texture_cache.h 65 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <unordered_set>
  6. #include "common/alignment.h"
  7. #include "video_core/dirty_flags.h"
  8. #include "video_core/engines/kepler_compute.h"
  9. #include "video_core/texture_cache/image_view_base.h"
  10. #include "video_core/texture_cache/samples_helper.h"
  11. #include "video_core/texture_cache/texture_cache_base.h"
  12. #include "video_core/texture_cache/util.h"
  13. namespace VideoCommon {
  14. using Tegra::Texture::SwizzleSource;
  15. using Tegra::Texture::TextureType;
  16. using Tegra::Texture::TICEntry;
  17. using Tegra::Texture::TSCEntry;
  18. using VideoCore::Surface::GetFormatType;
  19. using VideoCore::Surface::IsCopyCompatible;
  20. using VideoCore::Surface::PixelFormat;
  21. using VideoCore::Surface::PixelFormatFromDepthFormat;
  22. using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
  23. using VideoCore::Surface::SurfaceType;
  24. using namespace Common::Literals;
  25. template <class P>
  26. TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
  27. Tegra::Engines::Maxwell3D& maxwell3d_,
  28. Tegra::Engines::KeplerCompute& kepler_compute_,
  29. Tegra::MemoryManager& gpu_memory_)
  30. : runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_},
  31. kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_} {
  32. runtime.Init();
  33. // Configure null sampler
  34. TSCEntry sampler_descriptor{};
  35. sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  36. sampler_descriptor.mag_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  37. sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
  38. sampler_descriptor.cubemap_anisotropy.Assign(1);
  39. // Make sure the first index is reserved for the null resources
  40. // This way the null resource becomes a compile time constant
  41. void(slot_image_views.insert(runtime, NullImageParams{}));
  42. void(slot_samplers.insert(runtime, sampler_descriptor));
  43. if constexpr (HAS_DEVICE_MEMORY_INFO) {
  44. const auto device_memory = runtime.GetDeviceLocalMemory();
  45. const u64 possible_expected_memory = (device_memory * 3) / 10;
  46. const u64 possible_critical_memory = (device_memory * 6) / 10;
  47. expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
  48. critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
  49. minimum_memory = 0;
  50. } else {
  51. // on OGL we can be more conservatives as the driver takes care.
  52. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
  53. critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
  54. minimum_memory = expected_memory;
  55. }
  56. }
  57. template <class P>
  58. void TextureCache<P>::RunGarbageCollector() {
  59. const bool high_priority_mode = total_used_memory >= expected_memory;
  60. const bool aggressive_mode = total_used_memory >= critical_memory;
  61. const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
  62. size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
  63. const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
  64. if (num_iterations == 0) {
  65. return true;
  66. }
  67. --num_iterations;
  68. auto& image = slot_images[image_id];
  69. const bool must_download = image.IsSafeDownload();
  70. if (!high_priority_mode && must_download) {
  71. return false;
  72. }
  73. if (must_download) {
  74. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  75. const auto copies = FullDownloadCopies(image.info);
  76. image.DownloadMemory(map, copies);
  77. runtime.Finish();
  78. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  79. }
  80. if (True(image.flags & ImageFlagBits::Tracked)) {
  81. UntrackImage(image, image_id);
  82. }
  83. UnregisterImage(image_id);
  84. DeleteImage(image_id);
  85. return false;
  86. };
  87. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  88. }
  89. template <class P>
  90. void TextureCache<P>::TickFrame() {
  91. if (total_used_memory > minimum_memory) {
  92. RunGarbageCollector();
  93. }
  94. sentenced_images.Tick();
  95. sentenced_framebuffers.Tick();
  96. sentenced_image_view.Tick();
  97. runtime.TickFrame();
  98. ++frame_tick;
  99. }
  100. template <class P>
  101. const typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) const noexcept {
  102. return slot_image_views[id];
  103. }
  104. template <class P>
  105. typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
  106. return slot_image_views[id];
  107. }
  108. template <class P>
  109. void TextureCache<P>::MarkModification(ImageId id) noexcept {
  110. MarkModification(slot_images[id]);
  111. }
  112. template <class P>
  113. void TextureCache<P>::FillGraphicsImageViews(std::span<const u32> indices,
  114. std::span<ImageViewId> image_view_ids) {
  115. FillImageViews(graphics_image_table, graphics_image_view_ids, indices, image_view_ids);
  116. }
  117. template <class P>
  118. void TextureCache<P>::FillComputeImageViews(std::span<const u32> indices,
  119. std::span<ImageViewId> image_view_ids) {
  120. FillImageViews(compute_image_table, compute_image_view_ids, indices, image_view_ids);
  121. }
  122. template <class P>
  123. typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
  124. if (index > graphics_sampler_table.Limit()) {
  125. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  126. return &slot_samplers[NULL_SAMPLER_ID];
  127. }
  128. const auto [descriptor, is_new] = graphics_sampler_table.Read(index);
  129. SamplerId& id = graphics_sampler_ids[index];
  130. if (is_new) {
  131. id = FindSampler(descriptor);
  132. }
  133. return &slot_samplers[id];
  134. }
  135. template <class P>
  136. typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
  137. if (index > compute_sampler_table.Limit()) {
  138. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  139. return &slot_samplers[NULL_SAMPLER_ID];
  140. }
  141. const auto [descriptor, is_new] = compute_sampler_table.Read(index);
  142. SamplerId& id = compute_sampler_ids[index];
  143. if (is_new) {
  144. id = FindSampler(descriptor);
  145. }
  146. return &slot_samplers[id];
  147. }
  148. template <class P>
  149. void TextureCache<P>::SynchronizeGraphicsDescriptors() {
  150. using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex;
  151. const bool linked_tsc = maxwell3d.regs.sampler_index == SamplerIndex::ViaHeaderIndex;
  152. const u32 tic_limit = maxwell3d.regs.tic.limit;
  153. const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d.regs.tsc.limit;
  154. if (graphics_sampler_table.Synchornize(maxwell3d.regs.tsc.Address(), tsc_limit)) {
  155. graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  156. }
  157. if (graphics_image_table.Synchornize(maxwell3d.regs.tic.Address(), tic_limit)) {
  158. graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  159. }
  160. }
  161. template <class P>
  162. void TextureCache<P>::SynchronizeComputeDescriptors() {
  163. const bool linked_tsc = kepler_compute.launch_description.linked_tsc;
  164. const u32 tic_limit = kepler_compute.regs.tic.limit;
  165. const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute.regs.tsc.limit;
  166. const GPUVAddr tsc_gpu_addr = kepler_compute.regs.tsc.Address();
  167. if (compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) {
  168. compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  169. }
  170. if (compute_image_table.Synchornize(kepler_compute.regs.tic.Address(), tic_limit)) {
  171. compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  172. }
  173. }
  174. template <class P>
  175. void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
  176. using namespace VideoCommon::Dirty;
  177. auto& flags = maxwell3d.dirty.flags;
  178. if (!flags[Dirty::RenderTargets]) {
  179. for (size_t index = 0; index < NUM_RT; ++index) {
  180. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  181. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  182. }
  183. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  184. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  185. return;
  186. }
  187. do {
  188. flags[Dirty::RenderTargets] = false;
  189. has_deleted_images = false;
  190. // Render target control is used on all render targets, so force look ups when this one is
  191. // up
  192. const bool force = flags[Dirty::RenderTargetControl];
  193. flags[Dirty::RenderTargetControl] = false;
  194. bool can_rescale = true;
  195. std::array<ImageId, NUM_RT> tmp_color_images{};
  196. ImageId tmp_depth_image{};
  197. const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
  198. if (view_id) {
  199. const auto& view = slot_image_views[view_id];
