core.cpp 31 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/mode.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs_concat.h"
  28. #include "core/file_sys/vfs_real.h"
  29. #include "core/hle/kernel/k_memory_manager.h"
  30. #include "core/hle/kernel/k_process.h"
  31. #include "core/hle/kernel/k_resource_limit.h"
  32. #include "core/hle/kernel/k_scheduler.h"
  33. #include "core/hle/kernel/kernel.h"
  34. #include "core/hle/kernel/physical_core.h"
  35. #include "core/hle/service/acc/profile_manager.h"
  36. #include "core/hle/service/am/applets/applets.h"
  37. #include "core/hle/service/apm/apm_controller.h"
  38. #include "core/hle/service/filesystem/filesystem.h"
  39. #include "core/hle/service/glue/glue_manager.h"
  40. #include "core/hle/service/service.h"
  41. #include "core/hle/service/sm/sm.h"
  42. #include "core/hle/service/time/time_manager.h"
  43. #include "core/internal_network/network.h"
  44. #include "core/loader/loader.h"
  45. #include "core/memory.h"
  46. #include "core/memory/cheat_engine.h"
  47. #include "core/perf_stats.h"
  48. #include "core/reporter.h"
  49. #include "core/telemetry_session.h"
  50. #include "core/tools/freezer.h"
  51. #include "core/tools/renderdoc.h"
  52. #include "hid_core/hid_core.h"
  53. #include "network/network.h"
  54. #include "video_core/host1x/host1x.h"
  55. #include "video_core/renderer_base.h"
  56. #include "video_core/video_core.h"
  57. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  58. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  59. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  60. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  61. namespace Core {
  62. namespace {
  63. FileSys::StorageId GetStorageIdForFrontendSlot(
  64. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  65. if (!slot.has_value()) {
  66. return FileSys::StorageId::None;
  67. }
  68. switch (*slot) {
  69. case FileSys::ContentProviderUnionSlot::UserNAND:
  70. return FileSys::StorageId::NandUser;
  71. case FileSys::ContentProviderUnionSlot::SysNAND:
  72. return FileSys::StorageId::NandSystem;
  73. case FileSys::ContentProviderUnionSlot::SDMC:
  74. return FileSys::StorageId::SdCard;
  75. case FileSys::ContentProviderUnionSlot::FrontendManual:
  76. return FileSys::StorageId::Host;
  77. default:
  78. return FileSys::StorageId::None;
  79. }
  80. }
  81. } // Anonymous namespace
  82. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  83. const std::string& path) {
  84. // To account for split 00+01+etc files.
  85. std::string dir_name;
  86. std::string filename;
  87. Common::SplitPath(path, &dir_name, &filename, nullptr);
  88. if (filename == "00") {
  89. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  90. std::vector<FileSys::VirtualFile> concat;
  91. for (u32 i = 0; i < 0x10; ++i) {
  92. const auto file_name = fmt::format("{:02X}", i);
  93. auto next = dir->GetFile(file_name);
  94. if (next != nullptr) {
  95. concat.push_back(std::move(next));
  96. } else {
  97. next = dir->GetFile(file_name);
  98. if (next == nullptr) {
  99. break;
  100. }
  101. concat.push_back(std::move(next));
  102. }
  103. }
  104. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
  105. std::move(concat));
  106. }
  107. if (Common::FS::IsDir(path)) {
  108. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  109. }
  110. return vfs->OpenFile(path, FileSys::Mode::Read);
  111. }
  112. struct System::Impl {
  113. explicit Impl(System& system)
  114. : kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
  115. reporter{system}, applet_manager{system}, profile_manager{}, time_manager{system} {}
  116. void Initialize(System& system) {
  117. device_memory = std::make_unique<Core::DeviceMemory>();
  118. is_multicore = Settings::values.use_multi_core.GetValue();
  119. extended_memory_layout =
  120. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  121. core_timing.SetMulticore(is_multicore);
  122. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  123. RefreshTime();
  124. // Create a default fs if one doesn't already exist.
