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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <cstring>
- #include <optional>
- #include "common/assert.h"
- #include "common/bit_util.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/memory.h"
- #include "video_core/dirty_flags.h"
- #include "video_core/engines/draw_manager.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/textures/texture.h"
- namespace Tegra::Engines {
- using VideoCore::QueryType;
- /// First register id that is actually a Macro call.
- constexpr u32 MacroRegistersStart = 0xE00;
- Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
- : draw_manager{std::make_unique<DrawManager>(this)}, system{system_},
- memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)}, upload_state{
- memory_manager,
- regs.upload} {
- dirty.flags.flip();
- InitializeRegisterDefaults();
- execution_mask.reset();
- for (size_t i = 0; i < execution_mask.size(); i++) {
- execution_mask[i] = IsMethodExecutable(static_cast<u32>(i));
- }
- }
- Maxwell3D::~Maxwell3D() = default;
- void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
- rasterizer = rasterizer_;
- upload_state.BindRasterizer(rasterizer_);
- }
- void Maxwell3D::InitializeRegisterDefaults() {
- // Initializes registers to their default values - what games expect them to be at boot. This is
- // for certain registers that may not be explicitly set by games.
- // Reset all registers to zero
- std::memset(®s, 0, sizeof(regs));
- // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
- // needed for ARMS.
- for (auto& viewport : regs.viewports) {
- viewport.depth_range_near = 0.0f;
- viewport.depth_range_far = 1.0f;
- }
- for (auto& viewport : regs.viewport_transform) {
- viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
- viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
- viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
- viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
- }
- // Doom and Bomberman seems to use the uninitialized registers and just enable blend
- // so initialize blend registers with sane values
- regs.blend.color_op = Regs::Blend::Equation::Add_D3D;
- regs.blend.color_source = Regs::Blend::Factor::One_D3D;
- regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D;
- regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D;
- regs.blend.alpha_source = Regs::Blend::Factor::One_D3D;
- regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
- for (auto& blend : regs.blend_per_target) {
- blend.color_op = Regs::Blend::Equation::Add_D3D;
- blend.color_source = Regs::Blend::Factor::One_D3D;
- blend.color_dest = Regs::Blend::Factor::Zero_D3D;
- blend.alpha_op = Regs::Blend::Equation::Add_D3D;
- blend.alpha_source = Regs::Blend::Factor::One_D3D;
- blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
- }
- regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
- regs.stencil_front_func_mask = 0xFFFFFFFF;
- regs.stencil_front_mask = 0xFFFFFFFF;
- regs.stencil_two_side_enable = 1;
- regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
- regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
- regs.stencil_back_func_mask = 0xFFFFFFFF;
- regs.stencil_back_mask = 0xFFFFFFFF;
- regs.depth_test_func = Regs::ComparisonOp::Always_GL;
- regs.gl_front_face = Regs::FrontFace::CounterClockWise;
- regs.gl_cull_face = Regs::CullFace::Back;
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. Assume it's OpenGL's default (1).
- regs.point_size = 1.0f;
- // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
- // default of enabled fixes rendering here.