  200. const auto image_id = view.image_id;
  201. id_save = image_id;
  202. auto& image = slot_images[image_id];
  203. can_rescale &= ImageCanRescale(image);
  204. } else {
  205. id_save = CORRUPT_ID;
  206. }
  207. };
  208. for (size_t index = 0; index < NUM_RT; ++index) {
  209. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  210. if (flags[Dirty::ColorBuffer0 + index] || force) {
  211. flags[Dirty::ColorBuffer0 + index] = false;
  212. BindRenderTarget(&color_buffer_id, FindColorBuffer(index, is_clear));
  213. }
  214. check_rescale(color_buffer_id, tmp_color_images[index]);
  215. }
  216. if (flags[Dirty::ZetaBuffer] || force) {
  217. flags[Dirty::ZetaBuffer] = false;
  218. BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
  219. }
  220. check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
  221. if (can_rescale) {
  222. const auto scale_up = [this](ImageId image_id) {
  223. if (image_id != CORRUPT_ID) {
  224. Image& image = slot_images[image_id];
  225. ScaleUp(image);
  226. }
  227. };
  228. for (size_t index = 0; index < NUM_RT; ++index) {
  229. scale_up(tmp_color_images[index]);
  230. }
  231. scale_up(tmp_depth_image);
  232. } else {
  233. const auto scale_down = [this](ImageId image_id) {
  234. if (image_id != CORRUPT_ID) {
  235. Image& image = slot_images[image_id];
  236. ScaleDown(image);
  237. }
  238. };
  239. for (size_t index = 0; index < NUM_RT; ++index) {
  240. scale_down(tmp_color_images[index]);
  241. }
  242. scale_down(tmp_depth_image);
  243. }
  244. } while (has_deleted_images);
  245. // Rescale End
  246. for (size_t index = 0; index < NUM_RT; ++index) {
  247. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  248. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  249. }
  250. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  251. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  252. for (size_t index = 0; index < NUM_RT; ++index) {
  253. render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
  254. }
  255. render_targets.size = Extent2D{
  256. maxwell3d.regs.render_area.width,
  257. maxwell3d.regs.render_area.height,
  258. };
  259. flags[Dirty::DepthBiasGlobal] = true;
  260. }
  261. template <class P>
  262. typename P::Framebuffer* TextureCache<P>::GetFramebuffer() {
  263. return &slot_framebuffers[GetFramebufferId(render_targets)];
  264. }
  265. template <class P>
  266. void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
  267. std::span<ImageViewId> cached_image_view_ids,
  268. std::span<const u32> indices,
  269. std::span<ImageViewId> image_view_ids) {
  270. ASSERT(indices.size() <= image_view_ids.size());
  271. do {
  272. has_deleted_images = false;
  273. std::ranges::transform(indices, image_view_ids.begin(), [&](u32 index) {
  274. return VisitImageView(table, cached_image_view_ids, index);
  275. });
  276. } while (has_deleted_images);
  277. }
  278. template <class P>
  279. ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
  280. std::span<ImageViewId> cached_image_view_ids,
  281. u32 index) {
  282. if (index > table.Limit()) {
  283. LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
  284. return NULL_IMAGE_VIEW_ID;
  285. }
  286. const auto [descriptor, is_new] = table.Read(index);
  287. ImageViewId& image_view_id = cached_image_view_ids[index];
  288. if (is_new) {
  289. image_view_id = FindImageView(descriptor);
  290. }
  291. if (image_view_id != NULL_IMAGE_VIEW_ID) {
  292. PrepareImageView(image_view_id, false, false);
  293. }
  294. return image_view_id;
  295. }
  296. template <class P>
  297. FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) {
  298. const auto [pair, is_new] = framebuffers.try_emplace(key);
  299. FramebufferId& framebuffer_id = pair->second;
  300. if (!is_new) {
  301. return framebuffer_id;
  302. }
  303. std::array<ImageView*, NUM_RT> color_buffers;
  304. std::ranges::transform(key.color_buffer_ids, color_buffers.begin(),
  305. [this](ImageViewId id) { return id ? &slot_image_views[id] : nullptr; });
  306. ImageView* const depth_buffer =
  307. key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr;
  308. framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key);
  309. return framebuffer_id;
  310. }
  311. template <class P>
  312. void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
  313. ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) {
  314. if (True(image.flags & ImageFlagBits::CpuModified)) {
  315. return;
  316. }
  317. image.flags |= ImageFlagBits::CpuModified;
  318. if (True(image.flags & ImageFlagBits::Tracked)) {
  319. UntrackImage(image, image_id);
  320. }
  321. });
  322. }
  323. template <class P>
  324. void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
  325. std::vector<ImageId> images;
  326. ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
  327. if (!image.IsSafeDownload()) {
  328. return;
  329. }
  330. image.flags &= ~ImageFlagBits::GpuModified;
  331. images.push_back(image_id);
  332. });
  333. if (images.empty()) {
  334. return;
  335. }
  336. std::ranges::sort(images, [this](ImageId lhs, ImageId rhs) {
  337. return slot_images[lhs].modification_tick < slot_images[rhs].modification_tick;
  338. });
  339. for (const ImageId image_id : images) {
  340. Image& image = slot_images[image_id];
  341. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  342. const auto copies = FullDownloadCopies(image.info);
  343. image.DownloadMemory(map, copies);
  344. runtime.Finish();
  345. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
  346. }
  347. }
  348. template <class P>
  349. void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
  350. std::vector<ImageId> deleted_images;
  351. ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); });
  352. for (const ImageId id : deleted_images) {
  353. Image& image = slot_images[id];
  354. if (True(image.flags & ImageFlagBits::Tracked)) {
  355. UntrackImage(image, id);
  356. }
  357. UnregisterImage(id);
  358. DeleteImage(id);
  359. }
  360. }
  361. template <class P>
  362. void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
  363. std::vector<ImageId> deleted_images;
  364. ForEachImageInRegionGPU(gpu_addr, size,
  365. [&](ImageId id, Image&) { deleted_images.push_back(id); });
  366. for (const ImageId id : deleted_images) {
  367. Image& image = slot_images[id];
  368. if (True(image.flags & ImageFlagBits::Remapped)) {
  369. continue;
  370. }
  371. image.flags |= ImageFlagBits::Remapped;
  372. if (True(image.flags & ImageFlagBits::Tracked)) {
  373. UntrackImage(image, id);
  374. }
  375. }
  376. }
  377. template <class P>
  378. void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
  379. const Tegra::Engines::Fermi2D::Surface& src,
  380. const Tegra::Engines::Fermi2D::Config& copy) {
  381. const BlitImages images = GetBlitImages(dst, src);
  382. const ImageId dst_id = images.dst_id;
  383. const ImageId src_id = images.src_id;
  384. PrepareImage(src_id, false, false);
  385. PrepareImage(dst_id, true, false);
  386. ImageBase& dst_image = slot_images[dst_id];
  387. const ImageBase& src_image = slot_images[src_id];
  388. // TODO: Deduplicate
  389. const std::optional src_base = src_image.TryFindBase(src.Address());
  390. const SubresourceRange src_range{.base = src_base.value(), .extent = {1, 1}};
  391. const ImageViewInfo src_view_info(ImageViewType::e2D, images.src_format, src_range);
  392. const auto [src_framebuffer_id, src_view_id] = RenderTargetFromImage(src_id, src_view_info);
  393. const auto [src_samples_x, src_samples_y] = SamplesLog2(src_image.info.num_samples);
  394. const Region2D src_region{
  395. Offset2D{.x = copy.src_x0 >> src_samples_x, .y = copy.src_y0 >> src_samples_y},
  396. Offset2D{.x = copy.src_x1 >> src_samples_x, .y = copy.src_y1 >> src_samples_y},
  397. };
  398. const std::optional dst_base = dst_image.TryFindBase(dst.Address());
  399. const SubresourceRange dst_range{.base = dst_base.value(), .extent = {1, 1}};
  400. const ImageViewInfo dst_view_info(ImageViewType::e2D, images.dst_format, dst_range);
  401. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  402. const auto [dst_samples_x, dst_samples_y] = SamplesLog2(dst_image.info.num_samples);
  403. const Region2D dst_region{
  404. Offset2D{.x = copy.dst_x0 >> dst_samples_x, .y = copy.dst_y0 >> dst_samples_y},
  405. Offset2D{.x = copy.dst_x1 >> dst_samples_x, .y = copy.dst_y1 >> dst_samples_y},
  406. };
  407. // Always call this after src_framebuffer_id was queried, as the address might be invalidated.