  125. if (virtual_filesystem == nullptr) {
  126. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  127. }
  128. if (content_provider == nullptr) {
  129. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  130. }
  131. // Create default implementations of applets if one is not provided.
  132. applet_manager.SetDefaultAppletsIfMissing();
  133. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  134. kernel.SetMulticore(is_multicore);
  135. cpu_manager.SetMulticore(is_multicore);
  136. cpu_manager.SetAsyncGpu(is_async_gpu);
  137. }
  138. void ReinitializeIfNecessary(System& system) {
  139. const bool must_reinitialize =
  140. is_multicore != Settings::values.use_multi_core.GetValue() ||
  141. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  142. Settings::MemoryLayout::Memory_4Gb);
  143. if (!must_reinitialize) {
  144. return;
  145. }
  146. LOG_DEBUG(Kernel, "Re-initializing");
  147. is_multicore = Settings::values.use_multi_core.GetValue();
  148. extended_memory_layout =
  149. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  150. Initialize(system);
  151. }
  152. void RefreshTime() {
  153. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  154. const auto current_time =
  155. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  156. Settings::values.custom_rtc_differential =
  157. (Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
  158. : current_time) -
  159. current_time;
  160. }
  161. void Run() {
  162. std::unique_lock<std::mutex> lk(suspend_guard);
  163. kernel.SuspendApplication(false);
  164. core_timing.SyncPause(false);
  165. is_paused.store(false, std::memory_order_relaxed);
  166. }
  167. void Pause() {
  168. std::unique_lock<std::mutex> lk(suspend_guard);
  169. core_timing.SyncPause(true);
  170. kernel.SuspendApplication(true);
  171. is_paused.store(true, std::memory_order_relaxed);
  172. }
  173. bool IsPaused() const {
  174. return is_paused.load(std::memory_order_relaxed);
  175. }
  176. std::unique_lock<std::mutex> StallApplication() {
  177. std::unique_lock<std::mutex> lk(suspend_guard);
  178. kernel.SuspendApplication(true);
  179. core_timing.SyncPause(true);
  180. return lk;
  181. }
  182. void UnstallApplication() {
  183. if (!IsPaused()) {
  184. core_timing.SyncPause(false);
  185. kernel.SuspendApplication(false);
  186. }
  187. }
  188. void SetNVDECActive(bool is_nvdec_active) {
  189. nvdec_active = is_nvdec_active;
  190. }
  191. bool GetNVDECActive() {
  192. return nvdec_active;
  193. }
  194. void InitializeDebugger(System& system, u16 port) {
  195. debugger = std::make_unique<Debugger>(system, port);
  196. }
  197. void InitializeKernel(System& system) {
  198. LOG_DEBUG(Core, "initialized OK");
  199. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  200. ReinitializeIfNecessary(system);
  201. kernel.Initialize();
  202. cpu_manager.Initialize();
  203. }
  204. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  205. /// Reset all glue registrations
  206. arp_manager.ResetAll();
  207. telemetry_session = std::make_unique<Core::TelemetrySession>();
  208. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  209. gpu_core = VideoCore::CreateGPU(emu_window, system);
  210. if (!gpu_core) {
  211. return SystemResultStatus::ErrorVideoCore;
  212. }
  213. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  214. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  215. services = std::make_unique<Service::Services>(service_manager, system);
  216. // Initialize time manager, which must happen after kernel is created
  217. time_manager.Initialize();
  218. is_powered_on = true;
  219. exit_locked = false;
  220. exit_requested = false;
  221. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  222. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  223. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  224. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  225. if (Settings::values.enable_renderdoc_hotkey) {
  226. renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
  227. }
  228. LOG_DEBUG(Core, "Initialized OK");
  229. return SystemResultStatus::Success;
  230. }
  231. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  232. const std::string& filepath, u64 program_id,
  233. std::size_t program_index) {
  234. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  235. program_id, program_index);
  236. if (!app_loader) {
  237. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  238. return SystemResultStatus::ErrorGetLoader;
  239. }
  240. InitializeKernel(system);
  241. // Create the application process.
