buffer_cache.h 58 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <algorithm>
  6. #include <array>
  7. #include <deque>
  8. #include <memory>
  9. #include <mutex>
  10. #include <numeric>
  11. #include <span>
  12. #include <unordered_map>
  13. #include <vector>
  14. #include <boost/container/small_vector.hpp>
  15. #include <boost/icl/interval_set.hpp>
  16. #include "common/common_types.h"
  17. #include "common/div_ceil.h"
  18. #include "common/literals.h"
  19. #include "common/microprofile.h"
  20. #include "common/scope_exit.h"
  21. #include "common/settings.h"
  22. #include "core/memory.h"
  23. #include "video_core/buffer_cache/buffer_base.h"
  24. #include "video_core/delayed_destruction_ring.h"
  25. #include "video_core/dirty_flags.h"
  26. #include "video_core/engines/kepler_compute.h"
  27. #include "video_core/engines/maxwell_3d.h"
  28. #include "video_core/memory_manager.h"
  29. #include "video_core/rasterizer_interface.h"
  30. #include "video_core/texture_cache/slot_vector.h"
  31. #include "video_core/texture_cache/types.h"
  32. namespace VideoCommon {
  33. MICROPROFILE_DECLARE(GPU_PrepareBuffers);
  34. MICROPROFILE_DECLARE(GPU_BindUploadBuffers);
  35. MICROPROFILE_DECLARE(GPU_DownloadMemory);
  36. using BufferId = SlotId;
  37. constexpr u32 NUM_VERTEX_BUFFERS = 32;
  38. constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
  39. constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
  40. constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
  41. constexpr u32 NUM_STORAGE_BUFFERS = 16;
  42. constexpr u32 NUM_STAGES = 5;
  43. using namespace Common::Literals;
  44. template <typename P>
  45. class BufferCache {
  46. // Page size for caching purposes.
  47. // This is unrelated to the CPU page size and it can be changed as it seems optimal.
  48. static constexpr u32 PAGE_BITS = 16;
  49. static constexpr u64 PAGE_SIZE = u64{1} << PAGE_BITS;
  50. static constexpr bool IS_OPENGL = P::IS_OPENGL;
  51. static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS =
  52. P::HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS;
  53. static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT =
  54. P::HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT;
  55. static constexpr bool NEEDS_BIND_UNIFORM_INDEX = P::NEEDS_BIND_UNIFORM_INDEX;
  56. static constexpr bool NEEDS_BIND_STORAGE_INDEX = P::NEEDS_BIND_STORAGE_INDEX;
  57. static constexpr bool USE_MEMORY_MAPS = P::USE_MEMORY_MAPS;
  58. static constexpr BufferId NULL_BUFFER_ID{0};
  59. static constexpr u64 EXPECTED_MEMORY = 512_MiB;
  60. static constexpr u64 CRITICAL_MEMORY = 1_GiB;
  61. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  62. using Runtime = typename P::Runtime;
  63. using Buffer = typename P::Buffer;
  64. using IntervalSet = boost::icl::interval_set<VAddr>;
  65. using IntervalType = typename IntervalSet::interval_type;
  66. struct Empty {};
  67. struct OverlapResult {
  68. std::vector<BufferId> ids;
  69. VAddr begin;
  70. VAddr end;
  71. bool has_stream_leap = false;
  72. };
  73. struct Binding {
  74. VAddr cpu_addr{};
  75. u32 size{};
  76. BufferId buffer_id;
  77. };
  78. static constexpr Binding NULL_BINDING{
  79. .cpu_addr = 0,
  80. .size = 0,
  81. .buffer_id = NULL_BUFFER_ID,
  82. };
  83. public:
  84. static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB);
  85. explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  86. Tegra::Engines::Maxwell3D& maxwell3d_,
  87. Tegra::Engines::KeplerCompute& kepler_compute_,
  88. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  89. Runtime& runtime_);
  90. void TickFrame();
  91. void WriteMemory(VAddr cpu_addr, u64 size);
  92. void CachedWriteMemory(VAddr cpu_addr, u64 size);
  93. void DownloadMemory(VAddr cpu_addr, u64 size);
  94. void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size);
  95. void DisableGraphicsUniformBuffer(size_t stage, u32 index);
  96. void UpdateGraphicsBuffers(bool is_indexed);
