translate_program.cpp 16 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <memory>
  5. #include <vector>
  6. #include <queue>
  7. #include "common/settings.h"
  8. #include "shader_recompiler/exception.h"
  9. #include "shader_recompiler/frontend/ir/basic_block.h"
  10. #include "shader_recompiler/frontend/ir/ir_emitter.h"
  11. #include "shader_recompiler/frontend/ir/post_order.h"
  12. #include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
  13. #include "shader_recompiler/frontend/maxwell/translate/translate.h"
  14. #include "shader_recompiler/frontend/maxwell/translate_program.h"
  15. #include "shader_recompiler/host_translate_info.h"
  16. #include "shader_recompiler/ir_opt/passes.h"
  17. namespace Shader::Maxwell {
  18. namespace {
  19. IR::BlockList GenerateBlocks(const IR::AbstractSyntaxList& syntax_list) {
  20. size_t num_syntax_blocks{};
  21. for (const auto& node : syntax_list) {
  22. if (node.type == IR::AbstractSyntaxNode::Type::Block) {
  23. ++num_syntax_blocks;
  24. }
  25. }
  26. IR::BlockList blocks;
  27. blocks.reserve(num_syntax_blocks);
  28. u32 order_index{};
  29. for (const auto& node : syntax_list) {
  30. if (node.type == IR::AbstractSyntaxNode::Type::Block) {
  31. blocks.push_back(node.data.block);
  32. blocks.back()->SetOrder(order_index++);
  33. }
  34. }
  35. return blocks;
  36. }
  37. void RemoveUnreachableBlocks(IR::Program& program) {
  38. // Some blocks might be unreachable if a function call exists unconditionally
  39. // If this happens the number of blocks and post order blocks will mismatch
  40. if (program.blocks.size() == program.post_order_blocks.size()) {
  41. return;
  42. }
  43. const auto begin{program.blocks.begin() + 1};
  44. const auto end{program.blocks.end()};
  45. const auto pred{[](IR::Block* block) { return block->ImmPredecessors().empty(); }};
  46. program.blocks.erase(std::remove_if(begin, end, pred), end);
  47. }
  48. void CollectInterpolationInfo(Environment& env, IR::Program& program) {
  49. if (program.stage != Stage::Fragment) {
  50. return;
  51. }
  52. const ProgramHeader& sph{env.SPH()};
  53. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  54. std::optional<PixelImap> imap;
  55. for (const PixelImap value : sph.ps.GenericInputMap(static_cast<u32>(index))) {
  56. if (value == PixelImap::Unused) {
  57. continue;
  58. }
  59. if (imap && imap != value) {
  60. throw NotImplementedException("Per component interpolation");
  61. }
  62. imap = value;
  63. }
  64. if (!imap) {
  65. continue;
  66. }
  67. program.info.interpolation[index] = [&] {
  68. switch (*imap) {
  69. case PixelImap::Unused:
  70. case PixelImap::Perspective:
  71. return Interpolation::Smooth;
  72. case PixelImap::Constant:
  73. return Interpolation::Flat;
  74. case PixelImap::ScreenLinear:
  75. return Interpolation::NoPerspective;
  76. }
  77. throw NotImplementedException("Unknown interpolation {}", *imap);
  78. }();
  79. }
  80. }
  81. void AddNVNStorageBuffers(IR::Program& program) {
  82. if (!program.info.uses_global_memory) {
  83. return;
  84. }
  85. const u32 driver_cbuf{0};
  86. const u32 descriptor_size{0x10};
  87. const u32 num_buffers{16};
  88. const u32 base{[&] {
  89. switch (program.stage) {
  90. case Stage::VertexA:
  91. case Stage::VertexB:
  92. return 0x110u;
  93. case Stage::TessellationControl:
  94. return 0x210u;
  95. case Stage::TessellationEval:
  96. return 0x310u;
  97. case Stage::Geometry:
  98. return 0x410u;
  99. case Stage::Fragment:
  100. return 0x510u;
  101. case Stage::Compute:
  102. return 0x310u;
  103. }
  104. throw InvalidArgument("Invalid stage {}", program.stage);
  105. }()};
  106. auto& descs{program.info.storage_buffers_descriptors};
  107. for (u32 index = 0; index < num_buffers; ++index) {
  108. if (!program.info.nvn_buffer_used[index]) {
  109. continue;
  110. }
  111. const u32 offset{base + index * descriptor_size};
  112. const auto it{std::ranges::find(descs, offset, &StorageBufferDescriptor::cbuf_offset)};
  113. if (it != descs.end()) {
  114. it->is_written |= program.info.stores_global_memory;
  115. continue;
  116. }
  117. descs.push_back({
  118. .cbuf_index = driver_cbuf,
  119. .cbuf_offset = offset,
  120. .count = 1,
  121. .is_written = program.info.stores_global_memory,
  122. });
  123. }
  124. }
  125. bool IsLegacyAttribute(IR::Attribute attribute) {
  126. return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
  127. attribute <= IR::Attribute::ColorBackSpecularA) ||
  128. attribute == IR::Attribute::FogCoordinate ||
  129. (attribute >= IR::Attribute::FixedFncTexture0S &&
  130. attribute <= IR::Attribute::FixedFncTexture9Q);
  131. }
  132. std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
  133. const VaryingState& state, std::queue<IR::Attribute> unused_generics,
  134. const std::map<IR::Attribute, IR::Attribute>& previous_stage_mapping) {
  135. std::map<IR::Attribute, IR::Attribute> mapping;