  408. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  409. if constexpr (FRAMEBUFFER_BLITS) {
  410. // OpenGL blits from framebuffers, not images
  411. Framebuffer* const src_framebuffer = &slot_framebuffers[src_framebuffer_id];
  412. runtime.BlitFramebuffer(dst_framebuffer, src_framebuffer, dst_region, src_region,
  413. copy.filter, copy.operation);
  414. } else {
  415. // Vulkan can blit images, but it lacks format reinterpretations
  416. // Provide a framebuffer in case it's necessary
  417. ImageView& dst_view = slot_image_views[dst_view_id];
  418. ImageView& src_view = slot_image_views[src_view_id];
  419. runtime.BlitImage(dst_framebuffer, dst_view, src_view, dst_region, src_region, copy.filter,
  420. copy.operation);
  421. }
  422. }
  423. template <class P>
  424. typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
  425. // TODO: Properly implement this
  426. const auto it = page_table.find(cpu_addr >> PAGE_BITS);
  427. if (it == page_table.end()) {
  428. return nullptr;
  429. }
  430. const auto& image_map_ids = it->second;
  431. for (const ImageMapId map_id : image_map_ids) {
  432. const ImageMapView& map = slot_map_views[map_id];
  433. const ImageBase& image = slot_images[map.image_id];
  434. if (image.cpu_addr != cpu_addr) {
  435. continue;
  436. }
  437. if (image.image_view_ids.empty()) {
  438. continue;
  439. }
  440. return &slot_image_views[image.image_view_ids.at(0)];
  441. }
  442. return nullptr;
  443. }
  444. template <class P>
  445. bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
  446. return !uncommitted_downloads.empty();
  447. }
  448. template <class P>
  449. bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  450. return !committed_downloads.empty() && !committed_downloads.front().empty();
  451. }
  452. template <class P>
  453. void TextureCache<P>::CommitAsyncFlushes() {
  454. // This is intentionally passing the value by copy
  455. committed_downloads.push(uncommitted_downloads);
  456. uncommitted_downloads.clear();
  457. }
  458. template <class P>
  459. void TextureCache<P>::PopAsyncFlushes() {
  460. if (committed_downloads.empty()) {
  461. return;
  462. }
  463. const std::span<const ImageId> download_ids = committed_downloads.front();
  464. if (download_ids.empty()) {
  465. committed_downloads.pop();
  466. return;
  467. }
  468. size_t total_size_bytes = 0;
  469. for (const ImageId image_id : download_ids) {
  470. total_size_bytes += slot_images[image_id].unswizzled_size_bytes;
  471. }
  472. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
  473. const size_t original_offset = download_map.offset;
  474. for (const ImageId image_id : download_ids) {
  475. Image& image = slot_images[image_id];
  476. const auto copies = FullDownloadCopies(image.info);
  477. image.DownloadMemory(download_map, copies);
  478. download_map.offset += image.unswizzled_size_bytes;
  479. }
  480. // Wait for downloads to finish
  481. runtime.Finish();
  482. download_map.offset = original_offset;
  483. std::span<u8> download_span = download_map.mapped_span;
  484. for (const ImageId image_id : download_ids) {
  485. const ImageBase& image = slot_images[image_id];
  486. const auto copies = FullDownloadCopies(image.info);
  487. SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, download_span);
  488. download_map.offset += image.unswizzled_size_bytes;
  489. download_span = download_span.subspan(image.unswizzled_size_bytes);
  490. }
  491. committed_downloads.pop();
  492. }
  493. template <class P>
  494. bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  495. bool is_modified = false;
  496. ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) {
  497. if (False(image.flags & ImageFlagBits::GpuModified)) {
  498. return false;
  499. }
  500. is_modified = true;
  501. return true;
  502. });
  503. return is_modified;
  504. }
  505. template <class P>
  506. void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
  507. if (False(image.flags & ImageFlagBits::CpuModified)) {
  508. // Only upload modified images
  509. return;
  510. }
  511. image.flags &= ~ImageFlagBits::CpuModified;
  512. TrackImage(image, image_id);
  513. if (image.info.num_samples > 1) {
  514. LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
  515. return;
  516. }
  517. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  518. UploadImageContents(image, staging);
  519. runtime.InsertUploadMemoryBarrier();
  520. }
  521. template <class P>
  522. template <typename StagingBuffer>
  523. void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) {
  524. const std::span<u8> mapped_span = staging.mapped_span;
  525. const GPUVAddr gpu_addr = image.gpu_addr;
  526. if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
  527. gpu_memory.ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes());
  528. const auto uploads = FullUploadSwizzles(image.info);
  529. runtime.AccelerateImageUpload(image, staging, uploads);
  530. } else if (True(image.flags & ImageFlagBits::Converted)) {
  531. std::vector<u8> unswizzled_data(image.unswizzled_size_bytes);
  532. auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data);
  533. ConvertImage(unswizzled_data, image.info, mapped_span, copies);
  534. image.UploadMemory(staging, copies);
  535. } else {
  536. const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span);
  537. image.UploadMemory(staging, copies);
  538. }
  539. }
  540. template <class P>
  541. ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
  542. if (!IsValidEntry(gpu_memory, config)) {
  543. return NULL_IMAGE_VIEW_ID;
  544. }
  545. const auto [pair, is_new] = image_views.try_emplace(config);
  546. ImageViewId& image_view_id = pair->second;
  547. if (is_new) {
  548. image_view_id = CreateImageView(config);
  549. }
  550. return image_view_id;
  551. }
  552. template <class P>
  553. ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
  554. const ImageInfo info(config);
  555. if (info.type == ImageType::Buffer) {
  556. const ImageViewInfo view_info(config, 0);
  557. return slot_image_views.insert(runtime, info, view_info, config.Address());
  558. }
  559. const u32 layer_offset = config.BaseLayer() * info.layer_stride;
  560. const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
  561. const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
  562. if (!image_id) {
  563. return NULL_IMAGE_VIEW_ID;
  564. }
  565. ImageBase& image = slot_images[image_id];
  566. const SubresourceBase base = image.TryFindBase(config.Address()).value();
  567. ASSERT(base.level == 0);
  568. const ImageViewInfo view_info(config, base.layer);
  569. const ImageViewId image_view_id = FindOrEmplaceImageView(image_id, view_info);
  570. ImageViewBase& image_view = slot_image_views[image_view_id];
  571. image_view.flags |= ImageViewFlagBits::Strong;
  572. image.flags |= ImageFlagBits::Strong;
  573. return image_view_id;
  574. }
  575. template <class P>
  576. ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  577. RelaxedOptions options) {
  578. if (const ImageId image_id = FindImage(info, gpu_addr, options); image_id) {
  579. return image_id;
  580. }
  581. return InsertImage(info, gpu_addr, options);
  582. }
  583. template <class P>
  584. ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
  585. RelaxedOptions options) {
  586. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  587. if (!cpu_addr) {
  588. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  589. if (!cpu_addr) {
  590. return ImageId{};
  591. }
  592. }
  593. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  594. const bool native_bgr = runtime.HasNativeBgr();
