mii_manager.cpp 30 KB

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  1. // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <cstring>
  4. #include <random>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "common/string_util.h"
  8. #include "core/hle/service/acc/profile_manager.h"
  9. #include "core/hle/service/mii/mii_manager.h"
  10. #include "core/hle/service/mii/raw_data.h"
  11. namespace Service::Mii {
  12. namespace {
  13. constexpr Result ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
  14. constexpr std::size_t BaseMiiCount{2};
  15. constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
  16. constexpr MiiStoreData::Name DefaultMiiName{u'y', u'u', u'z', u'u'};
  17. constexpr std::array<u8, 8> HairColorLookup{8, 1, 2, 3, 4, 5, 6, 7};
  18. constexpr std::array<u8, 6> EyeColorLookup{8, 9, 10, 11, 12, 13};
  19. constexpr std::array<u8, 5> MouthColorLookup{19, 20, 21, 22, 23};
  20. constexpr std::array<u8, 7> GlassesColorLookup{8, 14, 15, 16, 17, 18, 0};
  21. constexpr std::array<u8, 62> EyeRotateLookup{
  22. {0x03, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x04,
  23. 0x04, 0x04, 0x03, 0x03, 0x04, 0x03, 0x04, 0x03, 0x03, 0x04, 0x03, 0x04, 0x04, 0x03, 0x04, 0x04,
  24. 0x04, 0x03, 0x03, 0x03, 0x04, 0x04, 0x03, 0x03, 0x03, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03,
  25. 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x03, 0x04, 0x04, 0x03, 0x04, 0x04}};
  26. constexpr std::array<u8, 24> EyebrowRotateLookup{{0x06, 0x06, 0x05, 0x07, 0x06, 0x07, 0x06, 0x07,
  27. 0x04, 0x07, 0x06, 0x08, 0x05, 0x05, 0x06, 0x06,
  28. 0x07, 0x07, 0x06, 0x06, 0x05, 0x06, 0x07, 0x05}};
  29. template <typename T, std::size_t SourceArraySize, std::size_t DestArraySize>
  30. std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& in) {
  31. std::array<T, DestArraySize> out{};
  32. std::memcpy(out.data(), in.data(), sizeof(T) * std::min(SourceArraySize, DestArraySize));
  33. return out;
  34. }
  35. CharInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
  36. MiiStoreBitFields bf;
  37. std::memcpy(&bf, data.data.data.data(), sizeof(MiiStoreBitFields));
  38. return {
  39. .uuid = data.data.uuid,
  40. .name = ResizeArray<char16_t, 10, 11>(data.data.name),
  41. .font_region = static_cast<u8>(bf.font_region.Value()),
  42. .favorite_color = static_cast<u8>(bf.favorite_color.Value()),
  43. .gender = static_cast<u8>(bf.gender.Value()),
  44. .height = static_cast<u8>(bf.height.Value()),
  45. .build = static_cast<u8>(bf.build.Value()),
  46. .type = static_cast<u8>(bf.type.Value()),
  47. .region_move = static_cast<u8>(bf.region_move.Value()),
  48. .faceline_type = static_cast<u8>(bf.faceline_type.Value()),
  49. .faceline_color = static_cast<u8>(bf.faceline_color.Value()),
  50. .faceline_wrinkle = static_cast<u8>(bf.faceline_wrinkle.Value()),
  51. .faceline_make = static_cast<u8>(bf.faceline_makeup.Value()),
  52. .hair_type = static_cast<u8>(bf.hair_type.Value()),
  53. .hair_color = static_cast<u8>(bf.hair_color.Value()),
  54. .hair_flip = static_cast<u8>(bf.hair_flip.Value()),
  55. .eye_type = static_cast<u8>(bf.eye_type.Value()),
  56. .eye_color = static_cast<u8>(bf.eye_color.Value()),
  57. .eye_scale = static_cast<u8>(bf.eye_scale.Value()),
  58. .eye_aspect = static_cast<u8>(bf.eye_aspect.Value()),
  59. .eye_rotate = static_cast<u8>(bf.eye_rotate.Value()),
  60. .eye_x = static_cast<u8>(bf.eye_x.Value()),
  61. .eye_y = static_cast<u8>(bf.eye_y.Value()),
  62. .eyebrow_type = static_cast<u8>(bf.eyebrow_type.Value()),
  63. .eyebrow_color = static_cast<u8>(bf.eyebrow_color.Value()),
  64. .eyebrow_scale = static_cast<u8>(bf.eyebrow_scale.Value()),
  65. .eyebrow_aspect = static_cast<u8>(bf.eyebrow_aspect.Value()),
  66. .eyebrow_rotate = static_cast<u8>(bf.eyebrow_rotate.Value()),
  67. .eyebrow_x = static_cast<u8>(bf.eyebrow_x.Value()),
