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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <array>
- #include <atomic>
- #include <chrono>
- #include <condition_variable>
- #include <list>
- #include <memory>
- #include "common/assert.h"
- #include "common/microprofile.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/frontend/emu_window.h"
- #include "core/frontend/graphics_context.h"
- #include "core/hle/service/nvdrv/nvdata.h"
- #include "core/perf_stats.h"
- #include "video_core/cdma_pusher.h"
- #include "video_core/control/channel_state.h"
- #include "video_core/control/scheduler.h"
- #include "video_core/dma_pusher.h"
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/kepler_memory.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/engines/maxwell_dma.h"
- #include "video_core/gpu.h"
- #include "video_core/gpu_thread.h"
- #include "video_core/host1x/host1x.h"
- #include "video_core/host1x/syncpoint_manager.h"
- #include "video_core/memory_manager.h"
- #include "video_core/renderer_base.h"
- #include "video_core/shader_notify.h"
- namespace Tegra {
- struct GPU::Impl {
- explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_)
- : gpu{gpu_}, system{system_}, host1x{system.Host1x()}, use_nvdec{use_nvdec_},
- shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
- gpu_thread{system_, is_async_}, scheduler{std::make_unique<Control::Scheduler>(gpu)} {}
- ~Impl() = default;
- std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) {
- auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id);
- channels.emplace(channel_id, channel_state);
- scheduler->DeclareChannel(channel_state);
- return channel_state;
- }
- void BindChannel(s32 channel_id) {
- if (bound_channel == channel_id) {
- return;
- }
- auto it = channels.find(channel_id);
- ASSERT(it != channels.end());
- bound_channel = channel_id;
- current_channel = it->second.get();
- rasterizer->BindChannel(*current_channel);
- }
- std::shared_ptr<Control::ChannelState> AllocateChannel() {
- return CreateChannel(new_channel_id++);
- }
- void InitChannel(Control::ChannelState& to_init) {
- to_init.Init(system, gpu);
- to_init.BindRasterizer(rasterizer);
- rasterizer->InitializeChannel(to_init);
- }
- void InitAddressSpace(Tegra::MemoryManager& memory_manager) {
- memory_manager.BindRasterizer(rasterizer);
- }
- void ReleaseChannel(Control::ChannelState& to_release) {
- UNIMPLEMENTED();
- }
- /// Binds a renderer to the GPU.
- void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
- renderer = std::move(renderer_);
- rasterizer = renderer->ReadRasterizer();
- host1x.MemoryManager().BindRasterizer(rasterizer);
- }
- /// Flush all current written commands into the host GPU for execution.
- void FlushCommands() {
- rasterizer->FlushCommands();
- }
- /// Synchronizes CPU writes with Host GPU memory.
- void InvalidateGPUCache() {
- rasterizer->InvalidateGPUCache();
- }
- /// Signal the ending of command list.
- void OnCommandListEnd() {
- rasterizer->ReleaseFences();
- }
- /// Request a host GPU memory flush from the CPU.
- template <typename Func>
- [[nodiscard]] u64 RequestSyncOperation(Func&& action) {
- std::unique_lock lck{sync_request_mutex};
- const u64 fence = ++last_sync_fence;
- sync_requests.emplace_back(action);
- return fence;
- }
- /// Obtains current flush request fence id.
- [[nodiscard]] u64 CurrentSyncRequestFence() const {
- return current_sync_fence.load(std::memory_order_relaxed);
- }
- void WaitForSyncOperation(const u64 fence) {
- std::unique_lock lck{sync_request_mutex};
- sync_request_cv.wait(lck, [this, fence] { return CurrentSyncRequestFence() >= fence; });
- }
- /// Tick pending requests within the GPU.