  595. ImageId image_id;
  596. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  597. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  598. return false;
  599. }
  600. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
  601. const bool strict_size = False(options & RelaxedOptions::Size) &&
  602. True(existing_image.flags & ImageFlagBits::Strong);
  603. const ImageInfo& existing = existing_image.info;
  604. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  605. existing.pitch == info.pitch &&
  606. IsPitchLinearSameSize(existing, info, strict_size) &&
  607. IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
  608. image_id = existing_image_id;
  609. return true;
  610. }
  611. } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
  612. native_bgr)) {
  613. image_id = existing_image_id;
  614. return true;
  615. }
  616. return false;
  617. };
  618. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  619. return image_id;
  620. }
  621. template <class P>
  622. bool TextureCache<P>::ImageCanRescale(Image& image) {
  623. if (True(image.flags & ImageFlagBits::Rescaled) ||
  624. True(image.flags & ImageFlagBits::RescaleChecked)) {
  625. return true;
  626. }
  627. const auto& info = image.info;
  628. const bool can_this_rescale =
  629. (info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
  630. if (!can_this_rescale) {
  631. image.flags &= ~ImageFlagBits::RescaleChecked;
  632. return false;
  633. }
  634. image.flags |= ImageFlagBits::RescaleChecked;
  635. for (const auto& alias : image.aliased_images) {
  636. Image& other_image = slot_images[alias.id];
  637. if (!ImageCanRescale(other_image)) {
  638. image.flags &= ~ImageFlagBits::RescaleChecked;
  639. return false;
  640. }
  641. }
  642. image.flags &= ~ImageFlagBits::RescaleChecked;
  643. return true;
  644. }
  645. template <class P>
  646. void TextureCache<P>::InvalidateScale(Image& image) {
  647. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  648. auto& dirty = maxwell3d.dirty.flags;
  649. dirty[Dirty::RenderTargets] = true;
  650. dirty[Dirty::ZetaBuffer] = true;
  651. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  652. dirty[Dirty::ColorBuffer0 + rt] = true;
  653. }
  654. for (const ImageViewId image_view_id : image_view_ids) {
  655. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  656. if (render_targets.depth_buffer_id == image_view_id) {
  657. render_targets.depth_buffer_id = ImageViewId{};
  658. }
  659. }
  660. RemoveImageViewReferences(image_view_ids);
  661. RemoveFramebuffers(image_view_ids);
  662. for (const ImageViewId image_view_id : image_view_ids) {
  663. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  664. slot_image_views.erase(image_view_id);
  665. }
  666. image.image_view_ids.clear();
  667. image.image_view_infos.clear();
  668. if constexpr (ENABLE_VALIDATION) {
  669. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  670. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  671. }
  672. graphics_image_table.Invalidate();
  673. compute_image_table.Invalidate();
  674. has_deleted_images = true;
  675. }
  676. template <class P>
  677. bool TextureCache<P>::ScaleUp(Image& image) {
  678. const bool rescaled = image.ScaleUp();
  679. if (!rescaled) {
  680. return false;
  681. }
  682. InvalidateScale(image);
  683. return true;
  684. }
  685. template <class P>
  686. bool TextureCache<P>::ScaleDown(Image& image) {
  687. const bool rescaled = image.ScaleDown();
  688. if (!rescaled) {
  689. return false;
  690. }
  691. InvalidateScale(image);
  692. return true;
  693. }
  694. template <class P>
  695. ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  696. RelaxedOptions options) {
  697. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  698. if (!cpu_addr) {
  699. const auto size = CalculateGuestSizeInBytes(info);
  700. cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size);
  701. if (!cpu_addr) {
  702. const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
  703. virtual_invalid_space += Common::AlignUp(size, 32);
  704. cpu_addr = std::optional<VAddr>(fake_addr);
  705. }
  706. }
  707. ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
  708. const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
  709. const Image& image = slot_images[image_id];
  710. // Using "image.gpu_addr" instead of "gpu_addr" is important because it might be different
  711. const auto [it, is_new] = image_allocs_table.try_emplace(image.gpu_addr);
  712. if (is_new) {
  713. it->second = slot_image_allocs.insert();
  714. }
  715. slot_image_allocs[it->second].images.push_back(image_id);
  716. return image_id;
  717. }
  718. template <class P>
  719. ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
  720. ImageInfo new_info = info;
  721. const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
  722. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  723. const bool native_bgr = runtime.HasNativeBgr();
  724. std::vector<ImageId> overlap_ids;
  725. std::unordered_set<ImageId> overlaps_found;
  726. std::vector<ImageId> left_aliased_ids;
  727. std::vector<ImageId> right_aliased_ids;
  728. std::unordered_set<ImageId> ignore_textures;
  729. std::vector<ImageId> bad_overlap_ids;
  730. std::vector<ImageId> all_siblings;
  731. const bool this_is_linear = info.type == ImageType::Linear;
  732. const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
  733. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  734. ignore_textures.insert(overlap_id);
  735. return;
  736. }
  737. const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
  738. if (this_is_linear != overlap_is_linear) {
  739. return;
  740. }
  741. if (this_is_linear && overlap_is_linear) {
  742. if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
  743. // Alias linear images with the same pitch
  744. left_aliased_ids.push_back(overlap_id);
  745. }
  746. return;
  747. }
  748. overlaps_found.insert(overlap_id);
  749. static constexpr bool strict_size = true;
  750. const std::optional<OverlapResult> solution = ResolveOverlap(
  751. new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
  752. if (solution) {
  753. gpu_addr = solution->gpu_addr;
  754. cpu_addr = solution->cpu_addr;
  755. new_info.resources = solution->resources;
  756. overlap_ids.push_back(overlap_id);
  757. all_siblings.push_back(overlap_id);
  758. return;
  759. }
  760. static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
  761. const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
  762. if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
  763. left_aliased_ids.push_back(overlap_id);
  764. overlap.flags |= ImageFlagBits::Alias;
  765. all_siblings.push_back(overlap_id);
  766. } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
  767. broken_views, native_bgr)) {
  768. right_aliased_ids.push_back(overlap_id);
  769. overlap.flags |= ImageFlagBits::Alias;
  770. all_siblings.push_back(overlap_id);
  771. } else {
  772. bad_overlap_ids.push_back(overlap_id);
  773. overlap.flags |= ImageFlagBits::BadOverlap;
  774. }
  775. };
  776. ForEachImageInRegion(cpu_addr, size_bytes, region_check);
  777. const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
  778. if (!overlaps_found.contains(overlap_id)) {
  779. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  780. ignore_textures.insert(overlap_id);
  781. }
  782. if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
  783. ignore_textures.insert(overlap_id);
  784. }
  785. }
  786. };
  787. ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
