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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cmath>
- #include <cstdint>
- #include <xmmintrin.h>
- #include <nihstro/shader_bytecode.h>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/vector_math.h"
- #include "common/x64/abi.h"
- #include "common/x64/cpu_detect.h"
- #include "common/x64/emitter.h"
- #include "shader.h"
- #include "shader_jit_x64.h"
- #include "video_core/pica_state.h"
- #include "video_core/pica_types.h"
- namespace Pica {
- namespace Shader {
- using namespace Gen;
- typedef void (JitShader::*JitFunction)(Instruction instr);
- const JitFunction instr_table[64] = {
- &JitShader::Compile_ADD, // add
- &JitShader::Compile_DP3, // dp3
- &JitShader::Compile_DP4, // dp4
- &JitShader::Compile_DPH, // dph
- nullptr, // unknown
- &JitShader::Compile_EX2, // ex2
- &JitShader::Compile_LG2, // lg2
- nullptr, // unknown
- &JitShader::Compile_MUL, // mul
- &JitShader::Compile_SGE, // sge
- &JitShader::Compile_SLT, // slt
- &JitShader::Compile_FLR, // flr
- &JitShader::Compile_MAX, // max
- &JitShader::Compile_MIN, // min
- &JitShader::Compile_RCP, // rcp
- &JitShader::Compile_RSQ, // rsq
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_MOVA, // mova
- &JitShader::Compile_MOV, // mov
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_DPH, // dphi
- nullptr, // unknown
- &JitShader::Compile_SGE, // sgei
- &JitShader::Compile_SLT, // slti
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_NOP, // nop
- &JitShader::Compile_END, // end
- nullptr, // break
- &JitShader::Compile_CALL, // call
- &JitShader::Compile_CALLC, // callc
- &JitShader::Compile_CALLU, // callu
- &JitShader::Compile_IF, // ifu
- &JitShader::Compile_IF, // ifc
- &JitShader::Compile_LOOP, // loop
- nullptr, // emit
- nullptr, // sete
- &JitShader::Compile_JMP, // jmpc
- &JitShader::Compile_JMP, // jmpu
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- };
- // The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
- // be used as scratch registers within a compiler function. The other registers have designated
- // purposes, as documented below:
- /// Pointer to the uniform memory
- static const X64Reg SETUP = R9;
- /// The two 32-bit VS address offset registers set by the MOVA instruction
- static const X64Reg ADDROFFS_REG_0 = R10;
- static const X64Reg ADDROFFS_REG_1 = R11;
- /// VS loop count register
- static const X64Reg LOOPCOUNT_REG = R12;
- /// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
- static const X64Reg LOOPCOUNT = RSI;
- /// Number to increment LOOPCOUNT_REG by on each loop iteration
- static const X64Reg LOOPINC = RDI;
- /// Result of the previous CMP instruction for the X-component comparison
- static const X64Reg COND0 = R13;
- /// Result of the previous CMP instruction for the Y-component comparison
- static const X64Reg COND1 = R14;
- /// Pointer to the UnitState instance for the current VS unit
- static const X64Reg STATE = R15;
- /// SIMD scratch register
- static const X64Reg SCRATCH = XMM0;
- /// Loaded with the first swizzled source register, otherwise can be used as a scratch register
- static const X64Reg SRC1 = XMM1;
- /// Loaded with the second swizzled source register, otherwise can be used as a scratch register
- static const X64Reg SRC2 = XMM2;
- /// Loaded with the third swizzled source register, otherwise can be used as a scratch register
- static const X64Reg SRC3 = XMM3;
- /// Additional scratch register
- static const X64Reg SCRATCH2 = XMM4;
- /// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
- static const X64Reg ONE = XMM14;
- /// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
- static const X64Reg NEGBIT = XMM15;
- // State registers that must not be modified by external functions calls
- // Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
- static const BitSet32 persistent_regs = {
- SETUP, STATE, // Pointers to register blocks
- ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Cached registers
- ONE+16, NEGBIT+16, // Constants
- };
- /// Raw constant for the source register selector that indicates no swizzling is performed
- static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
- /// Raw constant for the destination register enable mask that indicates all components are enabled
- static const u8 NO_DEST_REG_MASK = 0xf;
- /**
- * Get the vertex shader instruction for a given offset in the current shader program
- * @param offset Offset in the current shader program of the instruction
- * @return Instruction at the specified offset
- */
- static Instruction GetVertexShaderInstruction(size_t offset) {
- return { g_state.vs.program_code[offset] };
- }
- static void LogCritical(const char* msg) {
- LOG_CRITICAL(HW_GPU, "%s", msg);
- }
- void JitShader::Compile_Assert(bool condition, const char* msg) {
- if (!condition) {
- ABI_CallFunctionP(reinterpret_cast<const void*>(LogCritical), const_cast<char*>(msg));
- }
- }
- /**
- * Loads and swizzles a source register into the specified XMM register.
