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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scoped_resource_reservation.h"
- #include "core/hle/kernel/k_thread.h"
- #include "core/hle/kernel/svc.h"
- namespace Kernel::Svc {
- namespace {
- constexpr bool IsValidVirtualCoreId(int32_t core_id) {
- return (0 <= core_id && core_id < static_cast<int32_t>(Core::Hardware::NUM_CPU_CORES));
- }
- } // Anonymous namespace
- /// Creates a new thread
- Result CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
- VAddr stack_bottom, u32 priority, s32 core_id) {
- LOG_DEBUG(Kernel_SVC,
- "called entry_point=0x{:08X}, arg=0x{:08X}, stack_bottom=0x{:08X}, "
- "priority=0x{:08X}, core_id=0x{:08X}",
- entry_point, arg, stack_bottom, priority, core_id);
- // Adjust core id, if it's the default magic.
- auto& kernel = system.Kernel();
- auto& process = *kernel.CurrentProcess();
- if (core_id == IdealCoreUseProcessValue) {
- core_id = process.GetIdealCoreId();
- }
- // Validate arguments.
- if (!IsValidVirtualCoreId(core_id)) {
- LOG_ERROR(Kernel_SVC, "Invalid Core ID specified (id={})", core_id);
- return ResultInvalidCoreId;
- }
- if (((1ULL << core_id) & process.GetCoreMask()) == 0) {
- LOG_ERROR(Kernel_SVC, "Core ID doesn't fall within allowable cores (id={})", core_id);
- return ResultInvalidCoreId;
- }
- if (HighestThreadPriority > priority || priority > LowestThreadPriority) {
- LOG_ERROR(Kernel_SVC, "Invalid priority specified (priority={})", priority);
- return ResultInvalidPriority;
- }
- if (!process.CheckThreadPriority(priority)) {
- LOG_ERROR(Kernel_SVC, "Invalid allowable thread priority (priority={})", priority);
- return ResultInvalidPriority;
- }
- // Reserve a new thread from the process resource limit (waiting up to 100ms).
- KScopedResourceReservation thread_reservation(
- kernel.CurrentProcess(), LimitableResource::ThreadCountMax, 1,
- system.CoreTiming().GetGlobalTimeNs().count() + 100000000);
- if (!thread_reservation.Succeeded()) {
- LOG_ERROR(Kernel_SVC, "Could not reserve a new thread");
- return ResultLimitReached;
- }
- // Create the thread.
- KThread* thread = KThread::Create(kernel);
- if (!thread) {
- LOG_ERROR(Kernel_SVC, "Unable to create new threads. Thread creation limit reached.");
- return ResultOutOfResource;
- }
- SCOPE_EXIT({ thread->Close(); });
- // Initialize the thread.
- {
- KScopedLightLock lk{process.GetStateLock()};
- R_TRY(KThread::InitializeUserThread(system, thread, entry_point, arg, stack_bottom,
- priority, core_id, &process));
- }
- // Set the thread name for debugging purposes.
- thread->SetName(fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *out_handle));
- // Commit the thread reservation.
- thread_reservation.Commit();
- // Register the new thread.
- KThread::Register(kernel, thread);
- // Add the thread to the handle table.
- R_TRY(process.GetHandleTable().Add(out_handle, thread));
- return ResultSuccess;
- }
- Result CreateThread32(Core::System& system, Handle* out_handle, u32 priority, u32 entry_point,
- u32 arg, u32 stack_top, s32 processor_id) {
- return CreateThread(system, out_handle, entry_point, arg, stack_top, priority, processor_id);
- }
- /// Starts the thread for the provided handle
- Result StartThread(Core::System& system, Handle thread_handle) {
- LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
- // Get the thread from its handle.
- KScopedAutoObject thread =
- system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Try to start the thread.
- R_TRY(thread->Run());
- // If we succeeded, persist a reference to the thread.
- thread->Open();
- system.Kernel().RegisterInUseObject(thread.GetPointerUnsafe());
- return ResultSuccess;
- }
- Result StartThread32(Core::System& system, Handle thread_handle) {
- return StartThread(system, thread_handle);
- }
- /// Called when a thread exits
- void ExitThread(Core::System& system) {
- LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
- auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
- system.GlobalSchedulerContext().RemoveThread(current_thread);
- current_thread->Exit();
- system.Kernel().UnregisterInUseObject(current_thread);
- }
- void ExitThread32(Core::System& system) {
- ExitThread(system);
- }
- /// Sleep the current thread
- void SleepThread(Core::System& system, s64 nanoseconds) {
- auto& kernel = system.Kernel();
- const auto yield_type = static_cast<Svc::YieldType>(nanoseconds);
- LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
- // When the input tick is positive, sleep.