  788. bool can_rescale =
  789. (info.type == ImageType::e1D || info.type == ImageType::e2D) && info.block.depth == 0;
  790. bool any_rescaled = false;
  791. for (const ImageId sibling_id : all_siblings) {
  792. if (!can_rescale) {
  793. break;
  794. }
  795. Image& sibling = slot_images[sibling_id];
  796. can_rescale &= ImageCanRescale(sibling);
  797. any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
  798. }
  799. can_rescale &= any_rescaled;
  800. if (can_rescale) {
  801. for (const ImageId sibling_id : all_siblings) {
  802. Image& sibling = slot_images[sibling_id];
  803. ScaleUp(sibling);
  804. }
  805. } else {
  806. for (const ImageId sibling_id : all_siblings) {
  807. Image& sibling = slot_images[sibling_id];
  808. ScaleDown(sibling);
  809. }
  810. }
  811. const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
  812. Image& new_image = slot_images[new_image_id];
  813. if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
  814. new_image.flags |= ImageFlagBits::Sparse;
  815. }
  816. for (const ImageId overlap_id : ignore_textures) {
  817. Image& overlap = slot_images[overlap_id];
  818. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  819. UNIMPLEMENTED();
  820. }
  821. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  822. UntrackImage(overlap, overlap_id);
  823. }
  824. UnregisterImage(overlap_id);
  825. DeleteImage(overlap_id);
  826. }
  827. // TODO: Only upload what we need
  828. RefreshContents(new_image, new_image_id);
  829. if (can_rescale) {
  830. ScaleUp(new_image);
  831. } else {
  832. ScaleDown(new_image);
  833. }
  834. for (const ImageId overlap_id : overlap_ids) {
  835. Image& overlap = slot_images[overlap_id];
  836. if (overlap.info.num_samples != new_image.info.num_samples) {
  837. LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
  838. } else {
  839. const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
  840. const auto copies = MakeShrinkImageCopies(new_info, overlap.info, base);
  841. runtime.CopyImage(new_image, overlap, copies);
  842. }
  843. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  844. UntrackImage(overlap, overlap_id);
  845. }
  846. UnregisterImage(overlap_id);
  847. DeleteImage(overlap_id);
  848. }
  849. ImageBase& new_image_base = new_image;
  850. for (const ImageId aliased_id : right_aliased_ids) {
  851. ImageBase& aliased = slot_images[aliased_id];
  852. AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
  853. new_image.flags |= ImageFlagBits::Alias;
  854. }
  855. for (const ImageId aliased_id : left_aliased_ids) {
  856. ImageBase& aliased = slot_images[aliased_id];
  857. AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
  858. new_image.flags |= ImageFlagBits::Alias;
  859. }
  860. for (const ImageId aliased_id : bad_overlap_ids) {
  861. ImageBase& aliased = slot_images[aliased_id];
  862. aliased.overlapping_images.push_back(new_image_id);
  863. new_image.overlapping_images.push_back(aliased_id);
  864. new_image.flags |= ImageFlagBits::BadOverlap;
  865. }
  866. RegisterImage(new_image_id);
  867. return new_image_id;
  868. }
  869. template <class P>
  870. typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
  871. const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src) {
  872. static constexpr auto FIND_OPTIONS = RelaxedOptions::Format | RelaxedOptions::Samples;
  873. const GPUVAddr dst_addr = dst.Address();
  874. const GPUVAddr src_addr = src.Address();
  875. ImageInfo dst_info(dst);
  876. ImageInfo src_info(src);
  877. ImageId dst_id;
  878. ImageId src_id;
  879. do {
  880. has_deleted_images = false;
  881. dst_id = FindImage(dst_info, dst_addr, FIND_OPTIONS);
  882. src_id = FindImage(src_info, src_addr, FIND_OPTIONS);
  883. const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
  884. const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
  885. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
  886. if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
  887. continue;
  888. }
  889. if (!dst_id) {
  890. dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
  891. }
  892. if (!src_id) {
  893. src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
  894. }
  895. } while (has_deleted_images);
  896. return BlitImages{
  897. .dst_id = dst_id,
  898. .src_id = src_id,
  899. .dst_format = dst_info.format,
  900. .src_format = src_info.format,
  901. };
  902. }
  903. template <class P>
  904. SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
  905. if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
  906. return NULL_SAMPLER_ID;
  907. }
  908. const auto [pair, is_new] = samplers.try_emplace(config);
  909. if (is_new) {
  910. pair->second = slot_samplers.insert(runtime, config);
  911. }
  912. return pair->second;
  913. }
  914. template <class P>
  915. ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) {
  916. const auto& regs = maxwell3d.regs;
  917. if (index >= regs.rt_control.count) {
  918. return ImageViewId{};
  919. }
  920. const auto& rt = regs.rt[index];
  921. const GPUVAddr gpu_addr = rt.Address();
  922. if (gpu_addr == 0) {
  923. return ImageViewId{};
  924. }
  925. if (rt.format == Tegra::RenderTargetFormat::NONE) {
  926. return ImageViewId{};
  927. }
  928. const ImageInfo info(regs, index);
  929. return FindRenderTargetView(info, gpu_addr, is_clear);
  930. }
  931. template <class P>
  932. ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) {
  933. const auto& regs = maxwell3d.regs;
  934. if (!regs.zeta_enable) {
  935. return ImageViewId{};
  936. }
  937. const GPUVAddr gpu_addr = regs.zeta.Address();
  938. if (gpu_addr == 0) {
  939. return ImageViewId{};
  940. }
  941. const ImageInfo info(regs);
  942. return FindRenderTargetView(info, gpu_addr, is_clear);
  943. }
  944. template <class P>
  945. ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
  946. bool is_clear) {
  947. const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{};
  948. const ImageId image_id = FindOrInsertImage(info, gpu_addr, options);
  949. if (!image_id) {
  950. return NULL_IMAGE_VIEW_ID;
  951. }
  952. Image& image = slot_images[image_id];
  953. const ImageViewType view_type = RenderTargetImageViewType(info);
  954. SubresourceBase base;
  955. if (image.info.type == ImageType::Linear) {
  956. base = SubresourceBase{.level = 0, .layer = 0};
  957. } else {
  958. base = image.TryFindBase(gpu_addr).value();
  959. }
  960. const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
  961. const SubresourceRange range{
  962. .base = base,
  963. .extent = {.levels = 1, .layers = layers},
  964. };
  965. return FindOrEmplaceImageView(image_id, ImageViewInfo(view_type, info.format, range));
  966. }
  967. template <class P>
  968. template <typename Func>
  969. void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) {
  970. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  971. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  972. boost::container::small_vector<ImageId, 32> images;
  973. boost::container::small_vector<ImageMapId, 32> maps;
  974. ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
  975. const auto it = page_table.find(page);
  976. if (it == page_table.end()) {
  977. if constexpr (BOOL_BREAK) {
  978. return false;
  979. } else {
  980. return;
  981. }
  982. }
  983. for (const ImageMapId map_id : it->second) {
  984. ImageMapView& map = slot_map_views[map_id];
  985. if (map.picked) {
  986. continue;
  987. }
  988. if (!map.Overlaps(cpu_addr, size)) {
  989. continue;
  990. }
  991. map.picked = true;