- * @param instr VS instruction, used for determining how to load the source register
- * @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
- * @param src_reg SourceRegister object corresponding to the source register to load
- * @param dest Destination XMM register to store the loaded, swizzled source register
- */
- void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
- X64Reg src_ptr;
- size_t src_offset;
- if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
- src_ptr = SETUP;
- src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex());
- } else {
- src_ptr = STATE;
- src_offset = UnitState<false>::InputOffset(src_reg);
- }
- int src_offset_disp = (int)src_offset;
- ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type");
- unsigned operand_desc_id;
- const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
- unsigned address_register_index;
- unsigned offset_src;
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- offset_src = is_inverted ? 3 : 2;
- address_register_index = instr.mad.address_register_index;
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- offset_src = is_inverted ? 2 : 1;
- address_register_index = instr.common.address_register_index;
- }
- if (src_num == offset_src && address_register_index != 0) {
- switch (address_register_index) {
- case 1: // address offset 1
- MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_0, SCALE_1, src_offset_disp));
- break;
- case 2: // address offset 2
- MOVAPS(dest, MComplex(src_ptr, ADDROFFS_REG_1, SCALE_1, src_offset_disp));
- break;
- case 3: // address offset 3
- MOVAPS(dest, MComplex(src_ptr, LOOPCOUNT_REG, SCALE_1, src_offset_disp));
- break;
- default:
- UNREACHABLE();
- break;
- }
- } else {
- // Load the source
- MOVAPS(dest, MDisp(src_ptr, src_offset_disp));
- }
- SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
- // Generate instructions for source register swizzling as needed
- u8 sel = swiz.GetRawSelector(src_num);
- if (sel != NO_SRC_REG_SWIZZLE) {
- // Selector component order needs to be reversed for the SHUFPS instruction
- sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
- // Shuffle inputs for swizzle
- SHUFPS(dest, R(dest), sel);
- }
- // If the source register should be negated, flip the negative bit using XOR
- const bool negate[] = { swiz.negate_src1, swiz.negate_src2, swiz.negate_src3 };
- if (negate[src_num - 1]) {
- XORPS(dest, R(NEGBIT));
- }
- }
- void JitShader::Compile_DestEnable(Instruction instr,X64Reg src) {
- DestRegister dest;
- unsigned operand_desc_id;
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- dest = instr.mad.dest.Value();
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- dest = instr.common.dest.Value();
- }
- SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
- int dest_offset_disp = (int)UnitState<false>::OutputOffset(dest);
- ASSERT_MSG(dest_offset_disp == UnitState<false>::OutputOffset(dest), "Destinaton offset too large for int type");
- // If all components are enabled, write the result to the destination register
- if (swiz.dest_mask == NO_DEST_REG_MASK) {
- // Store dest back to memory
- MOVAPS(MDisp(STATE, dest_offset_disp), src);
- } else {
- // Not all components are enabled, so mask the result when storing to the destination register...
