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- // SPDX-FileCopyrightText: 2014 Citra Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- namespace DefaultINI {
- const char* sdl2_config_file =
- R"(
- [ControlsP0]
- # The input devices and parameters for each Switch native input
- # The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
- # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
- # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
- # Indicates if this player should be connected at boot
- # 0 (default): Disabled, 1: Enabled
- connected=
- # for button input, the following devices are available:
- # - "keyboard" (default) for keyboard input. Required parameters:
- # - "code": the code of the key to bind
- # - "sdl" for joystick input using SDL. Required parameters:
- # - "guid": SDL identification GUID of the joystick
- # - "port": the index of the joystick to bind
- # - "button"(optional): the index of the button to bind
- # - "hat"(optional): the index of the hat to bind as direction buttons
- # - "axis"(optional): the index of the axis to bind
- # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
- # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- # triggered if the axis value crosses
- # - "direction"(only used for axis): "+" means the button is triggered when the axis value
- # is greater than the threshold; "-" means the button is triggered when the axis value
- # is smaller than the threshold
- button_a=
- button_b=
- button_x=
- button_y=
- button_lstick=
- button_rstick=
- button_l=
- button_r=
- button_zl=
- button_zr=
- button_plus=
- button_minus=
- button_dleft=
- button_dup=
- button_dright=
- button_ddown=
- button_lstick_left=
- button_lstick_up=
- button_lstick_right=
- button_lstick_down=
- button_sl=
- button_sr=
- button_home=
- button_screenshot=
- # for analog input, the following devices are available:
- # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
- # - "up", "down", "left", "right": sub-devices for each direction.
- # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
- # - "modifier": sub-devices as a modifier.
- # - "modifier_scale": a float number representing the applied modifier scale to the analog input.
- # Must be in range of 0.0-1.0. Defaults to 0.5
- # - "sdl" for joystick input using SDL. Required parameters:
- # - "guid": SDL identification GUID of the joystick
- # - "port": the index of the joystick to bind
- # - "axis_x": the index of the axis to bind as x-axis (default to 0)
- # - "axis_y": the index of the axis to bind as y-axis (default to 1)
- lstick=
- rstick=
- # for motion input, the following devices are available:
- # - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
- # - "code": the code of the key to bind
- # - "sdl" for motion input using SDL. Required parameters:
- # - "guid": SDL identification GUID of the joystick
- # - "port": the index of the joystick to bind
- # - "motion": the index of the motion sensor to bind
- # - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
- # - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
- # - "port": the port of the cemu hook server
- # - "pad": the index of the joystick
- # - "motion": the index of the motion sensor of the joystick to bind
- motionleft=
- motionright=
- [ControlsGeneral]
- # To use the debug_pad, prepend `debug_pad_` before each button setting above.
- # i.e. debug_pad_button_a=
- # Enable debug pad inputs to the guest
- # 0 (default): Disabled, 1: Enabled
- debug_pad_enabled =
- # Enable sdl raw input. Allows to configure up to 8 xinput controllers.
- # 0 (default): Disabled, 1: Enabled
- enable_raw_input =
- # Enable yuzu joycon driver instead of SDL drive.
- # 0: Disabled, 1 (default): Enabled
- enable_joycon_driver =
- # Emulates an analog input from buttons. Allowing to dial any angle.
- # 0 (default): Disabled, 1: Enabled
- emulate_analog_keyboard =
- # Whether to enable or disable vibration
- # 0: Disabled, 1 (default): Enabled
- vibration_enabled=
- # Whether to enable or disable accurate vibrations
- # 0 (default): Disabled, 1: Enabled
- enable_accurate_vibrations=
- # Enables controller motion inputs
- # 0: Disabled, 1 (default): Enabled
- motion_enabled =
- # Defines the udp device's touch screen coordinate system for cemuhookudp devices
- # - "min_x", "min_y", "max_x", "max_y"
- touch_device=
- # for mapping buttons to touch inputs.
