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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <filesystem>
- #include <vector>
- #include "common/fs/fs_util.h"
- namespace Common::FS {
- enum class YuzuPath {
- YuzuDir, // Where yuzu stores its data.
- CacheDir, // Where cached filesystem data is stored.
- ConfigDir, // Where config files are stored.
- DumpDir, // Where dumped data is stored.
- KeysDir, // Where key files are stored.
- LoadDir, // Where cheat/mod files are stored.
- LogDir, // Where log files are stored.
- NANDDir, // Where the emulated NAND is stored.
- ScreenshotsDir, // Where yuzu screenshots are stored.
- SDMCDir, // Where the emulated SDMC is stored.
- ShaderDir, // Where shaders are stored.
- };
- /**
- * Converts a filesystem path to a UTF-8 encoded std::string.
- *
- * @param path Filesystem path
- *
- * @returns UTF-8 encoded std::string.
- */
- [[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
- /**
- * Validates a given path.
- *
- * A given path is valid if it meets these conditions:
- * - The path is not empty
- * - The path is not too long
- *
- * @param path Filesystem path
- *
- * @returns True if the path is valid, false otherwise.
- */
- [[nodiscard]] bool ValidatePath(const std::filesystem::path& path);
- #ifdef _WIN32
- template <typename Path>
- [[nodiscard]] bool ValidatePath(const Path& path) {
- if constexpr (IsChar<typename Path::value_type>) {
- return ValidatePath(ToU8String(path));
- } else {
- return ValidatePath(std::filesystem::path{path});
- }
- }
- #endif
- /**
- * Concatenates two filesystem paths together.
- *
- * This is needed since the following occurs when using std::filesystem::path's operator/:
- * first: "/first/path"
- * second: "/second/path" (Note that the second path has a directory separator in the front)
- * first / second yields "/second/path" when the desired result is first/path/second/path
- *
- * @param first First filesystem path
- * @param second Second filesystem path
- *
- * @returns A concatenated filesystem path.
- */
- [[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first,
- const std::filesystem::path& second);
- #ifdef _WIN32
- template <typename Path1, typename Path2>
- [[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) {
- using ValueType1 = typename Path1::value_type;
- using ValueType2 = typename Path2::value_type;
- if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
- return ConcatPath(ToU8String(first), ToU8String(second));
- } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
- return ConcatPath(ToU8String(first), second);
- } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
- return ConcatPath(first, ToU8String(second));
- } else {
- return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second});
- }
- }
- #endif
- /**
- * Safe variant of ConcatPath that takes in a base path and an offset path from the given base path.
- *
- * If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path,
- * this will return the concatenated path. Otherwise this will return the base path.
- *
- * @param base Base filesystem path
- * @param offset Offset filesystem path
- *
- * @returns A concatenated filesystem path if it is within the base path,
- * returns the base path otherwise.
- */
- [[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base,
- const std::filesystem::path& offset);
- #ifdef _WIN32
- template <typename Path1, typename Path2>
- [[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) {
- using ValueType1 = typename Path1::value_type;
- using ValueType2 = typename Path2::value_type;
- if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
- return ConcatPathSafe(ToU8String(base), ToU8String(offset));
- } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
- return ConcatPathSafe(ToU8String(base), offset);
- } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
- return ConcatPathSafe(base, ToU8String(offset));
- } else {
- return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset});
- }
- }
- #endif
- /**
- * Checks whether a given path is sandboxed within a given base path.
- *
- * @param base Base filesystem path
- * @param path Filesystem path
- *
- * @returns True if the given path is sandboxed within the given base path, false otherwise.
- */
- [[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base,
- const std::filesystem::path& path);
- #ifdef _WIN32
- template <typename Path1, typename Path2>
- [[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) {
- using ValueType1 = typename Path1::value_type;
- using ValueType2 = typename Path2::value_type;
- if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
- return IsPathSandboxed(ToU8String(base), ToU8String(path));
- } else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
- return IsPathSandboxed(ToU8String(base), path);
- } else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
- return IsPathSandboxed(base, ToU8String(path));
- } else {
- return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path});
- }
- }
- #endif
- /**
- * Checks if a character is a directory separator (either a forward slash or backslash).
