emit_context.cpp 5.5 KB

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  1. // Copyright 2021 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <string_view>
  7. #include <fmt/format.h>
  8. #include "common/common_types.h"
  9. #include "shader_recompiler/backend/spirv/emit_context.h"
  10. namespace Shader::Backend::SPIRV {
  11. void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
  12. defs[0] = sirit_ctx.Name(base_type, name);
  13. std::array<char, 6> def_name;
  14. for (int i = 1; i < 4; ++i) {
  15. const std::string_view def_name_view(
  16. def_name.data(),
  17. fmt::format_to_n(def_name.data(), def_name.size(), "{}x{}", name, i + 1).size);
  18. defs[i] = sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view);
  19. }
  20. }
  21. EmitContext::EmitContext(IR::Program& program) : Sirit::Module(0x00010000) {
  22. AddCapability(spv::Capability::Shader);
  23. DefineCommonTypes(program.info);
  24. DefineCommonConstants();
  25. DefineSpecialVariables(program.info);
  26. DefineConstantBuffers(program.info);
  27. DefineStorageBuffers(program.info);
  28. DefineLabels(program);
  29. }
  30. EmitContext::~EmitContext() = default;
  31. Id EmitContext::Def(const IR::Value& value) {
  32. if (!value.IsImmediate()) {
  33. return value.Inst()->Definition<Id>();
  34. }
  35. switch (value.Type()) {
  36. case IR::Type::U1:
  37. return value.U1() ? true_value : false_value;
  38. case IR::Type::U32:
  39. return Constant(U32[1], value.U32());
  40. case IR::Type::F32:
  41. return Constant(F32[1], value.F32());
  42. default:
  43. throw NotImplementedException("Immediate type {}", value.Type());
  44. }
  45. }
  46. void EmitContext::DefineCommonTypes(const Info& info) {
  47. void_id = TypeVoid();
  48. U1 = Name(TypeBool(), "u1");
  49. F32.Define(*this, TypeFloat(32), "f32");
  50. U32.Define(*this, TypeInt(32, false), "u32");
  51. if (info.uses_fp16) {
  52. AddCapability(spv::Capability::Float16);
  53. F16.Define(*this, TypeFloat(16), "f16");
  54. }
  55. if (info.uses_fp64) {
  56. AddCapability(spv::Capability::Float64);
  57. F64.Define(*this, TypeFloat(64), "f64");
  58. }
  59. }
  60. void EmitContext::DefineCommonConstants() {
  61. true_value = ConstantTrue(U1);
  62. false_value = ConstantFalse(U1);
  63. u32_zero_value = Constant(U32[1], 0U);
  64. }
  65. void EmitContext::DefineSpecialVariables(const Info& info) {
  66. const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) {
  67. const Id pointer_type{TypePointer(storage_class, type)};
  68. const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)};
  69. Decorate(id, spv::Decoration::BuiltIn, builtin);
  70. return id;
  71. }};
  72. using namespace std::placeholders;
  73. const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
  74. if (info.uses_workgroup_id) {
  75. workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
  76. }
  77. if (info.uses_local_invocation_id) {
  78. local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
  79. }
  80. }
  81. void EmitContext::DefineConstantBuffers(const Info& info) {
  82. if (info.constant_buffer_descriptors.empty()) {
  83. return;
  84. }
  85. const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))};
  86. Decorate(array_type, spv::Decoration::ArrayStride, 16U);
  87. const Id struct_type{TypeStruct(array_type)};
  88. Name(struct_type, "cbuf_block");
  89. Decorate(struct_type, spv::Decoration::Block);
  90. MemberName(struct_type, 0, "data");
  91. MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
  92. const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
  93. uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]);
  94. u32 binding{};
  95. for (const Info::ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
  96. const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)};
  97. Decorate(id, spv::Decoration::Binding, binding);
  98. Decorate(id, spv::Decoration::DescriptorSet, 0U);
  99. Name(id, fmt::format("c{}", desc.index));
  100. std::fill_n(cbufs.data() + desc.index, desc.count, id);
  101. binding += desc.count;
  102. }
  103. }
  104. void EmitContext::DefineStorageBuffers(const Info& info) {
  105. if (info.storage_buffers_descriptors.empty()) {
  106. return;
  107. }
  108. AddExtension("SPV_KHR_storage_buffer_storage_class");
  109. const Id array_type{TypeRuntimeArray(U32[1])};
  110. Decorate(array_type, spv::Decoration::ArrayStride, 4U);
  111. const Id struct_type{TypeStruct(array_type)};
  112. Name(struct_type, "ssbo_block");
  113. Decorate(struct_type, spv::Decoration::Block);
  114. MemberName(struct_type, 0, "data");
  115. MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
  116. const Id storage_type{TypePointer(spv::StorageClass::StorageBuffer, struct_type)};
  117. storage_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]);
  118. u32 binding{};
  119. for (const Info::StorageBufferDescriptor& desc : info.storage_buffers_descriptors) {
  120. const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)};
  121. Decorate(id, spv::Decoration::Binding, binding);
  122. Decorate(id, spv::Decoration::DescriptorSet, 0U);
  123. Name(id, fmt::format("ssbo{}", binding));
  124. std::fill_n(ssbos.data() + binding, desc.count, id);
  125. binding += desc.count;
  126. }
  127. }
  128. void EmitContext::DefineLabels(IR::Program& program) {
  129. for (const IR::Function& function : program.functions) {
  130. for (IR::Block* const block : function.blocks) {
  131. block->SetDefinition(OpLabel());
  132. }
  133. }
  134. }
  135. } // namespace Shader::Backend::SPIRV