  68. .eyebrow_y = static_cast<u8>(bf.eyebrow_y.Value() + 3),
  69. .nose_type = static_cast<u8>(bf.nose_type.Value()),
  70. .nose_scale = static_cast<u8>(bf.nose_scale.Value()),
  71. .nose_y = static_cast<u8>(bf.nose_y.Value()),
  72. .mouth_type = static_cast<u8>(bf.mouth_type.Value()),
  73. .mouth_color = static_cast<u8>(bf.mouth_color.Value()),
  74. .mouth_scale = static_cast<u8>(bf.mouth_scale.Value()),
  75. .mouth_aspect = static_cast<u8>(bf.mouth_aspect.Value()),
  76. .mouth_y = static_cast<u8>(bf.mouth_y.Value()),
  77. .beard_color = static_cast<u8>(bf.beard_color.Value()),
  78. .beard_type = static_cast<u8>(bf.beard_type.Value()),
  79. .mustache_type = static_cast<u8>(bf.mustache_type.Value()),
  80. .mustache_scale = static_cast<u8>(bf.mustache_scale.Value()),
  81. .mustache_y = static_cast<u8>(bf.mustache_y.Value()),
  82. .glasses_type = static_cast<u8>(bf.glasses_type.Value()),
  83. .glasses_color = static_cast<u8>(bf.glasses_color.Value()),
  84. .glasses_scale = static_cast<u8>(bf.glasses_scale.Value()),
  85. .glasses_y = static_cast<u8>(bf.glasses_y.Value()),
  86. .mole_type = static_cast<u8>(bf.mole_type.Value()),
  87. .mole_scale = static_cast<u8>(bf.mole_scale.Value()),
  88. .mole_x = static_cast<u8>(bf.mole_x.Value()),
  89. .mole_y = static_cast<u8>(bf.mole_y.Value()),
  90. .padding = 0,
  91. };
  92. }
  93. u16 GenerateCrc16(const void* data, std::size_t size) {
  94. s32 crc{};
  95. for (std::size_t i = 0; i < size; i++) {
  96. crc ^= static_cast<const u8*>(data)[i] << 8;
  97. for (std::size_t j = 0; j < 8; j++) {
  98. crc <<= 1;
  99. if ((crc & 0x10000) != 0) {
  100. crc = (crc ^ 0x1021) & 0xFFFF;
  101. }
  102. }
  103. }
  104. return Common::swap16(static_cast<u16>(crc));
  105. }
  106. template <typename T>
  107. T GetRandomValue(T min, T max) {
  108. std::random_device device;
  109. std::mt19937 gen(device());
  110. std::uniform_int_distribution<u64> distribution(static_cast<u64>(min), static_cast<u64>(max));
  111. return static_cast<T>(distribution(gen));
  112. }
  113. template <typename T>
  114. T GetRandomValue(T max) {
  115. return GetRandomValue<T>({}, max);
  116. }
  117. MiiStoreData BuildRandomStoreData(Age age, Gender gender, Race race, const Common::UUID& user_id) {
  118. MiiStoreBitFields bf{};
  119. if (gender == Gender::All) {
  120. gender = GetRandomValue<Gender>(Gender::Maximum);
  121. }
  122. bf.gender.Assign(gender);
  123. bf.favorite_color.Assign(GetRandomValue<u8>(11));
  124. bf.region_move.Assign(0);
  125. bf.font_region.Assign(FontRegion::Standard);
  126. bf.type.Assign(0);
  127. bf.height.Assign(64);
  128. bf.build.Assign(64);
  129. if (age == Age::All) {
  130. const auto temp{GetRandomValue<int>(10)};
  131. if (temp >= 8) {
  132. age = Age::Old;
  133. } else if (temp >= 4) {
  134. age = Age::Normal;
  135. } else {
  136. age = Age::Young;
  137. }
  138. }
  139. if (race == Race::All) {
  140. const auto temp{GetRandomValue<int>(10)};
  141. if (temp >= 8) {
  142. race = Race::Black;
  143. } else if (temp >= 4) {
  144. race = Race::White;
  145. } else {
  146. race = Race::Asian;
  147. }
  148. }
  149. u32 axis_y{};
  150. if (gender == Gender::Female && age == Age::Young) {
  151. axis_y = GetRandomValue<u32>(3);
  152. }
  153. const std::size_t index{3 * static_cast<std::size_t>(age) +
  154. 9 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race)};
  155. const auto faceline_type_info{RawData::RandomMiiFaceline.at(index)};
  156. const auto faceline_color_info{RawData::RandomMiiFacelineColor.at(
  157. 3 * static_cast<std::size_t>(gender) + static_cast<std::size_t>(race))};
  158. const auto faceline_wrinkle_info{RawData::RandomMiiFacelineWrinkle.at(index)};
  159. const auto faceline_makeup_info{RawData::RandomMiiFacelineMakeup.at(index)};
  160. const auto hair_type_info{RawData::RandomMiiHairType.at(index)};