- #touch_from_button_map=1
- #touch_from_button_maps_0_name=default
- #touch_from_button_maps_0_count=2
- #touch_from_button_maps_0_bind_0=foo
- #touch_from_button_maps_0_bind_1=bar
- # etc.
- # List of Cemuhook UDP servers, delimited by ','.
- # Default: 127.0.0.1:26760
- # Example: 127.0.0.1:26760,123.4.5.67:26761
- udp_input_servers =
- # Enable controlling an axis via a mouse input.
- # 0 (default): Off, 1: On
- mouse_panning =
- # Set mouse panning horizontal sensitivity.
- # Default: 50.0
- mouse_panning_x_sensitivity =
- # Set mouse panning vertical sensitivity.
- # Default: 50.0
- mouse_panning_y_sensitivity =
- # Set mouse panning deadzone horizontal counterweight.
- # Default: 0.0
- mouse_panning_deadzone_x_counterweight =
- # Set mouse panning deadzone vertical counterweight.
- # Default: 0.0
- mouse_panning_deadzone_y_counterweight =
- # Set mouse panning stick decay strength.
- # Default: 22.0
- mouse_panning_decay_strength =
- # Set mouse panning stick minimum decay.
- # Default: 5.0
- mouse_panning_minimum_decay =
- # Emulate an analog control stick from keyboard inputs.
- # 0 (default): Disabled, 1: Enabled
- emulate_analog_keyboard =
- # Enable mouse inputs to the guest
- # 0 (default): Disabled, 1: Enabled
- mouse_enabled =
- # Enable keyboard inputs to the guest
- # 0 (default): Disabled, 1: Enabled
- keyboard_enabled =
- )"
- R"(
- [Core]
- # Whether to use multi-core for CPU emulation
- # 0: Disabled, 1 (default): Enabled
- use_multi_core =
- # Enable unsafe extended guest system memory layout (8GB DRAM)
- # 0 (default): Disabled, 1: Enabled
- use_unsafe_extended_memory_layout =
- [Cpu]
- # Adjusts various optimizations.
- # Auto-select mode enables choice unsafe optimizations.
- # Accurate enables only safe optimizations.
- # Unsafe allows any unsafe optimizations.
- # 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
- cpu_accuracy =
- # Allow disabling safe optimizations.
- # 0 (default): Disabled, 1: Enabled
- cpu_debug_mode =
- # Enable inline page tables optimization (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_page_tables =
- # Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_block_linking =
- # Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_return_stack_buffer =
- # Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_fast_dispatcher =
- # Enable context elimination CPU Optimization (reduce host memory use for guest context)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_context_elimination =
- # Enable constant propagation CPU optimization (basic IR optimization)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_const_prop =
- # Enable miscellaneous CPU optimizations (basic IR optimization)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_misc_ir =
- # Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_reduce_misalign_checks =
- # Enable Host MMU Emulation (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_fastmem =
- # Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_fastmem_exclusives =
- # Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_recompile_exclusives =
- # Enable optimization to ignore invalid memory accesses (faster guest memory access)
- # 0: Disabled, 1 (default): Enabled
- cpuopt_ignore_memory_aborts =
- # Enable unfuse FMA (improve performance on CPUs without FMA)
- # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_unfuse_fma =
- # Enable faster FRSQRTE and FRECPE
- # Only enabled if cpu_accuracy is set to Unsafe.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_reduce_fp_error =
- # Enable faster ASIMD instructions (32 bits only)
- # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_ignore_standard_fpcr =
- # Enable inaccurate NaN handling
- # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_inaccurate_nan =
- # Disable address space checks (64 bits only)
- # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_fastmem_check =
- # Enable faster exclusive instructions
- # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
- # 0: Disabled, 1 (default): Enabled
- cpuopt_unsafe_ignore_global_monitor =
- )"
- R"(
- [Renderer]
- # Which backend API to use.
