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- #include <QHBoxLayout>
- #include <QKeyEvent>
- #include <QApplication>
- #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
- // Required for screen DPI information
- #include <QScreen>
- #include <QWindow>
- #endif
- #include "bootmanager.h"
- #include "main.h"
- #include "common/string_util.h"
- #include "common/scm_rev.h"
- #include "common/key_map.h"
- #include "common/microprofile.h"
- #include "core/core.h"
- #include "core/settings.h"
- #include "core/system.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "video_core/video_core.h"
- #include "citra_qt/version.h"
- #define APP_NAME "citra"
- #define APP_VERSION "0.1-" VERSION
- #define APP_TITLE APP_NAME " " APP_VERSION
- #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
- EmuThread::EmuThread(GRenderWindow* render_window) :
- exec_step(false), running(false), stop_run(false), render_window(render_window) {
- }
- void EmuThread::run() {
- render_window->MakeCurrent();
- MicroProfileOnThreadCreate("EmuThread");
- stop_run = false;
- // holds whether the cpu was running during the last iteration,
- // so that the DebugModeLeft signal can be emitted before the
- // next execution step
- bool was_active = false;
- while (!stop_run) {
- if (running) {
- if (!was_active)
- emit DebugModeLeft();
- Core::RunLoop();
- was_active = running || exec_step;
- if (!was_active && !stop_run)
- emit DebugModeEntered();
- } else if (exec_step) {
- if (!was_active)
- emit DebugModeLeft();
- exec_step = false;
- Core::SingleStep();
- emit DebugModeEntered();
- yieldCurrentThread();
- was_active = false;
- } else {
- std::unique_lock<std::mutex> lock(running_mutex);
- running_cv.wait(lock, [this]{ return IsRunning() || exec_step || stop_run; });
- }
- }
- // Shutdown the core emulation
- System::Shutdown();
- MicroProfileOnThreadExit();
- render_window->moveContext();
- }
- // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
- // The corresponding functionality is handled in EmuThread instead
- class GGLWidgetInternal : public QGLWidget
- {
- public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
- : QGLWidget(fmt, parent), parent(parent) {
- }
- void paintEvent(QPaintEvent* ev) override {
- }
- void resizeEvent(QResizeEvent* ev) override {
- parent->OnClientAreaResized(ev->size().width(), ev->size().height());
- parent->OnFramebufferSizeChanged();
- }
- private:
- GRenderWindow* parent;
- };
- GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
- QWidget(parent), keyboard_id(0), emu_thread(emu_thread) {
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- setWindowTitle(QString::fromStdString(window_title));
- keyboard_id = KeyMap::NewDeviceId();
- ReloadSetKeymaps();
- // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
- QGLFormat fmt;
- fmt.setVersion(3,3);
- fmt.setProfile(QGLFormat::CoreProfile);
- // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
- fmt.setOption(QGL::NoDeprecatedFunctions);
- child = new GGLWidgetInternal(fmt, this);
- QBoxLayout* layout = new QHBoxLayout(this);
- resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
- layout->addWidget(child);
- layout->setMargin(0);
- setLayout(layout);
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- OnFramebufferSizeChanged();
- NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
- BackupGeometry();
- #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
- connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
- #endif
- }
- void GRenderWindow::moveContext()
- {
- DoneCurrent();
- // We need to move GL context to the swapping thread in Qt5
- #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
- auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
- child->context()->moveToThread(thread);
- #endif
- }
- void GRenderWindow::SwapBuffers()
- {
- #if !defined(QT_NO_DEBUG)
- // Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
- // since the last time you called swapBuffers. This presumably means something if you're using
- // QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
- // call doneCurrent in this thread.
- child->makeCurrent();
- #endif
- child->swapBuffers();
- }
- void GRenderWindow::MakeCurrent()
- {
- child->makeCurrent();
- }
- void GRenderWindow::DoneCurrent()
- {
- child->doneCurrent();
- }
- void GRenderWindow::PollEvents() {
- }
- // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
- //
- // Older versions get the window size (density independent pixels),
- // and hence, do not support DPI scaling ("retina" displays).
- // The result will be a viewport that is smaller than the extent of the window.
- void GRenderWindow::OnFramebufferSizeChanged()
- {
- // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
- #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
- // windowHandle() might not be accessible until the window is displayed to screen.
- auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
- unsigned width = child->QPaintDevice::width() * pixel_ratio;
- unsigned height = child->QPaintDevice::height() * pixel_ratio;
- #else
- unsigned width = child->QPaintDevice::width();
- unsigned height = child->QPaintDevice::height();
- #endif
- NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
- }
- void GRenderWindow::BackupGeometry()
- {
- geometry = ((QGLWidget*)this)->saveGeometry();
- }
- void GRenderWindow::RestoreGeometry()
- {
- // We don't want to back up the geometry here (obviously)
- QWidget::restoreGeometry(geometry);
- }
- void GRenderWindow::restoreGeometry(const QByteArray& geometry)
- {
- // Make sure users of this class don't need to deal with backing up the geometry themselves
- QWidget::restoreGeometry(geometry);
- BackupGeometry();
- }
- QByteArray GRenderWindow::saveGeometry()
- {
- // If we are a top-level widget, store the current geometry
- // otherwise, store the last backup
- if (parent() == nullptr)
- return ((QGLWidget*)this)->saveGeometry();
- else
- return geometry;
- }
- void GRenderWindow::closeEvent(QCloseEvent* event) {
- emit Closed();
- QWidget::closeEvent(event);
- }
- void GRenderWindow::keyPressEvent(QKeyEvent* event)
- {
- this->KeyPressed({event->key(), keyboard_id});
- }
- void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
- {
- this->KeyReleased({event->key(), keyboard_id});
- }
- void GRenderWindow::mousePressEvent(QMouseEvent *event)
- {
- if (event->button() == Qt::LeftButton)
- {
- auto pos = event->pos();
- this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
- }
- }
- void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
- {
- auto pos = event->pos();
- this->TouchMoved(static_cast<unsigned>(std::max(pos.x(), 0)), static_cast<unsigned>(std::max(pos.y(), 0)));
- }
- void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
- {
- if (event->button() == Qt::LeftButton)
- this->TouchReleased();
- }
- void GRenderWindow::ReloadSetKeymaps()
- {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
- }
- }
- void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
- {
- NotifyClientAreaSizeChanged(std::make_pair(width, height));
- }
- void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- setMinimumSize(minimal_size.first, minimal_size.second);
- }
- void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
- this->emu_thread = emu_thread;
- }
- void GRenderWindow::OnEmulationStopping() {
- emu_thread = nullptr;
- }
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