- for (auto& color_mask : regs.color_mask) {
- color_mask.R.Assign(1);
- color_mask.G.Assign(1);
- color_mask.B.Assign(1);
- color_mask.A.Assign(1);
- }
- for (auto& format : regs.vertex_attrib_format) {
- format.constant.Assign(1);
- }
- // NVN games expect these values to be enabled at boot
- regs.rasterize_enable = 1;
- regs.color_target_mrt_enable = 1;
- regs.framebuffer_srgb = 1;
- regs.line_width_aliased = 1.0f;
- regs.line_width_smooth = 1.0f;
- regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise;
- regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
- regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
- shadow_state = regs;
- }
- bool Maxwell3D::IsMethodExecutable(u32 method) {
- if (method >= MacroRegistersStart) {
- return true;
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(draw.end):
- case MAXWELL3D_REG_INDEX(draw.begin):
- case MAXWELL3D_REG_INDEX(vertex_buffer.first):
- case MAXWELL3D_REG_INDEX(vertex_buffer.count):
- case MAXWELL3D_REG_INDEX(index_buffer.first):
- case MAXWELL3D_REG_INDEX(index_buffer.count):
- case MAXWELL3D_REG_INDEX(draw_inline_index):
- case MAXWELL3D_REG_INDEX(index_buffer32_subsequent):
- case MAXWELL3D_REG_INDEX(index_buffer16_subsequent):
- case MAXWELL3D_REG_INDEX(index_buffer8_subsequent):
- case MAXWELL3D_REG_INDEX(index_buffer32_first):
- case MAXWELL3D_REG_INDEX(index_buffer16_first):
- case MAXWELL3D_REG_INDEX(index_buffer8_first):
- case MAXWELL3D_REG_INDEX(inline_index_2x16.even):
- case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
- case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
- case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent):
- case MAXWELL3D_REG_INDEX(draw_texture.src_y0):
- case MAXWELL3D_REG_INDEX(wait_for_idle):
- case MAXWELL3D_REG_INDEX(shadow_ram_control):
- case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
- case MAXWELL3D_REG_INDEX(load_mme.instruction):
- case MAXWELL3D_REG_INDEX(load_mme.start_address):
- case MAXWELL3D_REG_INDEX(falcon[4]):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
- case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
- case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
- case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
- case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
- case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
- case MAXWELL3D_REG_INDEX(topology_override):
- case MAXWELL3D_REG_INDEX(clear_surface):
- case MAXWELL3D_REG_INDEX(report_semaphore.query):
- case MAXWELL3D_REG_INDEX(render_enable.mode):
- case MAXWELL3D_REG_INDEX(clear_report_value):
- case MAXWELL3D_REG_INDEX(sync_info):
- case MAXWELL3D_REG_INDEX(launch_dma):
- case MAXWELL3D_REG_INDEX(inline_data):
- case MAXWELL3D_REG_INDEX(fragment_barrier):
- case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
- case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
- return true;
- default:
- return false;
- }
- }
- void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
- if (executing_macro == 0) {
- // A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
- "Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
- }
- macro_params.insert(macro_params.end(), base_start, base_start + amount);
- for (size_t i = 0; i < amount; i++) {
- macro_addresses.push_back(current_dma_segment + i * sizeof(u32));
- }
- macro_segments.emplace_back(current_dma_segment, amount);
- current_macro_dirty |= current_dirty;
- current_dirty = false;
- // Call the macro when there are no more parameters in the command buffer
- if (is_last_call) {
- ConsumeSink();
- CallMacroMethod(executing_macro, macro_params);
- macro_params.clear();
- macro_addresses.clear();
- macro_segments.clear();
- current_macro_dirty = false;
- }
- }
- void Maxwell3D::RefreshParametersImpl() {
- if (!Settings::IsGPULevelHigh()) {
- return;
- }
- size_t current_index = 0;
- for (auto& segment : macro_segments) {
- if (segment.first == 0) {
- current_index += segment.second;
- continue;
- }
- memory_manager.ReadBlock(segment.first, ¯o_params[current_index],
- sizeof(u32) * segment.second);
- current_index += segment.second;
- }
- }
- u32 Maxwell3D::GetMaxCurrentVertices() {
- u32 num_vertices = 0;
- for (size_t index = 0; index < Regs::NumVertexArrays; ++index) {
- const auto& array = regs.vertex_streams[index];
- if (array.enable == 0) {
- continue;
- }
- const auto& attribute = regs.vertex_attrib_format[index];
- if (attribute.constant) {
- num_vertices = std::max(num_vertices, 1U);
- continue;
- }
- const auto& limit = regs.vertex_stream_limits[index];
- const GPUVAddr gpu_addr_begin = array.Address();
- const GPUVAddr gpu_addr_end = limit.Address() + 1;
- const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
- num_vertices = std::max(
- num_vertices, address_size / std::max(attribute.SizeInBytes(), array.stride.Value()));
- break;
- }
- return num_vertices;
- }
- size_t Maxwell3D::EstimateIndexBufferSize() {
- GPUVAddr start_address = regs.index_buffer.StartAddress();
- GPUVAddr end_address = regs.index_buffer.EndAddress();
- static constexpr std::array<size_t, 3> max_sizes = {std::numeric_limits<u8>::max(),
- std::numeric_limits<u16>::max(),
- std::numeric_limits<u32>::max()};
- const size_t byte_size = regs.index_buffer.FormatSizeInBytes();
- const size_t log2_byte_size = Common::Log2Ceil64(byte_size);
- const size_t cap{GetMaxCurrentVertices() * 3 * byte_size};
- const size_t lower_cap =
- std::min<size_t>(static_cast<size_t>(end_address - start_address), cap);
- return std::min<size_t>(
- memory_manager.GetMemoryLayoutSize(start_address, byte_size * max_sizes[log2_byte_size]) /
- byte_size,
- lower_cap);
- }
- u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
- // Keep track of the register value in shadow_state when requested.
