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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <atomic>
- #include <vector>
- #include <QByteArray>
- #include <QMetaType>
- #include <QString>
- #include <QStringList>
- #include <QVector>
- #include "common/common_types.h"
- namespace UISettings {
- using ContextualShortcut = std::pair<QString, int>;
- struct Shortcut {
- QString name;
- QString group;
- ContextualShortcut shortcut;
- };
- using Themes = std::array<std::pair<const char*, const char*>, 4>;
- extern const Themes themes;
- struct GameDir {
- QString path;
- bool deep_scan;
- bool expanded;
- bool operator==(const GameDir& rhs) const {
- return path == rhs.path;
- };
- bool operator!=(const GameDir& rhs) const {
- return !operator==(rhs);
- };
- };
- struct Values {
- QByteArray geometry;
- QByteArray state;
- QByteArray renderwindow_geometry;
- QByteArray gamelist_header_state;
- QByteArray microprofile_geometry;
- bool microprofile_visible;
- bool single_window_mode;
- bool fullscreen;
- bool display_titlebar;
- bool show_filter_bar;
- bool show_status_bar;
- bool confirm_before_closing;
- bool first_start;
- bool pause_when_in_background;
- bool hide_mouse;
- bool select_user_on_boot;
- // Discord RPC
- bool enable_discord_presence;
- u16 screenshot_resolution_factor;
- QString roms_path;
- QString symbols_path;
- QString screenshot_path;
- QString game_dir_deprecated;
- bool game_dir_deprecated_deepscan;
- QVector<UISettings::GameDir> game_dirs;
- QStringList recent_files;
- QString theme;
- // Shortcut name <Shortcut, context>
- std::vector<Shortcut> shortcuts;
- uint32_t callout_flags;
- // logging
- bool show_console;
- // Controllers
- int profile_index;
- // Game List
- bool show_add_ons;
- uint32_t icon_size;
- uint8_t row_1_text_id;
- uint8_t row_2_text_id;
- std::atomic_bool is_game_list_reload_pending{false};
- bool cache_game_list;
- };
- extern Values values;
- } // namespace UISettings
- Q_DECLARE_METATYPE(UISettings::GameDir*);
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