  97. void UpdateComputeBuffers();
  98. void BindHostGeometryBuffers(bool is_indexed);
  99. void BindHostStageBuffers(size_t stage);
  100. void BindHostComputeBuffers();
  101. void SetEnabledUniformBuffers(size_t stage, u32 enabled);
  102. void SetEnabledComputeUniformBuffers(u32 enabled);
  103. void UnbindGraphicsStorageBuffers(size_t stage);
  104. void BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  105. bool is_written);
  106. void UnbindComputeStorageBuffers();
  107. void BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  108. bool is_written);
  109. void FlushCachedWrites();
  110. /// Return true when there are uncommitted buffers to be downloaded
  111. [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
  112. void AccumulateFlushes();
  113. /// Return true when the caller should wait for async downloads
  114. [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
  115. /// Commit asynchronous downloads
  116. void CommitAsyncFlushes();
  117. void CommitAsyncFlushesHigh();
  118. /// Pop asynchronous downloads
  119. void PopAsyncFlushes();
  120. bool DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount);
  121. bool DMAClear(GPUVAddr src_address, u64 amount, u32 value);
  122. /// Return true when a CPU region is modified from the GPU
  123. [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
  124. /// Return true when a region is registered on the cache
  125. [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size);
  126. /// Return true when a CPU region is modified from the CPU
  127. [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size);
  128. std::mutex mutex;
  129. private:
  130. template <typename Func>
  131. static void ForEachEnabledBit(u32 enabled_mask, Func&& func) {
  132. for (u32 index = 0; enabled_mask != 0; ++index, enabled_mask >>= 1) {
  133. const int disabled_bits = std::countr_zero(enabled_mask);
  134. index += disabled_bits;
  135. enabled_mask >>= disabled_bits;
  136. func(index);
  137. }
  138. }
  139. template <typename Func>
  140. void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) {
  141. const u64 page_end = Common::DivCeil(cpu_addr + size, PAGE_SIZE);
  142. for (u64 page = cpu_addr >> PAGE_BITS; page < page_end;) {
  143. const BufferId buffer_id = page_table[page];
  144. if (!buffer_id) {
  145. ++page;
  146. continue;
  147. }
  148. Buffer& buffer = slot_buffers[buffer_id];
  149. func(buffer_id, buffer);
  150. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  151. page = Common::DivCeil(end_addr, PAGE_SIZE);
  152. }
  153. }
  154. template <typename Func>
  155. void ForEachWrittenRange(VAddr cpu_addr, u64 size, Func&& func) {
  156. const VAddr start_address = cpu_addr;
  157. const VAddr end_address = start_address + size;
  158. const VAddr search_base =
  159. static_cast<VAddr>(std::min<s64>(0LL, static_cast<s64>(start_address - size)));
  160. const IntervalType search_interval{search_base, search_base + 1};
  161. auto it = common_ranges.lower_bound(search_interval);
  162. if (it == common_ranges.end()) {
  163. it = common_ranges.begin();
  164. }
  165. for (; it != common_ranges.end(); it++) {
  166. VAddr inter_addr_end = it->upper();
  167. VAddr inter_addr = it->lower();
  168. if (inter_addr >= end_address) {
  169. break;
  170. }
  171. if (inter_addr_end <= start_address) {
  172. continue;
  173. }
  174. if (inter_addr_end > end_address) {
  175. inter_addr_end = end_address;
  176. }
  177. if (inter_addr < start_address) {
  178. inter_addr = start_address;
  179. }
  180. func(inter_addr, inter_addr_end);
  181. }
  182. }
  183. static bool IsRangeGranular(VAddr cpu_addr, size_t size) {
  184. return (cpu_addr & ~Core::Memory::PAGE_MASK) ==
  185. ((cpu_addr + size) & ~Core::Memory::PAGE_MASK);
  186. }
  187. void RunGarbageCollector();
  188. void BindHostIndexBuffer();
  189. void BindHostVertexBuffers();
  190. void BindHostGraphicsUniformBuffers(size_t stage);
  191. void BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind);