- *
- * @param character Character
- *
- * @returns True if the character is a directory separator, false otherwise.
- */
- [[nodiscard]] bool IsDirSeparator(char character);
- /**
- * Checks if a character is a directory separator (either a forward slash or backslash).
- *
- * @param character Character
- *
- * @returns True if the character is a directory separator, false otherwise.
- */
- [[nodiscard]] bool IsDirSeparator(char8_t character);
- /**
- * Removes any trailing directory separators if they exist in the given path.
- *
- * @param path Filesystem path
- *
- * @returns The filesystem path without any trailing directory separators.
- */
- [[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path);
- #ifdef _WIN32
- template <typename Path>
- [[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) {
- if constexpr (IsChar<typename Path::value_type>) {
- return RemoveTrailingSeparators(ToU8String(path));
- } else {
- return RemoveTrailingSeparators(std::filesystem::path{path});
- }
- }
- #endif
- /**
- * Gets the filesystem path associated with the YuzuPath enum.
- *
- * @param yuzu_path YuzuPath enum
- *
- * @returns The filesystem path associated with the YuzuPath enum.
- */
- [[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
- /**
- * Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
- *
- * @param yuzu_path YuzuPath enum
- *
- * @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
- */
- [[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
- /**
- * Sets a new filesystem path associated with the YuzuPath enum.
- * If the filesystem object at new_path is not a directory, this function will not do anything.
- *
- * @param yuzu_path YuzuPath enum
- * @param new_path New filesystem path
- */
- void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
- #ifdef _WIN32
- template <typename Path>
- [[nodiscard]] void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
- if constexpr (IsChar<typename Path::value_type>) {
- SetYuzuPath(yuzu_path, ToU8String(new_path));
- } else {
- SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
- }
- }
- #endif
- #ifdef _WIN32
- /**
- * Gets the path of the directory containing the executable of the current process.
- *
- * @returns The path of the directory containing the executable of the current process.
- */
- [[nodiscard]] std::filesystem::path GetExeDirectory();
- /**
- * Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming).
- *
- * @returns The path of the current user's %APPDATA% directory.
- */
- [[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
- #else
- /**
- * Gets the path of the directory specified by the #HOME environment variable.
- * If $HOME is not defined, it will attempt to query the user database in passwd instead.
- *
- * @returns The path of the current user's home directory.
- */
- [[nodiscard]] std::filesystem::path GetHomeDirectory();
- /**
- * Gets the relevant paths for yuzu to store its data based on the given XDG environment variable.
- * See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
- * Defaults to $HOME/.local/share for main application data,
- * $HOME/.cache for cached data, and $HOME/.config for configuration files.
- *
- * @param env_name XDG environment variable name
- *
- * @returns The path where yuzu should store its data.
- */
- [[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name);
- #endif
- #ifdef __APPLE__
- [[nodiscard]] std::filesystem::path GetBundleDirectory();
- #endif
- // vvvvvvvvvv Deprecated vvvvvvvvvv //
- // Removes the final '/' or '\' if one exists
- [[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
- enum class DirectorySeparator {
- ForwardSlash,
- BackwardSlash,
- PlatformDefault,
- };
- // Splits the path on '/' or '\' and put the components into a vector
- // i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
- [[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
- // Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
- // depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
- [[nodiscard]] std::string SanitizePath(
- std::string_view path,
- DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
- // Gets all of the text up to the last '/' or '\' in the path.
- [[nodiscard]] std::string_view GetParentPath(std::string_view path);
- // Gets all of the text after the first '/' or '\' in the path.
- [[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
- // Gets the filename of the path
- [[nodiscard]] std::string_view GetFilename(std::string_view path);
- // Gets the extension of the filename
- [[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
- } // namespace Common::FS
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