- MOVAPS(SCRATCH, MDisp(STATE, dest_offset_disp));
- if (Common::GetCPUCaps().sse4_1) {
- u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
- BLENDPS(SCRATCH, R(src), mask);
- } else {
- MOVAPS(SCRATCH2, R(src));
- UNPCKHPS(SCRATCH2, R(SCRATCH)); // Unpack X/Y components of source and destination
- UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
- // Compute selector to selectively copy source components to destination for SHUFPS instruction
- u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
- ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
- ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
- ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
- SHUFPS(SCRATCH, R(SCRATCH2), sel);
- }
- // Store dest back to memory
- MOVAPS(MDisp(STATE, dest_offset_disp), SCRATCH);
- }
- }
- void JitShader::Compile_SanitizedMul(Gen::X64Reg src1, Gen::X64Reg src2, Gen::X64Reg scratch) {
- MOVAPS(scratch, R(src1));
- CMPPS(scratch, R(src2), CMP_ORD);
- MULPS(src1, R(src2));
- MOVAPS(src2, R(src1));
- CMPPS(src2, R(src2), CMP_UNORD);
- XORPS(scratch, R(src2));
- ANDPS(src1, R(scratch));
- }
- void JitShader::Compile_EvaluateCondition(Instruction instr) {
- // Note: NXOR is used below to check for equality
- switch (instr.flow_control.op) {
- case Instruction::FlowControlType::Or:
- MOV(32, R(RAX), R(COND0));
- MOV(32, R(RBX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
- XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
- OR(32, R(RAX), R(RBX));
- break;
- case Instruction::FlowControlType::And:
- MOV(32, R(RAX), R(COND0));
- MOV(32, R(RBX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
- XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
- AND(32, R(RAX), R(RBX));
- break;
- case Instruction::FlowControlType::JustX:
- MOV(32, R(RAX), R(COND0));
- XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
- break;
- case Instruction::FlowControlType::JustY:
- MOV(32, R(RAX), R(COND1));
- XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
- break;
- }
- }
- void JitShader::Compile_UniformCondition(Instruction instr) {
- int offset = ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
- CMP(sizeof(bool) * 8, MDisp(SETUP, offset), Imm8(0));
- }
- BitSet32 JitShader::PersistentCallerSavedRegs() {
- return persistent_regs & ABI_ALL_CALLER_SAVED;
- }
- void JitShader::Compile_ADD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- ADDPS(SRC1, R(SRC2));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_DP3(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
- MOVAPS(SRC3, R(SRC1));
- SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
- ADDPS(SRC1, R(SRC2));
- ADDPS(SRC1, R(SRC3));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_DP4(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- ADDPS(SRC1, R(SRC2));
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- ADDPS(SRC1, R(SRC2));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_DPH(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
- if (Common::GetCPUCaps().sse4_1) {
- // Set 4th component to 1.0
- BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
- } else {
- // Set 4th component to 1.0
- MOVAPS(SCRATCH, R(SRC1));
- UNPCKHPS(SCRATCH, R(ONE)); // XYZW, 1111 -> Z1__
- UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
- }
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- ADDPS(SRC1, R(SRC2));
- MOVAPS(SRC2, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- ADDPS(SRC1, R(SRC2));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_EX2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- MOVSS(XMM0, R(SRC1));
- ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- ABI_CallFunction(reinterpret_cast<const void*>(exp2f));
- ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
- MOVAPS(SRC1, R(XMM0));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_LG2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- MOVSS(XMM0, R(SRC1));
- ABI_PushRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- ABI_CallFunction(reinterpret_cast<const void*>(log2f));
- ABI_PopRegistersAndAdjustStack(PersistentCallerSavedRegs(), 0);
- SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(0, 0, 0, 0));
- MOVAPS(SRC1, R(XMM0));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_MUL(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_SGE(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
- CMPPS(SRC2, R(SRC1), CMP_LE);
- ANDPS(SRC2, R(ONE));
- Compile_DestEnable(instr, SRC2);
- }
- void JitShader::Compile_SLT(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
- CMPPS(SRC1, R(SRC2), CMP_LT);
- ANDPS(SRC1, R(ONE));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_FLR(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- if (Common::GetCPUCaps().sse4_1) {
- ROUNDFLOORPS(SRC1, R(SRC1));
- } else {
- CVTPS2DQ(SRC1, R(SRC1));
- CVTDQ2PS(SRC1, R(SRC1));
- }