  192. void BindHostGraphicsStorageBuffers(size_t stage);
  193. void BindHostTransformFeedbackBuffers();
  194. void BindHostComputeUniformBuffers();
  195. void BindHostComputeStorageBuffers();
  196. void DoUpdateGraphicsBuffers(bool is_indexed);
  197. void DoUpdateComputeBuffers();
  198. void UpdateIndexBuffer();
  199. void UpdateVertexBuffers();
  200. void UpdateVertexBuffer(u32 index);
  201. void UpdateUniformBuffers(size_t stage);
  202. void UpdateStorageBuffers(size_t stage);
  203. void UpdateTransformFeedbackBuffers();
  204. void UpdateTransformFeedbackBuffer(u32 index);
  205. void UpdateComputeUniformBuffers();
  206. void UpdateComputeStorageBuffers();
  207. void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size);
  208. [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
  209. [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
  210. void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score);
  211. [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
  212. void Register(BufferId buffer_id);
  213. void Unregister(BufferId buffer_id);
  214. template <bool insert>
  215. void ChangeRegister(BufferId buffer_id);
  216. void TouchBuffer(Buffer& buffer) const noexcept;
  217. bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
  218. bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
  219. void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  220. std::span<BufferCopy> copies);
  221. void ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  222. std::span<const BufferCopy> copies);
  223. void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
  224. void DownloadBufferMemory(Buffer& buffer_id);
  225. void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
  226. void DeleteBuffer(BufferId buffer_id);
  227. void NotifyBufferDeletion();
  228. [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const;
  229. [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size);
  230. [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity);
  231. [[nodiscard]] bool HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept;
  232. void ClearDownload(IntervalType subtract_interval);
  233. VideoCore::RasterizerInterface& rasterizer;
  234. Tegra::Engines::Maxwell3D& maxwell3d;
  235. Tegra::Engines::KeplerCompute& kepler_compute;
  236. Tegra::MemoryManager& gpu_memory;
  237. Core::Memory::Memory& cpu_memory;
  238. Runtime& runtime;
  239. SlotVector<Buffer> slot_buffers;
  240. DelayedDestructionRing<Buffer, 8> delayed_destruction_ring;
  241. u32 last_index_count = 0;
  242. Binding index_buffer;
  243. std::array<Binding, NUM_VERTEX_BUFFERS> vertex_buffers;
  244. std::array<std::array<Binding, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES> uniform_buffers;
  245. std::array<std::array<Binding, NUM_STORAGE_BUFFERS>, NUM_STAGES> storage_buffers;
  246. std::array<Binding, NUM_TRANSFORM_FEEDBACK_BUFFERS> transform_feedback_buffers;
  247. std::array<Binding, NUM_COMPUTE_UNIFORM_BUFFERS> compute_uniform_buffers;
  248. std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
  249. std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
  250. u32 enabled_compute_uniform_buffers = 0;
  251. std::array<u32, NUM_STAGES> enabled_storage_buffers{};
  252. std::array<u32, NUM_STAGES> written_storage_buffers{};
  253. u32 enabled_compute_storage_buffers = 0;
  254. u32 written_compute_storage_buffers = 0;
  255. std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
  256. std::array<u32, 16> uniform_cache_hits{};
  257. std::array<u32, 16> uniform_cache_shots{};
  258. u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
  259. bool has_deleted_buffers = false;
  260. std::conditional_t<HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS, std::array<u32, NUM_STAGES>, Empty>
  261. dirty_uniform_buffers{};
  262. std::vector<BufferId> cached_write_buffer_ids;
  263. IntervalSet uncommitted_ranges;
  264. IntervalSet common_ranges;
  265. std::deque<IntervalSet> committed_ranges;