- const auto control = shadow_state.shadow_ram_control;
- if (control == Regs::ShadowRamControl::Track ||
- control == Regs::ShadowRamControl::TrackWithFilter) {
- shadow_state.reg_array[method] = argument;
- return argument;
- }
- if (control == Regs::ShadowRamControl::Replay) {
- return shadow_state.reg_array[method];
- }
- return argument;
- }
- void Maxwell3D::ConsumeSinkImpl() {
- SCOPE_EXIT({ method_sink.clear(); });
- const auto control = shadow_state.shadow_ram_control;
- if (control == Regs::ShadowRamControl::Track ||
- control == Regs::ShadowRamControl::TrackWithFilter) {
- for (auto [method, value] : method_sink) {
- shadow_state.reg_array[method] = value;
- ProcessDirtyRegisters(method, value);
- }
- return;
- }
- if (control == Regs::ShadowRamControl::Replay) {
- for (auto [method, value] : method_sink) {
- ProcessDirtyRegisters(method, shadow_state.reg_array[method]);
- }
- return;
- }
- for (auto [method, value] : method_sink) {
- ProcessDirtyRegisters(method, value);
- }
- }
- void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) {
- if (regs.reg_array[method] == argument) {
- return;
- }
- regs.reg_array[method] = argument;
- for (const auto& table : dirty.tables) {
- dirty.flags[table[method]] = true;
- }
- }
- void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument,
- bool is_last_call) {
- switch (method) {
- case MAXWELL3D_REG_INDEX(wait_for_idle):
- return rasterizer->WaitForIdle();
- case MAXWELL3D_REG_INDEX(shadow_ram_control):
- shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
- return;
- case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
- return macro_engine->ClearCode(regs.load_mme.instruction_ptr);
- case MAXWELL3D_REG_INDEX(load_mme.instruction):
- return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument);
- case MAXWELL3D_REG_INDEX(load_mme.start_address):
- return ProcessMacroBind(argument);
- case MAXWELL3D_REG_INDEX(falcon[4]):
- return ProcessFirmwareCall4();
- case MAXWELL3D_REG_INDEX(const_buffer.buffer):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
- return ProcessCBData(argument);
- case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
- return ProcessCBBind(0);
- case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
- return ProcessCBBind(1);
- case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
- return ProcessCBBind(2);
- case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
- return ProcessCBBind(3);
- case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
- return ProcessCBBind(4);
- case MAXWELL3D_REG_INDEX(report_semaphore.query):
- return ProcessQueryGet();
- case MAXWELL3D_REG_INDEX(render_enable.mode):
- return ProcessQueryCondition();
- case MAXWELL3D_REG_INDEX(clear_report_value):
- return ProcessCounterReset();
- case MAXWELL3D_REG_INDEX(sync_info):
- return ProcessSyncPoint();
- case MAXWELL3D_REG_INDEX(launch_dma):
- return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() ==
- Regs::LaunchDMA::Layout::Pitch);
- case MAXWELL3D_REG_INDEX(inline_data):
- upload_state.ProcessData(argument, is_last_call);
- return;
- case MAXWELL3D_REG_INDEX(fragment_barrier):
- return rasterizer->FragmentBarrier();
- case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache):
- rasterizer->InvalidateGPUCache();
- return rasterizer->WaitForIdle();
- case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
- return rasterizer->TiledCacheBarrier();
- default:
- draw_manager->ProcessMethodCall(method, argument);
- break;
- }
- }
- void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
- // Reset the current macro.
- executing_macro = 0;
- // Lookup the macro offset
- const u32 entry =
- ((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
- // Execute the current macro.
