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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <algorithm>
- #include <initializer_list>
- #include <memory>
- #include <string>
- #include <vector>
- #include "common/common_types.h"
- #include "common/file_util.h"
- namespace Kernel {
- struct AddressMapping;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- // Loader namespace
- namespace Loader {
- /// File types supported by CTR
- enum class FileType {
- Error,
- Unknown,
- CCI,
- CXI,
- CIA,
- ELF,
- THREEDSX, //3DSX
- };
- /// Return type for functions in Loader namespace
- enum class ResultStatus {
- Success,
- Error,
- ErrorInvalidFormat,
- ErrorNotImplemented,
- ErrorNotLoaded,
- ErrorNotUsed,
- ErrorAlreadyLoaded,
- ErrorMemoryAllocationFailed,
- };
- static inline u32 MakeMagic(char a, char b, char c, char d) {
- return a | b << 8 | c << 16 | d << 24;
- }
- /// Interface for loading an application
- class AppLoader : NonCopyable {
- public:
- AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) { }
- virtual ~AppLoader() { }
- /**
- * Load the application
- * @return ResultStatus result of function
- */
- virtual ResultStatus Load() = 0;
- /**
- * Get the code (typically .code section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadCode(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the icon (typically icon section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadIcon(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the banner (typically banner section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadBanner(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the logo (typically logo section) of the application
- * @param buffer Reference to buffer to store data
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadLogo(std::vector<u8>& buffer) {
- return ResultStatus::ErrorNotImplemented;
- }
- /**
- * Get the RomFS of the application
- * Since the RomFS can be huge, we return a file reference instead of copying to a buffer
- * @param romfs_file The file containing the RomFS
- * @param offset The offset the romfs begins on
- * @param size The size of the romfs
- * @return ResultStatus result of function
- */
- virtual ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) {
- return ResultStatus::ErrorNotImplemented;
- }
- protected:
- FileUtil::IOFile file;
- bool is_loaded = false;
- };
- /**
- * Common address mappings found in most games, used for binary formats that don't have this
- * information.
- */
- extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
- /**
- * Identifies and loads a bootable file
- * @param filename String filename of bootable file
- * @return ResultStatus result of function
- */
- ResultStatus LoadFile(const std::string& filename);
- } // namespace
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