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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #pragma once
- #include <initializer_list>
- #include <common/common_types.h>
- #include "math.h"
- #include "pica.h"
- namespace Pica {
- namespace VertexShader {
- struct InputVertex {
- Math::Vec4<float24> attr[16];
- };
- struct OutputVertex {
- OutputVertex() = default;
- // VS output attributes
- Math::Vec4<float24> pos;
- Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
- Math::Vec4<float24> color;
- Math::Vec2<float24> tc0;
- // Padding for optimal alignment
- float24 pad[14];
- // Attributes used to store intermediate results
- // position after perspective divide
- Math::Vec3<float24> screenpos;
- float24 pad2;
- // Linear interpolation
- // factor: 0=this, 1=vtx
- void Lerp(float24 factor, const OutputVertex& vtx) {
- pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
- // TODO: Should perform perspective correct interpolation here...
- tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
- screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
- }
- // Linear interpolation
- // factor: 0=v0, 1=v1
- static OutputVertex Lerp(float24 factor, const OutputVertex& v0, const OutputVertex& v1) {
- OutputVertex ret = v0;
- ret.Lerp(factor, v1);
- return ret;
- }
- };
- static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
- static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
- union Instruction {
- enum class OpCode : u32 {
- ADD = 0x0,
- DP3 = 0x1,
- DP4 = 0x2,
- MUL = 0x8,
- MAX = 0xC,
- MIN = 0xD,
- RCP = 0xE,
- RSQ = 0xF,
- MOV = 0x13,
- RET = 0x21,
- FLS = 0x22, // Flush
- CALL = 0x24,
- };
- std::string GetOpCodeName() const {
- std::map<OpCode, std::string> map = {
- { OpCode::ADD, "ADD" },
- { OpCode::DP3, "DP3" },
- { OpCode::DP4, "DP4" },
- { OpCode::MUL, "MUL" },
- { OpCode::MAX, "MAX" },
- { OpCode::MIN, "MIN" },
- { OpCode::RCP, "RCP" },
- { OpCode::RSQ, "RSQ" },
- { OpCode::MOV, "MOV" },
- { OpCode::RET, "RET" },
- { OpCode::FLS, "FLS" },
- };
- auto it = map.find(opcode);
- if (it == map.end())
- return "UNK";
- else
- return it->second;
- }
- u32 hex;
- BitField<0x1a, 0x6, OpCode> opcode;
- // General notes:
- //
- // When two input registers are used, one of them uses a 5-bit index while the other
- // one uses a 7-bit index. This is because at most one floating point uniform may be used
- // as an input.
- // Format used e.g. by arithmetic instructions and comparisons
- // "src1" and "src2" specify register indices (i.e. indices referring to groups of 4 floats),
- // while "dest" addresses individual floats.
- union {
- BitField<0x00, 0x5, u32> operand_desc_id;
- template<class BitFieldType>
- struct SourceRegister : BitFieldType {
- enum RegisterType {
- Input,
- Temporary,
- FloatUniform
- };
- RegisterType GetRegisterType() const {
- if (BitFieldType::Value() < 0x10)
- return Input;
- else if (BitFieldType::Value() < 0x20)
- return Temporary;
- else
- return FloatUniform;
- }
- int GetIndex() const {
- if (GetRegisterType() == Input)
- return BitFieldType::Value();
- else if (GetRegisterType() == Temporary)
- return BitFieldType::Value() - 0x10;
- else if (GetRegisterType() == FloatUniform)
- return BitFieldType::Value() - 0x20;
- }
- std::string GetRegisterName() const {
- std::map<RegisterType, std::string> type = {
- { Input, "i" },
- { Temporary, "t" },
- { FloatUniform, "f" },
- };
- return type[GetRegisterType()] + std::to_string(GetIndex());
- }
- };
- SourceRegister<BitField<0x07, 0x5, u32>> src2;
- SourceRegister<BitField<0x0c, 0x7, u32>> src1;
- struct : BitField<0x15, 0x5, u32>
- {
- enum RegisterType {
- Output,
- Temporary,
- Unknown
- };
- RegisterType GetRegisterType() const {
- if (Value() < 0x8)
- return Output;
- else if (Value() < 0x10)
- return Unknown;
- else
- return Temporary;
- }
- int GetIndex() const {
- if (GetRegisterType() == Output)
- return Value();
- else if (GetRegisterType() == Temporary)
- return Value() - 0x10;
- else
- return Value();
- }
- std::string GetRegisterName() const {
- std::map<RegisterType, std::string> type = {
- { Output, "o" },
- { Temporary, "t" },
- { Unknown, "u" }
- };
- return type[GetRegisterType()] + std::to_string(GetIndex());
- }
- } dest;
- } common;
- // Format used for flow control instructions ("if")
- union {
- BitField<0x00, 0x8, u32> num_instructions;
- BitField<0x0a, 0xc, u32> offset_words;
- } flow_control;
- };
- static_assert(std::is_standard_layout<Instruction>::value, "Structure is not using standard layout!");
- union SwizzlePattern {
- u32 hex;
- enum class Selector : u32 {
- x = 0,
- y = 1,
- z = 2,
- w = 3
- };
- Selector GetSelectorSrc1(int comp) const {
- Selector selectors[] = {
- src1_selector_0, src1_selector_1, src1_selector_2, src1_selector_3
- };
- return selectors[comp];
- }
- Selector GetSelectorSrc2(int comp) const {
- Selector selectors[] = {
- src2_selector_0, src2_selector_1, src2_selector_2, src2_selector_3
- };
- return selectors[comp];
- }
- bool DestComponentEnabled(int i) const {
- return (dest_mask & (0x8 >> i)) != 0;
- }
- std::string SelectorToString(bool src2) const {
- std::map<Selector, std::string> map = {
- { Selector::x, "x" },
- { Selector::y, "y" },
- { Selector::z, "z" },
- { Selector::w, "w" }
- };
- std::string ret;
- for (int i = 0; i < 4; ++i) {
- ret += map.at(src2 ? GetSelectorSrc2(i) : GetSelectorSrc1(i));
- }
- return ret;
- }
- std::string DestMaskToString() const {
- std::string ret;
- for (int i = 0; i < 4; ++i) {
- if (!DestComponentEnabled(i))
- ret += "_";
- else
- ret += "xyzw"[i];
- }
- return ret;
- }
- // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x
- BitField< 0, 4, u32> dest_mask;
- BitField< 4, 1, u32> negate; // negates src1
- BitField< 5, 2, Selector> src1_selector_3;
- BitField< 7, 2, Selector> src1_selector_2;
- BitField< 9, 2, Selector> src1_selector_1;
- BitField<11, 2, Selector> src1_selector_0;
- BitField<14, 2, Selector> src2_selector_3;
- BitField<16, 2, Selector> src2_selector_2;
- BitField<18, 2, Selector> src2_selector_1;
- BitField<20, 2, Selector> src2_selector_0;
- BitField<31, 1, u32> flag; // not sure what this means, maybe it's the sign?
- };
- void SubmitShaderMemoryChange(u32 addr, u32 value);
- void SubmitSwizzleDataChange(u32 addr, u32 value);
- OutputVertex RunShader(const InputVertex& input, int num_attributes);
- Math::Vec4<float24>& GetFloatUniform(u32 index);
- } // namespace
- } // namespace
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