  161. const auto hair_color_info{RawData::RandomMiiHairColor.at(3 * static_cast<std::size_t>(race) +
  162. static_cast<std::size_t>(age))};
  163. const auto eye_type_info{RawData::RandomMiiEyeType.at(index)};
  164. const auto eye_color_info{RawData::RandomMiiEyeColor.at(static_cast<std::size_t>(race))};
  165. const auto eyebrow_type_info{RawData::RandomMiiEyebrowType.at(index)};
  166. const auto nose_type_info{RawData::RandomMiiNoseType.at(index)};
  167. const auto mouth_type_info{RawData::RandomMiiMouthType.at(index)};
  168. const auto glasses_type_info{RawData::RandomMiiGlassType.at(static_cast<std::size_t>(age))};
  169. bf.faceline_type.Assign(
  170. faceline_type_info.values[GetRandomValue<std::size_t>(faceline_type_info.values_count)]);
  171. bf.faceline_color.Assign(
  172. faceline_color_info.values[GetRandomValue<std::size_t>(faceline_color_info.values_count)]);
  173. bf.faceline_wrinkle.Assign(
  174. faceline_wrinkle_info
  175. .values[GetRandomValue<std::size_t>(faceline_wrinkle_info.values_count)]);
  176. bf.faceline_makeup.Assign(
  177. faceline_makeup_info
  178. .values[GetRandomValue<std::size_t>(faceline_makeup_info.values_count)]);
  179. bf.hair_type.Assign(
  180. hair_type_info.values[GetRandomValue<std::size_t>(hair_type_info.values_count)]);
  181. bf.hair_color.Assign(
  182. HairColorLookup[hair_color_info
  183. .values[GetRandomValue<std::size_t>(hair_color_info.values_count)]]);
  184. bf.hair_flip.Assign(GetRandomValue<HairFlip>(HairFlip::Maximum));
  185. bf.eye_type.Assign(
  186. eye_type_info.values[GetRandomValue<std::size_t>(eye_type_info.values_count)]);
  187. const auto eye_rotate_1{gender != Gender::Male ? 4 : 2};
  188. const auto eye_rotate_2{gender != Gender::Male ? 3 : 4};
  189. const auto eye_rotate_offset{32 - EyeRotateLookup[eye_rotate_1] + eye_rotate_2};
  190. const auto eye_rotate{32 - EyeRotateLookup[bf.eye_type]};
  191. bf.eye_color.Assign(
  192. EyeColorLookup[eye_color_info
  193. .values[GetRandomValue<std::size_t>(eye_color_info.values_count)]]);
  194. bf.eye_scale.Assign(4);
  195. bf.eye_aspect.Assign(3);
  196. bf.eye_rotate.Assign(eye_rotate_offset - eye_rotate);
  197. bf.eye_x.Assign(2);
  198. bf.eye_y.Assign(axis_y + 12);
  199. bf.eyebrow_type.Assign(
  200. eyebrow_type_info.values[GetRandomValue<std::size_t>(eyebrow_type_info.values_count)]);
  201. const auto eyebrow_rotate_1{race == Race::Asian ? 6 : 0};
  202. const auto eyebrow_y{race == Race::Asian ? 9 : 10};
  203. const auto eyebrow_rotate_offset{32 - EyebrowRotateLookup[eyebrow_rotate_1] + 6};
  204. const auto eyebrow_rotate{
  205. 32 - EyebrowRotateLookup[static_cast<std::size_t>(bf.eyebrow_type.Value())]};
  206. bf.eyebrow_color.Assign(bf.hair_color);
  207. bf.eyebrow_scale.Assign(4);
  208. bf.eyebrow_aspect.Assign(3);
  209. bf.eyebrow_rotate.Assign(eyebrow_rotate_offset - eyebrow_rotate);
  210. bf.eyebrow_x.Assign(2);
  211. bf.eyebrow_y.Assign(axis_y + eyebrow_y);
  212. const auto nose_scale{gender == Gender::Female ? 3 : 4};
  213. bf.nose_type.Assign(
  214. nose_type_info.values[GetRandomValue<std::size_t>(nose_type_info.values_count)]);
  215. bf.nose_scale.Assign(nose_scale);
  216. bf.nose_y.Assign(axis_y + 9);
  217. const auto mouth_color{gender == Gender::Female ? GetRandomValue<int>(4) : 0};
  218. bf.mouth_type.Assign(
  219. mouth_type_info.values[GetRandomValue<std::size_t>(mouth_type_info.values_count)]);
  220. bf.mouth_color.Assign(MouthColorLookup[mouth_color]);
  221. bf.mouth_scale.Assign(4);
  222. bf.mouth_aspect.Assign(3);
  223. bf.mouth_y.Assign(axis_y + 13);
  224. bf.beard_color.Assign(bf.hair_color);
  225. bf.mustache_scale.Assign(4);
  226. if (gender == Gender::Male && age != Age::Young && GetRandomValue<int>(10) < 2) {
  227. const auto mustache_and_beard_flag{
  228. GetRandomValue<BeardAndMustacheFlag>(BeardAndMustacheFlag::All)};
  229. auto beard_type{BeardType::None};