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_MAX(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- MAXPS(SRC1, R(SRC2));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_MIN(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- MINPS(SRC1, R(SRC2));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_MOVA(Instruction instr) {
- SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
- if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
- return; // NoOp
- }
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- // Convert floats to integers using truncation (only care about X and Y components)
- CVTTPS2DQ(SRC1, R(SRC1));
- // Get result
- MOVQ_xmm(R(RAX), SRC1);
- // Handle destination enable
- if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
- // Move and sign-extend low 32 bits
- MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
- // Move and sign-extend high 32 bits
- SHR(64, R(RAX), Imm8(32));
- MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
- // Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_0), Imm8(4));
- SHL(64, R(ADDROFFS_REG_1), Imm8(4));
- } else {
- if (swiz.DestComponentEnabled(0)) {
- // Move and sign-extend low 32 bits
- MOVSX(64, 32, ADDROFFS_REG_0, R(RAX));
- // Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_0), Imm8(4));
- } else if (swiz.DestComponentEnabled(1)) {
- // Move and sign-extend high 32 bits
- SHR(64, R(RAX), Imm8(32));
- MOVSX(64, 32, ADDROFFS_REG_1, R(RAX));
- // Multiply by 16 to be used as an offset later
- SHL(64, R(ADDROFFS_REG_1), Imm8(4));
- }
- }
- }
- void JitShader::Compile_MOV(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_RCP(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- RCPSS(SRC1, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_RSQ(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- RSQRTSS(SRC1, R(SRC1));
- SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_NOP(Instruction instr) {
- }
- void JitShader::Compile_END(Instruction instr) {
- ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
- RET();
- }
- void JitShader::Compile_CALL(Instruction instr) {
- // Push offset of the return
- PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
- // Call the subroutine
- FixupBranch b = CALL();
- fixup_branches.push_back({ b, instr.flow_control.dest_offset });
- // Skip over the return offset that's on the stack
- ADD(64, R(RSP), Imm32(8));
- }
- void JitShader::Compile_CALLC(Instruction instr) {
- Compile_EvaluateCondition(instr);
- FixupBranch b = J_CC(CC_Z, true);
- Compile_CALL(instr);
- SetJumpTarget(b);
- }
- void JitShader::Compile_CALLU(Instruction instr) {
- Compile_UniformCondition(instr);
- FixupBranch b = J_CC(CC_Z, true);
- Compile_CALL(instr);
- SetJumpTarget(b);
- }
- void JitShader::Compile_CMP(Instruction instr) {
- using Op = Instruction::Common::CompareOpType::Op;
- Op op_x = instr.common.compare_op.x;
- Op op_y = instr.common.compare_op.y;
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
- // emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
- // because they don't match when used with NaNs.
- static const u8 cmp[] = { CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE };
- bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
- Gen::X64Reg lhs_x = invert_op_x ? SRC2 : SRC1;
- Gen::X64Reg rhs_x = invert_op_x ? SRC1 : SRC2;
- if (op_x == op_y) {
- // Compare X-component and Y-component together
- CMPPS(lhs_x, R(rhs_x), cmp[op_x]);
- MOVQ_xmm(R(COND0), lhs_x);
- MOV(64, R(COND1), R(COND0));
- } else {
- bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
- Gen::X64Reg lhs_y = invert_op_y ? SRC2 : SRC1;
- Gen::X64Reg rhs_y = invert_op_y ? SRC1 : SRC2;
- // Compare X-component
- MOVAPS(SCRATCH, R(lhs_x));
- CMPSS(SCRATCH, R(rhs_x), cmp[op_x]);
- // Compare Y-component
- CMPPS(lhs_y, R(rhs_y), cmp[op_y]);
- MOVQ_xmm(R(COND0), SCRATCH);
- MOVQ_xmm(R(COND1), lhs_y);
- }
- SHR(32, R(COND0), Imm8(31));
- SHR(64, R(COND1), Imm8(63));
- }
- void JitShader::Compile_MAD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
- } else {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
- }
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- ADDPS(SRC1, R(SRC3));
- Compile_DestEnable(instr, SRC1);
- }
- void JitShader::Compile_IF(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards if-statements not supported");
- // Evaluate the "IF" condition
- if (instr.opcode.Value() == OpCode::Id::IFU) {
- Compile_UniformCondition(instr);
- } else if (instr.opcode.Value() == OpCode::Id::IFC) {
- Compile_EvaluateCondition(instr);
- }
- FixupBranch b = J_CC(CC_Z, true);
- // Compile the code that corresponds to the condition evaluating as true
- Compile_Block(instr.flow_control.dest_offset);
- // If there isn't an "ELSE" condition, we are done here
- if (instr.flow_control.num_instructions == 0) {
- SetJumpTarget(b);
- return;
- }
- FixupBranch b2 = J(true);
- SetJumpTarget(b);
- // This code corresponds to the "ELSE" condition
- // Comple the code that corresponds to the condition evaluating as false
- Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
- SetJumpTarget(b2);