- void TickWork() {
- std::unique_lock lck{sync_request_mutex};
- while (!sync_requests.empty()) {
- auto request = std::move(sync_requests.front());
- sync_requests.pop_front();
- sync_request_mutex.unlock();
- request();
- current_sync_fence.fetch_add(1, std::memory_order_release);
- sync_request_mutex.lock();
- sync_request_cv.notify_all();
- }
- }
- /// Returns a reference to the Maxwell3D GPU engine.
- [[nodiscard]] Engines::Maxwell3D& Maxwell3D() {
- ASSERT(current_channel);
- return *current_channel->maxwell_3d;
- }
- /// Returns a const reference to the Maxwell3D GPU engine.
- [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const {
- ASSERT(current_channel);
- return *current_channel->maxwell_3d;
- }
- /// Returns a reference to the KeplerCompute GPU engine.
- [[nodiscard]] Engines::KeplerCompute& KeplerCompute() {
- ASSERT(current_channel);
- return *current_channel->kepler_compute;
- }
- /// Returns a reference to the KeplerCompute GPU engine.
- [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const {
- ASSERT(current_channel);
- return *current_channel->kepler_compute;
- }
- /// Returns a reference to the GPU DMA pusher.
- [[nodiscard]] Tegra::DmaPusher& DmaPusher() {
- ASSERT(current_channel);
- return *current_channel->dma_pusher;
- }
- /// Returns a const reference to the GPU DMA pusher.
- [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const {
- ASSERT(current_channel);
- return *current_channel->dma_pusher;
- }
- /// Returns a reference to the underlying renderer.
- [[nodiscard]] VideoCore::RendererBase& Renderer() {
- return *renderer;
- }
- /// Returns a const reference to the underlying renderer.
- [[nodiscard]] const VideoCore::RendererBase& Renderer() const {
- return *renderer;
- }
- /// Returns a reference to the shader notifier.
- [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
- return *shader_notify;
- }
- /// Returns a const reference to the shader notifier.
- [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
- return *shader_notify;
- }
- [[nodiscard]] u64 GetTicks() const {
- u64 gpu_tick = system.CoreTiming().GetGPUTicks();
- if (Settings::values.use_fast_gpu_time.GetValue()) {
- gpu_tick /= 256;
- }
- return gpu_tick;
- }
- [[nodiscard]] bool IsAsync() const {
- return is_async;
- }
- [[nodiscard]] bool UseNvdec() const {
- return use_nvdec;
- }
- void RendererFrameEndNotify() {
- system.GetPerfStats().EndGameFrame();
- }
- /// Performs any additional setup necessary in order to begin GPU emulation.
- /// This can be used to launch any necessary threads and register any necessary
- /// core timing events.
- void Start() {
- gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
- }
- void NotifyShutdown() {
- std::unique_lock lk{sync_mutex};
- shutting_down.store(true, std::memory_order::relaxed);
- sync_cv.notify_all();
- }
- /// Obtain the CPU Context
- void ObtainContext() {
- if (!cpu_context) {
- cpu_context = renderer->GetRenderWindow().CreateSharedContext();
- }
- cpu_context->MakeCurrent();
- }
- /// Release the CPU Context
- void ReleaseContext() {
- cpu_context->DoneCurrent();
- }
- /// Push GPU command entries to be processed
- void PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
- gpu_thread.SubmitList(channel, std::move(entries));
- }
- /// Push GPU command buffer entries to be processed
- void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
- if (!use_nvdec) {
- return;
- }
- if (!cdma_pushers.contains(id)) {
- cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(host1x));
- }
- // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
- // TODO(ameerj): RE proper async nvdec operation
- // gpu_thread.SubmitCommandBuffer(std::move(entries));
- cdma_pushers[id]->ProcessEntries(std::move(entries));
- }
- /// Frees the CDMAPusher instance to free up resources
- void ClearCdmaInstance(u32 id) {