  230. auto mustache_type{MustacheType::None};
  231. if ((mustache_and_beard_flag & BeardAndMustacheFlag::Beard) ==
  232. BeardAndMustacheFlag::Beard) {
  233. beard_type = GetRandomValue<BeardType>(BeardType::Beard1, BeardType::Beard5);
  234. }
  235. if ((mustache_and_beard_flag & BeardAndMustacheFlag::Mustache) ==
  236. BeardAndMustacheFlag::Mustache) {
  237. mustache_type =
  238. GetRandomValue<MustacheType>(MustacheType::Mustache1, MustacheType::Mustache5);
  239. }
  240. bf.mustache_type.Assign(mustache_type);
  241. bf.beard_type.Assign(beard_type);
  242. bf.mustache_y.Assign(10);
  243. } else {
  244. bf.mustache_type.Assign(MustacheType::None);
  245. bf.beard_type.Assign(BeardType::None);
  246. bf.mustache_y.Assign(axis_y + 10);
  247. }
  248. const auto glasses_type_start{GetRandomValue<std::size_t>(100)};
  249. u8 glasses_type{};
  250. while (glasses_type_start < glasses_type_info.values[glasses_type]) {
  251. if (++glasses_type >= glasses_type_info.values_count) {
  252. ASSERT(false);
  253. break;
  254. }
  255. }
  256. bf.glasses_type.Assign(glasses_type);
  257. bf.glasses_color.Assign(GlassesColorLookup[0]);
  258. bf.glasses_scale.Assign(4);
  259. bf.glasses_y.Assign(axis_y + 10);
  260. bf.mole_type.Assign(0);
  261. bf.mole_scale.Assign(4);
  262. bf.mole_x.Assign(2);
  263. bf.mole_y.Assign(20);
  264. return {DefaultMiiName, bf, user_id};
  265. }
  266. MiiStoreData BuildDefaultStoreData(const DefaultMii& info, const Common::UUID& user_id) {
  267. MiiStoreBitFields bf{};
  268. bf.font_region.Assign(info.font_region);
  269. bf.favorite_color.Assign(info.favorite_color);
  270. bf.gender.Assign(info.gender);
  271. bf.height.Assign(info.height);
  272. bf.build.Assign(info.weight);
  273. bf.type.Assign(info.type);
  274. bf.region_move.Assign(info.region);
  275. bf.faceline_type.Assign(info.face_type);
  276. bf.faceline_color.Assign(info.face_color);
  277. bf.faceline_wrinkle.Assign(info.face_wrinkle);
  278. bf.faceline_makeup.Assign(info.face_makeup);
  279. bf.hair_type.Assign(info.hair_type);
  280. bf.hair_color.Assign(HairColorLookup[info.hair_color]);
  281. bf.hair_flip.Assign(static_cast<HairFlip>(info.hair_flip));
  282. bf.eye_type.Assign(info.eye_type);
  283. bf.eye_color.Assign(EyeColorLookup[info.eye_color]);
  284. bf.eye_scale.Assign(info.eye_scale);
  285. bf.eye_aspect.Assign(info.eye_aspect);
  286. bf.eye_rotate.Assign(info.eye_rotate);
  287. bf.eye_x.Assign(info.eye_x);
  288. bf.eye_y.Assign(info.eye_y);
  289. bf.eyebrow_type.Assign(info.eyebrow_type);
  290. bf.eyebrow_color.Assign(HairColorLookup[info.eyebrow_color]);
  291. bf.eyebrow_scale.Assign(info.eyebrow_scale);
  292. bf.eyebrow_aspect.Assign(info.eyebrow_aspect);
  293. bf.eyebrow_rotate.Assign(info.eyebrow_rotate);
  294. bf.eyebrow_x.Assign(info.eyebrow_x);
  295. bf.eyebrow_y.Assign(info.eyebrow_y - 3);
  296. bf.nose_type.Assign(info.nose_type);
  297. bf.nose_scale.Assign(info.nose_scale);
  298. bf.nose_y.Assign(info.nose_y);
  299. bf.mouth_type.Assign(info.mouth_type);
  300. bf.mouth_color.Assign(MouthColorLookup[info.mouth_color]);
  301. bf.mouth_scale.Assign(info.mouth_scale);
  302. bf.mouth_aspect.Assign(info.mouth_aspect);
  303. bf.mouth_y.Assign(info.mouth_y);
  304. bf.beard_color.Assign(HairColorLookup[info.beard_color]);
  305. bf.beard_type.Assign(static_cast<BeardType>(info.beard_type));
  306. bf.mustache_type.Assign(static_cast<MustacheType>(info.mustache_type));
  307. bf.mustache_scale.Assign(info.mustache_scale);
  308. bf.mustache_y.Assign(info.mustache_y);
  309. bf.glasses_type.Assign(info.glasses_type);
  310. bf.glasses_color.Assign(GlassesColorLookup[info.glasses_color]);
  311. bf.glasses_scale.Assign(info.glasses_scale);
  312. bf.glasses_y.Assign(info.glasses_y);
  313. bf.mole_type.Assign(info.mole_type);
  314. bf.mole_scale.Assign(info.mole_scale);