  242. auto main_process = Kernel::KProcess::Create(system.Kernel());
  243. Kernel::KProcess::Register(system.Kernel(), main_process);
  244. kernel.AppendNewProcess(main_process);
  245. kernel.MakeApplicationProcess(main_process);
  246. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  247. if (load_result != Loader::ResultStatus::Success) {
  248. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  249. ShutdownMainProcess();
  250. return static_cast<SystemResultStatus>(
  251. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  252. }
  253. // Set up the rest of the system.
  254. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  255. if (init_result != SystemResultStatus::Success) {
  256. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  257. static_cast<int>(init_result));
  258. ShutdownMainProcess();
  259. return init_result;
  260. }
  261. AddGlueRegistrationForProcess(*app_loader, *main_process);
  262. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  263. // Initialize cheat engine
  264. if (cheat_engine) {
  265. cheat_engine->Initialize();
  266. }
  267. // All threads are started, begin main process execution, now that we're in the clear.
  268. main_process->Run(load_parameters->main_thread_priority,
  269. load_parameters->main_thread_stack_size);
  270. if (Settings::values.gamecard_inserted) {
  271. if (Settings::values.gamecard_current_game) {
  272. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  273. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  274. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  275. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  276. }
  277. }
  278. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  279. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  280. }
  281. perf_stats = std::make_unique<PerfStats>(program_id);
  282. // Reset counters and set time origin to current frame
  283. GetAndResetPerfStats();
  284. perf_stats->BeginSystemFrame();
  285. std::string name = "Unknown Game";
  286. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  287. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  288. }
  289. std::string title_version;
  290. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  291. system.GetContentProvider());
  292. const auto metadata = pm.GetControlMetadata();
  293. if (metadata.first != nullptr) {
  294. title_version = metadata.first->GetVersionString();
  295. }
  296. if (auto room_member = room_network.GetRoomMember().lock()) {
  297. Network::GameInfo game_info;
  298. game_info.name = name;
  299. game_info.id = program_id;
  300. game_info.version = title_version;
  301. room_member->SendGameInfo(game_info);
  302. }
  303. // Workarounds:
  304. // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
  305. Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
  306. status = SystemResultStatus::Success;
  307. return status;
  308. }
  309. void ShutdownMainProcess() {
  310. SetShuttingDown(true);
  311. // Log last frame performance stats if game was loaded
  312. if (perf_stats) {
  313. const auto perf_results = GetAndResetPerfStats();
  314. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  315. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  316. perf_results.emulation_speed * 100.0);
  317. telemetry_session->AddField(performance, "Shutdown_Framerate",
  318. perf_results.average_game_fps);
  319. telemetry_session->AddField(performance, "Shutdown_Frametime",
  320. perf_results.frametime * 1000.0);
  321. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  322. perf_stats->GetMeanFrametime());
  323. }
  324. is_powered_on = false;
  325. exit_locked = false;
  326. exit_requested = false;
  327. if (gpu_core != nullptr) {
  328. gpu_core->NotifyShutdown();
  329. }
  330. Network::CancelPendingSocketOperations();
  331. kernel.SuspendApplication(true);
  332. if (services) {
  333. services->KillNVNFlinger();
  334. }
  335. kernel.CloseServices();
  336. kernel.ShutdownCores();
  337. services.reset();
  338. service_manager.reset();
  339. fs_controller.Reset();
  340. cheat_engine.reset();
  341. telemetry_session.reset();
  342. time_manager.Shutdown();
  343. core_timing.ClearPendingEvents();
  344. app_loader.reset();
  345. audio_core.reset();
  346. gpu_core.reset();
