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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include <string>
- #include <tuple>
- #include <type_traits>
- #include "common/div_ceil.h"
- #include "common/settings.h"
- #include "shader_recompiler/backend/glsl/emit_glsl.h"
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
- #include "shader_recompiler/frontend/ir/ir_emitter.h"
- namespace Shader::Backend::GLSL {
- namespace {
- template <class Func>
- struct FuncTraits {};
- template <class ReturnType_, class... Args>
- struct FuncTraits<ReturnType_ (*)(Args...)> {
- using ReturnType = ReturnType_;
- static constexpr size_t NUM_ARGS = sizeof...(Args);
- template <size_t I>
- using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
- };
- template <auto func, typename... Args>
- void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
- inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
- }
- template <typename ArgType>
- auto Arg(EmitContext& ctx, const IR::Value& arg) {
- if constexpr (std::is_same_v<ArgType, std::string_view>) {
- return ctx.var_alloc.Consume(arg);
- } else if constexpr (std::is_same_v<ArgType, const IR::Value&>) {
- return arg;
- } else if constexpr (std::is_same_v<ArgType, u32>) {
- return arg.U32();
- } else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
- return arg.Attribute();
- } else if constexpr (std::is_same_v<ArgType, IR::Patch>) {
- return arg.Patch();
- } else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
- return arg.Reg();
- }
- }
- template <auto func, bool is_first_arg_inst, size_t... I>
- void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
- using Traits = FuncTraits<decltype(func)>;
- if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
- if constexpr (is_first_arg_inst) {
- SetDefinition<func>(
- ctx, inst, *inst,
- Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
- } else {
- SetDefinition<func>(
- ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
- }
- } else {
- if constexpr (is_first_arg_inst) {
- func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
- } else {
- func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
- }
- }
- }
- template <auto func>
- void Invoke(EmitContext& ctx, IR::Inst* inst) {
- using Traits = FuncTraits<decltype(func)>;
- static_assert(Traits::NUM_ARGS >= 1, "Insufficient arguments");
- if constexpr (Traits::NUM_ARGS == 1) {
- Invoke<func, false>(ctx, inst, std::make_index_sequence<0>{});
- } else {
- using FirstArgType = typename Traits::template ArgType<1>;
- static constexpr bool is_first_arg_inst = std::is_same_v<FirstArgType, IR::Inst&>;
- using Indices = std::make_index_sequence<Traits::NUM_ARGS - (is_first_arg_inst ? 2 : 1)>;
- Invoke<func, is_first_arg_inst>(ctx, inst, Indices{});
- }
- }
- void EmitInst(EmitContext& ctx, IR::Inst* inst) {
- switch (inst->GetOpcode()) {
- #define OPCODE(name, result_type, ...) \
- case IR::Opcode::name: \
- return Invoke<&Emit##name>(ctx, inst);
- #include "shader_recompiler/frontend/ir/opcodes.inc"
- #undef OPCODE
- }
- throw LogicError("Invalid opcode {}", inst->GetOpcode());
- }
- bool IsReference(IR::Inst& inst) {
- return inst.GetOpcode() == IR::Opcode::Reference;
- }
- void PrecolorInst(IR::Inst& phi) {
- // Insert phi moves before references to avoid overwriting other phis
- const size_t num_args{phi.NumArgs()};
- for (size_t i = 0; i < num_args; ++i) {
- IR::Block& phi_block{*phi.PhiBlock(i)};
- auto it{std::find_if_not(phi_block.rbegin(), phi_block.rend(), IsReference).base()};
- IR::IREmitter ir{phi_block, it};
- const IR::Value arg{phi.Arg(i)};
- if (arg.IsImmediate()) {
- ir.PhiMove(phi, arg);
- } else {
- ir.PhiMove(phi, IR::Value{arg.InstRecursive()});
- }
- }
- for (size_t i = 0; i < num_args; ++i) {
- IR::IREmitter{*phi.PhiBlock(i)}.Reference(IR::Value{&phi});
- }
- }
- void Precolor(const IR::Program& program) {
- for (IR::Block* const block : program.blocks) {
- for (IR::Inst& phi : block->Instructions()) {
- if (!IR::IsPhi(phi)) {
- break;
- }
- PrecolorInst(phi);