  266. size_t immediate_buffer_capacity = 0;
  267. std::unique_ptr<u8[]> immediate_buffer_alloc;
  268. typename SlotVector<Buffer>::Iterator deletion_iterator;
  269. u64 frame_tick = 0;
  270. u64 total_used_memory = 0;
  271. std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
  272. };
  273. template <class P>
  274. BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
  275. Tegra::Engines::Maxwell3D& maxwell3d_,
  276. Tegra::Engines::KeplerCompute& kepler_compute_,
  277. Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
  278. Runtime& runtime_)
  279. : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
  280. gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
  281. // Ensure the first slot is used for the null buffer
  282. void(slot_buffers.insert(runtime, NullBufferParams{}));
  283. deletion_iterator = slot_buffers.end();
  284. common_ranges.clear();
  285. }
  286. template <class P>
  287. void BufferCache<P>::RunGarbageCollector() {
  288. const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
  289. const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
  290. int num_iterations = aggressive_gc ? 64 : 32;
  291. for (; num_iterations > 0; --num_iterations) {
  292. if (deletion_iterator == slot_buffers.end()) {
  293. deletion_iterator = slot_buffers.begin();
  294. }
  295. ++deletion_iterator;
  296. if (deletion_iterator == slot_buffers.end()) {
  297. break;
  298. }
  299. const auto [buffer_id, buffer] = *deletion_iterator;
  300. if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
  301. DownloadBufferMemory(*buffer);
  302. DeleteBuffer(buffer_id);
  303. }
  304. }
  305. }
  306. template <class P>
  307. void BufferCache<P>::TickFrame() {
  308. // Calculate hits and shots and move hit bits to the right
  309. const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
  310. const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
  311. std::copy_n(uniform_cache_hits.begin(), uniform_cache_hits.size() - 1,
  312. uniform_cache_hits.begin() + 1);
  313. std::copy_n(uniform_cache_shots.begin(), uniform_cache_shots.size() - 1,
  314. uniform_cache_shots.begin() + 1);
  315. uniform_cache_hits[0] = 0;
  316. uniform_cache_shots[0] = 0;
  317. const bool skip_preferred = hits * 256 < shots * 251;
  318. uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
  319. if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
  320. RunGarbageCollector();
  321. }
  322. ++frame_tick;
  323. delayed_destruction_ring.Tick();
  324. }
  325. template <class P>
  326. void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) {
  327. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  328. buffer.MarkRegionAsCpuModified(cpu_addr, size);
  329. });
  330. }
  331. template <class P>
  332. void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
  333. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  334. if (!buffer.HasCachedWrites()) {
  335. cached_write_buffer_ids.push_back(buffer_id);
  336. }
  337. buffer.CachedCpuWrite(cpu_addr, size);
  338. });
  339. }
  340. template <class P>
  341. void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
  342. ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
  343. DownloadBufferMemory(buffer, cpu_addr, size);
  344. });
  345. }
  346. template <class P>
  347. void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
  348. uncommitted_ranges.subtract(subtract_interval);
  349. for (auto& interval_set : committed_ranges) {
  350. interval_set.subtract(subtract_interval);
  351. }
  352. }
  353. template <class P>
  354. bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  355. const std::optional<VAddr> cpu_src_address = gpu_memory.GpuToCpuAddress(src_address);
  356. const std::optional<VAddr> cpu_dest_address = gpu_memory.GpuToCpuAddress(dest_address);
  357. if (!cpu_src_address || !cpu_dest_address) {
  358. return false;
  359. }
  360. const bool source_dirty = IsRegionRegistered(*cpu_src_address, amount);
