maxwell_3d.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cinttypes>
  5. #include "common/assert.h"
  6. #include "core/core.h"
  7. #include "video_core/debug_utils/debug_utils.h"
  8. #include "video_core/engines/maxwell_3d.h"
  9. #include "video_core/rasterizer_interface.h"
  10. #include "video_core/renderer_base.h"
  11. #include "video_core/textures/decoders.h"
  12. #include "video_core/textures/texture.h"
  13. #include "video_core/video_core.h"
  14. namespace Tegra {
  15. namespace Engines {
  16. /// First register id that is actually a Macro call.
  17. constexpr u32 MacroRegistersStart = 0xE00;
  18. Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
  19. : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
  20. void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
  21. auto macro_code = uploaded_macros.find(method);
  22. // The requested macro must have been uploaded already.
  23. ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
  24. // Reset the current macro and execute it.
  25. executing_macro = 0;
  26. macro_interpreter.Execute(macro_code->second, std::move(parameters));
  27. }
  28. void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
  29. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  30. // It is an error to write to a register other than the current macro's ARG register before it
  31. // has finished execution.
  32. if (executing_macro != 0) {
  33. ASSERT(method == executing_macro + 1);
  34. }
  35. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  36. // uploaded to the GPU during initialization.
  37. if (method >= MacroRegistersStart) {
  38. // We're trying to execute a macro
  39. if (executing_macro == 0) {
  40. // A macro call must begin by writing the macro method's register, not its argument.
  41. ASSERT_MSG((method % 2) == 0,
  42. "Can't start macro execution by writing to the ARGS register");
  43. executing_macro = method;
  44. }
  45. macro_params.push_back(value);
  46. // Call the macro when there are no more parameters in the command buffer
  47. if (remaining_params == 0) {
  48. CallMacroMethod(executing_macro, std::move(macro_params));
  49. }
  50. return;
  51. }
  52. ASSERT_MSG(method < Regs::NUM_REGS,
  53. "Invalid Maxwell3D register, increase the size of the Regs structure");
  54. if (debug_context) {
  55. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
  56. }
  57. regs.reg_array[method] = value;
  58. switch (method) {
  59. case MAXWELL3D_REG_INDEX(macros.data): {
  60. ProcessMacroUpload(value);
  61. break;
  62. }
  63. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  64. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  65. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  66. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  67. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  68. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  69. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  70. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  71. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  72. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  73. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  74. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  75. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  76. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  77. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  78. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  79. ProcessCBData(value);
  80. break;
  81. }
  82. case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
  83. ProcessCBBind(Regs::ShaderStage::Vertex);
  84. break;
  85. }
  86. case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
  87. ProcessCBBind(Regs::ShaderStage::TesselationControl);
  88. break;
  89. }
  90. case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
  91. ProcessCBBind(Regs::ShaderStage::TesselationEval);
  92. break;
  93. }
  94. case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
  95. ProcessCBBind(Regs::ShaderStage::Geometry);
  96. break;
  97. }
  98. case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
  99. ProcessCBBind(Regs::ShaderStage::Fragment);
  100. break;
  101. }
  102. case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
  103. DrawArrays();
  104. break;
  105. }
  106. case MAXWELL3D_REG_INDEX(clear_buffers): {
  107. ProcessClearBuffers();
  108. break;
  109. }
  110. case MAXWELL3D_REG_INDEX(query.query_get): {
  111. ProcessQueryGet();
  112. break;
  113. }
  114. default:
  115. break;
  116. }
  117. rasterizer.NotifyMaxwellRegisterChanged(method);
  118. if (debug_context) {
  119. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
  120. }
  121. }
  122. void Maxwell3D::ProcessMacroUpload(u32 data) {
  123. // Store the uploaded macro code to interpret them when they're called.
  124. auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
  125. macro.push_back(data);
  126. }
  127. void Maxwell3D::ProcessQueryGet() {
  128. GPUVAddr sequence_address = regs.query.QueryAddress();
  129. // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
  130. // VAddr before writing.
  131. boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
  132. // TODO(Subv): Support the other query units.
  133. ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
  134. "Units other than CROP are unimplemented");
  135. u32 value = Memory::Read32(*address);
  136. u64 result = 0;
  137. // TODO(Subv): Support the other query variables
  138. switch (regs.query.query_get.select) {
  139. case Regs::QuerySelect::Zero:
  140. // This seems to actually write the query sequence to the query address.
  141. result = regs.query.query_sequence;
  142. break;
  143. default:
  144. UNIMPLEMENTED_MSG("Unimplemented query select type {}",
  145. static_cast<u32>(regs.query.query_get.select.Value()));
  146. }
  147. // TODO(Subv): Research and implement how query sync conditions work.
  148. struct LongQueryResult {
  149. u64_le value;
  150. u64_le timestamp;
  151. };
  152. static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size");
  153. switch (regs.query.query_get.mode) {
  154. case Regs::QueryMode::Write:
  155. case Regs::QueryMode::Write2: {
  156. u32 sequence = regs.query.query_sequence;
  157. if (regs.query.query_get.short_query) {
  158. // Write the current query sequence to the sequence address.