  315. bf.mole_x.Assign(info.mole_x);
  316. bf.mole_y.Assign(info.mole_y);
  317. return {DefaultMiiName, bf, user_id};
  318. }
  319. } // namespace
  320. MiiStoreData::MiiStoreData() = default;
  321. MiiStoreData::MiiStoreData(const MiiStoreData::Name& name, const MiiStoreBitFields& bit_fields,
  322. const Common::UUID& user_id) {
  323. data.name = name;
  324. data.uuid = Common::UUID::MakeRandomRFC4122V4();
  325. std::memcpy(data.data.data(), &bit_fields, sizeof(MiiStoreBitFields));
  326. data_crc = GenerateCrc16(data.data.data(), sizeof(data));
  327. device_crc = GenerateCrc16(&user_id, sizeof(Common::UUID));
  328. }
  329. MiiManager::MiiManager() : user_id{Service::Account::ProfileManager().GetLastOpenedUser()} {}
  330. bool MiiManager::CheckAndResetUpdateCounter(SourceFlag source_flag, u64& current_update_counter) {
  331. if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
  332. return false;
  333. }
  334. const bool result{current_update_counter != update_counter};
  335. current_update_counter = update_counter;
  336. return result;
  337. }
  338. bool MiiManager::IsFullDatabase() const {
  339. // TODO(bunnei): We don't implement the Mii database, so it cannot be full
  340. return false;
  341. }
  342. u32 MiiManager::GetCount(SourceFlag source_flag) const {
  343. std::size_t count{};
  344. if ((source_flag & SourceFlag::Database) != SourceFlag::None) {
  345. // TODO(bunnei): We don't implement the Mii database, but when we do, update this
  346. count += 0;
  347. }
  348. if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
  349. count += (DefaultMiiCount - BaseMiiCount);
  350. }
  351. return static_cast<u32>(count);
  352. }
  353. Result MiiManager::UpdateLatest(CharInfo* out_info, const CharInfo& info, SourceFlag source_flag) {
  354. if ((source_flag & SourceFlag::Database) == SourceFlag::None) {
  355. return ERROR_CANNOT_FIND_ENTRY;
  356. }
  357. // TODO(bunnei): We don't implement the Mii database, so we can't have an entry
  358. return ERROR_CANNOT_FIND_ENTRY;
  359. }
  360. CharInfo MiiManager::BuildRandom(Age age, Gender gender, Race race) {
  361. return ConvertStoreDataToInfo(BuildRandomStoreData(age, gender, race, user_id));
  362. }
  363. CharInfo MiiManager::BuildDefault(std::size_t index) {
  364. return ConvertStoreDataToInfo(BuildDefaultStoreData(RawData::DefaultMii.at(index), user_id));
  365. }
  366. CharInfo MiiManager::ConvertV3ToCharInfo(const Ver3StoreData& mii_v3) const {
  367. Service::Mii::MiiManager manager;
  368. auto mii = manager.BuildDefault(0);
  369. if (!ValidateV3Info(mii_v3)) {
  370. return mii;
  371. }
  372. // TODO: We are ignoring a bunch of data from the mii_v3
  373. mii.gender = static_cast<u8>(mii_v3.mii_information.gender);
  374. mii.favorite_color = static_cast<u8>(mii_v3.mii_information.favorite_color);
  375. mii.height = mii_v3.height;
  376. mii.build = mii_v3.build;
  377. // Copy name until string terminator
  378. mii.name = {};
  379. for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
  380. mii.name[index] = mii_v3.mii_name[index];
  381. if (mii.name[index] == 0) {
  382. break;
  383. }
  384. }
  385. mii.font_region = mii_v3.region_information.character_set;
  386. mii.faceline_type = mii_v3.appearance_bits1.face_shape;
  387. mii.faceline_color = mii_v3.appearance_bits1.skin_color;
  388. mii.faceline_wrinkle = mii_v3.appearance_bits2.wrinkles;
  389. mii.faceline_make = mii_v3.appearance_bits2.makeup;
  390. mii.hair_type = mii_v3.hair_style;
  391. mii.hair_color = mii_v3.appearance_bits3.hair_color;
  392. mii.hair_flip = mii_v3.appearance_bits3.flip_hair;
  393. mii.eye_type = static_cast<u8>(mii_v3.appearance_bits4.eye_type);
  394. mii.eye_color = static_cast<u8>(mii_v3.appearance_bits4.eye_color);
  395. mii.eye_scale = static_cast<u8>(mii_v3.appearance_bits4.eye_scale);
