core.cpp 30 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/string_util.h"
  14. #include "core/arm/exclusive_monitor.h"
  15. #include "core/core.h"
  16. #include "core/core_timing.h"
  17. #include "core/cpu_manager.h"
  18. #include "core/debugger/debugger.h"
  19. #include "core/device_memory.h"
  20. #include "core/file_sys/bis_factory.h"
  21. #include "core/file_sys/mode.h"
  22. #include "core/file_sys/patch_manager.h"
  23. #include "core/file_sys/registered_cache.h"
  24. #include "core/file_sys/romfs_factory.h"
  25. #include "core/file_sys/savedata_factory.h"
  26. #include "core/file_sys/vfs_concat.h"
  27. #include "core/file_sys/vfs_real.h"
  28. #include "core/hid/hid_core.h"
  29. #include "core/hle/kernel/k_memory_manager.h"
  30. #include "core/hle/kernel/k_process.h"
  31. #include "core/hle/kernel/k_resource_limit.h"
  32. #include "core/hle/kernel/k_scheduler.h"
  33. #include "core/hle/kernel/kernel.h"
  34. #include "core/hle/kernel/physical_core.h"
  35. #include "core/hle/service/am/applets/applets.h"
  36. #include "core/hle/service/apm/apm_controller.h"
  37. #include "core/hle/service/filesystem/filesystem.h"
  38. #include "core/hle/service/glue/glue_manager.h"
  39. #include "core/hle/service/service.h"
  40. #include "core/hle/service/sm/sm.h"
  41. #include "core/hle/service/time/time_manager.h"
  42. #include "core/internal_network/network.h"
  43. #include "core/loader/loader.h"
  44. #include "core/memory.h"
  45. #include "core/memory/cheat_engine.h"
  46. #include "core/perf_stats.h"
  47. #include "core/reporter.h"
  48. #include "core/telemetry_session.h"
  49. #include "core/tools/freezer.h"
  50. #include "network/network.h"
  51. #include "video_core/host1x/host1x.h"
  52. #include "video_core/renderer_base.h"
  53. #include "video_core/video_core.h"
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  55. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  56. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  57. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  58. namespace Core {
  59. namespace {
  60. FileSys::StorageId GetStorageIdForFrontendSlot(
  61. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  62. if (!slot.has_value()) {
  63. return FileSys::StorageId::None;
  64. }
  65. switch (*slot) {
  66. case FileSys::ContentProviderUnionSlot::UserNAND:
  67. return FileSys::StorageId::NandUser;
  68. case FileSys::ContentProviderUnionSlot::SysNAND:
  69. return FileSys::StorageId::NandSystem;
  70. case FileSys::ContentProviderUnionSlot::SDMC:
  71. return FileSys::StorageId::SdCard;
  72. case FileSys::ContentProviderUnionSlot::FrontendManual:
  73. return FileSys::StorageId::Host;
  74. default:
  75. return FileSys::StorageId::None;
  76. }
  77. }
  78. } // Anonymous namespace
  79. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  80. const std::string& path) {
  81. // To account for split 00+01+etc files.
  82. std::string dir_name;
  83. std::string filename;
  84. Common::SplitPath(path, &dir_name, &filename, nullptr);
  85. if (filename == "00") {
  86. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  87. std::vector<FileSys::VirtualFile> concat;
  88. for (u32 i = 0; i < 0x10; ++i) {
  89. const auto file_name = fmt::format("{:02X}", i);
  90. auto next = dir->GetFile(file_name);
  91. if (next != nullptr) {
  92. concat.push_back(std::move(next));
  93. } else {
  94. next = dir->GetFile(file_name);
  95. if (next == nullptr) {
  96. break;
  97. }
  98. concat.push_back(std::move(next));
  99. }
  100. }
  101. if (concat.empty()) {
  102. return nullptr;
  103. }
  104. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  105. dir->GetName());
  106. }
  107. if (Common::FS::IsDir(path)) {
  108. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  109. }
  110. return vfs->OpenFile(path, FileSys::Mode::Read);
  111. }
  112. struct System::Impl {
  113. explicit Impl(System& system)
  114. : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
  115. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  116. void Initialize(System& system) {
  117. device_memory = std::make_unique<Core::DeviceMemory>();
  118. is_multicore = Settings::values.use_multi_core.GetValue();
  119. extended_memory_layout = Settings::values.use_extended_memory_layout.GetValue();
  120. core_timing.SetMulticore(is_multicore);
  121. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  122. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  123. const auto current_time =
  124. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  125. Settings::values.custom_rtc_differential =
  126. Settings::values.custom_rtc.value_or(current_time) - current_time;
  127. // Create a default fs if one doesn't already exist.
