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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <mutex>
- #include <vector>
- #include "common/common_types.h"
- #include "common/thread_queue_list.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/thread.h"
- namespace Core {
- class ARM_Interface;
- }
- namespace Kernel {
- class Process;
- class Scheduler final {
- public:
- explicit Scheduler(Core::ARM_Interface& cpu_core);
- ~Scheduler();
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
- /// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread, u32 priority);
- /// Removes a thread from the scheduler
- void RemoveThread(Thread* thread);
- /// Schedules a thread that has become "ready"
- void ScheduleThread(Thread* thread, u32 priority);
- /// Unschedules a thread that was already scheduled
- void UnscheduleThread(Thread* thread, u32 priority);
- /// Sets the priority of a thread in the scheduler
- void SetThreadPriority(Thread* thread, u32 priority);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
- }
- private:
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- Thread* PopNextReadyThread();
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
- void SwitchContext(Thread* new_thread);
- /**
- * Called on every context switch to update the internal timestamp
- * This also updates the running time ticks for the given thread and
- * process using the following difference:
- *
- * ticks += most_recent_ticks - last_context_switch_ticks
- *
- * The internal tick timestamp for the scheduler is simply the
- * most recent tick count retrieved. No special arithmetic is
- * applied to it.
- */
- void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
- /// Lists only ready thread ids.
- Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
- SharedPtr<Thread> current_thread = nullptr;
- Core::ARM_Interface& cpu_core;
- u64 last_context_switch_time = 0;
- static std::mutex scheduler_mutex;
- };
- } // namespace Kernel
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