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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <random>
- #include <boost/optional.hpp>
- #include "core/hle/service/acc/profile_manager.h"
- #include "core/settings.h"
- namespace Service::Account {
- // TODO(ogniK): Get actual error codes
- constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
- constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
- constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
- const UUID& UUID::Generate() {
- std::random_device device;
- std::mt19937 gen(device());
- std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
- uuid[0] = distribution(gen);
- uuid[1] = distribution(gen);
- return *this;
- }
- ProfileManager::ProfileManager() {
- // TODO(ogniK): Create the default user we have for now until loading/saving users is added
- auto user_uuid = UUID{1, 0};
- ASSERT(CreateNewUser(user_uuid, Settings::values.username).IsSuccess());
- OpenUser(user_uuid);
- }
- ProfileManager::~ProfileManager() = default;
- /// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
- /// internal management of the users profiles
- boost::optional<std::size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
- if (user_count >= MAX_USERS) {
- return boost::none;
- }
- profiles[user_count] = user;
- return user_count++;
- }
- /// Deletes a specific profile based on it's profile index
- bool ProfileManager::RemoveProfileAtIndex(std::size_t index) {
- if (index >= MAX_USERS || index >= user_count) {
- return false;
- }
- if (index < user_count - 1) {
- std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
- }
- profiles.back() = {};
- user_count--;
- return true;
- }
- /// Helper function to register a user to the system
- ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
- if (AddToProfiles(user) == boost::none) {
- return ERROR_TOO_MANY_USERS;
- }
- return RESULT_SUCCESS;
- }
- /// Create a new user on the system. If the uuid of the user already exists, the user is not
- /// created.
- ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
- if (user_count == MAX_USERS) {
- return ERROR_TOO_MANY_USERS;
- }
- if (!uuid) {
- return ERROR_ARGUMENT_IS_NULL;
- }
- if (username[0] == 0x0) {
- return ERROR_ARGUMENT_IS_NULL;
- }
- if (std::any_of(profiles.begin(), profiles.end(),
- [&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
- return ERROR_USER_ALREADY_EXISTS;
- }
- ProfileInfo profile;
- profile.user_uuid = uuid;
- profile.username = username;
- profile.data = {};
- profile.creation_time = 0x0;
- profile.is_open = false;
- return AddUser(profile);
- }
- /// Creates a new user on the system. This function allows a much simpler method of registration
- /// specifically by allowing an std::string for the username. This is required specifically since
- /// we're loading a string straight from the config
- ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
- ProfileUsername username_output{};
- if (username.size() > username_output.size()) {
- std::copy_n(username.begin(), username_output.size(), username_output.begin());
- } else {
- std::copy(username.begin(), username.end(), username_output.begin());
- }
- return CreateNewUser(uuid, username_output);
- }
- /// Returns a users profile index based on their user id.
- boost::optional<std::size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
- if (!uuid) {
- return boost::none;
- }
- auto iter = std::find_if(profiles.begin(), profiles.end(),
- [&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
- if (iter == profiles.end()) {
- return boost::none;
- }
- return static_cast<std::size_t>(std::distance(profiles.begin(), iter));
- }
- /// Returns a users profile index based on their profile
- boost::optional<std::size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) const {
- return GetUserIndex(user.user_uuid);
- }
- /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
- bool ProfileManager::GetProfileBase(boost::optional<std::size_t> index,
- ProfileBase& profile) const {
- if (index == boost::none || index >= MAX_USERS) {
- return false;
- }
- const auto& prof_info = profiles[index.get()];
- profile.user_uuid = prof_info.user_uuid;
- profile.username = prof_info.username;
- profile.timestamp = prof_info.creation_time;
- return true;
- }
- /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
- bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
- auto idx = GetUserIndex(uuid);
- return GetProfileBase(idx, profile);
- }
- /// Returns the data structure used by the switch when GetProfileBase is called on acc:*
- bool ProfileManager::GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const {
- return GetProfileBase(user.user_uuid, profile);
- }
- /// Returns the current user count on the system. We keep a variable which tracks the count so we
- /// don't have to loop the internal profile array every call.
- std::size_t ProfileManager::GetUserCount() const {
- return user_count;
- }
- /// Lists the current "opened" users on the system. Users are typically not open until they sign
- /// into something or pick a profile. As of right now users should all be open until qlaunch is
- /// booting
- std::size_t ProfileManager::GetOpenUserCount() const {
- return std::count_if(profiles.begin(), profiles.end(),
- [](const ProfileInfo& p) { return p.is_open; });
- }
- /// Checks if a user id exists in our profile manager
- bool ProfileManager::UserExists(UUID uuid) const {
- return (GetUserIndex(uuid) != boost::none);
- }
- /// Opens a specific user
- void ProfileManager::OpenUser(UUID uuid) {
- auto idx = GetUserIndex(uuid);
- if (idx == boost::none) {
- return;
- }
- profiles[idx.get()].is_open = true;
- last_opened_user = uuid;
- }
- /// Closes a specific user
- void ProfileManager::CloseUser(UUID uuid) {
- auto idx = GetUserIndex(uuid);
- if (idx == boost::none) {
- return;
- }
- profiles[idx.get()].is_open = false;
- }
- /// Gets all valid user ids on the system
- UserIDArray ProfileManager::GetAllUsers() const {
- UserIDArray output;
- std::transform(profiles.begin(), profiles.end(), output.begin(),
- [](const ProfileInfo& p) { return p.user_uuid; });
- return output;
- }
- /// Get all the open users on the system and zero out the rest of the data. This is specifically
- /// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
- UserIDArray ProfileManager::GetOpenUsers() const {
- UserIDArray output;
- std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
- if (p.is_open)
- return p.user_uuid;
- return UUID{};
- });
- std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
- return output;
- }
- /// Returns the last user which was opened
- UUID ProfileManager::GetLastOpenedUser() const {
- return last_opened_user;
- }
- /// Return the users profile base and the unknown arbitary data.
- bool ProfileManager::GetProfileBaseAndData(boost::optional<std::size_t> index, ProfileBase& profile,
- ProfileData& data) const {
- if (GetProfileBase(index, profile)) {
- data = profiles[index.get()].data;
- return true;
- }
- return false;
- }
- /// Return the users profile base and the unknown arbitary data.
- bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
- ProfileData& data) const {
- auto idx = GetUserIndex(uuid);
- return GetProfileBaseAndData(idx, profile, data);
- }
- /// Return the users profile base and the unknown arbitary data.
- bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
- ProfileData& data) const {
- return GetProfileBaseAndData(user.user_uuid, profile, data);
- }
- /// Returns if the system is allowing user registrations or not
- bool ProfileManager::CanSystemRegisterUser() const {
- return false; // TODO(ogniK): Games shouldn't have
- // access to user registration, when we
- // emulate qlaunch. Update this to dynamically change.
- }
- }; // namespace Service::Account
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