  128. if (virtual_filesystem == nullptr) {
  129. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  130. }
  131. if (content_provider == nullptr) {
  132. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  133. }
  134. // Create default implementations of applets if one is not provided.
  135. applet_manager.SetDefaultAppletsIfMissing();
  136. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  137. kernel.SetMulticore(is_multicore);
  138. cpu_manager.SetMulticore(is_multicore);
  139. cpu_manager.SetAsyncGpu(is_async_gpu);
  140. }
  141. void ReinitializeIfNecessary(System& system) {
  142. const bool must_reinitialize =
  143. is_multicore != Settings::values.use_multi_core.GetValue() ||
  144. extended_memory_layout != Settings::values.use_extended_memory_layout.GetValue();
  145. if (!must_reinitialize) {
  146. return;
  147. }
  148. LOG_DEBUG(Kernel, "Re-initializing");
  149. is_multicore = Settings::values.use_multi_core.GetValue();
  150. extended_memory_layout = Settings::values.use_extended_memory_layout.GetValue();
  151. Initialize(system);
  152. }
  153. SystemResultStatus Run() {
  154. std::unique_lock<std::mutex> lk(suspend_guard);
  155. status = SystemResultStatus::Success;
  156. kernel.Suspend(false);
  157. core_timing.SyncPause(false);
  158. is_paused = false;
  159. return status;
  160. }
  161. SystemResultStatus Pause() {
  162. std::unique_lock<std::mutex> lk(suspend_guard);
  163. status = SystemResultStatus::Success;
  164. core_timing.SyncPause(true);
  165. kernel.Suspend(true);
  166. is_paused = true;
  167. return status;
  168. }
  169. bool IsPaused() const {
  170. std::unique_lock lk(suspend_guard);
  171. return is_paused;
  172. }
  173. std::unique_lock<std::mutex> StallProcesses() {
  174. std::unique_lock<std::mutex> lk(suspend_guard);
  175. kernel.Suspend(true);
  176. core_timing.SyncPause(true);
  177. return lk;
  178. }
  179. void UnstallProcesses() {
  180. if (!is_paused) {
  181. core_timing.SyncPause(false);
  182. kernel.Suspend(false);
  183. }
  184. }
  185. void InitializeDebugger(System& system, u16 port) {
  186. debugger = std::make_unique<Debugger>(system, port);
  187. }
  188. SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
  189. LOG_DEBUG(Core, "initialized OK");
  190. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  191. ReinitializeIfNecessary(system);
  192. kernel.Initialize();
  193. cpu_manager.Initialize();
  194. /// Reset all glue registrations
  195. arp_manager.ResetAll();
  196. telemetry_session = std::make_unique<Core::TelemetrySession>();
  197. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  198. gpu_core = VideoCore::CreateGPU(emu_window, system);
  199. if (!gpu_core) {
  200. return SystemResultStatus::ErrorVideoCore;
  201. }
  202. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  203. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  204. services = std::make_unique<Service::Services>(service_manager, system);
  205. // Initialize time manager, which must happen after kernel is created
  206. time_manager.Initialize();
  207. is_powered_on = true;
  208. exit_lock = false;
  209. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  210. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  211. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  212. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  213. LOG_DEBUG(Core, "Initialized OK");
  214. return SystemResultStatus::Success;
  215. }
  216. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  217. const std::string& filepath, u64 program_id,
  218. std::size_t program_index) {
  219. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  220. program_id, program_index);
  221. if (!app_loader) {
  222. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  223. return SystemResultStatus::ErrorGetLoader;
  224. }
  225. SystemResultStatus init_result{SetupForMainProcess(system, emu_window)};
  226. if (init_result != SystemResultStatus::Success) {
  227. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  228. static_cast<int>(init_result));
  229. ShutdownMainProcess();
  230. return init_result;
  231. }
  232. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  233. // Create a resource limit for the process.
  234. const auto physical_memory_size =
  235. kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
  236. auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
  237. // Create the process.