  136. auto update_mapping = [&mapping, &unused_generics, previous_stage_mapping](IR::Attribute attr,
  137. size_t count) {
  138. if (previous_stage_mapping.find(attr) != previous_stage_mapping.end()) {
  139. for (size_t i = 0; i < count; ++i) {
  140. mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
  141. }
  142. } else {
  143. for (size_t i = 0; i < count; ++i) {
  144. mapping.insert({attr + i, unused_generics.front() + i});
  145. }
  146. unused_generics.pop();
  147. }
  148. };
  149. for (size_t index = 0; index < 4; ++index) {
  150. auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
  151. if (state.AnyComponent(attr)) {
  152. update_mapping(attr, 4);
  153. }
  154. }
  155. if (state[IR::Attribute::FogCoordinate]) {
  156. update_mapping(IR::Attribute::FogCoordinate, 1);
  157. }
  158. for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
  159. auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
  160. if (state.AnyComponent(attr)) {
  161. update_mapping(attr, 4);
  162. }
  163. }
  164. return mapping;
  165. }
  166. } // Anonymous namespace
  167. IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
  168. Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
  169. IR::Program program;
  170. program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info);
  171. program.blocks = GenerateBlocks(program.syntax_list);
  172. program.post_order_blocks = PostOrder(program.syntax_list.front());
  173. program.stage = env.ShaderStage();
  174. program.local_memory_size = env.LocalMemorySize();
  175. switch (program.stage) {
  176. case Stage::TessellationControl: {
  177. const ProgramHeader& sph{env.SPH()};
  178. program.invocations = sph.common2.threads_per_input_primitive;
  179. break;
  180. }
  181. case Stage::Geometry: {
  182. const ProgramHeader& sph{env.SPH()};
  183. program.output_topology = sph.common3.output_topology;
  184. program.output_vertices = sph.common4.max_output_vertices;
  185. program.invocations = sph.common2.threads_per_input_primitive;
  186. program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
  187. if (program.is_geometry_passthrough) {
  188. const auto& mask{env.GpPassthroughMask()};
  189. for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
  190. program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
  191. }
  192. }
  193. break;
  194. }
  195. case Stage::Compute:
  196. program.workgroup_size = env.WorkgroupSize();
  197. program.shared_memory_size = env.SharedMemorySize();
  198. break;
  199. default:
  200. break;
  201. }
  202. RemoveUnreachableBlocks(program);
  203. // Replace instructions before the SSA rewrite
  204. if (!host_info.support_float16) {
  205. Optimization::LowerFp16ToFp32(program);
  206. }
  207. if (!host_info.support_int64) {
  208. Optimization::LowerInt64ToInt32(program);
  209. }
  210. Optimization::SsaRewritePass(program);
  211. Optimization::ConstantPropagationPass(env, program);
  212. Optimization::PositionPass(env, program);
  213. Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
  214. Optimization::TexturePass(env, program, host_info);
  215. if (Settings::values.resolution_info.active) {
  216. Optimization::RescalingPass(program);
  217. }
  218. Optimization::DeadCodeEliminationPass(program);
  219. if (Settings::values.renderer_debug) {
  220. Optimization::VerificationPass(program);
  221. }
  222. Optimization::CollectShaderInfoPass(env, program);
  223. Optimization::LayerPass(program, host_info);
  224. CollectInterpolationInfo(env, program);
  225. AddNVNStorageBuffers(program);
  226. return program;
  227. }
  228. IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
  229. Environment& env_vertex_b) {
  230. IR::Program result{};
  231. Optimization::VertexATransformPass(vertex_a);
  232. Optimization::VertexBTransformPass(vertex_b);
  233. for (const auto& term : vertex_a.syntax_list) {
  234. if (term.type != IR::AbstractSyntaxNode::Type::Return) {
  235. result.syntax_list.push_back(term);
  236. }
  237. }
  238. result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(),
  239. vertex_b.syntax_list.end());
  240. result.blocks = GenerateBlocks(result.syntax_list);
  241. result.post_order_blocks = vertex_b.post_order_blocks;
  242. for (const auto& block : vertex_a.post_order_blocks) {
  243. result.post_order_blocks.push_back(block);
  244. }
  245. result.stage = Stage::VertexB;
  246. result.info = vertex_a.info;
  247. result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
  248. result.info.loads.mask |= vertex_b.info.loads.mask;
  249. result.info.stores.mask |= vertex_b.info.stores.mask;
  250. Optimization::JoinTextureInfo(result.info, vertex_b.info);
  251. Optimization::JoinStorageInfo(result.info, vertex_b.info);
  252. Optimization::DeadCodeEliminationPass(result);
  253. if (Settings::values.renderer_debug) {
  254. Optimization::VerificationPass(result);
  255. }
  256. Optimization::CollectShaderInfoPass(env_vertex_b, result);
  257. return result;
  258. }