  347. host1x_core.reset();
  348. perf_stats.reset();
  349. cpu_manager.Shutdown();
  350. debugger.reset();
  351. kernel.Shutdown();
  352. Network::RestartSocketOperations();
  353. if (auto room_member = room_network.GetRoomMember().lock()) {
  354. Network::GameInfo game_info{};
  355. room_member->SendGameInfo(game_info);
  356. }
  357. // Workarounds
  358. Settings::values.renderer_amdvlk_depth_bias_workaround = false;
  359. LOG_DEBUG(Core, "Shutdown OK");
  360. }
  361. bool IsShuttingDown() const {
  362. return is_shutting_down;
  363. }
  364. void SetShuttingDown(bool shutting_down) {
  365. is_shutting_down = shutting_down;
  366. }
  367. Loader::ResultStatus GetGameName(std::string& out) const {
  368. if (app_loader == nullptr)
  369. return Loader::ResultStatus::ErrorNotInitialized;
  370. return app_loader->ReadTitle(out);
  371. }
  372. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  373. std::vector<u8> nacp_data;
  374. FileSys::NACP nacp;
  375. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  376. nacp_data = nacp.GetRawBytes();
  377. } else {
  378. nacp_data.resize(sizeof(FileSys::RawNACP));
  379. }
  380. Service::Glue::ApplicationLaunchProperty launch{};
  381. launch.title_id = process.GetProgramId();
  382. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  383. launch.version = pm.GetGameVersion().value_or(0);
  384. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  385. // current_process_game_card use correct StorageId
  386. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  387. launch.title_id, FileSys::ContentRecordType::Program));
  388. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  389. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  390. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  391. }
  392. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  393. status = new_status;
  394. if (details) {
  395. status_details = details;
  396. }
  397. }
  398. PerfStatsResults GetAndResetPerfStats() {
  399. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  400. }
  401. mutable std::mutex suspend_guard;
  402. std::atomic_bool is_paused{};
  403. std::atomic<bool> is_shutting_down{};
  404. Timing::CoreTiming core_timing;
  405. Kernel::KernelCore kernel;
  406. /// RealVfsFilesystem instance
  407. FileSys::VirtualFilesystem virtual_filesystem;
  408. /// ContentProviderUnion instance
  409. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  410. Service::FileSystem::FileSystemController fs_controller;
  411. /// AppLoader used to load the current executing application
  412. std::unique_ptr<Loader::AppLoader> app_loader;
  413. std::unique_ptr<Tegra::GPU> gpu_core;
  414. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  415. std::unique_ptr<Core::DeviceMemory> device_memory;
  416. std::unique_ptr<AudioCore::AudioCore> audio_core;
  417. Core::HID::HIDCore hid_core;
  418. Network::RoomNetwork room_network;
  419. CpuManager cpu_manager;
  420. std::atomic_bool is_powered_on{};
  421. bool exit_locked = false;
  422. bool exit_requested = false;
  423. bool nvdec_active{};
  424. Reporter reporter;
  425. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  426. std::unique_ptr<Tools::Freezer> memory_freezer;
  427. std::array<u8, 0x20> build_id{};
  428. std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
  429. /// Frontend applets
  430. Service::AM::Applets::AppletManager applet_manager;
  431. /// APM (Performance) services
  432. Service::APM::Controller apm_controller{core_timing};
  433. /// Service State
  434. Service::Glue::ARPManager arp_manager;
  435. Service::Account::ProfileManager profile_manager;
  436. Service::Time::TimeManager time_manager;
  437. /// Service manager
  438. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  439. /// Services
  440. std::unique_ptr<Service::Services> services;
  441. /// Telemetry session for this emulation session
  442. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  443. /// Network instance
  444. Network::NetworkInstance network_instance;
  445. /// Debugger
  446. std::unique_ptr<Core::Debugger> debugger;
  447. SystemResultStatus status = SystemResultStatus::Success;
  448. std::string status_details = "";
  449. std::unique_ptr<Core::PerfStats> perf_stats;
