buffer_queue.h 3.0 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <list>
  6. #include <optional>
  7. #include <vector>
  8. #include "common/common_funcs.h"
  9. #include "common/math_util.h"
  10. #include "common/swap.h"
  11. #include "core/hle/kernel/object.h"
  12. #include "core/hle/kernel/writable_event.h"
  13. #include "core/hle/service/nvdrv/nvdata.h"
  14. namespace Kernel {
  15. class KernelCore;
  16. }
  17. namespace Service::NVFlinger {
  18. struct IGBPBuffer {
  19. u32_le magic;
  20. u32_le width;
  21. u32_le height;
  22. u32_le stride;
  23. u32_le format;
  24. u32_le usage;
  25. INSERT_PADDING_WORDS(1);
  26. u32_le index;
  27. INSERT_PADDING_WORDS(3);
  28. u32_le gpu_buffer_id;
  29. INSERT_PADDING_WORDS(17);
  30. u32_le nvmap_handle;
  31. u32_le offset;
  32. INSERT_PADDING_WORDS(60);
  33. };
  34. static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
  35. class BufferQueue final {
  36. public:
  37. enum class QueryType {
  38. NativeWindowWidth = 0,
  39. NativeWindowHeight = 1,
  40. NativeWindowFormat = 2,
  41. };
  42. explicit BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id);
  43. ~BufferQueue();
  44. enum class BufferTransformFlags : u32 {
  45. /// No transform flags are set
  46. Unset = 0x00,
  47. /// Flip source image horizontally (around the vertical axis)
  48. FlipH = 0x01,
  49. /// Flip source image vertically (around the horizontal axis)
  50. FlipV = 0x02,
  51. /// Rotate source image 90 degrees clockwise
  52. Rotate90 = 0x04,
  53. /// Rotate source image 180 degrees
  54. Rotate180 = 0x03,
  55. /// Rotate source image 270 degrees clockwise
  56. Rotate270 = 0x07,
  57. };
  58. struct Buffer {
  59. enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
  60. u32 slot;
  61. Status status = Status::Free;
  62. IGBPBuffer igbp_buffer;
  63. BufferTransformFlags transform;
  64. Common::Rectangle<int> crop_rect;
  65. u32 swap_interval;
  66. Service::Nvidia::MultiFence multi_fence;
  67. };
  68. void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
  69. std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
  70. u32 height);
  71. const IGBPBuffer& RequestBuffer(u32 slot) const;
  72. void QueueBuffer(u32 slot, BufferTransformFlags transform,
  73. const Common::Rectangle<int>& crop_rect, u32 swap_interval,
  74. Service::Nvidia::MultiFence& multi_fence);
  75. std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
  76. void ReleaseBuffer(u32 slot);
  77. void Disconnect();
  78. u32 Query(QueryType type);
  79. u32 GetId() const {
  80. return id;
  81. }
  82. std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
  83. std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
  84. private:
  85. u32 id;
  86. u64 layer_id;
  87. std::vector<Buffer> queue;
  88. std::list<u32> queue_sequence;
  89. Kernel::EventPair buffer_wait_event;
  90. };
  91. } // namespace Service::NVFlinger