  396. mii.eye_aspect = static_cast<u8>(mii_v3.appearance_bits4.eye_vertical_stretch);
  397. mii.eye_rotate = static_cast<u8>(mii_v3.appearance_bits4.eye_rotation);
  398. mii.eye_x = static_cast<u8>(mii_v3.appearance_bits4.eye_spacing);
  399. mii.eye_y = static_cast<u8>(mii_v3.appearance_bits4.eye_y_position);
  400. mii.eyebrow_type = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_style);
  401. mii.eyebrow_color = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_color);
  402. mii.eyebrow_scale = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_scale);
  403. mii.eyebrow_aspect = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_yscale);
  404. mii.eyebrow_rotate = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_rotation);
  405. mii.eyebrow_x = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_spacing);
  406. mii.eyebrow_y = static_cast<u8>(mii_v3.appearance_bits5.eyebrow_y_position);
  407. mii.nose_type = static_cast<u8>(mii_v3.appearance_bits6.nose_type);
  408. mii.nose_scale = static_cast<u8>(mii_v3.appearance_bits6.nose_scale);
  409. mii.nose_y = static_cast<u8>(mii_v3.appearance_bits6.nose_y_position);
  410. mii.mouth_type = static_cast<u8>(mii_v3.appearance_bits7.mouth_type);
  411. mii.mouth_color = static_cast<u8>(mii_v3.appearance_bits7.mouth_color);
  412. mii.mouth_scale = static_cast<u8>(mii_v3.appearance_bits7.mouth_scale);
  413. mii.mouth_aspect = static_cast<u8>(mii_v3.appearance_bits7.mouth_horizontal_stretch);
  414. mii.mouth_y = static_cast<u8>(mii_v3.appearance_bits8.mouth_y_position);
  415. mii.mustache_type = static_cast<u8>(mii_v3.appearance_bits8.mustache_type);
  416. mii.mustache_scale = static_cast<u8>(mii_v3.appearance_bits9.mustache_scale);
  417. mii.mustache_y = static_cast<u8>(mii_v3.appearance_bits9.mustache_y_position);
  418. mii.beard_type = static_cast<u8>(mii_v3.appearance_bits9.bear_type);
  419. mii.beard_color = static_cast<u8>(mii_v3.appearance_bits9.facial_hair_color);
  420. mii.glasses_type = static_cast<u8>(mii_v3.appearance_bits10.glasses_type);
  421. mii.glasses_color = static_cast<u8>(mii_v3.appearance_bits10.glasses_color);
  422. mii.glasses_scale = static_cast<u8>(mii_v3.appearance_bits10.glasses_scale);
  423. mii.glasses_y = static_cast<u8>(mii_v3.appearance_bits10.glasses_y_position);
  424. mii.mole_type = static_cast<u8>(mii_v3.appearance_bits11.mole_enabled);
  425. mii.mole_scale = static_cast<u8>(mii_v3.appearance_bits11.mole_scale);
  426. mii.mole_x = static_cast<u8>(mii_v3.appearance_bits11.mole_x_position);
  427. mii.mole_y = static_cast<u8>(mii_v3.appearance_bits11.mole_y_position);
  428. // TODO: Validate mii data
  429. return mii;
  430. }
  431. Ver3StoreData MiiManager::BuildFromStoreData(const CharInfo& mii) const {
  432. Service::Mii::MiiManager manager;
  433. Ver3StoreData mii_v3{};
  434. // TODO: We are ignoring a bunch of data from the mii_v3
  435. mii_v3.version = 1;
  436. mii_v3.mii_information.gender.Assign(mii.gender);
  437. mii_v3.mii_information.favorite_color.Assign(mii.favorite_color);
  438. mii_v3.height = mii.height;
  439. mii_v3.build = mii.build;
  440. // Copy name until string terminator
  441. mii_v3.mii_name = {};
  442. for (std::size_t index = 0; index < mii.name.size() - 1; index++) {
  443. mii_v3.mii_name[index] = mii.name[index];
  444. if (mii_v3.mii_name[index] == 0) {
  445. break;
  446. }
  447. }
  448. mii_v3.region_information.character_set.Assign(mii.font_region);
  449. mii_v3.appearance_bits1.face_shape.Assign(mii.faceline_type);
  450. mii_v3.appearance_bits2.wrinkles.Assign(mii.faceline_wrinkle);
  451. mii_v3.appearance_bits2.makeup.Assign(mii.faceline_make);
  452. mii_v3.hair_style = mii.hair_type;
  453. mii_v3.appearance_bits3.flip_hair.Assign(mii.hair_flip);
  454. mii_v3.appearance_bits4.eye_type.Assign(mii.eye_type);
  455. mii_v3.appearance_bits4.eye_scale.Assign(mii.eye_scale);