  450. Core::SpeedLimiter speed_limiter;
  451. bool is_multicore{};
  452. bool is_async_gpu{};
  453. bool extended_memory_layout{};
  454. ExecuteProgramCallback execute_program_callback;
  455. ExitCallback exit_callback;
  456. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  457. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  458. std::deque<std::vector<u8>> user_channel;
  459. };
  460. System::System() : impl{std::make_unique<Impl>(*this)} {}
  461. System::~System() = default;
  462. CpuManager& System::GetCpuManager() {
  463. return impl->cpu_manager;
  464. }
  465. const CpuManager& System::GetCpuManager() const {
  466. return impl->cpu_manager;
  467. }
  468. void System::Initialize() {
  469. impl->Initialize(*this);
  470. }
  471. void System::Run() {
  472. impl->Run();
  473. }
  474. void System::Pause() {
  475. impl->Pause();
  476. }
  477. bool System::IsPaused() const {
  478. return impl->IsPaused();
  479. }
  480. void System::ShutdownMainProcess() {
  481. impl->ShutdownMainProcess();
  482. }
  483. bool System::IsShuttingDown() const {
  484. return impl->IsShuttingDown();
  485. }
  486. void System::SetShuttingDown(bool shutting_down) {
  487. impl->SetShuttingDown(shutting_down);
  488. }
  489. void System::DetachDebugger() {
  490. if (impl->debugger) {
  491. impl->debugger->NotifyShutdown();
  492. }
  493. }
  494. std::unique_lock<std::mutex> System::StallApplication() {
  495. return impl->StallApplication();
  496. }
  497. void System::UnstallApplication() {
  498. impl->UnstallApplication();
  499. }
  500. void System::SetNVDECActive(bool is_nvdec_active) {
  501. impl->SetNVDECActive(is_nvdec_active);
  502. }
  503. bool System::GetNVDECActive() {
  504. return impl->GetNVDECActive();
  505. }
  506. void System::InitializeDebugger() {
  507. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  508. }
  509. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  510. u64 program_id, std::size_t program_index) {
  511. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  512. }
  513. bool System::IsPoweredOn() const {
  514. return impl->is_powered_on.load(std::memory_order::relaxed);
  515. }
  516. void System::PrepareReschedule(const u32 core_index) {
  517. impl->kernel.PrepareReschedule(core_index);
  518. }
  519. size_t System::GetCurrentHostThreadID() const {
  520. return impl->kernel.GetCurrentHostThreadID();
  521. }
  522. void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
  523. return this->ApplicationProcess()->GatherGPUDirtyMemory(callback);
  524. }
  525. PerfStatsResults System::GetAndResetPerfStats() {
  526. return impl->GetAndResetPerfStats();
  527. }
  528. TelemetrySession& System::TelemetrySession() {
  529. return *impl->telemetry_session;
  530. }
  531. const TelemetrySession& System::TelemetrySession() const {
  532. return *impl->telemetry_session;
  533. }
  534. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  535. return impl->kernel.CurrentPhysicalCore();
  536. }
  537. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  538. return impl->kernel.CurrentPhysicalCore();
  539. }
  540. /// Gets the global scheduler
  541. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  542. return impl->kernel.GlobalSchedulerContext();
  543. }
  544. /// Gets the global scheduler
  545. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  546. return impl->kernel.GlobalSchedulerContext();
  547. }
  548. Kernel::KProcess* System::ApplicationProcess() {
  549. return impl->kernel.ApplicationProcess();
  550. }
  551. Core::DeviceMemory& System::DeviceMemory() {
  552. return *impl->device_memory;
  553. }
  554. const Core::DeviceMemory& System::DeviceMemory() const {
  555. return *impl->device_memory;
  556. }
  557. const Kernel::KProcess* System::ApplicationProcess() const {
  558. return impl->kernel.ApplicationProcess();
  559. }
  560. Memory::Memory& System::ApplicationMemory() {
  561. return impl->kernel.ApplicationProcess()->GetMemory();
  562. }
  563. const Core::Memory::Memory& System::ApplicationMemory() const {
  564. return impl->kernel.ApplicationProcess()->GetMemory();
  565. }
  566. Tegra::GPU& System::GPU() {
  567. return *impl->gpu_core;
  568. }
  569. const Tegra::GPU& System::GPU() const {
