| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571 |
- // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <tuple>
- #include <utility>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/k_client_port.h"
- #include "core/hle/kernel/k_handle_table.h"
- #include "core/hle/kernel/k_process.h"
- #include "core/hle/kernel/k_scheduler.h"
- #include "core/hle/kernel/k_server_port.h"
- #include "core/hle/kernel/k_server_session.h"
- #include "core/hle/kernel/k_session.h"
- #include "core/hle/kernel/k_thread.h"
- #include "core/hle/kernel/k_thread_queue.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/message_buffer.h"
- #include "core/hle/service/hle_ipc.h"
- #include "core/hle/service/ipc_helpers.h"
- #include "core/memory.h"
- namespace Kernel {
- namespace {
- template <bool MoveHandleAllowed>
- Result ProcessMessageSpecialData(KProcess& dst_process, KProcess& src_process, KThread& src_thread,
- MessageBuffer& dst_msg, const MessageBuffer& src_msg,
- MessageBuffer::SpecialHeader& src_special_header) {
- // Copy the special header to the destination.
- s32 offset = dst_msg.Set(src_special_header);
- // Copy the process ID.
- if (src_special_header.GetHasProcessId()) {
- offset = dst_msg.SetProcessId(offset, src_process.GetProcessId());
- }
- // Prepare to process handles.
- auto& dst_handle_table = dst_process.GetHandleTable();
- auto& src_handle_table = src_process.GetHandleTable();
- Result result = ResultSuccess;
- // Process copy handles.
- for (auto i = 0; i < src_special_header.GetCopyHandleCount(); ++i) {
- // Get the handles.
- const Handle src_handle = src_msg.GetHandle(offset);
- Handle dst_handle = Svc::InvalidHandle;
- // If we're in a success state, try to move the handle to the new table.
- if (R_SUCCEEDED(result) && src_handle != Svc::InvalidHandle) {
- KScopedAutoObject obj =
- src_handle_table.GetObjectForIpc(src_handle, std::addressof(src_thread));
- if (obj.IsNotNull()) {
- Result add_result =
- dst_handle_table.Add(std::addressof(dst_handle), obj.GetPointerUnsafe());
- if (R_FAILED(add_result)) {
- result = add_result;
- dst_handle = Svc::InvalidHandle;
- }
- } else {
- result = ResultInvalidHandle;
- }
- }
- // Set the handle.
- offset = dst_msg.SetHandle(offset, dst_handle);
- }
- // Process move handles.
- if constexpr (MoveHandleAllowed) {
- for (auto i = 0; i < src_special_header.GetMoveHandleCount(); ++i) {
- // Get the handles.
- const Handle src_handle = src_msg.GetHandle(offset);
- Handle dst_handle = Svc::InvalidHandle;
- // Whether or not we've succeeded, we need to remove the handles from the source table.
- if (src_handle != Svc::InvalidHandle) {
- if (R_SUCCEEDED(result)) {
- KScopedAutoObject obj =
- src_handle_table.GetObjectForIpcWithoutPseudoHandle(src_handle);
- if (obj.IsNotNull()) {
- Result add_result = dst_handle_table.Add(std::addressof(dst_handle),
- obj.GetPointerUnsafe());
- src_handle_table.Remove(src_handle);
- if (R_FAILED(add_result)) {
- result = add_result;
- dst_handle = Svc::InvalidHandle;
- }
- } else {
- result = ResultInvalidHandle;
- }
- } else {
- src_handle_table.Remove(src_handle);
- }
- }
- // Set the handle.
- offset = dst_msg.SetHandle(offset, dst_handle);
- }
- }
- R_RETURN(result);
- }
- void CleanupSpecialData(KProcess& dst_process, u32* dst_msg_ptr, size_t dst_buffer_size) {
- // Parse the message.
- const MessageBuffer dst_msg(dst_msg_ptr, dst_buffer_size);
- const MessageBuffer::MessageHeader dst_header(dst_msg);
- const MessageBuffer::SpecialHeader dst_special_header(dst_msg, dst_header);
- // Check that the size is big enough.
- if (MessageBuffer::GetMessageBufferSize(dst_header, dst_special_header) > dst_buffer_size) {
- return;
- }
- // Set the special header.
- int offset = dst_msg.Set(dst_special_header);
- // Clear the process id, if needed.
- if (dst_special_header.GetHasProcessId()) {
- offset = dst_msg.SetProcessId(offset, 0);
- }
- // Clear handles, as relevant.
