend_epi16(done1, p23, 0x88);
- done2 = _mm_blend_epi16(done2, p45, 0x88);
- done3 = _mm_blend_epi16(done3, p67, 0x88);
- // Clamp the 16-bit channels to the soft-clamp min/max.
- done0 = _mm_max_epu16(done0, clamp_min);
- done1 = _mm_max_epu16(done1, clamp_min);
- done2 = _mm_max_epu16(done2, clamp_min);
- done3 = _mm_max_epu16(done3, clamp_min);
- done0 = _mm_min_epu16(done0, clamp_max);
- done1 = _mm_min_epu16(done1, clamp_max);
- done2 = _mm_min_epu16(done2, clamp_max);
- done3 = _mm_min_epu16(done3, clamp_max);
- // Store the pixels to the output surface.
- _mm_store_si128((__m128i*)&output_surface[dst + x + 0], done0);
- _mm_store_si128((__m128i*)&output_surface[dst + x + 2], done1);
- _mm_store_si128((__m128i*)&output_surface[dst + x + 4], done2);
- _mm_store_si128((__m128i*)&output_surface[dst + x + 6], done3);
- }
- }
- // clang-format on
- #else
- DecodeLinear();
- #endif
- }
- }
- void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) {
- constexpr u32 BytesPerPixel = 1;
- auto surface_width{output_surface_config.out_surface_width + 1};
- auto surface_height{output_surface_config.out_surface_height + 1};
- const auto surface_stride{surface_width};
- const auto out_luma_width = output_surface_config.out_luma_width + 1;
- const auto out_luma_height = output_surface_config.out_luma_height + 1;
- const auto out_luma_stride = Common::AlignUp(out_luma_width * BytesPerPixel, 0x10);
- const auto out_luma_size = out_luma_height * out_luma_stride;
- const auto out_chroma_width = output_surface_config.out_chroma_width + 1;
- const auto out_chroma_height = output_surface_config.out_chroma_height + 1;
- const auto out_chroma_stride = Common::AlignUp(out_chroma_width * BytesPerPixel * 2, 0x10);
- const auto out_chroma_size = out_chroma_height * out_chroma_stride;
- surface_width = std::min(surface_width, out_luma_width);
- surface_height = std::min(surface_height, out_luma_height);
- [[maybe_unused]] auto DecodeLinear = [&](std::span<u8> out_luma, std::span<u8> out_chroma) {
- for (u32 y = 0; y < surface_height; ++y) {
- const auto src_luma = y * surface_stride;
- const auto dst_luma = y * out_luma_stride;
- const auto src_chroma = y * surface_stride;
- const auto dst_chroma = (y / 2) * out_chroma_stride;
- for (u32 x = 0; x < surface_width; x += 2) {
- out_luma[dst_luma + x + 0] =
- static_cast<u8>(output_surface[src_luma + x + 0].r >> 2);
- out_luma[dst_luma + x + 1] =
- static_cast<u8>(output_surface[src_luma + x + 1].r >> 2);
- out_chroma[dst_chroma + x + 0] =
- static_cast<u8>(output_surface[src_chroma + x].g >> 2);
- out_chroma[dst_chroma + x + 1] =
- static_cast<u8>(output_surface[src_chroma + x].b >> 2);
- }
- }
- };
- auto Decode = [&](std::span<u8> out_luma, std::span<u8> out_chroma) {
- #if defined(ARCHITECTURE_x86_64)
- if (!has_sse41) {
- DecodeLinear(out_luma, out_chroma);
- return;
- }
- #endif
- #if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
- // luma_mask = [00 00] [00 00] [00 00] [FF FF] [00 00] [00 00] [00 00] [FF FF]
- const auto luma_mask = _mm_set_epi16(0, 0, 0, -1, 0, 0, 0, -1);
- const auto sse_aligned_width = Common::AlignDown(surface_width, 16);
- for (u32 y = 0; y < surface_height; ++y) {
- const auto src = y * surface_stride;
- const auto dst_luma = y * out_luma_stride;
- const auto dst_chroma = (y / 2) * out_chroma_stride;
- u32 x = 0;
- for (; x < sse_aligned_width; x += 16) {
- // clang-format off
- // Prefetch the next cache lines, 2 per iteration
- _mm_prefetch((const char*)&output_surface[src + x + 16], _MM_HINT_T0);
- _mm_prefetch((const char*)&output_surface[src + x + 24], _MM_HINT_T0);
- // Load the 64-bit pixels, 2 per variable.