  238. auto main_process = Kernel::KProcess::Create(system.Kernel());
  239. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  240. Kernel::KProcess::ProcessType::Userland, resource_limit)
  241. .IsSuccess());
  242. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  243. if (load_result != Loader::ResultStatus::Success) {
  244. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  245. ShutdownMainProcess();
  246. return static_cast<SystemResultStatus>(
  247. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  248. }
  249. AddGlueRegistrationForProcess(*app_loader, *main_process);
  250. kernel.MakeCurrentProcess(main_process);
  251. kernel.InitializeCores();
  252. // Initialize cheat engine
  253. if (cheat_engine) {
  254. cheat_engine->Initialize();
  255. }
  256. // All threads are started, begin main process execution, now that we're in the clear.
  257. main_process->Run(load_parameters->main_thread_priority,
  258. load_parameters->main_thread_stack_size);
  259. if (Settings::values.gamecard_inserted) {
  260. if (Settings::values.gamecard_current_game) {
  261. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  262. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  263. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  264. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  265. }
  266. }
  267. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  268. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  269. }
  270. perf_stats = std::make_unique<PerfStats>(program_id);
  271. // Reset counters and set time origin to current frame
  272. GetAndResetPerfStats();
  273. perf_stats->BeginSystemFrame();
  274. std::string name = "Unknown Game";
  275. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  276. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  277. }
  278. std::string title_version;
  279. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  280. system.GetContentProvider());
  281. const auto metadata = pm.GetControlMetadata();
  282. if (metadata.first != nullptr) {
  283. title_version = metadata.first->GetVersionString();
  284. }
  285. if (auto room_member = room_network.GetRoomMember().lock()) {
  286. Network::GameInfo game_info;
  287. game_info.name = name;
  288. game_info.id = program_id;
  289. game_info.version = title_version;
  290. room_member->SendGameInfo(game_info);
  291. }
  292. status = SystemResultStatus::Success;
  293. return status;
  294. }
  295. void ShutdownMainProcess() {
  296. SetShuttingDown(true);
  297. // Log last frame performance stats if game was loded
  298. if (perf_stats) {
  299. const auto perf_results = GetAndResetPerfStats();
  300. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  301. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  302. perf_results.emulation_speed * 100.0);
  303. telemetry_session->AddField(performance, "Shutdown_Framerate",
  304. perf_results.average_game_fps);
  305. telemetry_session->AddField(performance, "Shutdown_Frametime",
  306. perf_results.frametime * 1000.0);
  307. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  308. perf_stats->GetMeanFrametime());
  309. }
  310. is_powered_on = false;
  311. exit_lock = false;
  312. if (gpu_core != nullptr) {
  313. gpu_core->NotifyShutdown();
  314. }
  315. kernel.ShutdownCores();
  316. cpu_manager.Shutdown();
  317. debugger.reset();
  318. services->KillNVNFlinger();
  319. kernel.CloseServices();
  320. services.reset();
  321. service_manager.reset();
  322. cheat_engine.reset();
  323. telemetry_session.reset();
  324. time_manager.Shutdown();
  325. core_timing.ClearPendingEvents();
  326. app_loader.reset();
  327. audio_core.reset();
  328. gpu_core.reset();
  329. host1x_core.reset();
  330. perf_stats.reset();
  331. kernel.Shutdown();
  332. memory.Reset();
  333. if (auto room_member = room_network.GetRoomMember().lock()) {
  334. Network::GameInfo game_info{};
  335. room_member->SendGameInfo(game_info);
  336. }
  337. LOG_DEBUG(Core, "Shutdown OK");
  338. }
  339. bool IsShuttingDown() const {
  340. return is_shutting_down;
  341. }
  342. void SetShuttingDown(bool shutting_down) {
  343. is_shutting_down = shutting_down;
  344. }
  345. Loader::ResultStatus GetGameName(std::string& out) const {
  346. if (app_loader == nullptr)
  347. return Loader::ResultStatus::ErrorNotInitialized;
  348. return app_loader->ReadTitle(out);
  349. }
  350. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  351. std::vector<u8> nacp_data;
  352. FileSys::NACP nacp;
  353. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  354. nacp_data = nacp.GetRawBytes();
  355. } else {
  356. nacp_data.resize(sizeof(FileSys::RawNACP));
  357. }
  358. Service::Glue::ApplicationLaunchProperty launch{};
  359. launch.title_id = process.GetProgramID();
  360. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  361. launch.version = pm.GetGameVersion().value_or(0);