  992. maps.push_back(map_id);
  993. Image& image = slot_images[map.image_id];
  994. if (True(image.flags & ImageFlagBits::Picked)) {
  995. continue;
  996. }
  997. image.flags |= ImageFlagBits::Picked;
  998. images.push_back(map.image_id);
  999. if constexpr (BOOL_BREAK) {
  1000. if (func(map.image_id, image)) {
  1001. return true;
  1002. }
  1003. } else {
  1004. func(map.image_id, image);
  1005. }
  1006. }
  1007. if constexpr (BOOL_BREAK) {
  1008. return false;
  1009. }
  1010. });
  1011. for (const ImageId image_id : images) {
  1012. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1013. }
  1014. for (const ImageMapId map_id : maps) {
  1015. slot_map_views[map_id].picked = false;
  1016. }
  1017. }
  1018. template <class P>
  1019. template <typename Func>
  1020. void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1021. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1022. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1023. boost::container::small_vector<ImageId, 8> images;
  1024. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1025. const auto it = gpu_page_table.find(page);
  1026. if (it == gpu_page_table.end()) {
  1027. if constexpr (BOOL_BREAK) {
  1028. return false;
  1029. } else {
  1030. return;
  1031. }
  1032. }
  1033. for (const ImageId image_id : it->second) {
  1034. Image& image = slot_images[image_id];
  1035. if (True(image.flags & ImageFlagBits::Picked)) {
  1036. continue;
  1037. }
  1038. if (!image.OverlapsGPU(gpu_addr, size)) {
  1039. continue;
  1040. }
  1041. image.flags |= ImageFlagBits::Picked;
  1042. images.push_back(image_id);
  1043. if constexpr (BOOL_BREAK) {
  1044. if (func(image_id, image)) {
  1045. return true;
  1046. }
  1047. } else {
  1048. func(image_id, image);
  1049. }
  1050. }
  1051. if constexpr (BOOL_BREAK) {
  1052. return false;
  1053. }
  1054. });
  1055. for (const ImageId image_id : images) {
  1056. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1057. }
  1058. }
  1059. template <class P>
  1060. template <typename Func>
  1061. void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1062. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1063. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1064. boost::container::small_vector<ImageId, 8> images;
  1065. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1066. const auto it = sparse_page_table.find(page);
  1067. if (it == sparse_page_table.end()) {
  1068. if constexpr (BOOL_BREAK) {
  1069. return false;
  1070. } else {
  1071. return;
  1072. }
  1073. }
  1074. for (const ImageId image_id : it->second) {
  1075. Image& image = slot_images[image_id];
  1076. if (True(image.flags & ImageFlagBits::Picked)) {
  1077. continue;
  1078. }
  1079. if (!image.OverlapsGPU(gpu_addr, size)) {
  1080. continue;
  1081. }
  1082. image.flags |= ImageFlagBits::Picked;
  1083. images.push_back(image_id);
  1084. if constexpr (BOOL_BREAK) {
  1085. if (func(image_id, image)) {
  1086. return true;
  1087. }
  1088. } else {
  1089. func(image_id, image);
  1090. }
  1091. }
  1092. if constexpr (BOOL_BREAK) {
  1093. return false;
  1094. }
  1095. });
  1096. for (const ImageId image_id : images) {
  1097. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1098. }
  1099. }
  1100. template <class P>
  1101. template <typename Func>
  1102. void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
  1103. using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
  1104. static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
  1105. const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
  1106. for (auto& segment : segments) {
  1107. const auto gpu_addr = segment.first;
  1108. const auto size = segment.second;
  1109. std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1110. ASSERT(cpu_addr);
  1111. if constexpr (RETURNS_BOOL) {
  1112. if (func(gpu_addr, *cpu_addr, size)) {
  1113. break;
  1114. }
  1115. } else {
  1116. func(gpu_addr, *cpu_addr, size);
  1117. }
  1118. }
  1119. }
  1120. template <class P>
  1121. ImageViewId TextureCache<P>::FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info) {
  1122. Image& image = slot_images[image_id];
  1123. if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
  1124. return image_view_id;
  1125. }
  1126. const ImageViewId image_view_id = slot_image_views.insert(runtime, info, image_id, image);
  1127. image.InsertView(info, image_view_id);
  1128. return image_view_id;
  1129. }
  1130. template <class P>
  1131. void TextureCache<P>::RegisterImage(ImageId image_id) {
  1132. ImageBase& image = slot_images[image_id];
  1133. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered),
  1134. "Trying to register an already registered image");
  1135. image.flags |= ImageFlagBits::Registered;
  1136. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1137. if ((IsPixelFormatASTC(image.info.format) &&
  1138. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1139. True(image.flags & ImageFlagBits::Converted)) {
  1140. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1141. }
  1142. total_used_memory += Common::AlignUp(tentative_size, 1024);
  1143. image.lru_index = lru_cache.Insert(image_id, frame_tick);
  1144. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1145. [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
  1146. if (False(image.flags & ImageFlagBits::Sparse)) {
  1147. auto map_id =
  1148. slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
  1149. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
  1150. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1151. image.map_view_id = map_id;
  1152. return;
  1153. }
  1154. std::vector<ImageViewId> sparse_maps{};
  1155. ForEachSparseSegment(
  1156. image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1157. auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
  1158. ForEachCPUPage(cpu_addr, size,
  1159. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1160. sparse_maps.push_back(map_id);
  1161. });
  1162. sparse_views.emplace(image_id, std::move(sparse_maps));
  1163. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1164. [this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
  1165. }
  1166. template <class P>
  1167. void TextureCache<P>::UnregisterImage(ImageId image_id) {
  1168. Image& image = slot_images[image_id];
  1169. ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
  1170. "Trying to unregister an already registered image");
  1171. image.flags &= ~ImageFlagBits::Registered;
  1172. image.flags &= ~ImageFlagBits::BadOverlap;
  1173. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1174. if ((IsPixelFormatASTC(image.info.format) &&
  1175. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1176. True(image.flags & ImageFlagBits::Converted)) {
  1177. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1178. }
  1179. total_used_memory -= Common::AlignUp(tentative_size, 1024);
  1180. lru_cache.Free(image.lru_index);
  1181. const auto& clear_page_table =
  1182. [this, image_id](
  1183. u64 page,
  1184. std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>>& selected_page_table) {
  1185. const auto page_it = selected_page_table.find(page);
  1186. if (page_it == selected_page_table.end()) {
  1187. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1188. return;
  1189. }
  1190. std::vector<ImageId>& image_ids = page_it->second;
  1191. const auto vector_it = std::ranges::find(image_ids, image_id);
  1192. if (vector_it == image_ids.end()) {
  1193. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1194. page << PAGE_BITS);
  1195. return;