- auto pixel01 = _mm_load_si128((__m128i*)&output_surface[src + x + 0]);
- auto pixel23 = _mm_load_si128((__m128i*)&output_surface[src + x + 2]);
- auto pixel45 = _mm_load_si128((__m128i*)&output_surface[src + x + 4]);
- auto pixel67 = _mm_load_si128((__m128i*)&output_surface[src + x + 6]);
- auto pixel89 = _mm_load_si128((__m128i*)&output_surface[src + x + 8]);
- auto pixel1011 = _mm_load_si128((__m128i*)&output_surface[src + x + 10]);
- auto pixel1213 = _mm_load_si128((__m128i*)&output_surface[src + x + 12]);
- auto pixel1415 = _mm_load_si128((__m128i*)&output_surface[src + x + 14]);
- // Split out the luma of each pixel using the luma_mask above.
- // pixel01 = [AA2 AA2] [VV2 VV2] [UU2 UU2] [LL2 LL2] [AA1 AA1] [VV1 VV1] [UU1 UU1] [LL1 LL1]
- // ->
- // l01 = [002 002] [002 002] [002 002] [LL2 LL2] [001 001] [001 001] [001 001] [LL1 LL1]
- auto l01 = _mm_and_si128(pixel01, luma_mask);
- auto l23 = _mm_and_si128(pixel23, luma_mask);
- auto l45 = _mm_and_si128(pixel45, luma_mask);
- auto l67 = _mm_and_si128(pixel67, luma_mask);
- auto l89 = _mm_and_si128(pixel89, luma_mask);
- auto l1011 = _mm_and_si128(pixel1011, luma_mask);
- auto l1213 = _mm_and_si128(pixel1213, luma_mask);
- auto l1415 = _mm_and_si128(pixel1415, luma_mask);
- // Pack 32-bit elements from 2 registers down into 16-bit elements in 1 register.
- // l01 = [002 002 002 002] [002 002 LL2 LL2] [001 001 001 001] [001 001 LL1 LL1]
- // l23 = [004 004 004 004] [004 004 LL4 LL4] [003 003 003 003] [003 003 LL3 LL3]
- // ->
- // l0123 = [004 004] [LL4 LL4] [003 003] [LL3 LL3] [002 002] [LL2 LL2] [001 001] [LL1 LL1]
- auto l0123 = _mm_packus_epi32(l01, l23);
- auto l4567 = _mm_packus_epi32(l45, l67);
- auto l891011 = _mm_packus_epi32(l89, l1011);
- auto l12131415 = _mm_packus_epi32(l1213, l1415);
- // Pack 32-bit elements from 2 registers down into 16-bit elements in 1 register.
- // l0123 = [004 004 LL4 LL4] [003 003 LL3 LL3] [002 002 LL2 LL2] [001 001 LL1 LL1]
- // l4567 = [008 008 LL8 LL8] [007 007 LL7 LL7] [006 006 LL6 LL6] [005 005 LL5 LL5]
- // ->
- // luma_lo = [LL8 LL8] [LL7 LL7] [LL6 LL6] [LL5 LL5] [LL4 LL4] [LL3 LL3] [LL2 LL2] [LL1 LL1]
- auto luma_lo = _mm_packus_epi32(l0123, l4567);
- auto luma_hi = _mm_packus_epi32(l891011, l12131415);
- // Right-shift the 16-bit elements by 2, un-doing the left shift by 2 on read
- // and bringing the range back to 8-bit.