  362. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  363. // current_process_game_card use correct StorageId
  364. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  365. launch.title_id, FileSys::ContentRecordType::Program));
  366. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  367. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  368. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  369. }
  370. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  371. status = new_status;
  372. if (details) {
  373. status_details = details;
  374. }
  375. }
  376. PerfStatsResults GetAndResetPerfStats() {
  377. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  378. }
  379. mutable std::mutex suspend_guard;
  380. bool is_paused{};
  381. std::atomic<bool> is_shutting_down{};
  382. Timing::CoreTiming core_timing;
  383. Kernel::KernelCore kernel;
  384. /// RealVfsFilesystem instance
  385. FileSys::VirtualFilesystem virtual_filesystem;
  386. /// ContentProviderUnion instance
  387. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  388. Service::FileSystem::FileSystemController fs_controller;
  389. /// AppLoader used to load the current executing application
  390. std::unique_ptr<Loader::AppLoader> app_loader;
  391. std::unique_ptr<Tegra::GPU> gpu_core;
  392. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  393. std::unique_ptr<Core::DeviceMemory> device_memory;
  394. std::unique_ptr<AudioCore::AudioCore> audio_core;
  395. Core::Memory::Memory memory;
  396. Core::HID::HIDCore hid_core;
  397. Network::RoomNetwork room_network;
  398. CpuManager cpu_manager;
  399. std::atomic_bool is_powered_on{};
  400. bool exit_lock = false;
  401. Reporter reporter;
  402. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  403. std::unique_ptr<Tools::Freezer> memory_freezer;
  404. std::array<u8, 0x20> build_id{};
  405. /// Frontend applets
  406. Service::AM::Applets::AppletManager applet_manager;
  407. /// APM (Performance) services
  408. Service::APM::Controller apm_controller{core_timing};
  409. /// Service State
  410. Service::Glue::ARPManager arp_manager;
  411. Service::Time::TimeManager time_manager;
  412. /// Service manager
  413. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  414. /// Services
  415. std::unique_ptr<Service::Services> services;
  416. /// Telemetry session for this emulation session
  417. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  418. /// Network instance
  419. Network::NetworkInstance network_instance;
  420. /// Debugger
  421. std::unique_ptr<Core::Debugger> debugger;
  422. SystemResultStatus status = SystemResultStatus::Success;
  423. std::string status_details = "";
  424. std::unique_ptr<Core::PerfStats> perf_stats;
  425. Core::SpeedLimiter speed_limiter;
  426. bool is_multicore{};
  427. bool is_async_gpu{};
  428. bool extended_memory_layout{};
  429. ExecuteProgramCallback execute_program_callback;
  430. ExitCallback exit_callback;
  431. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  432. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  433. };
  434. System::System() : impl{std::make_unique<Impl>(*this)} {}
  435. System::~System() = default;
  436. CpuManager& System::GetCpuManager() {
  437. return impl->cpu_manager;
  438. }
  439. const CpuManager& System::GetCpuManager() const {
  440. return impl->cpu_manager;
  441. }
  442. void System::Initialize() {
  443. impl->Initialize(*this);
  444. }
  445. SystemResultStatus System::Run() {
  446. return impl->Run();
  447. }
  448. SystemResultStatus System::Pause() {
  449. return impl->Pause();
  450. }
  451. bool System::IsPaused() const {
  452. return impl->IsPaused();
  453. }
  454. void System::InvalidateCpuInstructionCaches() {
  455. impl->kernel.InvalidateAllInstructionCaches();
  456. }
  457. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  458. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  459. }
  460. void System::ShutdownMainProcess() {
  461. impl->ShutdownMainProcess();
  462. }
  463. bool System::IsShuttingDown() const {
  464. return impl->IsShuttingDown();
  465. }
  466. void System::SetShuttingDown(bool shutting_down) {
  467. impl->SetShuttingDown(shutting_down);
  468. }
  469. void System::DetachDebugger() {
  470. if (impl->debugger) {
  471. impl->debugger->NotifyShutdown();
  472. }
  473. }
  474. std::unique_lock<std::mutex> System::StallProcesses() {
  475. return impl->StallProcesses();
  476. }
  477. void System::UnstallProcesses() {
  478. impl->UnstallProcesses();
  479. }
  480. void System::InitializeDebugger() {
  481. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  482. }
  483. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  484. u64 program_id, std::size_t program_index) {
  485. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  486. }
  487. bool System::IsPoweredOn() const {
  488. return impl->is_powered_on.load(std::memory_order::relaxed);
