game_list_worker.cpp 9.3 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <string>
  6. #include <utility>
  7. #include <vector>
  8. #include <QDir>
  9. #include <QFileInfo>
  10. #include "common/common_paths.h"
  11. #include "common/file_util.h"
  12. #include "core/file_sys/content_archive.h"
  13. #include "core/file_sys/control_metadata.h"
  14. #include "core/file_sys/mode.h"
  15. #include "core/file_sys/nca_metadata.h"
  16. #include "core/file_sys/patch_manager.h"
  17. #include "core/file_sys/registered_cache.h"
  18. #include "core/hle/service/filesystem/filesystem.h"
  19. #include "core/loader/loader.h"
  20. #include "yuzu/compatibility_list.h"
  21. #include "yuzu/game_list.h"
  22. #include "yuzu/game_list_p.h"
  23. #include "yuzu/game_list_worker.h"
  24. #include "yuzu/ui_settings.h"
  25. namespace {
  26. void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager,
  27. const std::shared_ptr<FileSys::NCA>& nca, std::vector<u8>& icon,
  28. std::string& name) {
  29. auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
  30. if (icon_file != nullptr)
  31. icon = icon_file->ReadAllBytes();
  32. if (nacp != nullptr)
  33. name = nacp->GetApplicationName();
  34. }
  35. bool HasSupportedFileExtension(const std::string& file_name) {
  36. const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
  37. return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
  38. }
  39. bool IsExtractedNCAMain(const std::string& file_name) {
  40. return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
  41. }
  42. QString FormatGameName(const std::string& physical_name) {
  43. const QString physical_name_as_qstring = QString::fromStdString(physical_name);
  44. const QFileInfo file_info(physical_name_as_qstring);
  45. if (IsExtractedNCAMain(physical_name)) {
  46. return file_info.dir().path();
  47. }
  48. return physical_name_as_qstring;
  49. }
  50. QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
  51. QString out;
  52. for (const auto& kv : patch_manager.GetPatchVersionNames()) {
  53. if (!updatable && kv.first == FileSys::PatchType::Update)
  54. continue;
  55. if (kv.second.empty()) {
  56. out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
  57. } else {
  58. out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
  59. .c_str());
  60. }
  61. }
  62. out.chop(1);
  63. return out;
  64. }
  65. } // Anonymous namespace
  66. GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
  67. const CompatibilityList& compatibility_list)
  68. : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
  69. compatibility_list(compatibility_list) {}
  70. GameListWorker::~GameListWorker() = default;
  71. void GameListWorker::AddInstalledTitlesToGameList() {
  72. const auto cache = Service::FileSystem::GetUnionContents();
  73. const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
  74. FileSys::ContentRecordType::Program);
  75. for (const auto& game : installed_games) {
  76. const auto& file = cache->GetEntryUnparsed(game);
  77. std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
  78. if (!loader)
  79. continue;
  80. std::vector<u8> icon;
  81. std::string name;
  82. u64 program_id = 0;
  83. loader->ReadProgramId(program_id);
  84. const FileSys::PatchManager patch{program_id};
  85. const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
  86. if (control != nullptr)
  87. GetMetadataFromControlNCA(patch, control, icon, name);
  88. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  89. // The game list uses this as compatibility number for untested games
  90. QString compatibility("99");
  91. if (it != compatibility_list.end())
  92. compatibility = it->second.first;
  93. emit EntryReady({
  94. new GameListItemPath(
  95. FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
  96. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  97. program_id),
  98. new GameListItemCompat(compatibility),
  99. new GameListItem(FormatPatchNameVersions(patch)),
  100. new GameListItem(
  101. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  102. new GameListItemSize(file->GetSize()),
  103. });
  104. }
  105. const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
  106. FileSys::ContentRecordType::Control);
  107. for (const auto& entry : control_data) {
  108. const auto nca = cache->GetEntry(entry);
  109. if (nca != nullptr)
  110. nca_control_map.insert_or_assign(entry.title_id, nca);
  111. }
  112. }
  113. void GameListWorker::FillControlMap(const std::string& dir_path) {
  114. const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
  115. const std::string& virtual_name) -> bool {
  116. std::string physical_name = directory + DIR_SEP + virtual_name;
  117. if (stop_processing)
  118. return false; // Breaks the callback loop.
  119. bool is_dir = FileUtil::IsDirectory(physical_name);
  120. QFileInfo file_info(physical_name.c_str());
  121. if (!is_dir && file_info.suffix().toStdString() == "nca") {
  122. auto nca =
  123. std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  124. if (nca->GetType() == FileSys::NCAContentType::Control)
  125. nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
  126. }
  127. return true;
  128. };
  129. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
  130. }
  131. void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
  132. const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
  133. const std::string& virtual_name) -> bool {
  134. std::string physical_name = directory + DIR_SEP + virtual_name;
  135. if (stop_processing)
  136. return false; // Breaks the callback loop.
  137. bool is_dir = FileUtil::IsDirectory(physical_name);
  138. if (!is_dir &&
  139. (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
  140. std::unique_ptr<Loader::AppLoader> loader =
  141. Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
  142. if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
  143. loader->GetFileType() == Loader::FileType::Error) &&
  144. !UISettings::values.show_unknown))
  145. return true;
  146. std::vector<u8> icon;
  147. const auto res1 = loader->ReadIcon(icon);
  148. u64 program_id = 0;
  149. const auto res2 = loader->ReadProgramId(program_id);
  150. std::string name = " ";
  151. const auto res3 = loader->ReadTitle(name);
  152. const FileSys::PatchManager patch{program_id};
  153. if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
  154. res2 == Loader::ResultStatus::Success) {
  155. // Use from metadata pool.
  156. if (nca_control_map.find(program_id) != nca_control_map.end()) {
  157. const auto nca = nca_control_map[program_id];
  158. GetMetadataFromControlNCA(patch, nca, icon, name);
  159. }
  160. }
  161. auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  162. // The game list uses this as compatibility number for untested games
  163. QString compatibility("99");
  164. if (it != compatibility_list.end())
  165. compatibility = it->second.first;
  166. emit EntryReady({
  167. new GameListItemPath(
  168. FormatGameName(physical_name), icon, QString::fromStdString(name),
  169. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
  170. program_id),
  171. new GameListItemCompat(compatibility),
  172. new GameListItem(FormatPatchNameVersions(patch, loader->IsRomFSUpdatable())),
  173. new GameListItem(
  174. QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
  175. new GameListItemSize(FileUtil::GetSize(physical_name)),
  176. });
  177. } else if (is_dir && recursion > 0) {
  178. watch_list.append(QString::fromStdString(physical_name));
  179. AddFstEntriesToGameList(physical_name, recursion - 1);
  180. }
  181. return true;
  182. };
  183. FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
  184. }
  185. void GameListWorker::run() {
  186. stop_processing = false;
  187. watch_list.append(dir_path);
  188. FillControlMap(dir_path.toStdString());
  189. AddInstalledTitlesToGameList();
  190. AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
  191. nca_control_map.clear();
  192. emit Finished(watch_list);
  193. }
  194. void GameListWorker::Cancel() {
  195. this->disconnect();
  196. stop_processing = true;
  197. }