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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "shader_recompiler/environment.h"
- #include "shader_recompiler/frontend/ir/program.h"
- namespace Shader {
- struct HostTranslateInfo;
- }
- namespace Shader::Optimization {
- void CollectShaderInfoPass(Environment& env, IR::Program& program);
- void ConstantPropagationPass(Environment& env, IR::Program& program);
- void DeadCodeEliminationPass(IR::Program& program);
- void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
- void IdentityRemovalPass(IR::Program& program);
- void LowerFp16ToFp32(IR::Program& program);
- void LowerInt64ToInt32(IR::Program& program);
- void RescalingPass(IR::Program& program);
- void SsaRewritePass(IR::Program& program);
- void PositionPass(Environment& env, IR::Program& program);
- void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
- void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
- void VerificationPass(const IR::Program& program);
- // Dual Vertex
- void VertexATransformPass(IR::Program& program);
- void VertexBTransformPass(IR::Program& program);
- void JoinTextureInfo(Info& base, Info& source);
- void JoinStorageInfo(Info& base, Info& source);
- } // namespace Shader::Optimization
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