  1196. }
  1197. image_ids.erase(vector_it);
  1198. };
  1199. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1200. [this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); });
  1201. if (False(image.flags & ImageFlagBits::Sparse)) {
  1202. const auto map_id = image.map_view_id;
  1203. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
  1204. const auto page_it = page_table.find(page);
  1205. if (page_it == page_table.end()) {
  1206. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1207. return;
  1208. }
  1209. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1210. const auto vector_it = std::ranges::find(image_map_ids, map_id);
  1211. if (vector_it == image_map_ids.end()) {
  1212. UNREACHABLE_MSG("Unregistering unregistered image in page=0x{:x}",
  1213. page << PAGE_BITS);
  1214. return;
  1215. }
  1216. image_map_ids.erase(vector_it);
  1217. });
  1218. slot_map_views.erase(map_id);
  1219. return;
  1220. }
  1221. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1222. clear_page_table(page, sparse_page_table);
  1223. });
  1224. auto it = sparse_views.find(image_id);
  1225. ASSERT(it != sparse_views.end());
  1226. auto& sparse_maps = it->second;
  1227. for (auto& map_view_id : sparse_maps) {
  1228. const auto& map_range = slot_map_views[map_view_id];
  1229. const VAddr cpu_addr = map_range.cpu_addr;
  1230. const std::size_t size = map_range.size;
  1231. ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
  1232. const auto page_it = page_table.find(page);
  1233. if (page_it == page_table.end()) {
  1234. UNREACHABLE_MSG("Unregistering unregistered page=0x{:x}", page << PAGE_BITS);
  1235. return;
  1236. }
  1237. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1238. auto vector_it = image_map_ids.begin();
  1239. while (vector_it != image_map_ids.end()) {
  1240. ImageMapView& map = slot_map_views[*vector_it];
  1241. if (map.image_id != image_id) {
  1242. vector_it++;
  1243. continue;
  1244. }
  1245. if (!map.picked) {
  1246. map.picked = true;
  1247. }
  1248. vector_it = image_map_ids.erase(vector_it);
  1249. }
  1250. });
  1251. slot_map_views.erase(map_view_id);
  1252. }
  1253. sparse_views.erase(it);
  1254. }
  1255. template <class P>
  1256. void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
  1257. ASSERT(False(image.flags & ImageFlagBits::Tracked));
  1258. image.flags |= ImageFlagBits::Tracked;
  1259. if (False(image.flags & ImageFlagBits::Sparse)) {
  1260. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
  1261. return;
  1262. }
  1263. if (True(image.flags & ImageFlagBits::Registered)) {
  1264. auto it = sparse_views.find(image_id);
  1265. ASSERT(it != sparse_views.end());
  1266. auto& sparse_maps = it->second;
  1267. for (auto& map_view_id : sparse_maps) {
  1268. const auto& map = slot_map_views[map_view_id];
  1269. const VAddr cpu_addr = map.cpu_addr;
  1270. const std::size_t size = map.size;
  1271. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1272. }
  1273. return;
  1274. }
  1275. ForEachSparseSegment(image,
  1276. [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1277. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1278. });
  1279. }
  1280. template <class P>
  1281. void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
  1282. ASSERT(True(image.flags & ImageFlagBits::Tracked));
  1283. image.flags &= ~ImageFlagBits::Tracked;
  1284. if (False(image.flags & ImageFlagBits::Sparse)) {
  1285. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
  1286. return;
  1287. }
  1288. ASSERT(True(image.flags & ImageFlagBits::Registered));
  1289. auto it = sparse_views.find(image_id);
  1290. ASSERT(it != sparse_views.end());
  1291. auto& sparse_maps = it->second;
  1292. for (auto& map_view_id : sparse_maps) {
  1293. const auto& map = slot_map_views[map_view_id];
  1294. const VAddr cpu_addr = map.cpu_addr;
  1295. const std::size_t size = map.size;
  1296. rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
  1297. }
  1298. }
  1299. template <class P>
  1300. void TextureCache<P>::DeleteImage(ImageId image_id) {
  1301. ImageBase& image = slot_images[image_id];
  1302. const GPUVAddr gpu_addr = image.gpu_addr;
  1303. const auto alloc_it = image_allocs_table.find(gpu_addr);
  1304. if (alloc_it == image_allocs_table.end()) {
  1305. UNREACHABLE_MSG("Trying to delete an image alloc that does not exist in address 0x{:x}",
  1306. gpu_addr);
  1307. return;
  1308. }
  1309. const ImageAllocId alloc_id = alloc_it->second;
  1310. std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
  1311. const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
  1312. if (alloc_image_it == alloc_images.end()) {
  1313. UNREACHABLE_MSG("Trying to delete an image that does not exist");
  1314. return;
  1315. }
  1316. ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
  1317. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
  1318. // Mark render targets as dirty
  1319. auto& dirty = maxwell3d.dirty.flags;
  1320. dirty[Dirty::RenderTargets] = true;
  1321. dirty[Dirty::ZetaBuffer] = true;
  1322. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1323. dirty[Dirty::ColorBuffer0 + rt] = true;
  1324. }
  1325. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1326. for (const ImageViewId image_view_id : image_view_ids) {
  1327. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  1328. if (render_targets.depth_buffer_id == image_view_id) {
  1329. render_targets.depth_buffer_id = ImageViewId{};
  1330. }
  1331. }
  1332. RemoveImageViewReferences(image_view_ids);
  1333. RemoveFramebuffers(image_view_ids);
  1334. for (const AliasedImage& alias : image.aliased_images) {
  1335. ImageBase& other_image = slot_images[alias.id];
  1336. [[maybe_unused]] const size_t num_removed_aliases =
  1337. std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
  1338. return other_alias.id == image_id;
  1339. });
  1340. other_image.CheckAliasState();
  1341. ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
  1342. num_removed_aliases);
  1343. }
  1344. for (const ImageId overlap_id : image.overlapping_images) {
  1345. ImageBase& other_image = slot_images[overlap_id];
  1346. [[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
  1347. other_image.overlapping_images,
  1348. [image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
  1349. other_image.CheckBadOverlapState();
  1350. ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
  1351. num_removed_overlaps);
  1352. }
  1353. for (const ImageViewId image_view_id : image_view_ids) {
  1354. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  1355. slot_image_views.erase(image_view_id);
  1356. }
  1357. sentenced_images.Push(std::move(slot_images[image_id]));
  1358. slot_images.erase(image_id);
  1359. alloc_images.erase(alloc_image_it);
  1360. if (alloc_images.empty()) {
  1361. image_allocs_table.erase(alloc_it);
  1362. }
  1363. if constexpr (ENABLE_VALIDATION) {
  1364. std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
  1365. std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
  1366. }
  1367. graphics_image_table.Invalidate();
  1368. compute_image_table.Invalidate();
  1369. has_deleted_images = true;
  1370. }
  1371. template <class P>
  1372. void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
  1373. auto it = image_views.begin();
  1374. while (it != image_views.end()) {
  1375. const auto found = std::ranges::find(removed_views, it->second);
  1376. if (found != removed_views.end()) {
  1377. it = image_views.erase(it);
  1378. } else {
  1379. ++it;
  1380. }
  1381. }
  1382. }