- if (nanoseconds > 0) {
- // Convert the timeout from nanoseconds to ticks.
- // NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
- // Sleep.
- // NOTE: Nintendo does not check the result of this sleep.
- static_cast<void>(GetCurrentThread(kernel).Sleep(nanoseconds));
- } else if (yield_type == Svc::YieldType::WithoutCoreMigration) {
- KScheduler::YieldWithoutCoreMigration(kernel);
- } else if (yield_type == Svc::YieldType::WithCoreMigration) {
- KScheduler::YieldWithCoreMigration(kernel);
- } else if (yield_type == Svc::YieldType::ToAnyThread) {
- KScheduler::YieldToAnyThread(kernel);
- } else {
- // Nintendo does nothing at all if an otherwise invalid value is passed.
- ASSERT_MSG(false, "Unimplemented sleep yield type '{:016X}'!", nanoseconds);
- }
- }
- void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanoseconds_high) {
- const auto nanoseconds = static_cast<s64>(u64{nanoseconds_low} | (u64{nanoseconds_high} << 32));
- SleepThread(system, nanoseconds);
- }
- /// Gets the thread context
- Result GetThreadContext(Core::System& system, VAddr out_context, Handle thread_handle) {
- LOG_DEBUG(Kernel_SVC, "called, out_context=0x{:08X}, thread_handle=0x{:X}", out_context,
- thread_handle);
- auto& kernel = system.Kernel();
- // Get the thread from its handle.
- KScopedAutoObject thread =
- kernel.CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Require the handle be to a non-current thread in the current process.
- const auto* current_process = kernel.CurrentProcess();
- R_UNLESS(current_process == thread->GetOwnerProcess(), ResultInvalidId);
- // Verify that the thread isn't terminated.
- R_UNLESS(thread->GetState() != ThreadState::Terminated, ResultTerminationRequested);
- /// Check that the thread is not the current one.
- /// NOTE: Nintendo does not check this, and thus the following loop will deadlock.
- R_UNLESS(thread.GetPointerUnsafe() != GetCurrentThreadPointer(kernel), ResultInvalidId);
- // Try to get the thread context until the thread isn't current on any core.
- while (true) {
- KScopedSchedulerLock sl{kernel};
- // TODO(bunnei): Enforce that thread is suspended for debug here.
- // If the thread's raw state isn't runnable, check if it's current on some core.
- if (thread->GetRawState() != ThreadState::Runnable) {
- bool current = false;
- for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
- if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetSchedulerCurrentThread()) {
- current = true;
- break;
- }
- }
- // If the thread is current, retry until it isn't.
- if (current) {
- continue;
- }
- }
- // Get the thread context.
- std::vector<u8> context;
- R_TRY(thread->GetThreadContext3(context));
- // Copy the thread context to user space.
- system.Memory().WriteBlock(out_context, context.data(), context.size());
- return ResultSuccess;
- }
- return ResultSuccess;
- }
- Result GetThreadContext32(Core::System& system, u32 out_context, Handle thread_handle) {
- return GetThreadContext(system, out_context, thread_handle);
- }
- /// Gets the priority for the specified thread
- Result GetThreadPriority(Core::System& system, u32* out_priority, Handle handle) {
- LOG_TRACE(Kernel_SVC, "called");
- // Get the thread from its handle.
- KScopedAutoObject thread =
- system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Get the thread's priority.
- *out_priority = thread->GetPriority();
- return ResultSuccess;
- }
- Result GetThreadPriority32(Core::System& system, u32* out_priority, Handle handle) {
- return GetThreadPriority(system, out_priority, handle);
- }
- /// Sets the priority for the specified thread
- Result SetThreadPriority(Core::System& system, Handle thread_handle, u32 priority) {
- // Get the current process.
- KProcess& process = *system.Kernel().CurrentProcess();
- // Validate the priority.
- R_UNLESS(HighestThreadPriority <= priority && priority <= LowestThreadPriority,
- ResultInvalidPriority);
- R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority);
- // Get the thread from its handle.
- KScopedAutoObject thread = process.GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Set the thread priority.
- thread->SetBasePriority(priority);
- return ResultSuccess;
- }
- Result SetThreadPriority32(Core::System& system, Handle thread_handle, u32 priority) {
- return SetThreadPriority(system, thread_handle, priority);
- }
- Result GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids,
- u32 out_thread_ids_size, Handle debug_handle) {
- // TODO: Handle this case when debug events are supported.
