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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <string>
- #ifndef _MSC_VER
- #include <type_traits> // for std::enable_if
- #endif
- #include "common/assert.h"
- #include "common/bit_field.h"
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/vector_math.h"
- #include "video_core/regs_framebuffer.h"
- #include "video_core/regs_lighting.h"
- #include "video_core/regs_pipeline.h"
- #include "video_core/regs_rasterizer.h"
- #include "video_core/regs_texturing.h"
- namespace Pica {
- // Returns index corresponding to the Regs member labeled by field_name
- // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
- // when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
- // For details cf.
- // https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
- // Hopefully, this will be fixed sometime in the future.
- // For lack of better alternatives, we currently hardcode the offsets when constant
- // expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
- // will then make sure the offsets indeed match the automatically calculated ones).
- #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
- #if defined(_MSC_VER)
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
- #else
- // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
- // really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
- // and then performs a (no-op) cast to size_t iff the second argument matches the expected
- // field offset. Otherwise, the compiler will fail to compile this code.
- #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
- size_t>::type)PICA_REG_INDEX(field_name))
- #endif // _MSC_VER
- struct Regs {
- INSERT_PADDING_WORDS(0x10);
- u32 trigger_irq;
- INSERT_PADDING_WORDS(0x2f);
- RasterizerRegs rasterizer;
- TexturingRegs texturing;
- FramebufferRegs framebuffer;
- LightingRegs lighting;
- PipelineRegs pipeline;
- struct ShaderConfig {
- BitField<0, 16, u32> bool_uniforms;
- union {
- BitField<0, 8, u32> x;
- BitField<8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } int_uniforms[4];
- INSERT_PADDING_WORDS(0x4);
- union {
- // Number of input attributes to shader unit - 1
- BitField<0, 4, u32> max_input_attribute_index;
- };
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> main_offset;
- /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
- u32 input_attribute_to_register_map_low;
- u32 input_attribute_to_register_map_high;
- unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
- u64 map = ((u64)input_attribute_to_register_map_high << 32) |
- (u64)input_attribute_to_register_map_low;
- return (map >> (attribute_index * 4)) & 0b1111;
- }
- BitField<0, 16, u32> output_mask;
- // 0x28E, CODETRANSFER_END
- INSERT_PADDING_WORDS(0x2);
- struct {
- enum Format : u32 {
- FLOAT24 = 0,
- FLOAT32 = 1,
- };
- bool IsFloat32() const {
- return format == FLOAT32;
- }
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
- // indices
- // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
- BitField<0, 7, u32> index;
- BitField<31, 1, Format> format;
- };
- // Writing to these registers sets the current uniform.
- u32 set_value[8];
- } uniform_setup;
- INSERT_PADDING_WORDS(0x2);
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
- // Writing to these registers sets the "current" word in the shader program.
- u32 set_word[8];
- } program;
- INSERT_PADDING_WORDS(0x1);
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
- // Writing to these registers sets the current swizzle pattern in the table.
- u32 set_word[8];
- } swizzle_patterns;
- INSERT_PADDING_WORDS(0x2);
- };
- ShaderConfig gs;
- ShaderConfig vs;
- INSERT_PADDING_WORDS(0x20);
- // Map register indices to names readable by humans
- // Used for debugging purposes, so performance is not an issue here
- static std::string GetCommandName(int index);
- static constexpr size_t NumIds() {
- return sizeof(Regs) / sizeof(u32);
- }
- const u32& operator[](int index) const {
- const u32* content = reinterpret_cast<const u32*>(this);
- return content[index];
- }
- u32& operator[](int index) {
- u32* content = reinterpret_cast<u32*>(this);
- return content[index];
- }
- private:
- /*
- * Most physical addresses which Pica registers refer to are 8-byte aligned.
- * This function should be used to get the address from a raw register value.
- */
- static inline u32 DecodeAddressRegister(u32 register_value) {
- return register_value * 8;
- }
- };
- // TODO: MSVC does not support using offsetof() on non-static data members even though this
- // is technically allowed since C++11. This macro should be enabled once MSVC adds
- // support for that.
- #ifndef _MSC_VER
- #define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
- ASSERT_REG_POSITION(trigger_irq, 0x10);
- ASSERT_REG_POSITION(rasterizer, 0x40);
- ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
- ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
- ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
- ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
- ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
- ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
- ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
- ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
- ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
- ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
- ASSERT_REG_POSITION(texturing, 0x80);
- ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
- ASSERT_REG_POSITION(texturing.texture0, 0x81);
- ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
- ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
- ASSERT_REG_POSITION(texturing.texture1, 0x91);
- ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
- ASSERT_REG_POSITION(texturing.texture2, 0x99);
- ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
- ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
- ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
- ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
- ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
- ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
- ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
- ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
- ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
- ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
- ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
- ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
- ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
- ASSERT_REG_POSITION(framebuffer, 0x100);
- ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
- ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
- ASSERT_REG_POSITION(lighting, 0x140);
- ASSERT_REG_POSITION(pipeline, 0x200);
- ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
- ASSERT_REG_POSITION(pipeline.index_array, 0x227);
- ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
- ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
- ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
- ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
- ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
- ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
- ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
- ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
- ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
- ASSERT_REG_POSITION(gs, 0x280);
- ASSERT_REG_POSITION(vs, 0x2b0);
- #undef ASSERT_REG_POSITION
- #endif // !defined(_MSC_VER)
- static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
- "ShaderConfig structure has incorrect size");
- // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
- // anyway.
- static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
- "Register set structure larger than it should be");
- static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
- "Register set structure smaller than it should be");
- /// Initialize Pica state
- void Init();
- /// Shutdown Pica state
- void Shutdown();
- } // namespace
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