emit_glsl_context_get_set.cpp 15 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string_view>
  5. #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
  6. #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
  7. #include "shader_recompiler/frontend/ir/value.h"
  8. #include "shader_recompiler/profile.h"
  9. #include "shader_recompiler/runtime_info.h"
  10. namespace Shader::Backend::GLSL {
  11. namespace {
  12. constexpr char SWIZZLE[]{"xyzw"};
  13. u32 CbufIndex(u32 offset) {
  14. return (offset / 4) % 4;
  15. }
  16. char OffsetSwizzle(u32 offset) {
  17. return SWIZZLE[CbufIndex(offset)];
  18. }
  19. bool IsInputArray(Stage stage) {
  20. return stage == Stage::Geometry || stage == Stage::TessellationControl ||
  21. stage == Stage::TessellationEval;
  22. }
  23. std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
  24. return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
  25. }
  26. std::string_view OutputVertexIndex(EmitContext& ctx) {
  27. return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : "";
  28. }
  29. void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
  30. const IR::Value& offset, u32 num_bits, std::string_view cast = {},
  31. std::string_view bit_offset = {}) {
  32. const bool is_immediate{offset.IsImmediate()};
  33. const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
  34. if (is_immediate) {
  35. const s32 signed_offset{static_cast<s32>(offset.U32())};
  36. static constexpr u32 cbuf_size{0x10000};
  37. if (signed_offset < 0 || offset.U32() > cbuf_size) {
  38. LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
  39. ctx.Add("{}=0u;", ret);
  40. return;
  41. }
  42. }
  43. const auto offset_var{ctx.var_alloc.Consume(offset)};
  44. const auto index{is_immediate ? fmt::format("{}", offset.U32() / 16)
  45. : fmt::format("{}>>4", offset_var)};
  46. const auto swizzle{is_immediate ? fmt::format(".{}", OffsetSwizzle(offset.U32()))
  47. : fmt::format("[({}>>2)%4]", offset_var)};
  48. const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
  49. const auto cbuf_cast{fmt::format("{}({}[{}]{{}})", cast, cbuf, index)};
  50. const auto extraction{num_bits == 32 ? cbuf_cast
  51. : fmt::format("bitfieldExtract({},int({}),{})", cbuf_cast,
  52. bit_offset, num_bits)};
  53. if (!component_indexing_bug) {
  54. const auto result{fmt::format(fmt::runtime(extraction), swizzle)};
  55. ctx.Add("{}={};", ret, result);
  56. return;
  57. }
  58. const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
  59. for (u32 i = 0; i < 4; ++i) {
  60. const auto swizzle_string{fmt::format(".{}", "xyzw"[i])};
  61. const auto result{fmt::format(fmt::runtime(extraction), swizzle_string)};
  62. ctx.Add("if(({}&3)=={}){}={};", cbuf_offset, i, ret, result);
  63. }
  64. }
  65. void GetCbuf8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
  66. std::string_view cast) {
  67. const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
  68. if (offset.IsImmediate()) {
  69. const auto bit_offset{fmt::format("{}", (offset.U32() % 4) * 8)};
  70. GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
  71. } else {
  72. const auto offset_var{ctx.var_alloc.Consume(offset)};
  73. const auto bit_offset{fmt::format("({}%4)*8", offset_var)};
  74. GetCbuf(ctx, ret, binding, offset, 8, cast, bit_offset);
  75. }
  76. }
  77. void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
  78. std::string_view cast) {
  79. const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
  80. if (offset.IsImmediate()) {
  81. const auto bit_offset{fmt::format("{}", ((offset.U32() / 2) % 2) * 16)};
  82. GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
  83. } else {
  84. const auto offset_var{ctx.var_alloc.Consume(offset)};
  85. const auto bit_offset{fmt::format("(({}>>1)%2)*16", offset_var)};
  86. GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
  87. }
  88. }
  89. } // Anonymous namespace
  90. void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  91. const IR::Value& offset) {
  92. GetCbuf8(ctx, inst, binding, offset, "ftou");
  93. }
  94. void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  95. const IR::Value& offset) {
  96. GetCbuf8(ctx, inst, binding, offset, "ftoi");
  97. }
  98. void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  99. const IR::Value& offset) {
  100. GetCbuf16(ctx, inst, binding, offset, "ftou");
  101. }
  102. void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  103. const IR::Value& offset) {
  104. GetCbuf16(ctx, inst, binding, offset, "ftoi");
  105. }
  106. void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  107. const IR::Value& offset) {
  108. const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
  109. GetCbuf(ctx, ret, binding, offset, 32, "ftou");
  110. }
  111. void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  112. const IR::Value& offset) {
  113. const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