- auto& dst_handle_table = dst_process.GetHandleTable();
- for (auto i = 0;
- i < (dst_special_header.GetCopyHandleCount() + dst_special_header.GetMoveHandleCount());
- ++i) {
- const Handle handle = dst_msg.GetHandle(offset);
- if (handle != Svc::InvalidHandle) {
- dst_handle_table.Remove(handle);
- }
- offset = dst_msg.SetHandle(offset, Svc::InvalidHandle);
- }
- }
- } // namespace
- using ThreadQueueImplForKServerSessionRequest = KThreadQueue;
- KServerSession::KServerSession(KernelCore& kernel)
- : KSynchronizationObject{kernel}, m_lock{m_kernel} {}
- KServerSession::~KServerSession() = default;
- void KServerSession::Destroy() {
- m_parent->OnServerClosed();
- this->CleanupRequests();
- m_parent->Close();
- }
- void KServerSession::OnClientClosed() {
- KScopedLightLock lk{m_lock};
- // Handle any pending requests.
- KSessionRequest* prev_request = nullptr;
- while (true) {
- // Declare variables for processing the request.
- KSessionRequest* request = nullptr;
- KEvent* event = nullptr;
- KThread* thread = nullptr;
- bool cur_request = false;
- bool terminate = false;
- // Get the next request.
- {
- KScopedSchedulerLock sl{m_kernel};
- if (m_current_request != nullptr && m_current_request != prev_request) {
- // Set the request, open a reference as we process it.
- request = m_current_request;
- request->Open();
- cur_request = true;
- // Get thread and event for the request.
- thread = request->GetThread();
- event = request->GetEvent();
- // If the thread is terminating, handle that.
- if (thread->IsTerminationRequested()) {
- request->ClearThread();
- request->ClearEvent();
- terminate = true;
- }
- prev_request = request;
- } else if (!m_request_list.empty()) {
- // Pop the request from the front of the list.
- request = std::addressof(m_request_list.front());
- m_request_list.pop_front();
- // Get thread and event for the request.
- thread = request->GetThread();
- event = request->GetEvent();
- }
- }
- // If there are no requests, we're done.
- if (request == nullptr) {
- break;
- }
- // All requests must have threads.
- ASSERT(thread != nullptr);
- // Ensure that we close the request when done.
- SCOPE_EXIT({ request->Close(); });
- // If we're terminating, close a reference to the thread and event.
- if (terminate) {
- thread->Close();
- if (event != nullptr) {
- event->Close();
- }
- }
- // If we need to, reply.
- if (event != nullptr && !cur_request) {
- // There must be no mappings.
- ASSERT(request->GetSendCount() == 0);
- ASSERT(request->GetReceiveCount() == 0);
- ASSERT(request->GetExchangeCount() == 0);
- // // Get the process and page table.
- // KProcess *client_process = thread->GetOwnerProcess();
- // auto& client_pt = client_process->GetPageTable();
- // // Reply to the request.
- // ReplyAsyncError(client_process, request->GetAddress(), request->GetSize(),
- // ResultSessionClosed);
- // // Unlock the buffer.
- // // NOTE: Nintendo does not check the result of this.
- // client_pt.UnlockForIpcUserBuffer(request->GetAddress(), request->GetSize());
- // Signal the event.
- event->Signal();
- }
- }
- // Notify.
- this->NotifyAvailable(ResultSessionClosed);
- }
- bool KServerSession::IsSignaled() const {
- ASSERT(KScheduler::IsSchedulerLockedByCurrentThread(m_kernel));
- // If the client is closed, we're always signaled.
- if (m_parent->IsClientClosed()) {
- return true;
- }
- // Otherwise, we're signaled if we have a request and aren't handling one.
- return !m_request_list.empty() && m_current_request == nullptr;
- }
- Result KServerSession::OnRequest(KSessionRequest* request) {
- // Create the wait queue.
- ThreadQueueImplForKServerSessionRequest wait_queue{m_kernel};
- {
- // Lock the scheduler.
- KScopedSchedulerLock sl{m_kernel};
- // Ensure that we can handle new requests.
- R_UNLESS(!m_parent->IsServerClosed(), ResultSessionClosed);
- // Check that we're not terminating.
- R_UNLESS(!GetCurrentThread(m_kernel).IsTerminationRequested(), ResultTerminationRequested);
- // Get whether we're empty.
- const bool was_empty = m_request_list.empty();
- // Add the request to the list.
- request->Open();
- m_request_list.push_back(*request);
- // If we were empty, signal.
- if (was_empty) {
- this->NotifyAvailable();
- }
- // If we have a request event, this is asynchronous, and we don't need to wait.
- R_SUCCEED_IF(request->GetEvent() != nullptr);
- // This is a synchronous request, so we should wait for our request to complete.
- GetCurrentThread(m_kernel).SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::IPC);
- GetCurrentThread(m_kernel).BeginWait(std::addressof(wait_queue));
- }
- return GetCurrentThread(m_kernel).GetWaitResult();
- }
- Result KServerSession::SendReply(bool is_hle) {
- // Lock the session.
