savedata_factory.cpp 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include "common/assert.h"
  6. #include "common/common_types.h"
  7. #include "common/logging/log.h"
  8. #include "core/core.h"
  9. #include "core/file_sys/savedata_factory.h"
  10. #include "core/file_sys/vfs.h"
  11. #include "core/hle/kernel/process.h"
  12. namespace FileSys {
  13. constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
  14. std::string SaveDataDescriptor::DebugInfo() const {
  15. return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
  16. static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
  17. }
  18. SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
  19. // Delete all temporary storages
  20. // On hardware, it is expected that temporary storage be empty at first use.
  21. dir->DeleteSubdirectoryRecursive("temp");
  22. }
  23. SaveDataFactory::~SaveDataFactory() = default;
  24. ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) {
  25. if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
  26. if (meta.zero_1 != 0) {
  27. LOG_WARNING(Service_FS,
  28. "Possibly incorrect SaveDataDescriptor, type is "
  29. "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
  30. meta.zero_1);
  31. }
  32. if (meta.zero_2 != 0) {
  33. LOG_WARNING(Service_FS,
  34. "Possibly incorrect SaveDataDescriptor, type is "
  35. "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
  36. meta.zero_2);
  37. }
  38. if (meta.zero_3 != 0) {
  39. LOG_WARNING(Service_FS,
  40. "Possibly incorrect SaveDataDescriptor, type is "
  41. "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
  42. meta.zero_3);
  43. }
  44. }
  45. if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
  46. LOG_WARNING(Service_FS,
  47. "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
  48. "non-zero ({:016X}).",
  49. meta.title_id);
  50. }
  51. if (meta.type == SaveDataType::DeviceSaveData && meta.user_id != u128{0, 0}) {
  52. LOG_WARNING(Service_FS,
  53. "Possibly incorrect SaveDataDescriptor, type is DeviceSaveData but user_id is "
  54. "non-zero ({:016X}{:016X})",
  55. meta.user_id[1], meta.user_id[0]);
  56. }
  57. std::string save_directory =
  58. GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
  59. // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
  60. // But, user_ids don't match so this works for now.
  61. auto out = dir->GetDirectoryRelative(save_directory);
  62. if (out == nullptr) {
  63. // TODO(bunnei): This is a work-around to always create a save data directory if it does not
  64. // already exist. This is a hack, as we do not understand yet how this works on hardware.
  65. // Without a save data directory, many games will assert on boot. This should not have any
  66. // bad side-effects.
  67. out = dir->CreateDirectoryRelative(save_directory);
  68. }
  69. // Return an error if the save data doesn't actually exist.
  70. if (out == nullptr) {
  71. // TODO(Subv): Find out correct error code.
  72. return ResultCode(-1);
  73. }
  74. return MakeResult<VirtualDir>(std::move(out));
  75. }
  76. VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
  77. return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
  78. }
  79. std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
  80. switch (space) {
  81. case SaveDataSpaceId::NandSystem:
  82. return "/system/";
  83. case SaveDataSpaceId::NandUser:
  84. return "/user/";
  85. case SaveDataSpaceId::TemporaryStorage:
  86. return "/temp/";
  87. default:
  88. ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
  89. return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
  90. }
  91. }
  92. std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
  93. u128 user_id, u64 save_id) {
  94. // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
  95. // be interpreted as the title id of the current process.
  96. if (type == SaveDataType::SaveData && title_id == 0)
  97. title_id = Core::CurrentProcess()->GetTitleID();
  98. std::string out = GetSaveDataSpaceIdPath(space);
  99. switch (type) {
  100. case SaveDataType::SystemSaveData:
  101. return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
  102. case SaveDataType::SaveData:
  103. case SaveDataType::DeviceSaveData:
  104. return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  105. title_id);
  106. case SaveDataType::TemporaryStorage:
  107. return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
  108. title_id);
  109. case SaveDataType::CacheStorage:
  110. return fmt::format("{}save/cache/{:016X}", out, title_id);
  111. default:
  112. ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
  113. return fmt::format("{}save/unknown_{:X}/{:016X}", out, static_cast<u8>(type), title_id);
  114. }
  115. }
  116. SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
  117. u128 user_id) const {
  118. const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
  119. const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
  120. const auto size_file = dir->GetFile(SAVE_DATA_SIZE_FILENAME);
  121. if (size_file == nullptr || size_file->GetSize() < sizeof(SaveDataSize))
  122. return {0, 0};
  123. SaveDataSize out;
  124. if (size_file->ReadObject(&out) != sizeof(SaveDataSize))
  125. return {0, 0};
  126. return out;
  127. }
  128. void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
  129. SaveDataSize new_value) {
  130. const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
  131. const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
  132. const auto size_file = dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
  133. if (size_file == nullptr)
  134. return;
  135. size_file->Resize(sizeof(SaveDataSize));
  136. size_file->WriteObject(new_value);
  137. }
  138. } // namespace FileSys