- const auto iter = cdma_pushers.find(id);
- if (iter != cdma_pushers.end()) {
- cdma_pushers.erase(iter);
- }
- }
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- gpu_thread.SwapBuffers(framebuffer);
- }
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- void FlushRegion(VAddr addr, u64 size) {
- gpu_thread.FlushRegion(addr, size);
- }
- VideoCore::RasterizerDownloadArea OnCPURead(VAddr addr, u64 size) {
- auto raster_area = rasterizer->GetFlushArea(addr, size);
- if (raster_area.preemtive) {
- return raster_area;
- }
- raster_area.preemtive = true;
- const u64 fence = RequestSyncOperation([this, &raster_area]() {
- rasterizer->FlushRegion(raster_area.start_address,
- raster_area.end_address - raster_area.start_address);
- });
- gpu_thread.TickGPU();
- WaitForSyncOperation(fence);
- return raster_area;
- }
- /// Notify rasterizer that any caches of the specified region should be invalidated
- void InvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.InvalidateRegion(addr, size);
- }
- /// Notify rasterizer that any caches of the specified region should be flushed and invalidated
- void FlushAndInvalidateRegion(VAddr addr, u64 size) {
- gpu_thread.FlushAndInvalidateRegion(addr, size);
- }
- void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
- std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
- size_t current_request_counter{};
- {
- std::unique_lock<std::mutex> lk(request_swap_mutex);
- if (free_swap_counters.empty()) {
- current_request_counter = request_swap_counters.size();
- request_swap_counters.emplace_back(num_fences);
- } else {
- current_request_counter = free_swap_counters.front();
- request_swap_counters[current_request_counter] = num_fences;
- free_swap_counters.pop_front();
- }
- }
- const auto wait_fence =
- RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] {
- auto& syncpoint_manager = host1x.GetSyncpointManager();
- if (num_fences == 0) {
- renderer->SwapBuffers(framebuffer);
- }
- const auto executer = [this, current_request_counter,
- framebuffer_copy = *framebuffer]() {
- {
- std::unique_lock<std::mutex> lk(request_swap_mutex);
- if (--request_swap_counters[current_request_counter] != 0) {
- return;
- }
- free_swap_counters.push_back(current_request_counter);
- }
- renderer->SwapBuffers(&framebuffer_copy);
- };
- for (size_t i = 0; i < num_fences; i++) {
- syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
- }
- });
- gpu_thread.TickGPU();
- WaitForSyncOperation(wait_fence);
- }
- GPU& gpu;
- Core::System& system;
- Host1x::Host1x& host1x;
- std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- VideoCore::RasterizerInterface* rasterizer = nullptr;
- const bool use_nvdec;
- s32 new_channel_id{1};
- /// Shader build notifier
- std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
- /// When true, we are about to shut down emulation session, so terminate outstanding tasks
- std::atomic_bool shutting_down{};
- std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
- std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
- std::mutex sync_mutex;
- std::mutex device_mutex;
- std::condition_variable sync_cv;
- std::list<std::function<void()>> sync_requests;
- std::atomic<u64> current_sync_fence{};
- u64 last_sync_fence{};
- std::mutex sync_request_mutex;
- std::condition_variable sync_request_cv;
- const bool is_async;
- VideoCommon::GPUThread::ThreadManager gpu_thread;
- std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
- std::unique_ptr<Tegra::Control::Scheduler> scheduler;
- std::unordered_map<s32, std::shared_ptr<Tegra::Control::ChannelState>> channels;
- Tegra::Control::ChannelState* current_channel;
- s32 bound_channel{-1};
- std::deque<size_t> free_swap_counters;
- std::deque<size_t> request_swap_counters;
- std::mutex request_swap_mutex;
- };
- GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
- : impl{std::make_unique<Impl>(*this, system, is_async, use_nvdec)} {}