- KScopedLightLock lk{m_lock};
- // Get the request.
- KSessionRequest* request;
- {
- KScopedSchedulerLock sl{m_kernel};
- // Get the current request.
- request = m_current_request;
- R_UNLESS(request != nullptr, ResultInvalidState);
- // Clear the current request, since we're processing it.
- m_current_request = nullptr;
- if (!m_request_list.empty()) {
- this->NotifyAvailable();
- }
- }
- // Close reference to the request once we're done processing it.
- SCOPE_EXIT({ request->Close(); });
- // Extract relevant information from the request.
- const uintptr_t client_message = request->GetAddress();
- const size_t client_buffer_size = request->GetSize();
- KThread* client_thread = request->GetThread();
- KEvent* event = request->GetEvent();
- // Check whether we're closed.
- const bool closed = (client_thread == nullptr || m_parent->IsClientClosed());
- Result result = ResultSuccess;
- if (!closed) {
- // If we're not closed, send the reply.
- if (is_hle) {
- // HLE servers write directly to a pointer to the thread command buffer. Therefore
- // the reply has already been written in this case.
- } else {
- Core::Memory::Memory& memory{client_thread->GetOwnerProcess()->GetMemory()};
- KThread* server_thread = GetCurrentThreadPointer(m_kernel);
- KProcess& src_process = *client_thread->GetOwnerProcess();
- KProcess& dst_process = *server_thread->GetOwnerProcess();
- UNIMPLEMENTED_IF(server_thread->GetOwnerProcess() != client_thread->GetOwnerProcess());
- auto* src_msg_buffer = memory.GetPointer<u32>(server_thread->GetTlsAddress());
- auto* dst_msg_buffer = memory.GetPointer<u32>(client_message);
- std::memcpy(dst_msg_buffer, src_msg_buffer, client_buffer_size);
- // Translate special header ad-hoc.
- MessageBuffer src_msg(src_msg_buffer, client_buffer_size);
- MessageBuffer::MessageHeader src_header(src_msg);
- MessageBuffer::SpecialHeader src_special_header(src_msg, src_header);
- if (src_header.GetHasSpecialHeader()) {
- MessageBuffer dst_msg(dst_msg_buffer, client_buffer_size);
- result = ProcessMessageSpecialData<true>(dst_process, src_process, *server_thread,
- dst_msg, src_msg, src_special_header);
- if (R_FAILED(result)) {
- CleanupSpecialData(dst_process, dst_msg_buffer, client_buffer_size);
- }
- }
- }
- } else {
- result = ResultSessionClosed;
- }
- // Select a result for the client.
- Result client_result = result;
- if (closed && R_SUCCEEDED(result)) {
- result = ResultSessionClosed;
- client_result = ResultSessionClosed;
- } else {
- result = ResultSuccess;
- }
- // If there's a client thread, update it.
- if (client_thread != nullptr) {
- if (event != nullptr) {
- // // Get the client process/page table.
- // KProcess *client_process = client_thread->GetOwnerProcess();
- // KProcessPageTable *client_page_table = std::addressof(client_process->PageTable());
- // // If we need to, reply with an async error.
- // if (R_FAILED(client_result)) {
- // ReplyAsyncError(client_process, client_message, client_buffer_size,
- // client_result);
- // }
- // // Unlock the client buffer.
- // // NOTE: Nintendo does not check the result of this.
- // client_page_table->UnlockForIpcUserBuffer(client_message, client_buffer_size);
- // Signal the event.
- event->Signal();
- } else {
- // End the client thread's wait.
- KScopedSchedulerLock sl{m_kernel};
- if (!client_thread->IsTerminationRequested()) {
- client_thread->EndWait(client_result);
- }
- }
- }
- R_RETURN(result);
- }
- Result KServerSession::ReceiveRequest(std::shared_ptr<Service::HLERequestContext>* out_context,
- std::weak_ptr<Service::SessionRequestManager> manager) {
- // Lock the session.
- KScopedLightLock lk{m_lock};
- // Get the request and client thread.
- KSessionRequest* request;
- KThread* client_thread;
- {
- KScopedSchedulerLock sl{m_kernel};
- // Ensure that we can service the request.
- R_UNLESS(!m_parent->IsClientClosed(), ResultSessionClosed);
- // Ensure we aren't already servicing a request.
- R_UNLESS(m_current_request == nullptr, ResultNotFound);
- // Ensure we have a request to service.
- R_UNLESS(!m_request_list.empty(), ResultNotFound);
- // Pop the first request from the list.
- request = std::addressof(m_request_list.front());
- m_request_list.pop_front();
- // Get the thread for the request.