- luma_lo = _mm_srli_epi16(luma_lo, 2);
- luma_hi = _mm_srli_epi16(luma_hi, 2);
- // Pack with unsigned saturation the 16-bit values in 2 registers into 8-bit values in 1 register.
- // luma_lo = [LL8 LL8] [LL7 LL7] [LL6 LL6] [LL5 LL5] [LL4 LL4] [LL3 LL3] [LL2 LL2] [LL1 LL1]
- // luma_hi = [LL16 LL16] [LL15 LL15] [LL14 LL14] [LL13 LL13] [LL12 LL12] [LL11 LL11] [LL10 LL10] [LL9 LL9]
- // ->
- // luma = [LL16] [LL15] [LL14] [LL13] [LL12] [LL11] [LL10] [LL9] [LL8] [LL7] [LL6] [LL5] [LL4] [LL3] [LL2] [LL1]
- auto luma = _mm_packus_epi16(luma_lo, luma_hi);
- // Store the 16 bytes of luma
- _mm_store_si128((__m128i*)&out_luma[dst_luma + x], luma);
- if (y % 2 == 0) {
- // Chroma, done every other line as it's half the height of luma.
- // Shift the register right by 2 bytes (not bits), to kick out the 16-bit luma.
- // We can do this instead of &'ing a mask and then shifting.
- // pixel01 = [AA2 AA2] [VV2 VV2] [UU2 UU2] [LL2 LL2] [AA1 AA1] [VV1 VV1] [UU1 UU1] [LL1 LL1]
- // ->
- // c01 = [ 00 00] [AA2 AA2] [VV2 VV2] [UU2 UU2] [LL2 LL2] [AA1 AA1] [VV1 VV1] [UU1 UU1]
- auto c01 = _mm_srli_si128(pixel01, 2);
- auto c23 = _mm_srli_si128(pixel23, 2);
- auto c45 = _mm_srli_si128(pixel45, 2);
- auto c67 = _mm_srli_si128(pixel67, 2);
- auto c89 = _mm_srli_si128(pixel89, 2);
- auto c1011 = _mm_srli_si128(pixel1011, 2);
- auto c1213 = _mm_srli_si128(pixel1213, 2);
- auto c1415 = _mm_srli_si128(pixel1415, 2);
- // Interleave the lower 8 bytes as 32-bit elements from 2 registers into 1 register.
- // This has the effect of skipping every other chroma value horitonally,
- // notice the high pixels UU2/UU4 are skipped.
- // This is intended as N420 chroma width is half the luma width.
- // c01 = [ 00 00 AA2 AA2] [VV2 VV2 UU2 UU2] [LL2 LL2 AA1 AA1] [VV1 VV1 UU1 UU1]
- // c23 = [ 00 00 AA4 AA4] [VV4 VV4 UU4 UU4] [LL4 LL4 AA3 AA3] [VV3 VV3 UU3 UU3]
- // ->
- // c0123 = [LL4 LL4 AA3 AA3] [LL2 LL2 AA1 AA1] [VV3 VV3 UU3 UU3] [VV1 VV1 UU1 UU1]
- auto c0123 = _mm_unpacklo_epi32(c01, c23);
- auto c4567 = _mm_unpacklo_epi32(c45, c67);
- auto c891011 = _mm_unpacklo_epi32(c89, c1011);
- auto c12131415 = _mm_unpacklo_epi32(c1213, c1415);
- // Interleave the low 64-bit elements from 2 registers into 1.
- // c0123 = [LL4 LL4 AA3 AA3 LL2 LL2 AA1 AA1] [VV3 VV3 UU3 UU3 VV1 VV1 UU1 UU1]
- // c4567 = [LL8 LL8 AA7 AA7 LL6 LL6 AA5 AA5] [VV7 VV7 UU7 UU7 VV5 VV5 UU5 UU5]
- // ->
- // chroma_lo = [VV7 VV7 UU7 UU7 VV5 VV5 UU5 UU5] [VV3 VV3 UU3 UU3 VV1 VV1 UU1 UU1]
- auto chroma_lo = _mm_unpacklo_epi64(c0123, c4567);
- auto chroma_hi = _mm_unpacklo_epi64(c891011, c12131415);
- // Right-shift the 16-bit elements by 2, un-doing the left shift by 2 on read
- // and bringing the range back to 8-bit.