- }
- void JitShader::Compile_LOOP(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter, "Backwards loops not supported");
- Compile_Assert(!looping, "Nested loops not supported");
- looping = true;
- int offset = ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
- MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
- MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
- SHR(32, R(LOOPCOUNT_REG), Imm8(8));
- AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
- MOV(32, R(LOOPINC), R(LOOPCOUNT));
- SHR(32, R(LOOPINC), Imm8(16));
- MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
- MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
- ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
- auto loop_start = GetCodePtr();
- Compile_Block(instr.flow_control.dest_offset + 1);
- ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
- SUB(32, R(LOOPCOUNT), Imm8(1)); // Increment loop count by 1
- J_CC(CC_NZ, loop_start); // Loop if not equal
- looping = false;
- }
- void JitShader::Compile_JMP(Instruction instr) {
- if (instr.opcode.Value() == OpCode::Id::JMPC)
- Compile_EvaluateCondition(instr);
- else if (instr.opcode.Value() == OpCode::Id::JMPU)
- Compile_UniformCondition(instr);
- else
- UNREACHABLE();
- bool inverted_condition = (instr.opcode.Value() == OpCode::Id::JMPU) &&
- (instr.flow_control.num_instructions & 1);
- FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
- fixup_branches.push_back({ b, instr.flow_control.dest_offset });
- }
- void JitShader::Compile_Block(unsigned end) {
- while (program_counter < end) {
- Compile_NextInstr();
- }
- }
- void JitShader::Compile_Return() {
- // Peek return offset on the stack and check if we're at that offset
- MOV(64, R(RAX), MDisp(RSP, 8));
- CMP(32, R(RAX), Imm32(program_counter));
- // If so, jump back to before CALL
- FixupBranch b = J_CC(CC_NZ, true);
- RET();
- SetJumpTarget(b);
- }
- void JitShader::Compile_NextInstr() {
- if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
- Compile_Return();
- }
- ASSERT_MSG(code_ptr[program_counter] == nullptr, "Tried to compile already compiled shader location!");
- code_ptr[program_counter] = GetCodePtr();
- Instruction instr = GetVertexShaderInstruction(program_counter++);
- OpCode::Id opcode = instr.opcode.Value();
- auto instr_func = instr_table[static_cast<unsigned>(opcode)];
- if (instr_func) {
- // JIT the instruction!
- ((*this).*instr_func)(instr);
- } else {
- // Unhandled instruction
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)",
- instr.opcode.Value().EffectiveOpCode(), instr.hex);
- }
- }
- void JitShader::FindReturnOffsets() {
- return_offsets.clear();
- for (size_t offset = 0; offset < g_state.vs.program_code.size(); ++offset) {
- Instruction instr = GetVertexShaderInstruction(offset);
- switch (instr.opcode.Value()) {
- case OpCode::Id::CALL:
- case OpCode::Id::CALLC:
- case OpCode::Id::CALLU:
- return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
- break;
- default:
- break;
- }
- }
- // Sort for efficient binary search later
- std::sort(return_offsets.begin(), return_offsets.end());
- }
- void JitShader::Compile() {
- // Reset flow control state
- program = (CompiledShader*)GetCodePtr();
- program_counter = 0;
- looping = false;
- code_ptr.fill(nullptr);
- fixup_branches.clear();
- // Find all `CALL` instructions and identify return locations
- FindReturnOffsets();
- // The stack pointer is 8 modulo 16 at the entry of a procedure
- ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
- MOV(PTRBITS, R(SETUP), R(ABI_PARAM1));
- MOV(PTRBITS, R(STATE), R(ABI_PARAM2));
- // Zero address/loop registers
- XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
- XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
- XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
- // Used to set a register to one
- static const __m128 one = { 1.f, 1.f, 1.f, 1.f };
- MOV(PTRBITS, R(RAX), ImmPtr(&one));
- MOVAPS(ONE, MatR(RAX));
- // Used to negate registers
- static const __m128 neg = { -0.f, -0.f, -0.f, -0.f };
- MOV(PTRBITS, R(RAX), ImmPtr(&neg));
- MOVAPS(NEGBIT, MatR(RAX));
- // Jump to start of the shader program
- JMPptr(R(ABI_PARAM3));
- // Compile entire program
- Compile_Block(static_cast<unsigned>(g_state.vs.program_code.size()));
- // Set the target for any incomplete branches now that the entire shader program has been emitted
- for (const auto& branch : fixup_branches) {
- SetJumpTarget(branch.first, code_ptr[branch.second]);
- }
- // Free memory that's no longer needed
- return_offsets.clear();
- return_offsets.shrink_to_fit();
- fixup_branches.clear();
- fixup_branches.shrink_to_fit();
- uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
- ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
- LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
- }
- JitShader::JitShader() {
- AllocCodeSpace(MAX_SHADER_SIZE);
- }
- } // namespace Shader
- } // namespace Pica
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