- macro_engine->Execute(macro_positions[entry], parameters);
- draw_manager->DrawDeferred();
- }
- void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
- // It is an error to write to a register other than the current macro's ARG register before
- // it has finished execution.
- if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
- }
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- ProcessMacro(method, &method_argument, 1, is_last_call);
- return;
- }
- ASSERT_MSG(method < Regs::NUM_REGS,
- "Invalid Maxwell3D register, increase the size of the Regs structure");
- const u32 argument = ProcessShadowRam(method, method_argument);
- ProcessDirtyRegisters(method, argument);
- ProcessMethodCall(method, argument, method_argument, is_last_call);
- }
- void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
- u32 methods_pending) {
- // Methods after 0xE00 are special, they're actually triggers for some microcode that was
- // uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
- ProcessMacro(method, base_start, amount, amount == methods_pending);
- return;
- }
- switch (method) {
- case MAXWELL3D_REG_INDEX(const_buffer.buffer):
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
- case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
- ProcessCBMultiData(base_start, amount);
- break;
- case MAXWELL3D_REG_INDEX(inline_data): {
- ASSERT(methods_pending == amount);
- upload_state.ProcessData(base_start, amount);
- return;
- }
- default:
- for (u32 i = 0; i < amount; i++) {
- CallMethod(method, base_start[i], methods_pending - i <= 1);
- }
- break;
- }
- }
- void Maxwell3D::ProcessMacroUpload(u32 data) {
- macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
- }
- void Maxwell3D::ProcessMacroBind(u32 data) {
- macro_positions[regs.load_mme.start_address_ptr++] = data;
- }
- void Maxwell3D::ProcessFirmwareCall4() {
- LOG_DEBUG(HW_GPU, "(STUBBED) called");
- // Firmware call 4 is a blob that changes some registers depending on its parameters.
- // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
- regs.shadow_scratch[0] = 1;
- }
- void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- if (long_query) {
- memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
- memory_manager.Write<u64>(sequence_address, payload);
- } else {
- memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
- }
- }
- void Maxwell3D::ProcessQueryGet() {
- switch (regs.report_semaphore.query.operation) {
- case Regs::ReportSemaphore::Operation::Release:
- if (regs.report_semaphore.query.short_query != 0) {
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- const u32 payload = regs.report_semaphore.payload;
- std::function<void()> operation([this, sequence_address, payload] {
- memory_manager.Write<u32>(sequence_address, payload);
- });
- rasterizer->SignalFence(std::move(operation));
- } else {
- struct LongQueryResult {
- u64_le value;
- u64_le timestamp;
- };
- const GPUVAddr sequence_address{regs.report_semaphore.Address()};
- const u32 payload = regs.report_semaphore.payload;
- [this, sequence_address, payload] {
- memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
- memory_manager.Write<u64>(sequence_address, payload);
- }();
- }
- break;
- case Regs::ReportSemaphore::Operation::Acquire:
- // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
- // matches the current payload.
- UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
- break;
- case Regs::ReportSemaphore::Operation::ReportOnly:
- if (const std::optional<u64> result = GetQueryResult()) {
- // If the query returns an empty optional it means it's cached and deferred.
- // In this case we have a non-empty result, so we stamp it immediately.
- StampQueryResult(*result, regs.report_semaphore.query.short_query == 0);
- }
- break;
- case Regs::ReportSemaphore::Operation::Trap:
- UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
- break;
- default:
- UNIMPLEMENTED_MSG("Unknown query operation");
- break;
- }
- }
- void Maxwell3D::ProcessQueryCondition() {
- const GPUVAddr condition_address{regs.render_enable.Address()};
- switch (regs.render_enable_override) {
- case Regs::RenderEnable::Override::AlwaysRender:
- execute_on = true;
- break;
- case Regs::RenderEnable::Override::NeverRender:
- execute_on = false;
- break;
- case Regs::RenderEnable::Override::UseRenderEnable: {
- if (rasterizer->AccelerateConditionalRendering()) {
- execute_on = true;
- return;
- }
- switch (regs.render_enable.mode) {
- case Regs::RenderEnable::Mode::True: {
- execute_on = true;
- break;
- }
- case Regs::RenderEnable::Mode::False: {
- execute_on = false;
- break;
- }
- case Regs::RenderEnable::Mode::Conditional: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
- break;
- }
- case Regs::RenderEnable::Mode::IfEqual: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence == cmp.current_sequence &&
- cmp.initial_mode == cmp.current_mode;
- break;
- }
- case Regs::RenderEnable::Mode::IfNotEqual: {
- Regs::ReportSemaphore::Compare cmp;
- memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
- execute_on = cmp.initial_sequence != cmp.current_sequence ||
- cmp.initial_mode != cmp.current_mode;
- break;
- }
- default: {
- UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
- execute_on = true;
- break;
- }
- }
- break;
- }
- }
- }
- void Maxwell3D::ProcessCounterReset() {
- #if ANDROID
- if (!Settings::IsGPULevelHigh()) {
- // This is problematic on Android, disable on GPU Normal.