  570. return *impl->gpu_core;
  571. }
  572. Tegra::Host1x::Host1x& System::Host1x() {
  573. return *impl->host1x_core;
  574. }
  575. const Tegra::Host1x::Host1x& System::Host1x() const {
  576. return *impl->host1x_core;
  577. }
  578. VideoCore::RendererBase& System::Renderer() {
  579. return impl->gpu_core->Renderer();
  580. }
  581. const VideoCore::RendererBase& System::Renderer() const {
  582. return impl->gpu_core->Renderer();
  583. }
  584. Kernel::KernelCore& System::Kernel() {
  585. return impl->kernel;
  586. }
  587. const Kernel::KernelCore& System::Kernel() const {
  588. return impl->kernel;
  589. }
  590. HID::HIDCore& System::HIDCore() {
  591. return impl->hid_core;
  592. }
  593. const HID::HIDCore& System::HIDCore() const {
  594. return impl->hid_core;
  595. }
  596. AudioCore::AudioCore& System::AudioCore() {
  597. return *impl->audio_core;
  598. }
  599. const AudioCore::AudioCore& System::AudioCore() const {
  600. return *impl->audio_core;
  601. }
  602. Timing::CoreTiming& System::CoreTiming() {
  603. return impl->core_timing;
  604. }
  605. const Timing::CoreTiming& System::CoreTiming() const {
  606. return impl->core_timing;
  607. }
  608. Core::PerfStats& System::GetPerfStats() {
  609. return *impl->perf_stats;
  610. }
  611. const Core::PerfStats& System::GetPerfStats() const {
  612. return *impl->perf_stats;
  613. }
  614. Core::SpeedLimiter& System::SpeedLimiter() {
  615. return impl->speed_limiter;
  616. }
  617. const Core::SpeedLimiter& System::SpeedLimiter() const {
  618. return impl->speed_limiter;
  619. }
  620. u64 System::GetApplicationProcessProgramID() const {
  621. return impl->kernel.ApplicationProcess()->GetProgramId();
  622. }
  623. Loader::ResultStatus System::GetGameName(std::string& out) const {
  624. return impl->GetGameName(out);
  625. }
  626. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  627. impl->SetStatus(new_status, details);
  628. }
  629. const std::string& System::GetStatusDetails() const {
  630. return impl->status_details;
  631. }
  632. Loader::AppLoader& System::GetAppLoader() {
  633. return *impl->app_loader;
  634. }
  635. const Loader::AppLoader& System::GetAppLoader() const {
  636. return *impl->app_loader;
  637. }
  638. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  639. impl->virtual_filesystem = std::move(vfs);
  640. }
  641. FileSys::VirtualFilesystem System::GetFilesystem() const {
  642. return impl->virtual_filesystem;
  643. }
  644. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  645. const std::array<u8, 32>& build_id, u64 main_region_begin,
  646. u64 main_region_size) {
  647. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  648. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  649. }
  650. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  651. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  652. }
  653. void System::SetDefaultAppletFrontendSet() {
  654. impl->applet_manager.SetDefaultAppletFrontendSet();
  655. }
  656. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  657. return impl->applet_manager;
  658. }
  659. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  660. return impl->applet_manager;
  661. }
  662. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  663. impl->content_provider = std::move(provider);
  664. }
  665. FileSys::ContentProvider& System::GetContentProvider() {
  666. return *impl->content_provider;
  667. }
  668. const FileSys::ContentProvider& System::GetContentProvider() const {
  669. return *impl->content_provider;
  670. }
  671. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  672. return *impl->content_provider;
  673. }
  674. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  675. return *impl->content_provider;
  676. }
  677. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  678. return impl->fs_controller;
  679. }
  680. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  681. return impl->fs_controller;
  682. }
  683. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  684. FileSys::ContentProvider* provider) {
  685. impl->content_provider->SetSlot(slot, provider);
  686. }
  687. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  688. impl->content_provider->ClearSlot(slot);
  689. }