- client_thread = request->GetThread();
- R_UNLESS(client_thread != nullptr, ResultSessionClosed);
- // Open the client thread.
- client_thread->Open();
- }
- SCOPE_EXIT({ client_thread->Close(); });
- // Set the request as our current.
- m_current_request = request;
- // Get the client address.
- uintptr_t client_message = request->GetAddress();
- size_t client_buffer_size = request->GetSize();
- // bool recv_list_broken = false;
- if (!client_message) {
- client_message = GetInteger(client_thread->GetTlsAddress());
- client_buffer_size = MessageBufferSize;
- }
- // Receive the message.
- Core::Memory::Memory& memory{client_thread->GetOwnerProcess()->GetMemory()};
- if (out_context != nullptr) {
- // HLE request.
- u32* cmd_buf{reinterpret_cast<u32*>(memory.GetPointer(client_message))};
- *out_context =
- std::make_shared<Service::HLERequestContext>(m_kernel, memory, this, client_thread);
- (*out_context)->SetSessionRequestManager(manager);
- (*out_context)
- ->PopulateFromIncomingCommandBuffer(client_thread->GetOwnerProcess()->GetHandleTable(),
- cmd_buf);
- } else {
- KThread* server_thread = GetCurrentThreadPointer(m_kernel);
- KProcess& src_process = *client_thread->GetOwnerProcess();
- KProcess& dst_process = *server_thread->GetOwnerProcess();
- UNIMPLEMENTED_IF(client_thread->GetOwnerProcess() != server_thread->GetOwnerProcess());
- auto* src_msg_buffer = memory.GetPointer<u32>(client_message);
- auto* dst_msg_buffer = memory.GetPointer<u32>(server_thread->GetTlsAddress());
- std::memcpy(dst_msg_buffer, src_msg_buffer, client_buffer_size);
- // Translate special header ad-hoc.
- // TODO: fix this mess
- MessageBuffer src_msg(src_msg_buffer, client_buffer_size);
- MessageBuffer::MessageHeader src_header(src_msg);
- MessageBuffer::SpecialHeader src_special_header(src_msg, src_header);
- if (src_header.GetHasSpecialHeader()) {
- MessageBuffer dst_msg(dst_msg_buffer, client_buffer_size);
- Result res = ProcessMessageSpecialData<false>(dst_process, src_process, *client_thread,
- dst_msg, src_msg, src_special_header);
- if (R_FAILED(res)) {
- CleanupSpecialData(dst_process, dst_msg_buffer, client_buffer_size);
- }
- }
- }
- // We succeeded.
- R_SUCCEED();
- }
- void KServerSession::CleanupRequests() {
- KScopedLightLock lk(m_lock);
- // Clean up any pending requests.
- while (true) {
- // Get the next request.
- KSessionRequest* request = nullptr;
- {
- KScopedSchedulerLock sl{m_kernel};
- if (m_current_request) {
- // Choose the current request if we have one.
- request = m_current_request;
- m_current_request = nullptr;
- } else if (!m_request_list.empty()) {
- // Pop the request from the front of the list.
- request = std::addressof(m_request_list.front());
- m_request_list.pop_front();
- }
- }
- // If there's no request, we're done.
- if (request == nullptr) {
- break;
- }
- // Close a reference to the request once it's cleaned up.
- SCOPE_EXIT({ request->Close(); });
- // Extract relevant information from the request.
- // const uintptr_t client_message = request->GetAddress();
- // const size_t client_buffer_size = request->GetSize();
- KThread* client_thread = request->GetThread();
- KEvent* event = request->GetEvent();
- // KProcess *server_process = request->GetServerProcess();
- // KProcess *client_process = (client_thread != nullptr) ?
- // client_thread->GetOwnerProcess() : nullptr;
- // KProcessPageTable *client_page_table = (client_process != nullptr) ?
- // std::addressof(client_process->GetPageTable())
- // : nullptr;
- // Cleanup the mappings.
- // Result result = CleanupMap(request, server_process, client_page_table);
- // If there's a client thread, update it.
- if (client_thread != nullptr) {
- if (event != nullptr) {
- // // We need to reply async.
- // ReplyAsyncError(client_process, client_message, client_buffer_size,
- // (R_SUCCEEDED(result) ? ResultSessionClosed : result));
- // // Unlock the client buffer.
- // NOTE: Nintendo does not check the result of this.
- // client_page_table->UnlockForIpcUserBuffer(client_message, client_buffer_size);
- // Signal the event.
- event->Signal();
- } else {
- // End the client thread's wait.
- KScopedSchedulerLock sl{m_kernel};
- if (!client_thread->IsTerminationRequested()) {
- client_thread->EndWait(ResultSessionClosed);
- }
- }
- }
- }
- }
- } // namespace Kernel
|