- chroma_lo = _mm_srli_epi16(chroma_lo, 2);
- chroma_hi = _mm_srli_epi16(chroma_hi, 2);
- // Pack with unsigned saturation the 16-bit elements from 2 registers into 8-bit elements in 1 register.
- // chroma_lo = [ VV7 VV7] [ UU7 UU7] [ VV5 VV5] [ UU5 UU5] [ VV3 VV3] [ UU3 UU3] [VV1 VV1] [UU1 UU1]
- // chroma_hi = [VV15 VV15] [UU15 UU15] [VV13 VV13] [UU13 UU13] [VV11 VV11] [UU11 UU11] [VV9 VV9] [UU9 UU9]
- // ->
- // chroma = [VV15] [UU15] [VV13] [UU13] [VV11] [UU11] [VV9] [UU9] [VV7] [UU7] [VV5] [UU5] [VV3] [UU3] [VV1] [UU1]
- auto chroma = _mm_packus_epi16(chroma_lo, chroma_hi);
- // Store the 16 bytes of chroma.
- _mm_store_si128((__m128i*)&out_chroma[dst_chroma + x + 0], chroma);
- }
- // clang-format on
- }
- const auto src_chroma = y * surface_stride;
- for (; x < surface_width; x += 2) {
- out_luma[dst_luma + x + 0] = static_cast<u8>(output_surface[src + x + 0].r >> 2);
- out_luma[dst_luma + x + 1] = static_cast<u8>(output_surface[src + x + 1].r >> 2);
- out_chroma[dst_chroma + x + 0] =
- static_cast<u8>(output_surface[src_chroma + x].g >> 2);
- out_chroma[dst_chroma + x + 1] =
- static_cast<u8>(output_surface[src_chroma + x].b >> 2);
- }
- }
- #else
- DecodeLinear(out_luma, out_chroma);
- #endif
- };
- switch (output_surface_config.out_block_kind) {
- case BLK_KIND::GENERIC_16Bx2: {
- const u32 block_height = static_cast<u32>(output_surface_config.out_block_height);
- const auto out_luma_swizzle_size = Texture::CalculateSize(
- true, BytesPerPixel, out_luma_width, out_luma_height, 1, block_height, 0);
- const auto out_chroma_swizzle_size = Texture::CalculateSize(
- true, BytesPerPixel * 2, out_chroma_width, out_chroma_height, 1, block_height, 0);
- LOG_TRACE(
- HW_GPU,
- "Writing Y8__V8U8_N420 swizzled frame\n"
- "\tinput surface {}x{} stride {} size 0x{:X}\n"
- "\toutput luma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}\n",
- "\toutput chroma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
- surface_width, surface_height, surface_stride * BytesPerPixel,
- surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
- out_luma_stride, out_luma_size, block_height, out_luma_swizzle_size, out_chroma_width,
- out_chroma_height, out_chroma_stride, out_chroma_size, block_height,
- out_chroma_swizzle_size);
- luma_scratch.resize_destructive(out_luma_size);
- chroma_scratch.resize_destructive(out_chroma_size);
- Decode(luma_scratch, chroma_scratch);
- Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(
- memory_manager, regs.output_surface.luma.Address(), out_luma_swizzle_size,
- &swizzle_scratch);
- if (block_height == 1) {
- SwizzleSurface(out_luma, out_luma_stride, luma_scratch, out_luma_stride,
- out_luma_height);
- } else {
- Texture::SwizzleTexture(out_luma, luma_scratch, BytesPerPixel, out_luma_width,
- out_luma_height, 1, block_height, 0, 1);
- }
- Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite>
- out_chroma(memory_manager, regs.output_surface.chroma_u.Address(),
- out_chroma_swizzle_size, &swizzle_scratch);
- if (block_height == 1) {
- SwizzleSurface(out_chroma, out_chroma_stride, chroma_scratch, out_chroma_stride,
