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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <functional>
- #include "common/common_types.h"
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/gpu.h"
- #include "video_core/guest_driver.h"
- namespace Tegra {
- class MemoryManager;
- }
- namespace VideoCore {
- enum class LoadCallbackStage {
- Prepare,
- Decompile,
- Build,
- Complete,
- };
- using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
- class RasterizerInterface {
- public:
- virtual ~RasterizerInterface() {}
- /// Dispatches a draw invocation
- virtual void Draw(bool is_indexed, bool is_instanced) = 0;
- /// Clear the current framebuffer
- virtual void Clear() = 0;
- /// Dispatches a compute shader invocation
- virtual void DispatchCompute(GPUVAddr code_addr) = 0;
- /// Notify rasterizer that all caches should be flushed to Switch memory
- virtual void FlushAll() = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(CacheAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(CacheAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- /// and invalidated
- virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
- /// Notify the rasterizer to send all written commands to the host GPU.
- virtual void FlushCommands() = 0;
- /// Notify rasterizer that a frame is about to finish
- virtual void TickFrame() = 0;
- /// Attempt to use a faster method to perform a surface copy
- virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) {
- return false;
- }
- /// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) {
- return false;
- }
- /// Increase/decrease the number of object in pages touching the specified region
- virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
- /// Initialize disk cached resources for the game being emulated
- virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
- const DiskResourceLoadCallback& callback = {}) {}
- /// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
- GuestDriverProfile& AccessGuestDriverProfile() {
- return guest_driver_profile;
- }
- /// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
- const GuestDriverProfile& AccessGuestDriverProfile() const {
- return guest_driver_profile;
- }
- private:
- GuestDriverProfile guest_driver_profile{};
- };
- } // namespace VideoCore
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