- GPU::~GPU() = default;
- std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
- return impl->AllocateChannel();
- }
- void GPU::InitChannel(Control::ChannelState& to_init) {
- impl->InitChannel(to_init);
- }
- void GPU::BindChannel(s32 channel_id) {
- impl->BindChannel(channel_id);
- }
- void GPU::ReleaseChannel(Control::ChannelState& to_release) {
- impl->ReleaseChannel(to_release);
- }
- void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
- impl->InitAddressSpace(memory_manager);
- }
- void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
- impl->BindRenderer(std::move(renderer));
- }
- void GPU::FlushCommands() {
- impl->FlushCommands();
- }
- void GPU::InvalidateGPUCache() {
- impl->InvalidateGPUCache();
- }
- void GPU::OnCommandListEnd() {
- impl->OnCommandListEnd();
- }
- u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
- return impl->RequestSyncOperation(
- [this, addr, size]() { impl->rasterizer->FlushRegion(addr, size); });
- }
- u64 GPU::CurrentSyncRequestFence() const {
- return impl->CurrentSyncRequestFence();
- }
- void GPU::WaitForSyncOperation(u64 fence) {
- return impl->WaitForSyncOperation(fence);
- }
- void GPU::TickWork() {
- impl->TickWork();
- }
- /// Gets a mutable reference to the Host1x interface
- Host1x::Host1x& GPU::Host1x() {
- return impl->host1x;
- }
- /// Gets an immutable reference to the Host1x interface.
- const Host1x::Host1x& GPU::Host1x() const {
- return impl->host1x;
- }
- Engines::Maxwell3D& GPU::Maxwell3D() {
- return impl->Maxwell3D();
- }
- const Engines::Maxwell3D& GPU::Maxwell3D() const {
- return impl->Maxwell3D();
- }
- Engines::KeplerCompute& GPU::KeplerCompute() {
- return impl->KeplerCompute();
- }
- const Engines::KeplerCompute& GPU::KeplerCompute() const {
- return impl->KeplerCompute();
- }
- Tegra::DmaPusher& GPU::DmaPusher() {
- return impl->DmaPusher();
- }
- const Tegra::DmaPusher& GPU::DmaPusher() const {
- return impl->DmaPusher();
- }
- VideoCore::RendererBase& GPU::Renderer() {
- return impl->Renderer();
- }
- const VideoCore::RendererBase& GPU::Renderer() const {
- return impl->Renderer();
- }
- VideoCore::ShaderNotify& GPU::ShaderNotify() {
- return impl->ShaderNotify();
- }
- const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
- return impl->ShaderNotify();
- }
- void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
- std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
- impl->RequestSwapBuffers(framebuffer, fences, num_fences);
- }
- u64 GPU::GetTicks() const {
- return impl->GetTicks();
- }
- bool GPU::IsAsync() const {
- return impl->IsAsync();
- }
- bool GPU::UseNvdec() const {
- return impl->UseNvdec();
- }
- void GPU::RendererFrameEndNotify() {
- impl->RendererFrameEndNotify();
- }
- void GPU::Start() {
- impl->Start();
- }
- void GPU::NotifyShutdown() {
- impl->NotifyShutdown();
- }
- void GPU::ObtainContext() {
- impl->ObtainContext();
- }
- void GPU::ReleaseContext() {
- impl->ReleaseContext();
- }
- void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
- impl->PushGPUEntries(channel, std::move(entries));
- }
- void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
- impl->PushCommandBuffer(id, entries);
- }
- void GPU::ClearCdmaInstance(u32 id) {
- impl->ClearCdmaInstance(id);
- }
- void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- impl->SwapBuffers(framebuffer);
- }
- VideoCore::RasterizerDownloadArea GPU::OnCPURead(VAddr addr, u64 size) {
- return impl->OnCPURead(addr, size);
- }
- void GPU::FlushRegion(VAddr addr, u64 size) {
- impl->FlushRegion(addr, size);
- }
- void GPU::InvalidateRegion(VAddr addr, u64 size) {
- impl->InvalidateRegion(addr, size);
- }
- void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- impl->FlushAndInvalidateRegion(addr, size);
- }
- } // namespace Tegra
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