gpu_thread.cpp 4.4 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include "common/assert.h"
  4. #include "common/microprofile.h"
  5. #include "common/scope_exit.h"
  6. #include "common/settings.h"
  7. #include "common/thread.h"
  8. #include "core/core.h"
  9. #include "core/frontend/graphics_context.h"
  10. #include "video_core/control/scheduler.h"
  11. #include "video_core/dma_pusher.h"
  12. #include "video_core/gpu.h"
  13. #include "video_core/gpu_thread.h"
  14. #include "video_core/renderer_base.h"
  15. namespace VideoCommon::GPUThread {
  16. /// Runs the GPU thread
  17. static void RunThread(std::stop_token stop_token, Core::System& system,
  18. VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
  19. Tegra::Control::Scheduler& scheduler, SynchState& state) {
  20. std::string name = "GPU";
  21. MicroProfileOnThreadCreate(name.c_str());
  22. SCOPE_EXIT({ MicroProfileOnThreadExit(); });
  23. Common::SetCurrentThreadName(name.c_str());
  24. Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
  25. system.RegisterHostThread();
  26. auto current_context = context.Acquire();
  27. VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
  28. CommandDataContainer next;
  29. while (!stop_token.stop_requested()) {
  30. state.queue.PopWait(next, stop_token);
  31. if (stop_token.stop_requested()) {
  32. break;
  33. }
  34. if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
  35. scheduler.Push(submit_list->channel, std::move(submit_list->entries));
  36. } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
  37. system.GPU().TickWork();
  38. } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
  39. rasterizer->FlushRegion(flush->addr, flush->size);
  40. } else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
  41. rasterizer->OnCacheInvalidation(invalidate->addr, invalidate->size);
  42. } else {
  43. ASSERT(false);
  44. }
  45. state.signaled_fence.store(next.fence);
  46. if (next.block) {
  47. // We have to lock the write_lock to ensure that the condition_variable wait not get a
  48. // race between the check and the lock itself.
  49. std::scoped_lock lk{state.write_lock};
  50. state.cv.notify_all();
  51. }
  52. }
  53. }
  54. ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
  55. : system{system_}, is_async{is_async_} {}
  56. ThreadManager::~ThreadManager() = default;
  57. void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
  58. Core::Frontend::GraphicsContext& context,
  59. Tegra::Control::Scheduler& scheduler) {
  60. rasterizer = renderer.ReadRasterizer();
  61. thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
  62. std::ref(scheduler), std::ref(state));
  63. }
  64. void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
  65. PushCommand(SubmitListCommand(channel, std::move(entries)));
  66. }
  67. void ThreadManager::FlushRegion(DAddr addr, u64 size) {
  68. if (!is_async) {
  69. // Always flush with synchronous GPU mode
  70. PushCommand(FlushRegionCommand(addr, size));
  71. return;
  72. }
  73. if (!Settings::IsGPULevelExtreme()) {
  74. return;
  75. }
  76. auto& gpu = system.GPU();
  77. u64 fence = gpu.RequestFlush(addr, size);
  78. TickGPU();
  79. gpu.WaitForSyncOperation(fence);
  80. }
  81. void ThreadManager::TickGPU() {
  82. PushCommand(GPUTickCommand());
  83. }
  84. void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
  85. rasterizer->OnCacheInvalidation(addr, size);
  86. }
  87. void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) {
  88. // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
  89. rasterizer->OnCacheInvalidation(addr, size);
  90. }
  91. u64 ThreadManager::PushCommand(CommandData&& command_data, bool block) {
  92. if (!is_async) {
  93. // In synchronous GPU mode, block the caller until the command has executed
  94. block = true;
  95. }
  96. std::unique_lock lk(state.write_lock);
  97. const u64 fence{++state.last_fence};
  98. state.queue.EmplaceWait(std::move(command_data), fence, block);
  99. if (block) {
  100. Common::CondvarWait(state.cv, lk, thread.get_stop_token(), [this, fence] {
  101. return fence <= state.signaled_fence.load(std::memory_order_relaxed);
  102. });
  103. }
  104. return fence;
  105. }
  106. } // namespace VideoCommon::GPUThread