  456. mii_v3.appearance_bits4.eye_vertical_stretch.Assign(mii.eye_aspect);
  457. mii_v3.appearance_bits4.eye_rotation.Assign(mii.eye_rotate);
  458. mii_v3.appearance_bits4.eye_spacing.Assign(mii.eye_x);
  459. mii_v3.appearance_bits4.eye_y_position.Assign(mii.eye_y);
  460. mii_v3.appearance_bits5.eyebrow_style.Assign(mii.eyebrow_type);
  461. mii_v3.appearance_bits5.eyebrow_scale.Assign(mii.eyebrow_scale);
  462. mii_v3.appearance_bits5.eyebrow_yscale.Assign(mii.eyebrow_aspect);
  463. mii_v3.appearance_bits5.eyebrow_rotation.Assign(mii.eyebrow_rotate);
  464. mii_v3.appearance_bits5.eyebrow_spacing.Assign(mii.eyebrow_x);
  465. mii_v3.appearance_bits5.eyebrow_y_position.Assign(mii.eyebrow_y);
  466. mii_v3.appearance_bits6.nose_type.Assign(mii.nose_type);
  467. mii_v3.appearance_bits6.nose_scale.Assign(mii.nose_scale);
  468. mii_v3.appearance_bits6.nose_y_position.Assign(mii.nose_y);
  469. mii_v3.appearance_bits7.mouth_type.Assign(mii.mouth_type);
  470. mii_v3.appearance_bits7.mouth_scale.Assign(mii.mouth_scale);
  471. mii_v3.appearance_bits7.mouth_horizontal_stretch.Assign(mii.mouth_aspect);
  472. mii_v3.appearance_bits8.mouth_y_position.Assign(mii.mouth_y);
  473. mii_v3.appearance_bits8.mustache_type.Assign(mii.mustache_type);
  474. mii_v3.appearance_bits9.mustache_scale.Assign(mii.mustache_scale);
  475. mii_v3.appearance_bits9.mustache_y_position.Assign(mii.mustache_y);
  476. mii_v3.appearance_bits9.bear_type.Assign(mii.beard_type);
  477. mii_v3.appearance_bits10.glasses_scale.Assign(mii.glasses_scale);
  478. mii_v3.appearance_bits10.glasses_y_position.Assign(mii.glasses_y);
  479. mii_v3.appearance_bits11.mole_enabled.Assign(mii.mole_type);
  480. mii_v3.appearance_bits11.mole_scale.Assign(mii.mole_scale);
  481. mii_v3.appearance_bits11.mole_x_position.Assign(mii.mole_x);
  482. mii_v3.appearance_bits11.mole_y_position.Assign(mii.mole_y);
  483. // These types are converted to V3 from a table
  484. mii_v3.appearance_bits1.skin_color.Assign(Ver3FacelineColorTable[mii.faceline_color]);
  485. mii_v3.appearance_bits3.hair_color.Assign(Ver3HairColorTable[mii.hair_color]);
  486. mii_v3.appearance_bits4.eye_color.Assign(Ver3EyeColorTable[mii.eye_color]);
  487. mii_v3.appearance_bits5.eyebrow_color.Assign(Ver3HairColorTable[mii.eyebrow_color]);
  488. mii_v3.appearance_bits7.mouth_color.Assign(Ver3MouthlineColorTable[mii.mouth_color]);
  489. mii_v3.appearance_bits9.facial_hair_color.Assign(Ver3HairColorTable[mii.beard_color]);
  490. mii_v3.appearance_bits10.glasses_color.Assign(Ver3GlassColorTable[mii.glasses_color]);
  491. mii_v3.appearance_bits10.glasses_type.Assign(Ver3GlassTypeTable[mii.glasses_type]);
  492. mii_v3.crc = GenerateCrc16(&mii_v3, sizeof(Ver3StoreData) - sizeof(u16));
  493. // TODO: Validate mii_v3 data
  494. return mii_v3;
  495. }
  496. NfpStoreDataExtension MiiManager::SetFromStoreData(const CharInfo& mii) const {
  497. return {
  498. .faceline_color = static_cast<u8>(mii.faceline_color & 0xf),
  499. .hair_color = static_cast<u8>(mii.hair_color & 0x7f),
  500. .eye_color = static_cast<u8>(mii.eyebrow_color & 0x7f),
  501. .eyebrow_color = static_cast<u8>(mii.eyebrow_color & 0x7f),
  502. .mouth_color = static_cast<u8>(mii.mouth_color & 0x7f),
  503. .beard_color = static_cast<u8>(mii.beard_color & 0x7f),
  504. .glass_color = static_cast<u8>(mii.glasses_color & 0x7f),
  505. .glass_type = static_cast<u8>(mii.glasses_type & 0x1f),
  506. };
  507. }
  508. bool MiiManager::ValidateV3Info(const Ver3StoreData& mii_v3) const {
  509. bool is_valid = mii_v3.version == 0 || mii_v3.version == 3;
  510. is_valid = is_valid && (mii_v3.mii_name[0] != 0);
  511. is_valid = is_valid && (mii_v3.mii_information.birth_month < 13);
  512. is_valid = is_valid && (mii_v3.mii_information.birth_day < 32);
  513. is_valid = is_valid && (mii_v3.mii_information.favorite_color < 12);
  514. is_valid = is_valid && (mii_v3.height < 128);
