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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cstring>
- #include <type_traits>
- #include "common/color.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/vector_math.h"
- #include "core/settings.h"
- #include "core/memory.h"
- #include "core/core_timing.h"
- #include "core/hle/service/gsp_gpu.h"
- #include "core/hle/service/dsp_dsp.h"
- #include "core/hle/service/hid/hid.h"
- #include "core/hw/hw.h"
- #include "core/hw/gpu.h"
- #include "core/tracer/recorder.h"
- #include "video_core/command_processor.h"
- #include "video_core/hwrasterizer_base.h"
- #include "video_core/renderer_base.h"
- #include "video_core/utils.h"
- #include "video_core/video_core.h"
- #include "video_core/debug_utils/debug_utils.h"
- namespace GPU {
- Regs g_regs;
- /// True if the current frame was skipped
- bool g_skip_frame;
- /// 268MHz CPU clocks / 60Hz frames per second
- const u64 frame_ticks = 268123480ull / 60;
- /// Event id for CoreTiming
- static int vblank_event;
- /// Total number of frames drawn
- static u64 frame_count;
- /// True if the last frame was skipped
- static bool last_skip_frame;
- template <typename T>
- inline void Read(T &var, const u32 raw_addr) {
- u32 addr = raw_addr - HW::VADDR_GPU;
- u32 index = addr / 4;
- // Reads other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
- LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
- return;
- }
- var = g_regs[addr / 4];
- }
- static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) {
- switch (input_format) {
- case Regs::PixelFormat::RGBA8:
- return Color::DecodeRGBA8(src_pixel);
- case Regs::PixelFormat::RGB8:
- return Color::DecodeRGB8(src_pixel);
- case Regs::PixelFormat::RGB565:
- return Color::DecodeRGB565(src_pixel);
- case Regs::PixelFormat::RGB5A1:
- return Color::DecodeRGB5A1(src_pixel);
- case Regs::PixelFormat::RGBA4:
- return Color::DecodeRGBA4(src_pixel);
- default:
- LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", input_format);
- return {0, 0, 0, 0};
- }
- }
- template <typename T>
- inline void Write(u32 addr, const T data) {
- addr -= HW::VADDR_GPU;
- u32 index = addr / 4;
- // Writes other than u32 are untested, so I'd rather have them abort than silently fail
- if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
- LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
- return;
- }
- g_regs[index] = static_cast<u32>(data);
- switch (index) {
- // Memory fills are triggered once the fill value is written.
- case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
- case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
- {
- const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
- auto& config = g_regs.memory_fill_config[is_second_filler];
- if (config.trigger) {
- if (config.address_start) { // Some games pass invalid values here
- u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
- u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());
- if (config.fill_24bit) {
- // fill with 24-bit values
- for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_r;
- ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_b;
- }
- } else if (config.fill_32bit) {
- // fill with 32-bit values
- for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
- *ptr = config.value_32bit;
- } else {
- // fill with 16-bit values
- for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
- *ptr = config.value_16bit;
- }
- LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
- if (!is_second_filler) {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
- } else {
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
- }
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
- }
- // Reset "trigger" flag and set the "finish" flag
- // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
- config.trigger = 0;
- config.finished = 1;
- }
- break;
- }
- case GPU_REG_INDEX(display_transfer_config.trigger):
- {
- const auto& config = g_regs.display_transfer_config;
- if (config.trigger & 1) {
- u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
- u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());
- if (config.scaling > config.ScaleXY) {
- LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
- UNIMPLEMENTED();
- break;
- }
- if (config.output_tiled &&
- (config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) {
- LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
- UNIMPLEMENTED();
- break;
- }
- bool horizontal_scale = config.scaling != config.NoScale;
- bool vertical_scale = config.scaling == config.ScaleXY;
- u32 output_width = config.output_width >> horizontal_scale;
- u32 output_height = config.output_height >> vertical_scale;
- u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
- u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
- VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
- if (config.raw_copy) {
- // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
- // TODO(Subv): Verify if raw copies perform scaling
- memcpy(dst_pointer, src_pointer, output_size);
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
- output_size,
- config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
- config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
- config.output_format.Value(), config.flags);
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
- break;
- }
- for (u32 y = 0; y < output_height; ++y) {
- for (u32 x = 0; x < output_width; ++x) {
- Math::Vec4<u8> src_color;
- // Calculate the [x,y] position of the input image
- // based on the current output position and the scale
- u32 input_x = x << horizontal_scale;
- u32 input_y = y << vertical_scale;
- if (config.flip_vertically) {
- // Flip the y value of the output data,
- // we do this after calculating the [x,y] position of the input image
- // to account for the scaling options.