- return;
- }
- #endif
- switch (regs.clear_report_value) {
- case Regs::ClearReport::ZPassPixelCount:
- rasterizer->ResetCounter(QueryType::SamplesPassed);
- break;
- default:
- LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value);
- break;
- }
- }
- void Maxwell3D::ProcessSyncPoint() {
- const u32 sync_point = regs.sync_info.sync_point.Value();
- [[maybe_unused]] const u32 cache_flush = regs.sync_info.clean_l2.Value();
- rasterizer->SignalSyncPoint(sync_point);
- }
- std::optional<u64> Maxwell3D::GetQueryResult() {
- switch (regs.report_semaphore.query.report) {
- case Regs::ReportSemaphore::Report::Payload:
- return regs.report_semaphore.payload;
- case Regs::ReportSemaphore::Report::ZPassPixelCount64:
- #if ANDROID
- if (!Settings::IsGPULevelHigh()) {
- // This is problematic on Android, disable on GPU Normal.
- return 120;
- }
- #endif
- // Deferred.
- rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
- system.GPU().GetTicks());
- return std::nullopt;
- default:
- LOG_DEBUG(HW_GPU, "Unimplemented query report type {}",
- regs.report_semaphore.query.report.Value());
- return 1;
- }
- }
- void Maxwell3D::ProcessCBBind(size_t stage_index) {
- // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader
- // stage.
- const auto& bind_data = regs.bind_groups[stage_index];
- auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot];
- buffer.enabled = bind_data.valid.Value() != 0;
- buffer.address = regs.const_buffer.Address();
- buffer.size = regs.const_buffer.size;
- const bool is_enabled = bind_data.valid.Value() != 0;
- if (!is_enabled) {
- rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot);
- return;
- }
- const GPUVAddr gpu_addr = regs.const_buffer.Address();
- const u32 size = regs.const_buffer.size;
- rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size);
- }
- void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) {
- // Write the input value to the current const buffer at the current position.
- const GPUVAddr buffer_address = regs.const_buffer.Address();
- ASSERT(buffer_address != 0);
- // Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.offset <= regs.const_buffer.size);
- const GPUVAddr address{buffer_address + regs.const_buffer.offset};
- const size_t copy_size = amount * sizeof(u32);
- memory_manager.WriteBlockCached(address, start_base, copy_size);
- // Increment the current buffer position.
- regs.const_buffer.offset += static_cast<u32>(copy_size);
- }
- void Maxwell3D::ProcessCBData(u32 value) {
- ProcessCBMultiData(&value, 1);
- }
- Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
- const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
- tic_index * sizeof(Texture::TICEntry)};
- Texture::TICEntry tic_entry;
- memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
- return tic_entry;
- }
- Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
- const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
- tsc_index * sizeof(Texture::TSCEntry)};
- Texture::TSCEntry tsc_entry;
- memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
- return tsc_entry;
- }
- u32 Maxwell3D::GetRegisterValue(u32 method) const {
- ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
- return regs.reg_array[method];
- }
- void Maxwell3D::SetHLEReplacementAttributeType(u32 bank, u32 offset,
- HLEReplacementAttributeType name) {
- const u64 key = (static_cast<u64>(bank) << 32) | offset;
- replace_table.emplace(key, name);
- }
- } // namespace Tegra::Engines
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