  114. GetCbuf(ctx, ret, binding, offset, 32);
  115. }
  116. void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
  117. const IR::Value& offset) {
  118. const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
  119. if (offset.IsImmediate()) {
  120. static constexpr u32 cbuf_size{0x10000};
  121. const u32 u32_offset{offset.U32()};
  122. const s32 signed_offset{static_cast<s32>(offset.U32())};
  123. if (signed_offset < 0 || u32_offset > cbuf_size) {
  124. LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds");
  125. ctx.AddU32x2("{}=uvec2(0u);", inst);
  126. return;
  127. }
  128. if (u32_offset % 2 == 0) {
  129. ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16,
  130. OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4));
  131. } else {
  132. ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16,
  133. OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16,
  134. OffsetSwizzle(u32_offset + 4));
  135. }
  136. return;
  137. }
  138. const auto offset_var{ctx.var_alloc.Consume(offset)};
  139. if (!ctx.profile.has_gl_component_indexing_bug) {
  140. ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
  141. inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
  142. return;
  143. }
  144. const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
  145. const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
  146. for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
  147. ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
  148. swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
  149. "xyzw"[(swizzle + 1) % 4]);
  150. }
  151. }
  152. void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
  153. std::string_view vertex) {
  154. const u32 element{static_cast<u32>(attr) % 4};
  155. const char swizzle{"xyzw"[element]};
  156. if (IR::IsGeneric(attr)) {
  157. const u32 index{IR::GenericAttributeIndex(attr)};
  158. if (!ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
  159. if (element == 3) {
  160. ctx.AddF32("{}=1.f;", inst, attr);
  161. } else {
  162. ctx.AddF32("{}=0.f;", inst, attr);
  163. }
  164. return;
  165. }
  166. ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
  167. return;
  168. }
  169. switch (attr) {
  170. case IR::Attribute::PrimitiveId:
  171. ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
  172. break;
  173. case IR::Attribute::PositionX:
  174. case IR::Attribute::PositionY:
  175. case IR::Attribute::PositionZ:
  176. case IR::Attribute::PositionW: {
  177. const bool is_array{IsInputArray(ctx.stage)};
  178. const auto input_decorator{is_array ? fmt::format("gl_in[{}].", vertex) : ""};
  179. ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
  180. break;
  181. }
  182. case IR::Attribute::PointSpriteS:
  183. case IR::Attribute::PointSpriteT:
  184. ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
  185. break;
  186. case IR::Attribute::TessellationEvaluationPointU:
  187. case IR::Attribute::TessellationEvaluationPointV:
  188. ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
  189. break;
  190. case IR::Attribute::InstanceId:
  191. ctx.AddF32("{}=itof(gl_InstanceID);", inst);
  192. break;
  193. case IR::Attribute::VertexId:
  194. ctx.AddF32("{}=itof(gl_VertexID);", inst);
  195. break;
  196. case IR::Attribute::FrontFace:
  197. ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst);
  198. break;
  199. default:
  200. throw NotImplementedException("Get attribute {}", attr);
  201. }
  202. }
  203. void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
  204. [[maybe_unused]] std::string_view vertex) {
  205. if (IR::IsGeneric(attr)) {
  206. const u32 index{IR::GenericAttributeIndex(attr)};
  207. const u32 attr_element{IR::GenericAttributeElement(attr)};
  208. const GenericElementInfo& info{ctx.output_generics.at(index).at(attr_element)};
  209. const auto output_decorator{OutputVertexIndex(ctx)};
  210. if (info.num_components == 1) {
  211. ctx.Add("{}{}={};", info.name, output_decorator, value);
  212. } else {
  213. const u32 index_element{attr_element - info.first_element};
  214. ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
  215. }
  216. return;
  217. }
  218. const u32 element{static_cast<u32>(attr) % 4};
  219. const char swizzle{"xyzw"[element]};
  220. switch (attr) {
  221. case IR::Attribute::Layer:
  222. if (ctx.stage != Stage::Geometry &&
  223. !ctx.profile.support_viewport_index_layer_non_geometry) {
  224. LOG_WARNING(Shader_GLSL, "Shader stores viewport layer but device does not support "
  225. "viewport layer extension");
  226. break;
  227. }
  228. ctx.Add("gl_Layer=ftoi({});", value);
  229. break;
  230. case IR::Attribute::ViewportIndex:
  231. if (ctx.stage != Stage::Geometry &&
  232. !ctx.profile.support_viewport_index_layer_non_geometry) {
  233. LOG_WARNING(Shader_GLSL, "Shader stores viewport index but device does not support "