- out_chroma_height);
- } else {
- Texture::SwizzleTexture(out_chroma, chroma_scratch, BytesPerPixel, out_chroma_width,
- out_chroma_height, 1, block_height, 0, 1);
- }
- } break;
- case BLK_KIND::PITCH: {
- LOG_TRACE(
- HW_GPU,
- "Writing Y8__V8U8_N420 swizzled frame\n"
- "\tinput surface {}x{} stride {} size 0x{:X}\n"
- "\toutput luma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}\n",
- "\toutput chroma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
- surface_width, surface_height, surface_stride * BytesPerPixel,
- surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
- out_luma_stride, out_luma_size, out_chroma_width, out_chroma_height, out_chroma_stride,
- out_chroma_size);
- // Unfortunately due to a driver bug or game bug, the chroma address can be not
- // appropriately spaced from the luma, so the luma of size out_stride * height runs into the
- // top of the chroma buffer. Unfortunately that removes an optimisation here where we could
- // create guest spans and decode into game memory directly to avoid the memory copy from
- // scratch to game. Due to this bug, we must write the luma first, and then the chroma
- // afterwards to re-overwrite the luma being too large.
- luma_scratch.resize_destructive(out_luma_size);
- chroma_scratch.resize_destructive(out_chroma_size);
- Decode(luma_scratch, chroma_scratch);
- memory_manager.WriteBlock(regs.output_surface.luma.Address(), luma_scratch.data(),
- out_luma_size);
- memory_manager.WriteBlock(regs.output_surface.chroma_u.Address(), chroma_scratch.data(),
- out_chroma_size);
- } break;
- default:
- UNREACHABLE();
- break;
- }
- }
- template <VideoPixelFormat Format>
- void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config) {
- constexpr u32 BytesPerPixel = 4;
- auto surface_width{output_surface_config.out_surface_width + 1};
- auto surface_height{output_surface_config.out_surface_height + 1};
- const auto surface_stride{surface_width};
- const auto out_luma_width = output_surface_config.out_luma_width + 1;
- const auto out_luma_height = output_surface_config.out_luma_height + 1;
- const auto out_luma_stride = Common ::AlignUp(out_luma_width * BytesPerPixel, 0x10);
- const auto out_luma_size = out_luma_height * out_luma_stride;
- surface_width = std::min(surface_width, out_luma_width);
- surface_height = std::min(surface_height, out_luma_height);
- [[maybe_unused]] auto DecodeLinear = [&](std::span<u8> out_buffer) {
- for (u32 y = 0; y < surface_height; y++) {
- const auto src = y * surface_stride;
- const auto dst = y * out_luma_stride;
- for (u32 x = 0; x < surface_width; x++) {
- if constexpr (Format == VideoPixelFormat::A8R8G8B8) {
- out_buffer[dst + x * 4 + 0] = static_cast<u8>(output_surface[src + x].b >> 2);
- out_buffer[dst + x * 4 + 1] = static_cast<u8>(output_surface[src + x].g >> 2);
- out_buffer[dst + x * 4 + 2] = static_cast<u8>(output_surface[src + x].r >> 2);
- out_buffer[dst + x * 4 + 3] = static_cast<u8>(output_surface[src + x].a >> 2);
- } else {
- out_buffer[dst + x * 4 + 0] = static_cast<u8>(output_surface[src + x].r >> 2);