  259. void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
  260. auto& stores = program.info.stores;
  261. if (stores.Legacy()) {
  262. std::queue<IR::Attribute> unused_output_generics{};
  263. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  264. if (!stores.Generic(index)) {
  265. unused_output_generics.push(IR::Attribute::Generic0X + index * 4);
  266. }
  267. }
  268. program.info.legacy_stores_mapping =
  269. GenerateLegacyToGenericMappings(stores, unused_output_generics, {});
  270. for (IR::Block* const block : program.post_order_blocks) {
  271. for (IR::Inst& inst : block->Instructions()) {
  272. switch (inst.GetOpcode()) {
  273. case IR::Opcode::SetAttribute: {
  274. const auto attr = inst.Arg(0).Attribute();
  275. if (IsLegacyAttribute(attr)) {
  276. stores.Set(program.info.legacy_stores_mapping[attr], true);
  277. inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
  278. }
  279. break;
  280. }
  281. default:
  282. break;
  283. }
  284. }
  285. }
  286. }
  287. auto& loads = program.info.loads;
  288. if (loads.Legacy()) {
  289. std::queue<IR::Attribute> unused_input_generics{};
  290. for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
  291. const AttributeType input_type{runtime_info.generic_input_types[index]};
  292. if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
  293. input_type == AttributeType::Disabled) {
  294. unused_input_generics.push(IR::Attribute::Generic0X + index * 4);
  295. }
  296. }
  297. auto mappings = GenerateLegacyToGenericMappings(
  298. loads, unused_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
  299. for (IR::Block* const block : program.post_order_blocks) {
  300. for (IR::Inst& inst : block->Instructions()) {
  301. switch (inst.GetOpcode()) {
  302. case IR::Opcode::GetAttribute: {
  303. const auto attr = inst.Arg(0).Attribute();
  304. if (IsLegacyAttribute(attr)) {
  305. loads.Set(mappings[attr], true);
  306. inst.SetArg(0, Shader::IR::Value(mappings[attr]));
  307. }
  308. break;
  309. }
  310. default:
  311. break;
  312. }
  313. }
  314. }
  315. }
  316. }
  317. IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
  318. ObjectPool<IR::Block>& block_pool,
  319. const HostTranslateInfo& host_info,
  320. IR::Program& source_program,
  321. Shader::OutputTopology output_topology) {
  322. IR::Program program;
  323. program.stage = Stage::Geometry;
  324. program.output_topology = output_topology;
  325. switch (output_topology) {
  326. case OutputTopology::PointList:
  327. program.output_vertices = 1;
  328. break;
  329. case OutputTopology::LineStrip:
  330. program.output_vertices = 2;
  331. break;
  332. default:
  333. program.output_vertices = 3;
  334. break;
  335. }
  336. program.is_geometry_passthrough = false;
  337. program.info.loads.mask = source_program.info.stores.mask;
  338. program.info.stores.mask = source_program.info.stores.mask;
  339. program.info.stores.Set(IR::Attribute::Layer, true);
  340. program.info.stores.Set(source_program.info.emulated_layer, false);
  341. IR::Block* current_block = block_pool.Create(inst_pool);
  342. auto& node{program.syntax_list.emplace_back()};
  343. node.type = IR::AbstractSyntaxNode::Type::Block;
  344. node.data.block = current_block;
  345. IR::IREmitter ir{*current_block};
  346. for (u32 i = 0; i < program.output_vertices; i++) {
  347. // Assign generics from input
  348. for (u32 j = 0; j < 32; j++) {
  349. if (!program.info.stores.Generic(j)) {
  350. continue;
  351. }
  352. const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
  353. ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
  354. ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
  355. ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
  356. ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
  357. }
  358. // Assign position from input
  359. const IR::Attribute attr = IR::Attribute::PositionX;
  360. ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
  361. ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
  362. ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
  363. ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
  364. // Assign layer
  365. ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
  366. ir.Imm32(0));
  367. // Emit vertex
  368. ir.EmitVertex(ir.Imm32(0));
  369. }
  370. ir.EndPrimitive(ir.Imm32(0));
  371. IR::Block* return_block{block_pool.Create(inst_pool)};
  372. IR::IREmitter{*return_block}.Epilogue();
  373. current_block->AddBranch(return_block);
  374. auto& merge{program.syntax_list.emplace_back()};
  375. merge.type = IR::AbstractSyntaxNode::Type::Block;
  376. merge.data.block = return_block;
  377. program.syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return;
  378. program.blocks = GenerateBlocks(program.syntax_list);
  379. program.post_order_blocks = PostOrder(program.syntax_list.front());
  380. Optimization::SsaRewritePass(program);
  381. return program;
  382. }
  383. } // namespace Shader::Maxwell