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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <optional>
- #include <vector>
- #include "common/common_types.h"
- namespace VideoCore {
- /**
- * The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
- * information necessary for impossible to avoid HLE methods like shader tracks as they are
- * Entscheidungsproblems.
- */
- class GuestDriverProfile {
- public:
- explicit GuestDriverProfile() = default;
- explicit GuestDriverProfile(std::optional<u32> texture_handler_size)
- : texture_handler_size{texture_handler_size} {}
- void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);
- u32 GetTextureHandlerSize() const {
- return texture_handler_size.value_or(default_texture_handler_size);
- }
- bool IsTextureHandlerSizeKnown() const {
- return texture_handler_size.has_value();
- }
- private:
- // Minimum size of texture handler any driver can use.
- static constexpr u32 min_texture_handler_size = 4;
- // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily use 4 bytes instead.
- // Thus, certain drivers may squish the size.
- static constexpr u32 default_texture_handler_size = 8;
- std::optional<u32> texture_handler_size = default_texture_handler_size;
- };
- } // namespace VideoCore
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