  1383. template <class P>
  1384. void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_views) {
  1385. auto it = framebuffers.begin();
  1386. while (it != framebuffers.end()) {
  1387. if (it->first.Contains(removed_views)) {
  1388. it = framebuffers.erase(it);
  1389. } else {
  1390. ++it;
  1391. }
  1392. }
  1393. }
  1394. template <class P>
  1395. void TextureCache<P>::MarkModification(ImageBase& image) noexcept {
  1396. image.flags |= ImageFlagBits::GpuModified;
  1397. image.modification_tick = ++modification_tick;
  1398. }
  1399. template <class P>
  1400. void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
  1401. boost::container::small_vector<const AliasedImage*, 1> aliased_images;
  1402. ImageBase& image = slot_images[image_id];
  1403. u64 most_recent_tick = image.modification_tick;
  1404. for (const AliasedImage& aliased : image.aliased_images) {
  1405. ImageBase& aliased_image = slot_images[aliased.id];
  1406. if (image.modification_tick < aliased_image.modification_tick) {
  1407. most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
  1408. aliased_images.push_back(&aliased);
  1409. }
  1410. }
  1411. if (aliased_images.empty()) {
  1412. return;
  1413. }
  1414. image.modification_tick = most_recent_tick;
  1415. std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
  1416. const ImageBase& lhs_image = slot_images[lhs->id];
  1417. const ImageBase& rhs_image = slot_images[rhs->id];
  1418. return lhs_image.modification_tick < rhs_image.modification_tick;
  1419. });
  1420. for (const AliasedImage* const aliased : aliased_images) {
  1421. CopyImage(image_id, aliased->id, aliased->copies);
  1422. }
  1423. }
  1424. template <class P>
  1425. void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool invalidate) {
  1426. Image& image = slot_images[image_id];
  1427. if (invalidate) {
  1428. image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
  1429. if (False(image.flags & ImageFlagBits::Tracked)) {
  1430. TrackImage(image, image_id);
  1431. }
  1432. } else {
  1433. RefreshContents(image, image_id);
  1434. SynchronizeAliases(image_id);
  1435. }
  1436. if (is_modification) {
  1437. MarkModification(image);
  1438. }
  1439. lru_cache.Touch(image.lru_index, frame_tick);
  1440. }
  1441. template <class P>
  1442. void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modification,
  1443. bool invalidate) {
  1444. if (!image_view_id) {
  1445. return;
  1446. }
  1447. const ImageViewBase& image_view = slot_image_views[image_view_id];
  1448. if (image_view.IsBuffer()) {
  1449. return;
  1450. }
  1451. PrepareImage(image_view.image_id, is_modification, invalidate);
  1452. }
  1453. template <class P>
  1454. void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::span<const ImageCopy> copies) {
  1455. Image& dst = slot_images[dst_id];
  1456. Image& src = slot_images[src_id];
  1457. const auto dst_format_type = GetFormatType(dst.info.format);
  1458. const auto src_format_type = GetFormatType(src.info.format);
  1459. if (src_format_type == dst_format_type) {
  1460. if constexpr (HAS_EMULATED_COPIES) {
  1461. if (!runtime.CanImageBeCopied(dst, src)) {
  1462. return runtime.EmulateCopyImage(dst, src, copies);
  1463. }
  1464. }
  1465. return runtime.CopyImage(dst, src, copies);
  1466. }
  1467. UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
  1468. UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
  1469. for (const ImageCopy& copy : copies) {
  1470. UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
  1471. UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
  1472. UNIMPLEMENTED_IF(copy.src_offset != Offset3D{});
  1473. UNIMPLEMENTED_IF(copy.dst_offset != Offset3D{});
  1474. const SubresourceBase dst_base{
  1475. .level = copy.dst_subresource.base_level,
  1476. .layer = copy.dst_subresource.base_layer,
  1477. };
  1478. const SubresourceBase src_base{
  1479. .level = copy.src_subresource.base_level,
  1480. .layer = copy.src_subresource.base_layer,
  1481. };
  1482. const SubresourceExtent dst_extent{.levels = 1, .layers = 1};
  1483. const SubresourceExtent src_extent{.levels = 1, .layers = 1};
  1484. const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
  1485. const SubresourceRange src_range{.base = src_base, .extent = src_extent};
  1486. const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range);
  1487. const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
  1488. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  1489. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  1490. const ImageViewId src_view_id = FindOrEmplaceImageView(src_id, src_view_info);
  1491. ImageView& dst_view = slot_image_views[dst_view_id];
  1492. ImageView& src_view = slot_image_views[src_view_id];
  1493. [[maybe_unused]] const Extent3D expected_size{
  1494. .width = std::min(dst_view.size.width, src_view.size.width),
  1495. .height = std::min(dst_view.size.height, src_view.size.height),
  1496. .depth = std::min(dst_view.size.depth, src_view.size.depth),
  1497. };
  1498. UNIMPLEMENTED_IF(copy.extent != expected_size);
  1499. runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
  1500. }
  1501. }
  1502. template <class P>
  1503. void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id) {
  1504. if (*old_id == new_id) {
  1505. return;
  1506. }
  1507. if (*old_id) {
  1508. const ImageViewBase& old_view = slot_image_views[*old_id];
  1509. if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
  1510. uncommitted_downloads.push_back(old_view.image_id);
  1511. }
  1512. }
  1513. *old_id = new_id;
  1514. }
  1515. template <class P>
  1516. std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
  1517. ImageId image_id, const ImageViewInfo& view_info) {
  1518. const ImageViewId view_id = FindOrEmplaceImageView(image_id, view_info);
  1519. const ImageBase& image = slot_images[image_id];
  1520. const bool is_color = GetFormatType(image.info.format) == SurfaceType::ColorTexture;
  1521. const ImageViewId color_view_id = is_color ? view_id : ImageViewId{};
  1522. const ImageViewId depth_view_id = is_color ? ImageViewId{} : view_id;
  1523. const Extent3D extent = MipSize(image.info.size, view_info.range.base.level);
  1524. const u32 num_samples = image.info.num_samples;
  1525. const auto [samples_x, samples_y] = SamplesLog2(num_samples);
  1526. const FramebufferId framebuffer_id = GetFramebufferId(RenderTargets{
  1527. .color_buffer_ids = {color_view_id},
  1528. .depth_buffer_id = depth_view_id,
  1529. .size = {extent.width >> samples_x, extent.height >> samples_y},
  1530. });
  1531. return {framebuffer_id, view_id};
  1532. }
  1533. template <class P>
  1534. bool TextureCache<P>::IsFullClear(ImageViewId id) {
  1535. if (!id) {
  1536. return true;
  1537. }
  1538. const ImageViewBase& image_view = slot_image_views[id];
  1539. const ImageBase& image = slot_images[image_view.image_id];
  1540. const Extent3D size = image_view.size;
  1541. const auto& regs = maxwell3d.regs;
  1542. const auto& scissor = regs.scissor_test[0];
  1543. if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
  1544. // Images with multiple resources can't be cleared in a single call
  1545. return false;
  1546. }
  1547. if (regs.clear_flags.scissor == 0) {
  1548. // If scissor testing is disabled, the clear is always full
  1549. return true;
  1550. }
  1551. // Make sure the clear covers all texels in the subresource
  1552. return scissor.min_x == 0 && scissor.min_y == 0 && scissor.max_x >= size.width &&
  1553. scissor.max_y >= size.height;
  1554. }
  1555. } // namespace VideoCommon