- out_buffer[dst + x * 4 + 1] = static_cast<u8>(output_surface[src + x].g >> 2);
- out_buffer[dst + x * 4 + 2] = static_cast<u8>(output_surface[src + x].b >> 2);
- out_buffer[dst + x * 4 + 3] = static_cast<u8>(output_surface[src + x].a >> 2);
- }
- }
- }
- };
- auto Decode = [&](std::span<u8> out_buffer) {
- #if defined(ARCHITECTURE_x86_64)
- if (!has_sse41) {
- DecodeLinear(out_buffer);
- return;
- }
- #endif
- #if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
- constexpr size_t SseAlignment = 16;
- const auto sse_aligned_width = Common::AlignDown(surface_width, SseAlignment);
- for (u32 y = 0; y < surface_height; y++) {
- const auto src = y * surface_stride;
- const auto dst = y * out_luma_stride;
- u32 x = 0;
- for (; x < sse_aligned_width; x += SseAlignment) {
- // clang-format off
- // Prefetch the next 2 cache lines
- _mm_prefetch((const char*)&output_surface[src + x + 16], _MM_HINT_T0);
- _mm_prefetch((const char*)&output_surface[src + x + 24], _MM_HINT_T0);
- // Load the pixels, 16-bit channels, 8 bytes per pixel, e.g
- // pixel01 = [AA AA BB BB GG GG RR RR AA AA BB BB GG GG RR RR
- auto pixel01 = _mm_load_si128((__m128i*)&output_surface[src + x + 0]);
- auto pixel23 = _mm_load_si128((__m128i*)&output_surface[src + x + 2]);
- auto pixel45 = _mm_load_si128((__m128i*)&output_surface[src + x + 4]);
- auto pixel67 = _mm_load_si128((__m128i*)&output_surface[src + x + 6]);
- auto pixel89 = _mm_load_si128((__m128i*)&output_surface[src + x + 8]);
- auto pixel1011 = _mm_load_si128((__m128i*)&output_surface[src + x + 10]);
- auto pixel1213 = _mm_load_si128((__m128i*)&output_surface[src + x + 12]);
- auto pixel1415 = _mm_load_si128((__m128i*)&output_surface[src + x + 14]);
- // Right-shift the channels by 16 to un-do the left shit on read and bring the range
- // back to 8-bit.
- pixel01 = _mm_srli_epi16(pixel01, 2);
- pixel23 = _mm_srli_epi16(pixel23, 2);
- pixel45 = _mm_srli_epi16(pixel45, 2);
- pixel67 = _mm_srli_epi16(pixel67, 2);
- pixel89 = _mm_srli_epi16(pixel89, 2);
- pixel1011 = _mm_srli_epi16(pixel1011, 2);
- pixel1213 = _mm_srli_epi16(pixel1213, 2);
- pixel1415 = _mm_srli_epi16(pixel1415, 2);
- // Pack with unsigned saturation 16-bit channels from 2 registers into 8-bit channels in 1 register.
- // pixel01 = [AA2 AA2] [BB2 BB2] [GG2 GG2] [RR2 RR2] [AA1 AA1] [BB1 BB1] [GG1 GG1] [RR1 RR1]
- // pixel23 = [AA4 AA4] [BB4 BB4] [GG4 GG4] [RR4 RR4] [AA3 AA3] [BB3 BB3] [GG3 GG3] [RR3 RR3]
- // ->
- // pixels0_lo = [AA4] [BB4] [GG4] [RR4] [AA3] [BB3] [GG3] [RR3] [AA2] [BB2] [GG2] [RR2] [AA1] [BB1] [GG1] [RR1]
- auto pixels0_lo = _mm_packus_epi16(pixel01, pixel23);
- auto pixels0_hi = _mm_packus_epi16(pixel45, pixel67);
- auto pixels1_lo = _mm_packus_epi16(pixel89, pixel1011);
- auto pixels1_hi = _mm_packus_epi16(pixel1213, pixel1415);
- if constexpr (Format == VideoPixelFormat::A8R8G8B8) {
- const auto shuffle =
- _mm_set_epi8(15, 12, 13, 14, 11, 8, 9, 10, 7, 4, 5, 6, 3, 0, 1, 2);
- // Our pixels are ABGR (big-endian) by default, if ARGB is needed, we need to shuffle.