  234. "viewport layer extension");
  235. break;
  236. }
  237. ctx.Add("gl_ViewportIndex=ftoi({});", value);
  238. break;
  239. case IR::Attribute::ViewportMask:
  240. if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) {
  241. LOG_WARNING(
  242. Shader_GLSL,
  243. "Shader stores viewport mask but device does not support viewport mask extension");
  244. break;
  245. }
  246. ctx.Add("gl_ViewportMask[0]=ftoi({});", value);
  247. break;
  248. case IR::Attribute::PointSize:
  249. ctx.Add("gl_PointSize={};", value);
  250. break;
  251. case IR::Attribute::PositionX:
  252. case IR::Attribute::PositionY:
  253. case IR::Attribute::PositionZ:
  254. case IR::Attribute::PositionW:
  255. ctx.Add("gl_Position.{}={};", swizzle, value);
  256. break;
  257. case IR::Attribute::ClipDistance0:
  258. case IR::Attribute::ClipDistance1:
  259. case IR::Attribute::ClipDistance2:
  260. case IR::Attribute::ClipDistance3:
  261. case IR::Attribute::ClipDistance4:
  262. case IR::Attribute::ClipDistance5:
  263. case IR::Attribute::ClipDistance6:
  264. case IR::Attribute::ClipDistance7: {
  265. const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
  266. ctx.Add("gl_ClipDistance[{}]={};", index, value);
  267. break;
  268. }
  269. default:
  270. throw NotImplementedException("Set attribute {}", attr);
  271. }
  272. }
  273. void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset,
  274. std::string_view vertex) {
  275. const bool is_array{ctx.stage == Stage::Geometry};
  276. const auto vertex_arg{is_array ? fmt::format(",{}", vertex) : ""};
  277. ctx.AddF32("{}=IndexedAttrLoad(int({}){});", inst, offset, vertex_arg);
  278. }
  279. void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
  280. [[maybe_unused]] std::string_view offset,
  281. [[maybe_unused]] std::string_view value,
  282. [[maybe_unused]] std::string_view vertex) {
  283. NotImplemented();
  284. }
  285. void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
  286. if (!IR::IsGeneric(patch)) {
  287. throw NotImplementedException("Non-generic patch load");
  288. }
  289. const u32 index{IR::GenericPatchIndex(patch)};
  290. const u32 element{IR::GenericPatchElement(patch)};
  291. const char swizzle{"xyzw"[element]};
  292. ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
  293. }
  294. void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
  295. if (IR::IsGeneric(patch)) {
  296. const u32 index{IR::GenericPatchIndex(patch)};
  297. const u32 element{IR::GenericPatchElement(patch)};
  298. ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
  299. return;
  300. }
  301. switch (patch) {
  302. case IR::Patch::TessellationLodLeft:
  303. case IR::Patch::TessellationLodRight:
  304. case IR::Patch::TessellationLodTop:
  305. case IR::Patch::TessellationLodBottom: {
  306. const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
  307. ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
  308. break;
  309. }
  310. case IR::Patch::TessellationLodInteriorU:
  311. ctx.Add("gl_TessLevelInner[0]={};", value);
  312. break;
  313. case IR::Patch::TessellationLodInteriorV:
  314. ctx.Add("gl_TessLevelInner[1]={};", value);
  315. break;
  316. default:
  317. throw NotImplementedException("Patch {}", patch);
  318. }
  319. }
  320. void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
  321. const char swizzle{"xyzw"[component]};
  322. ctx.Add("frag_color{}.{}={};", index, swizzle, value);
  323. }
  324. void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
  325. ctx.Add("gl_SampleMask[0]=int({});", value);
  326. }
  327. void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
  328. ctx.Add("gl_FragDepth={};", value);
  329. }
  330. void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
  331. ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
  332. }
  333. void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
  334. ctx.AddU32x3("{}=gl_WorkGroupID;", inst);
  335. }
  336. void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
  337. ctx.AddU32("{}=uint(gl_InvocationID);", inst);
  338. }
  339. void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
  340. ctx.AddU32("{}=uint(gl_SampleID);", inst);
  341. }
  342. void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
  343. ctx.AddU1("{}=gl_HelperInvocation;", inst);
  344. }
  345. void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
  346. ctx.uses_y_direction = true;
  347. ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
  348. }
  349. void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
  350. ctx.AddF32("{}=scaling.z;", inst);
  351. }
  352. void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
  353. ctx.AddU32("{}=lmem[{}];", inst, word_offset);
  354. }
  355. void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
  356. ctx.Add("lmem[{}]={};", word_offset, value);
  357. }
  358. } // namespace Shader::Backend::GLSL