- # 0: OpenGL, 1 (default): Vulkan
- backend =
- # Whether to enable asynchronous presentation (Vulkan only)
- # 0 (default): Off, 1: On
- async_presentation =
- # Enable graphics API debugging mode.
- # 0 (default): Disabled, 1: Enabled
- debug =
- # Enable shader feedback.
- # 0 (default): Disabled, 1: Enabled
- renderer_shader_feedback =
- # Enable Nsight Aftermath crash dumps
- # 0 (default): Disabled, 1: Enabled
- nsight_aftermath =
- # Disable shader loop safety checks, executing the shader without loop logic changes
- # 0 (default): Disabled, 1: Enabled
- disable_shader_loop_safety_checks =
- # Which Vulkan physical device to use (defaults to 0)
- vulkan_device =
- # 0: 0.5x (360p/540p) [EXPERIMENTAL]
- # 1: 0.75x (540p/810p) [EXPERIMENTAL]
- # 2 (default): 1x (720p/1080p)
- # 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
- # 4: 2x (1440p/2160p)
- # 5: 3x (2160p/3240p)
- # 6: 4x (2880p/4320p)
- # 7: 5x (3600p/5400p)
- # 8: 6x (4320p/6480p)
- # 9: 7x (5040p/7560p)
- # 10: 8x (5760/8640p)
- resolution_setup =
- # Pixel filter to use when up- or down-sampling rendered frames.
- # 0: Nearest Neighbor
- # 1 (default): Bilinear
- # 2: Bicubic
- # 3: Gaussian
- # 4: ScaleForce
- # 5: AMD FidelityFX™️ Super Resolution
- scaling_filter =
- # Anti-Aliasing (AA)
- # 0 (default): None, 1: FXAA, 2: SMAA
- anti_aliasing =
- # Whether to use fullscreen or borderless window mode
- # 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
- fullscreen_mode =
- # Aspect ratio
- # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
- aspect_ratio =
- # Anisotropic filtering
- # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
- max_anisotropy =
- # Whether to enable VSync or not.
- # OpenGL: Values other than 0 enable VSync
- # Vulkan: FIFO is selected if the requested mode is not supported by the driver.
- # FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
- # FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
- # Mailbox can have lower latency than FIFO and does not tear but may drop frames.
- # Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
- # 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
- use_vsync =
- # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
- # not available and GLASM is selected, GLSL will be used.
- # 0: GLSL, 1 (default): GLASM, 2: SPIR-V
- shader_backend =
- # Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
- # 0: Off, 1 (default): On
- use_reactive_flushing =
- # Whether to allow asynchronous shader building.
- # 0 (default): Off, 1: On
- use_asynchronous_shaders =
- # NVDEC emulation.
- # 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
- nvdec_emulation =
- # Accelerate ASTC texture decoding.
- # 0: Off, 1 (default): On
- accelerate_astc =
- # Decode ASTC textures asynchronously.
- # 0 (default): Off, 1: On
- async_astc =
- # Recompress ASTC textures to a different format.
- # 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
- async_astc =
- # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
- # 0: Off, 1: On (default)
- use_speed_limit =
- # Limits the speed of the game to run no faster than this value as a percentage of target speed
- # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
- speed_limit =
- # Whether to use disk based shader cache
- # 0: Off, 1 (default): On
- use_disk_shader_cache =
- # Which gpu accuracy level to use
- # 0: Normal, 1 (default): High, 2: Extreme (Very slow)
- gpu_accuracy =
- # Whether to use asynchronous GPU emulation
- # 0 : Off (slow), 1 (default): On (fast)
- use_asynchronous_gpu_emulation =
- # Inform the guest that GPU operations completed more quickly than they did.
- # 0: Off, 1 (default): On
- use_fast_gpu_time =
- # Whether to use garbage collection or not for GPU caches.
- # 0 (default): Off, 1: On
- use_caches_gc =
- # The clear color for the renderer. What shows up on the sides of the bottom screen.
