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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <functional>
- #include <memory>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "core/frontend/emu_window.h"
- #include "video_core/gpu.h"
- #include "video_core/rasterizer_interface.h"
- namespace Core::Frontend {
- class EmuWindow;
- class GraphicsContext;
- } // namespace Core::Frontend
- namespace VideoCore {
- struct RendererSettings {
- // Screenshot
- std::atomic<bool> screenshot_requested{false};
- void* screenshot_bits{};
- std::function<void(bool)> screenshot_complete_callback;
- Layout::FramebufferLayout screenshot_framebuffer_layout;
- };
- class RendererBase {
- public:
- YUZU_NON_COPYABLE(RendererBase);
- YUZU_NON_MOVEABLE(RendererBase);
- explicit RendererBase(Core::Frontend::EmuWindow& window,
- std::unique_ptr<Core::Frontend::GraphicsContext> context);
- virtual ~RendererBase();
- /// Finalize rendering the guest frame and draw into the presentation texture
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
- [[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
- [[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
- // Getter/setter functions:
- // ------------------------
- [[nodiscard]] f32 GetCurrentFPS() const {
- return m_current_fps;
- }
- [[nodiscard]] int GetCurrentFrame() const {
- return m_current_frame;
- }
- [[nodiscard]] Core::Frontend::GraphicsContext& Context() {
- return *context;
- }
- [[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
- return *context;
- }
- [[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
- return render_window;
- }
- [[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
- return render_window;
- }
- [[nodiscard]] RendererSettings& Settings() {
- return renderer_settings;
- }
- [[nodiscard]] const RendererSettings& Settings() const {
- return renderer_settings;
- }
- /// Refreshes the settings common to all renderers
- void RefreshBaseSettings();
- /// Returns true if a screenshot is being processed
- bool IsScreenshotPending() const;
- /// Request a screenshot of the next frame
- void RequestScreenshot(void* data, std::function<void(bool)> callback,
- const Layout::FramebufferLayout& layout);
- protected:
- Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
- std::unique_ptr<Core::Frontend::GraphicsContext> context;
- f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
- int m_current_frame = 0; ///< Current frame, should be set by the renderer
- RendererSettings renderer_settings;
- private:
- /// Updates the framebuffer layout of the contained render window handle.
- void UpdateCurrentFramebufferLayout();
- };
- } // namespace VideoCore
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