  690. const Reporter& System::GetReporter() const {
  691. return impl->reporter;
  692. }
  693. Service::Glue::ARPManager& System::GetARPManager() {
  694. return impl->arp_manager;
  695. }
  696. const Service::Glue::ARPManager& System::GetARPManager() const {
  697. return impl->arp_manager;
  698. }
  699. Service::APM::Controller& System::GetAPMController() {
  700. return impl->apm_controller;
  701. }
  702. const Service::APM::Controller& System::GetAPMController() const {
  703. return impl->apm_controller;
  704. }
  705. Service::Account::ProfileManager& System::GetProfileManager() {
  706. return impl->profile_manager;
  707. }
  708. const Service::Account::ProfileManager& System::GetProfileManager() const {
  709. return impl->profile_manager;
  710. }
  711. Service::Time::TimeManager& System::GetTimeManager() {
  712. return impl->time_manager;
  713. }
  714. const Service::Time::TimeManager& System::GetTimeManager() const {
  715. return impl->time_manager;
  716. }
  717. void System::SetExitLocked(bool locked) {
  718. impl->exit_locked = locked;
  719. }
  720. bool System::GetExitLocked() const {
  721. return impl->exit_locked;
  722. }
  723. void System::SetExitRequested(bool requested) {
  724. impl->exit_requested = requested;
  725. }
  726. bool System::GetExitRequested() const {
  727. return impl->exit_requested;
  728. }
  729. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  730. impl->build_id = id;
  731. }
  732. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  733. return impl->build_id;
  734. }
  735. Service::SM::ServiceManager& System::ServiceManager() {
  736. return *impl->service_manager;
  737. }
  738. const Service::SM::ServiceManager& System::ServiceManager() const {
  739. return *impl->service_manager;
  740. }
  741. void System::RegisterCoreThread(std::size_t id) {
  742. impl->kernel.RegisterCoreThread(id);
  743. }
  744. void System::RegisterHostThread() {
  745. impl->kernel.RegisterHostThread();
  746. }
  747. void System::EnterCPUProfile() {
  748. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  749. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  750. }
  751. void System::ExitCPUProfile() {
  752. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  753. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  754. }
  755. bool System::IsMulticore() const {
  756. return impl->is_multicore;
  757. }
  758. bool System::DebuggerEnabled() const {
  759. return Settings::values.use_gdbstub.GetValue();
  760. }
  761. Core::Debugger& System::GetDebugger() {
  762. return *impl->debugger;
  763. }
  764. const Core::Debugger& System::GetDebugger() const {
  765. return *impl->debugger;
  766. }
  767. Network::RoomNetwork& System::GetRoomNetwork() {
  768. return impl->room_network;
  769. }
  770. const Network::RoomNetwork& System::GetRoomNetwork() const {
  771. return impl->room_network;
  772. }
  773. Tools::RenderdocAPI& System::GetRenderdocAPI() {
  774. return *impl->renderdoc_api;
  775. }
  776. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  777. return impl->kernel.RunServer(std::move(server_manager));
  778. }
  779. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  780. impl->execute_program_callback = std::move(callback);
  781. }
  782. void System::ExecuteProgram(std::size_t program_index) {
  783. if (impl->execute_program_callback) {
  784. impl->execute_program_callback(program_index);
  785. } else {
  786. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  787. }
  788. }
  789. std::deque<std::vector<u8>>& System::GetUserChannel() {
  790. return impl->user_channel;
  791. }
  792. void System::RegisterExitCallback(ExitCallback&& callback) {
  793. impl->exit_callback = std::move(callback);
  794. }
  795. void System::Exit() {
  796. if (impl->exit_callback) {
  797. impl->exit_callback();
  798. } else {
  799. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  800. }
  801. }
  802. void System::ApplySettings() {
  803. impl->RefreshTime();
  804. if (IsPoweredOn()) {
  805. if (Settings::values.custom_rtc_enabled) {
  806. const s64 posix_time{Settings::values.custom_rtc.GetValue()};
  807. GetTimeManager().UpdateLocalSystemClockTime(posix_time);
  808. }
  809. Renderer().RefreshBaseSettings();
  810. }
  811. }
  812. } // namespace Core