- UNIMPLEMENTED_IF(debug_handle != InvalidHandle);
- LOG_DEBUG(Kernel_SVC, "called. out_thread_ids=0x{:016X}, out_thread_ids_size={}",
- out_thread_ids, out_thread_ids_size);
- // If the size is negative or larger than INT32_MAX / sizeof(u64)
- if ((out_thread_ids_size & 0xF0000000) != 0) {
- LOG_ERROR(Kernel_SVC, "Supplied size outside [0, 0x0FFFFFFF] range. size={}",
- out_thread_ids_size);
- return ResultOutOfRange;
- }
- auto* const current_process = system.Kernel().CurrentProcess();
- const auto total_copy_size = out_thread_ids_size * sizeof(u64);
- if (out_thread_ids_size > 0 &&
- !current_process->PageTable().IsInsideAddressSpace(out_thread_ids, total_copy_size)) {
- LOG_ERROR(Kernel_SVC, "Address range outside address space. begin=0x{:016X}, end=0x{:016X}",
- out_thread_ids, out_thread_ids + total_copy_size);
- return ResultInvalidCurrentMemory;
- }
- auto& memory = system.Memory();
- const auto& thread_list = current_process->GetThreadList();
- const auto num_threads = thread_list.size();
- const auto copy_amount = std::min(std::size_t{out_thread_ids_size}, num_threads);
- auto list_iter = thread_list.cbegin();
- for (std::size_t i = 0; i < copy_amount; ++i, ++list_iter) {
- memory.Write64(out_thread_ids, (*list_iter)->GetThreadID());
- out_thread_ids += sizeof(u64);
- }
- *out_num_threads = static_cast<u32>(num_threads);
- return ResultSuccess;
- }
- Result GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id,
- u64* out_affinity_mask) {
- LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
- // Get the thread from its handle.
- KScopedAutoObject thread =
- system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Get the core mask.
- R_TRY(thread->GetCoreMask(out_core_id, out_affinity_mask));
- return ResultSuccess;
- }
- Result GetThreadCoreMask32(Core::System& system, Handle thread_handle, s32* out_core_id,
- u32* out_affinity_mask_low, u32* out_affinity_mask_high) {
- u64 out_affinity_mask{};
- const auto result = GetThreadCoreMask(system, thread_handle, out_core_id, &out_affinity_mask);
- *out_affinity_mask_high = static_cast<u32>(out_affinity_mask >> 32);
- *out_affinity_mask_low = static_cast<u32>(out_affinity_mask);
- return result;
- }
- Result SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id,
- u64 affinity_mask) {
- // Determine the core id/affinity mask.
- if (core_id == IdealCoreUseProcessValue) {
- core_id = system.Kernel().CurrentProcess()->GetIdealCoreId();
- affinity_mask = (1ULL << core_id);
- } else {
- // Validate the affinity mask.
- const u64 process_core_mask = system.Kernel().CurrentProcess()->GetCoreMask();
- R_UNLESS((affinity_mask | process_core_mask) == process_core_mask, ResultInvalidCoreId);
- R_UNLESS(affinity_mask != 0, ResultInvalidCombination);
- // Validate the core id.
- if (IsValidVirtualCoreId(core_id)) {
- R_UNLESS(((1ULL << core_id) & affinity_mask) != 0, ResultInvalidCombination);
- } else {
- R_UNLESS(core_id == IdealCoreNoUpdate || core_id == IdealCoreDontCare,
- ResultInvalidCoreId);
- }
- }
- // Get the thread from its handle.
- KScopedAutoObject thread =
- system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Set the core mask.
- R_TRY(thread->SetCoreMask(core_id, affinity_mask));
- return ResultSuccess;
- }
- Result SetThreadCoreMask32(Core::System& system, Handle thread_handle, s32 core_id,
- u32 affinity_mask_low, u32 affinity_mask_high) {
- const auto affinity_mask = u64{affinity_mask_low} | (u64{affinity_mask_high} << 32);
- return SetThreadCoreMask(system, thread_handle, core_id, affinity_mask);
- }
- /// Get the ID for the specified thread.
- Result GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) {
- // Get the thread from its handle.
- KScopedAutoObject thread =
- system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
- R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
- // Get the thread's id.
- *out_thread_id = thread->GetId();
- return ResultSuccess;
- }
- Result GetThreadId32(Core::System& system, u32* out_thread_id_low, u32* out_thread_id_high,
- Handle thread_handle) {
- u64 out_thread_id{};
- const Result result{GetThreadId(system, &out_thread_id, thread_handle)};
- *out_thread_id_low = static_cast<u32>(out_thread_id >> 32);
- *out_thread_id_high = static_cast<u32>(out_thread_id & std::numeric_limits<u32>::max());
- return result;
- }
- } // namespace Kernel::Svc
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