  159. // TODO(Subv): Find out what happens if you use a long query type but mark it as a short
  160. // query.
  161. Memory::Write32(*address, sequence);
  162. } else {
  163. // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
  164. // GPU, this command may actually take a while to complete in real hardware due to GPU
  165. // wait queues.
  166. LongQueryResult query_result{};
  167. query_result.value = result;
  168. // TODO(Subv): Generate a real GPU timestamp and write it here instead of 0
  169. query_result.timestamp = 0;
  170. Memory::WriteBlock(*address, &query_result, sizeof(query_result));
  171. }
  172. break;
  173. }
  174. default:
  175. UNIMPLEMENTED_MSG("Query mode {} not implemented",
  176. static_cast<u32>(regs.query.query_get.mode.Value()));
  177. }
  178. }
  179. void Maxwell3D::DrawArrays() {
  180. LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
  181. regs.vertex_buffer.count);
  182. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  183. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  184. if (debug_context) {
  185. debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
  186. }
  187. if (debug_context) {
  188. debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
  189. }
  190. const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
  191. rasterizer.AccelerateDrawBatch(is_indexed);
  192. // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
  193. // the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
  194. // it's possible that it is incorrect and that there is some other register used to specify the
  195. // drawing mode.
  196. if (is_indexed) {
  197. regs.index_array.count = 0;
  198. } else {
  199. regs.vertex_buffer.count = 0;
  200. }
  201. }
  202. void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
  203. // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
  204. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  205. auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
  206. auto& buffer = shader.const_buffers[bind_data.index];
  207. buffer.enabled = bind_data.valid.Value() != 0;
  208. buffer.index = bind_data.index;
  209. buffer.address = regs.const_buffer.BufferAddress();
  210. buffer.size = regs.const_buffer.cb_size;
  211. }
  212. void Maxwell3D::ProcessCBData(u32 value) {
  213. // Write the input value to the current const buffer at the current position.
  214. GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
  215. ASSERT(buffer_address != 0);
  216. // Don't allow writing past the end of the buffer.
  217. ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
  218. boost::optional<VAddr> address =
  219. memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
  220. Memory::Write32(*address, value);
  221. // Increment the current buffer position.
  222. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
  223. }
  224. Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
  225. GPUVAddr tic_base_address = regs.tic.TICAddress();
  226. GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
  227. boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
  228. Texture::TICEntry tic_entry;
  229. Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
  230. ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
  231. tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
  232. "TIC versions other than BlockLinear or Pitch are unimplemented");
  233. ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
  234. (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
  235. "Texture types other than Texture2D are unimplemented");
  236. auto r_type = tic_entry.r_type.Value();
  237. auto g_type = tic_entry.g_type.Value();
  238. auto b_type = tic_entry.b_type.Value();
  239. auto a_type = tic_entry.a_type.Value();
  240. // TODO(Subv): Different data types for separate components are not supported
  241. ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
  242. return tic_entry;
  243. }
  244. Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
  245. GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
  246. GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
  247. boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
  248. Texture::TSCEntry tsc_entry;
  249. Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
  250. return tsc_entry;
  251. }
  252. std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
  253. std::vector<Texture::FullTextureInfo> textures;
  254. auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
  255. auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
  256. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  257. GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
  258. // Offset into the texture constbuffer where the texture info begins.
  259. static constexpr size_t TextureInfoOffset = 0x20;
  260. for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
  261. current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
  262. Texture::TextureHandle tex_handle{
  263. Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
  264. Texture::FullTextureInfo tex_info{};
  265. // TODO(Subv): Use the shader to determine which textures are actually accessed.
  266. tex_info.index =
  267. static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
  268. sizeof(Texture::TextureHandle);
  269. // Load the TIC data.
  270. if (tex_handle.tic_id != 0) {
  271. tex_info.enabled = true;
  272. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  273. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  274. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  275. }
  276. // Load the TSC data
  277. if (tex_handle.tsc_id != 0) {
  278. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  279. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  280. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  281. }
  282. if (tex_info.enabled)
  283. textures.push_back(tex_info);
  284. }
  285. return textures;
  286. }
  287. Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
  288. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  289. auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
  290. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  291. GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
  292. ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
  293. boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
  294. Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
  295. Texture::FullTextureInfo tex_info{};
  296. tex_info.index = static_cast<u32>(offset);
  297. // Load the TIC data.
  298. if (tex_handle.tic_id != 0) {
  299. tex_info.enabled = true;
  300. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  301. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  302. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  303. }
  304. // Load the TSC data
  305. if (tex_handle.tsc_id != 0) {
  306. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  307. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  308. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  309. }
  310. return tex_info;
  311. }
  312. u32 Maxwell3D::GetRegisterValue(u32 method) const {
  313. ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
  314. return regs.reg_array[method];
  315. }
  316. void Maxwell3D::ProcessClearBuffers() {
  317. ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
  318. regs.clear_buffers.R == regs.clear_buffers.B &&
  319. regs.clear_buffers.R == regs.clear_buffers.A);
  320. rasterizer.Clear();
  321. }
  322. } // namespace Engines
  323. } // namespace Tegra