- # Must be in range of 0-255. Defaults to 0 for all.
- bg_red =
- bg_blue =
- bg_green =
- )"
- R"(
- [Audio]
- # Which audio output engine to use.
- # auto (default): Auto-select
- # cubeb: Cubeb audio engine (if available)
- # sdl2: SDL2 audio engine (if available)
- # null: No audio output
- output_engine =
- # Which audio device to use.
- # auto (default): Auto-select
- output_device =
- # Output volume.
- # 100 (default): 100%, 0; mute
- volume =
- [Data Storage]
- # Whether to create a virtual SD card.
- # 1 (default): Yes, 0: No
- use_virtual_sd =
- # Whether or not to enable gamecard emulation
- # 1: Yes, 0 (default): No
- gamecard_inserted =
- # Whether or not the gamecard should be emulated as the current game
- # If 'gamecard_inserted' is 0 this setting is irrelevant
- # 1: Yes, 0 (default): No
- gamecard_current_game =
- # Path to an XCI file to use as the gamecard
- # If 'gamecard_inserted' is 0 this setting is irrelevant
- # If 'gamecard_current_game' is 1 this setting is irrelevant
- gamecard_path =
- [System]
- # Whether the system is docked
- # 1 (default): Yes, 0: No
- use_docked_mode =
- # Sets the seed for the RNG generator built into the switch
- # rng_seed will be ignored and randomly generated if rng_seed_enabled is false
- rng_seed_enabled =
- rng_seed =
- # Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
- # This will auto-increment, with the time set being the time the game is started
- # This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
- custom_rtc_enabled =
- custom_rtc =
- # Sets the systems language index
- # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
- # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
- # 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
- language_index =
- # The system region that yuzu will use during emulation
- # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
- region_index =
- # The system time zone that yuzu will use during emulation
- # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
- time_zone_index =
- # Sets the sound output mode.
- # 0: Mono, 1 (default): Stereo, 2: Surround
- sound_index =
- [Miscellaneous]
- # A filter which removes logs below a certain logging level.
- # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
- log_filter = *:Trace
- # Use developer keys
- # 0 (default): Disabled, 1: Enabled
- use_dev_keys =
- [Debugging]
- # Record frame time data, can be found in the log directory. Boolean value
- record_frame_times =
- # Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
- dump_exefs=false
- # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
- dump_nso=false
- # Determines whether or not yuzu will save the filesystem access log.
- enable_fs_access_log=false
- # Enables verbose reporting services
- reporting_services =
- # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
- # false: Retail/Normal Mode (default), true: Kiosk Mode
- quest_flag =
- # Determines whether debug asserts should be enabled, which will throw an exception on asserts.
- # false: Disabled (default), true: Enabled
- use_debug_asserts =
- # Determines whether unimplemented HLE service calls should be automatically stubbed.
- # false: Disabled (default), true: Enabled
- use_auto_stub =
- # Enables/Disables the macro JIT compiler
- disable_macro_jit=false
- # Determines whether to enable the GDB stub and wait for the debugger to attach before running.
- # false: Disabled (default), true: Enabled
- use_gdbstub=false
- # The port to use for the GDB server, if it is enabled.
- gdbstub_port=6543
- [WebService]
- # Whether or not to enable telemetry
- # 0: No, 1 (default): Yes
- enable_telemetry =
- # URL for Web API
- web_api_url = https://api.yuzu-emu.org
- # Username and token for yuzu Web Service
- # See https://profile.yuzu-emu.org/ for more info
- yuzu_username =
- yuzu_token =
- [Network]
- # Name of the network interface device to use with yuzu LAN play.
- # e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
- # e.g. On Windows: 'Ethernet', 'Wi-Fi'
- network_interface =
- [AddOns]
- # Used to disable add-ons
- # List of title IDs of games that will have add-ons disabled (separated by '|'):
- title_ids =
- # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
- # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
- )";
- } // namespace DefaultINI
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