  489. }
  490. void System::PrepareReschedule(const u32 core_index) {
  491. impl->kernel.PrepareReschedule(core_index);
  492. }
  493. PerfStatsResults System::GetAndResetPerfStats() {
  494. return impl->GetAndResetPerfStats();
  495. }
  496. TelemetrySession& System::TelemetrySession() {
  497. return *impl->telemetry_session;
  498. }
  499. const TelemetrySession& System::TelemetrySession() const {
  500. return *impl->telemetry_session;
  501. }
  502. ARM_Interface& System::CurrentArmInterface() {
  503. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  504. }
  505. const ARM_Interface& System::CurrentArmInterface() const {
  506. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  507. }
  508. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  509. return impl->kernel.CurrentPhysicalCore();
  510. }
  511. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  512. return impl->kernel.CurrentPhysicalCore();
  513. }
  514. /// Gets the global scheduler
  515. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  516. return impl->kernel.GlobalSchedulerContext();
  517. }
  518. /// Gets the global scheduler
  519. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  520. return impl->kernel.GlobalSchedulerContext();
  521. }
  522. Kernel::KProcess* System::CurrentProcess() {
  523. return impl->kernel.CurrentProcess();
  524. }
  525. Core::DeviceMemory& System::DeviceMemory() {
  526. return *impl->device_memory;
  527. }
  528. const Core::DeviceMemory& System::DeviceMemory() const {
  529. return *impl->device_memory;
  530. }
  531. const Kernel::KProcess* System::CurrentProcess() const {
  532. return impl->kernel.CurrentProcess();
  533. }
  534. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  535. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  536. }
  537. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  538. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  539. }
  540. ExclusiveMonitor& System::Monitor() {
  541. return impl->kernel.GetExclusiveMonitor();
  542. }
  543. const ExclusiveMonitor& System::Monitor() const {
  544. return impl->kernel.GetExclusiveMonitor();
  545. }
  546. Memory::Memory& System::Memory() {
  547. return impl->memory;
  548. }
  549. const Core::Memory::Memory& System::Memory() const {
  550. return impl->memory;
  551. }
  552. Tegra::GPU& System::GPU() {
  553. return *impl->gpu_core;
  554. }
  555. const Tegra::GPU& System::GPU() const {
  556. return *impl->gpu_core;
  557. }
  558. Tegra::Host1x::Host1x& System::Host1x() {
  559. return *impl->host1x_core;
  560. }
  561. const Tegra::Host1x::Host1x& System::Host1x() const {
  562. return *impl->host1x_core;
  563. }
  564. VideoCore::RendererBase& System::Renderer() {
  565. return impl->gpu_core->Renderer();
  566. }
  567. const VideoCore::RendererBase& System::Renderer() const {
  568. return impl->gpu_core->Renderer();
  569. }
  570. Kernel::KernelCore& System::Kernel() {
  571. return impl->kernel;
  572. }
  573. const Kernel::KernelCore& System::Kernel() const {
  574. return impl->kernel;
  575. }
  576. HID::HIDCore& System::HIDCore() {
  577. return impl->hid_core;
  578. }
  579. const HID::HIDCore& System::HIDCore() const {
  580. return impl->hid_core;
  581. }
  582. AudioCore::AudioCore& System::AudioCore() {
  583. return *impl->audio_core;
  584. }
  585. const AudioCore::AudioCore& System::AudioCore() const {
  586. return *impl->audio_core;
  587. }
  588. Timing::CoreTiming& System::CoreTiming() {
  589. return impl->core_timing;
  590. }
  591. const Timing::CoreTiming& System::CoreTiming() const {
  592. return impl->core_timing;
  593. }
  594. Core::PerfStats& System::GetPerfStats() {
  595. return *impl->perf_stats;
  596. }
  597. const Core::PerfStats& System::GetPerfStats() const {
  598. return *impl->perf_stats;
  599. }
  600. Core::SpeedLimiter& System::SpeedLimiter() {
  601. return impl->speed_limiter;
  602. }
  603. const Core::SpeedLimiter& System::SpeedLimiter() const {
  604. return impl->speed_limiter;
  605. }
  606. u64 System::GetCurrentProcessProgramID() const {
  607. return impl->kernel.CurrentProcess()->GetProgramID();
  608. }
  609. Loader::ResultStatus System::GetGameName(std::string& out) const {
  610. return impl->GetGameName(out);
  611. }
  612. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  613. impl->SetStatus(new_status, details);
  614. }
  615. const std::string& System::GetStatusDetails() const {
  616. return impl->status_details;
  617. }
  618. Loader::AppLoader& System::GetAppLoader() {
  619. return *impl->app_loader;
  620. }
  621. const Loader::AppLoader& System::GetAppLoader() const {
  622. return *impl->app_loader;
  623. }
  624. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  625. impl->virtual_filesystem = std::move(vfs);
  626. }
  627. FileSys::VirtualFilesystem System::GetFilesystem() const {
