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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include <vector>
- #include "audio_core/hle/pipe.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- namespace DSP {
- namespace HLE {
- static size_t pipe2position = 0;
- void ResetPipes() {
- pipe2position = 0;
- }
- std::vector<u8> PipeRead(u32 pipe_number, u32 length) {
- if (pipe_number != 2) {
- LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number);
- return {}; // We currently don't handle anything other than the audio pipe.
- }
- // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
- // TODO: Our implementation will actually use a slightly different response than this one.
- // TODO: Use offsetof on DSP structures instead for a proper response.
- static const std::array<u8, 32> canned_response {{
- 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
- 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
- }};
- // TODO: Move this into dsp::DSP service since it happens on the service side.
- // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
- if (pipe2position + length > canned_response.size()) {
- return {};
- }
- std::vector<u8> ret;
- for (size_t i = 0; i < length; i++, pipe2position++) {
- ret.emplace_back(canned_response[pipe2position]);
- }
- return ret;
- }
- void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) {
- // TODO: proper pipe behaviour
- }
- } // namespace HLE
- } // namespace DSP
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