- // pixels0_lo = [AA4 BB4 GG4 RR4] [AA3 BB3 GG3 RR3] [AA2 BB2 GG2 RR2] [AA1 BB1 GG1 RR1]
- // ->
- // pixels0_lo = [AA4 RR4 GG4 BB4] [AA3 RR3 GG3 BB3] [AA2 RR2 GG2 BB2] [AA1 RR1 GG1 BB1]
- pixels0_lo = _mm_shuffle_epi8(pixels0_lo, shuffle);
- pixels0_hi = _mm_shuffle_epi8(pixels0_hi, shuffle);
- pixels1_lo = _mm_shuffle_epi8(pixels1_lo, shuffle);
- pixels1_hi = _mm_shuffle_epi8(pixels1_hi, shuffle);
- }
- // Store the pixels
- _mm_store_si128((__m128i*)&out_buffer[dst + x * 4 + 0], pixels0_lo);
- _mm_store_si128((__m128i*)&out_buffer[dst + x * 4 + 16], pixels0_hi);
- _mm_store_si128((__m128i*)&out_buffer[dst + x * 4 + 32], pixels1_lo);
- _mm_store_si128((__m128i*)&out_buffer[dst + x * 4 + 48], pixels1_hi);
- // clang-format on
- }
- for (; x < surface_width; x++) {
- if constexpr (Format == VideoPixelFormat::A8R8G8B8) {
- out_buffer[dst + x * 4 + 0] = static_cast<u8>(output_surface[src + x].b >> 2);
- out_buffer[dst + x * 4 + 1] = static_cast<u8>(output_surface[src + x].g >> 2);
- out_buffer[dst + x * 4 + 2] = static_cast<u8>(output_surface[src + x].r >> 2);
- out_buffer[dst + x * 4 + 3] = static_cast<u8>(output_surface[src + x].a >> 2);
- } else {
- out_buffer[dst + x * 4 + 0] = static_cast<u8>(output_surface[src + x].r >> 2);
- out_buffer[dst + x * 4 + 1] = static_cast<u8>(output_surface[src + x].g >> 2);
- out_buffer[dst + x * 4 + 2] = static_cast<u8>(output_surface[src + x].b >> 2);
- out_buffer[dst + x * 4 + 3] = static_cast<u8>(output_surface[src + x].a >> 2);
- }
- }
- }
- #else
- DecodeLinear(out_buffer);
- #endif
- };
- switch (output_surface_config.out_block_kind) {
- case BLK_KIND::GENERIC_16Bx2: {
- const u32 block_height = static_cast<u32>(output_surface_config.out_block_height);
- const auto out_swizzle_size = Texture::CalculateSize(true, BytesPerPixel, out_luma_width,
- out_luma_height, 1, block_height, 0);
- LOG_TRACE(
- HW_GPU,
- "Writing ABGR swizzled frame\n"
- "\tinput surface {}x{} stride {} size 0x{:X}\n"
- "\toutput surface {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
- surface_width, surface_height, surface_stride * BytesPerPixel,
- surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
- out_luma_stride, out_luma_size, block_height, out_swizzle_size);
- luma_scratch.resize_destructive(out_luma_size);
- Decode(luma_scratch);
- Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(
- memory_manager, regs.output_surface.luma.Address(), out_swizzle_size, &swizzle_scratch);
- if (block_height == 1) {
- SwizzleSurface(out_luma, out_luma_stride, luma_scratch, out_luma_stride,
- out_luma_height);
- } else {
- Texture::SwizzleTexture(out_luma, luma_scratch, BytesPerPixel, out_luma_width,
- out_luma_height, 1, block_height, 0, 1);
- }
- } break;
- case BLK_KIND::PITCH: {
- LOG_TRACE(HW_GPU,
- "Writing ABGR pitch frame\n"
- "\tinput surface {}x{} stride {} size 0x{:X}"
- "\toutput surface {}x{} stride {} size 0x{:X}",
- surface_width, surface_height, surface_stride,
- surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
- out_luma_stride, out_luma_size);
- luma_scratch.resize_destructive(out_luma_size);
- Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(
- memory_manager, regs.output_surface.luma.Address(), out_luma_size, &luma_scratch);
- Decode(out_luma);
- } break;
- default:
- UNREACHABLE();
- break;
- }
- }
- } // namespace Tegra::Host1x
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