- y = output_height - y - 1;
- }
- u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
- u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
- u32 src_offset;
- u32 dst_offset;
- if (config.output_tiled) {
- // Interpret the input as linear and the output as tiled
- u32 coarse_y = y & ~7;
- u32 stride = output_width * dst_bytes_per_pixel;
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
- } else {
- // Interpret the input as tiled and the output as linear
- u32 coarse_y = input_y & ~7;
- u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
- dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
- }
- const u8* src_pixel = src_pointer + src_offset;
- src_color = DecodePixel(config.input_format, src_pixel);
- if (config.scaling == config.ScaleX) {
- Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
- src_color = ((src_color + pixel) / 2).Cast<u8>();
- } else if (config.scaling == config.ScaleXY) {
- Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
- src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
- }
- u8* dst_pixel = dst_pointer + dst_offset;
- switch (config.output_format) {
- case Regs::PixelFormat::RGBA8:
- Color::EncodeRGBA8(src_color, dst_pixel);
- break;
- case Regs::PixelFormat::RGB8:
- Color::EncodeRGB8(src_color, dst_pixel);
- break;
- case Regs::PixelFormat::RGB565:
- Color::EncodeRGB565(src_color, dst_pixel);
- break;
- case Regs::PixelFormat::RGB5A1:
- Color::EncodeRGB5A1(src_color, dst_pixel);
- break;
- case Regs::PixelFormat::RGBA4:
- Color::EncodeRGBA4(src_color, dst_pixel);
- break;
- default:
- LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
- break;
- }
- }
- }
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
- config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
- config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
- config.GetPhysicalOutputAddress(), output_width, output_height,
- config.output_format.Value(), config.flags);
- g_regs.display_transfer_config.trigger = 0;
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
- }
- break;
- }
- // Seems like writing to this register triggers processing
- case GPU_REG_INDEX(command_processor_config.trigger):
- {
- const auto& config = g_regs.command_processor_config;
- if (config.trigger & 1)
- {
- u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
- if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
- Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
- }
- Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
- g_regs.command_processor_config.trigger = 0;
- }
- break;
- }
- default:
- break;
- }
- // Notify tracer about the register write
- // This is happening *after* handling the write to make sure we properly catch all memory reads.
- if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
- // addr + GPU VBase - IO VBase + IO PBase
- Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
- }
- }
- // Explicitly instantiate template functions because we aren't defining this in the header:
- template void Read<u64>(u64 &var, const u32 addr);
- template void Read<u32>(u32 &var, const u32 addr);
- template void Read<u16>(u16 &var, const u32 addr);
- template void Read<u8>(u8 &var, const u32 addr);
- template void Write<u64>(u32 addr, const u64 data);
- template void Write<u32>(u32 addr, const u32 data);
- template void Write<u16>(u32 addr, const u16 data);
- template void Write<u8>(u32 addr, const u8 data);
- /// Update hardware
- static void VBlankCallback(u64 userdata, int cycles_late) {
- frame_count++;
- last_skip_frame = g_skip_frame;
- g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
- // Swap buffers based on the frameskip mode, which is a little bit tricky. When
- // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
- // So, we should only swap frames if the last frame was rendered. The rules are:
- // - If frameskip == 0 (disabled), always swap buffers
- // - If frameskip == 1, swap buffers every other frame (starting from the first frame)
- // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
- if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
- Settings::values.frame_skip == 0) {
- VideoCore::g_renderer->SwapBuffers();
- }
- // Signal to GSP that GPU interrupt has occurred
- // TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
- // screen, or if both use the same interrupts and these two instead determine the
- // beginning and end of the VBlank period. If needed, split the interrupt firing into
- // two different intervals.
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
- GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
- // until we can emulate DSP interrupts, this is probably the only reasonable place to do
- // this. Certain games expect this to be periodically signaled.
- DSP_DSP::SignalInterrupt();
- // Check for user input updates
- Service::HID::Update();
- // Reschedule recurrent event
- CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
- }
- /// Initialize hardware
- void Init() {
- memset(&g_regs, 0, sizeof(g_regs));
- auto& framebuffer_top = g_regs.framebuffer_config[0];
- auto& framebuffer_sub = g_regs.framebuffer_config[1];
- // Setup default framebuffer addresses (located in VRAM)
- // .. or at least these are the ones used by system applets.
- // There's probably a smarter way to come up with addresses
- // like this which does not require hardcoding.
- framebuffer_top.address_left1 = 0x181E6000;
- framebuffer_top.address_left2 = 0x1822C800;
- framebuffer_top.address_right1 = 0x18273000;
- framebuffer_top.address_right2 = 0x182B9800;
- framebuffer_sub.address_left1 = 0x1848F000;
- framebuffer_sub.address_left2 = 0x184C7800;
- framebuffer_top.width = 240;
- framebuffer_top.height = 400;
- framebuffer_top.stride = 3 * 240;
- framebuffer_top.color_format = Regs::PixelFormat::RGB8;
- framebuffer_top.active_fb = 0;
- framebuffer_sub.width = 240;
- framebuffer_sub.height = 320;
- framebuffer_sub.stride = 3 * 240;
- framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
- framebuffer_sub.active_fb = 0;
- last_skip_frame = false;
- g_skip_frame = false;
- frame_count = 0;
- vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
- CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
- LOG_DEBUG(HW_GPU, "initialized OK");
- }
- /// Shutdown hardware
- void Shutdown() {
- LOG_DEBUG(HW_GPU, "shutdown OK");
- }
- } // namespace
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