  515. is_valid = is_valid && (mii_v3.build < 128);
  516. is_valid = is_valid && (mii_v3.appearance_bits1.face_shape < 12);
  517. is_valid = is_valid && (mii_v3.appearance_bits1.skin_color < 7);
  518. is_valid = is_valid && (mii_v3.appearance_bits2.wrinkles < 12);
  519. is_valid = is_valid && (mii_v3.appearance_bits2.makeup < 12);
  520. is_valid = is_valid && (mii_v3.hair_style < 132);
  521. is_valid = is_valid && (mii_v3.appearance_bits3.hair_color < 8);
  522. is_valid = is_valid && (mii_v3.appearance_bits4.eye_type < 60);
  523. is_valid = is_valid && (mii_v3.appearance_bits4.eye_color < 6);
  524. is_valid = is_valid && (mii_v3.appearance_bits4.eye_scale < 8);
  525. is_valid = is_valid && (mii_v3.appearance_bits4.eye_vertical_stretch < 7);
  526. is_valid = is_valid && (mii_v3.appearance_bits4.eye_rotation < 8);
  527. is_valid = is_valid && (mii_v3.appearance_bits4.eye_spacing < 13);
  528. is_valid = is_valid && (mii_v3.appearance_bits4.eye_y_position < 19);
  529. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_style < 25);
  530. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_color < 8);
  531. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_scale < 9);
  532. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_yscale < 7);
  533. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_rotation < 12);
  534. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_spacing < 12);
  535. is_valid = is_valid && (mii_v3.appearance_bits5.eyebrow_y_position < 19);
  536. is_valid = is_valid && (mii_v3.appearance_bits6.nose_type < 18);
  537. is_valid = is_valid && (mii_v3.appearance_bits6.nose_scale < 9);
  538. is_valid = is_valid && (mii_v3.appearance_bits6.nose_y_position < 19);
  539. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_type < 36);
  540. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_color < 5);
  541. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_scale < 9);
  542. is_valid = is_valid && (mii_v3.appearance_bits7.mouth_horizontal_stretch < 7);
  543. is_valid = is_valid && (mii_v3.appearance_bits8.mouth_y_position < 19);
  544. is_valid = is_valid && (mii_v3.appearance_bits8.mustache_type < 6);
  545. is_valid = is_valid && (mii_v3.appearance_bits9.mustache_scale < 7);
  546. is_valid = is_valid && (mii_v3.appearance_bits9.mustache_y_position < 17);
  547. is_valid = is_valid && (mii_v3.appearance_bits9.bear_type < 6);
  548. is_valid = is_valid && (mii_v3.appearance_bits9.facial_hair_color < 8);
  549. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_type < 9);
  550. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_color < 6);
  551. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_scale < 8);
  552. is_valid = is_valid && (mii_v3.appearance_bits10.glasses_y_position < 21);
  553. is_valid = is_valid && (mii_v3.appearance_bits11.mole_enabled < 2);
  554. is_valid = is_valid && (mii_v3.appearance_bits11.mole_scale < 9);
  555. is_valid = is_valid && (mii_v3.appearance_bits11.mole_x_position < 17);
  556. is_valid = is_valid && (mii_v3.appearance_bits11.mole_y_position < 31);
  557. return is_valid;
  558. }
  559. std::vector<MiiInfoElement> MiiManager::GetDefault(SourceFlag source_flag) {
  560. std::vector<MiiInfoElement> result;
  561. if ((source_flag & SourceFlag::Default) == SourceFlag::None) {
  562. return result;
  563. }
  564. for (std::size_t index = BaseMiiCount; index < DefaultMiiCount; index++) {
  565. result.emplace_back(BuildDefault(index), Source::Default);
  566. }
  567. return result;
  568. }
  569. Result MiiManager::GetIndex([[maybe_unused]] const CharInfo& info, u32& index) {
  570. constexpr u32 INVALID_INDEX{0xFFFFFFFF};
  571. index = INVALID_INDEX;
  572. // TODO(bunnei): We don't implement the Mii database, so we can't have an index
  573. return ERROR_CANNOT_FIND_ENTRY;
  574. }
  575. } // namespace Service::Mii