  628. return impl->virtual_filesystem;
  629. }
  630. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  631. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  632. u64 main_region_size) {
  633. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  634. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  635. }
  636. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  637. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  638. }
  639. void System::SetDefaultAppletFrontendSet() {
  640. impl->applet_manager.SetDefaultAppletFrontendSet();
  641. }
  642. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  643. return impl->applet_manager;
  644. }
  645. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  646. return impl->applet_manager;
  647. }
  648. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  649. impl->content_provider = std::move(provider);
  650. }
  651. FileSys::ContentProvider& System::GetContentProvider() {
  652. return *impl->content_provider;
  653. }
  654. const FileSys::ContentProvider& System::GetContentProvider() const {
  655. return *impl->content_provider;
  656. }
  657. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  658. return impl->fs_controller;
  659. }
  660. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  661. return impl->fs_controller;
  662. }
  663. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  664. FileSys::ContentProvider* provider) {
  665. impl->content_provider->SetSlot(slot, provider);
  666. }
  667. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  668. impl->content_provider->ClearSlot(slot);
  669. }
  670. const Reporter& System::GetReporter() const {
  671. return impl->reporter;
  672. }
  673. Service::Glue::ARPManager& System::GetARPManager() {
  674. return impl->arp_manager;
  675. }
  676. const Service::Glue::ARPManager& System::GetARPManager() const {
  677. return impl->arp_manager;
  678. }
  679. Service::APM::Controller& System::GetAPMController() {
  680. return impl->apm_controller;
  681. }
  682. const Service::APM::Controller& System::GetAPMController() const {
  683. return impl->apm_controller;
  684. }
  685. Service::Time::TimeManager& System::GetTimeManager() {
  686. return impl->time_manager;
  687. }
  688. const Service::Time::TimeManager& System::GetTimeManager() const {
  689. return impl->time_manager;
  690. }
  691. void System::SetExitLock(bool locked) {
  692. impl->exit_lock = locked;
  693. }
  694. bool System::GetExitLock() const {
  695. return impl->exit_lock;
  696. }
  697. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  698. impl->build_id = id;
  699. }
  700. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  701. return impl->build_id;
  702. }
  703. Service::SM::ServiceManager& System::ServiceManager() {
  704. return *impl->service_manager;
  705. }
  706. const Service::SM::ServiceManager& System::ServiceManager() const {
  707. return *impl->service_manager;
  708. }
  709. void System::RegisterCoreThread(std::size_t id) {
  710. impl->kernel.RegisterCoreThread(id);
  711. }
  712. void System::RegisterHostThread() {
  713. impl->kernel.RegisterHostThread();
  714. }
  715. void System::EnterDynarmicProfile() {
  716. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  717. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  718. }
  719. void System::ExitDynarmicProfile() {
  720. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  721. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  722. }
  723. bool System::IsMulticore() const {
  724. return impl->is_multicore;
  725. }
  726. bool System::DebuggerEnabled() const {
  727. return Settings::values.use_gdbstub.GetValue();
  728. }
  729. Core::Debugger& System::GetDebugger() {
  730. return *impl->debugger;
  731. }
  732. const Core::Debugger& System::GetDebugger() const {
  733. return *impl->debugger;
  734. }
  735. Network::RoomNetwork& System::GetRoomNetwork() {
  736. return impl->room_network;
  737. }
  738. const Network::RoomNetwork& System::GetRoomNetwork() const {
  739. return impl->room_network;
  740. }
  741. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  742. impl->execute_program_callback = std::move(callback);
  743. }
  744. void System::ExecuteProgram(std::size_t program_index) {
  745. if (impl->execute_program_callback) {
  746. impl->execute_program_callback(program_index);
  747. } else {
  748. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  749. }
  750. }
  751. void System::RegisterExitCallback(ExitCallback&& callback) {
  752. impl->exit_callback = std::move(callback);
  753. }
  754. void System::Exit() {
  755. if (impl->exit_callback) {
  756. impl->exit_callback();
  757. } else {
  758. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  759. }
  760. }
  761. void System::ApplySettings() {
  762. if (IsPoweredOn()) {
  763. Renderer().RefreshBaseSettings();
  764. }
  765. }
  766. } // namespace Core