- }
- }
- }
- void EmitCode(EmitContext& ctx, const IR::Program& program) {
- for (const IR::AbstractSyntaxNode& node : program.syntax_list) {
- switch (node.type) {
- case IR::AbstractSyntaxNode::Type::Block:
- for (IR::Inst& inst : node.data.block->Instructions()) {
- EmitInst(ctx, &inst);
- }
- break;
- case IR::AbstractSyntaxNode::Type::If:
- ctx.Add("if({}){{", ctx.var_alloc.Consume(node.data.if_node.cond));
- break;
- case IR::AbstractSyntaxNode::Type::EndIf:
- ctx.Add("}}");
- break;
- case IR::AbstractSyntaxNode::Type::Break:
- if (node.data.break_node.cond.IsImmediate()) {
- if (node.data.break_node.cond.U1()) {
- ctx.Add("break;");
- }
- } else {
- ctx.Add("if({}){{break;}}", ctx.var_alloc.Consume(node.data.break_node.cond));
- }
- break;
- case IR::AbstractSyntaxNode::Type::Return:
- case IR::AbstractSyntaxNode::Type::Unreachable:
- ctx.Add("return;");
- break;
- case IR::AbstractSyntaxNode::Type::Loop:
- ctx.Add("for(;;){{");
- break;
- case IR::AbstractSyntaxNode::Type::Repeat:
- if (Settings::values.disable_shader_loop_safety_checks) {
- ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond));
- } else {
- ctx.Add("if(--loop{}<0 || !{}){{break;}}}}", ctx.num_safety_loop_vars++,
- ctx.var_alloc.Consume(node.data.repeat.cond));
- }
- break;
- default:
- throw NotImplementedException("AbstractSyntaxNode Type {}", node.type);
- }
- }
- }
- std::string GlslVersionSpecifier(const EmitContext& ctx) {
- if (ctx.uses_y_direction) {
- return " compatibility";
- }
- return "";
- }
- bool IsPreciseType(GlslVarType type) {
- switch (type) {
- case GlslVarType::PrecF32:
- case GlslVarType::PrecF64:
- return true;
- default:
- return false;
- }
- }
- void DefineVariables(const EmitContext& ctx, std::string& header) {
- for (u32 i = 0; i < static_cast<u32>(GlslVarType::Void); ++i) {
- const auto type{static_cast<GlslVarType>(i)};
- const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
- const auto type_name{ctx.var_alloc.GetGlslType(type)};
- const bool has_precise_bug{ctx.stage == Stage::Fragment && ctx.profile.has_gl_precise_bug};
- const auto precise{!has_precise_bug && IsPreciseType(type) ? "precise " : ""};
- // Temps/return types that are never used are stored at index 0
- if (tracker.uses_temp) {
- header += fmt::format("{}{} t{}={}(0);", precise, type_name,
- ctx.var_alloc.Representation(0, type), type_name);
- }
- for (u32 index = 0; index < tracker.num_used; ++index) {
- header += fmt::format("{}{} {}={}(0);", precise, type_name,
- ctx.var_alloc.Representation(index, type), type_name);
- }
- }
- for (u32 i = 0; i < ctx.num_safety_loop_vars; ++i) {
- header += fmt::format("int loop{}=0x2000;", i);
- }
- }
- } // Anonymous namespace
- std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program,
- Bindings& bindings) {
- EmitContext ctx{program, bindings, profile, runtime_info};
- Precolor(program);
- EmitCode(ctx, program);
- const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))};
- ctx.header.insert(0, version);
- if (program.shared_memory_size > 0) {
- const auto requested_size{program.shared_memory_size};
- const auto max_size{profile.gl_max_compute_smem_size};
- const bool needs_clamp{requested_size > max_size};
- if (needs_clamp) {
- LOG_WARNING(Shader_GLSL, "Requested shared memory size ({}) exceeds device limit ({})",
- requested_size, max_size);
- }
- const auto smem_size{needs_clamp ? max_size : requested_size};
- ctx.header += fmt::format("shared uint smem[{}];", Common::DivCeil(smem_size, 4U));
- }
- ctx.header += "void main(){\n";
- if (program.local_memory_size > 0) {
- ctx.header += fmt::format("uint lmem[{}];", Common::DivCeil(program.local_memory_size, 4U));
- }
- DefineVariables(ctx, ctx.header);
- if (ctx.uses_cc_carry) {
- ctx.header += "uint carry;";
- }
- if (program.info.uses_subgroup_shuffles) {
- ctx.header += "bool shfl_in_bounds;";
- }
- ctx.code.insert(0, ctx.header);
- ctx.code += '}';
- return ctx.code;
- }
- } // namespace Shader::Backend::GLSL
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