  361. const bool dest_dirty = IsRegionRegistered(*cpu_dest_address, amount);
  362. if (!source_dirty && !dest_dirty) {
  363. return false;
  364. }
  365. const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
  366. ClearDownload(subtract_interval);
  367. BufferId buffer_a;
  368. BufferId buffer_b;
  369. do {
  370. has_deleted_buffers = false;
  371. buffer_a = FindBuffer(*cpu_src_address, static_cast<u32>(amount));
  372. buffer_b = FindBuffer(*cpu_dest_address, static_cast<u32>(amount));
  373. } while (has_deleted_buffers);
  374. auto& src_buffer = slot_buffers[buffer_a];
  375. auto& dest_buffer = slot_buffers[buffer_b];
  376. SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
  377. SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
  378. std::array copies{BufferCopy{
  379. .src_offset = src_buffer.Offset(*cpu_src_address),
  380. .dst_offset = dest_buffer.Offset(*cpu_dest_address),
  381. .size = amount,
  382. }};
  383. boost::container::small_vector<IntervalType, 4> tmp_intervals;
  384. auto mirror = [&](VAddr base_address, VAddr base_address_end) {
  385. const u64 size = base_address_end - base_address;
  386. const VAddr diff = base_address - *cpu_src_address;
  387. const VAddr new_base_address = *cpu_dest_address + diff;
  388. const IntervalType add_interval{new_base_address, new_base_address + size};
  389. uncommitted_ranges.add(add_interval);
  390. tmp_intervals.push_back(add_interval);
  391. };
  392. ForEachWrittenRange(*cpu_src_address, amount, mirror);
  393. // This subtraction in this order is important for overlapping copies.
  394. common_ranges.subtract(subtract_interval);
  395. bool atleast_1_download = tmp_intervals.size() != 0;
  396. for (const IntervalType add_interval : tmp_intervals) {
  397. common_ranges.add(add_interval);
  398. }
  399. runtime.CopyBuffer(dest_buffer, src_buffer, copies);
  400. if (atleast_1_download) {
  401. dest_buffer.MarkRegionAsGpuModified(*cpu_dest_address, amount);
  402. }
  403. std::vector<u8> tmp_buffer(amount);
  404. cpu_memory.ReadBlockUnsafe(*cpu_src_address, tmp_buffer.data(), amount);
  405. cpu_memory.WriteBlockUnsafe(*cpu_dest_address, tmp_buffer.data(), amount);
  406. return true;
  407. }
  408. template <class P>
  409. bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
  410. const std::optional<VAddr> cpu_dst_address = gpu_memory.GpuToCpuAddress(dst_address);
  411. if (!cpu_dst_address) {
  412. return false;
  413. }
  414. const bool dest_dirty = IsRegionRegistered(*cpu_dst_address, amount);
  415. if (!dest_dirty) {
  416. return false;
  417. }
  418. const size_t size = amount * sizeof(u32);
  419. const IntervalType subtract_interval{*cpu_dst_address, *cpu_dst_address + size};
  420. ClearDownload(subtract_interval);
  421. common_ranges.subtract(subtract_interval);
  422. const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
  423. auto& dest_buffer = slot_buffers[buffer];
  424. const u32 offset = dest_buffer.Offset(*cpu_dst_address);
  425. runtime.ClearBuffer(dest_buffer, offset, size, value);
  426. return true;
  427. }
  428. template <class P>
  429. void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  430. u32 size) {
  431. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  432. const Binding binding{
  433. .cpu_addr = *cpu_addr,
  434. .size = size,
  435. .buffer_id = BufferId{},
  436. };
  437. uniform_buffers[stage][index] = binding;
  438. }
  439. template <class P>
  440. void BufferCache<P>::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  441. uniform_buffers[stage][index] = NULL_BINDING;
  442. }
  443. template <class P>
  444. void BufferCache<P>::UpdateGraphicsBuffers(bool is_indexed) {
  445. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  446. do {
  447. has_deleted_buffers = false;
  448. DoUpdateGraphicsBuffers(is_indexed);
  449. } while (has_deleted_buffers);
  450. }
  451. template <class P>
  452. void BufferCache<P>::UpdateComputeBuffers() {
  453. MICROPROFILE_SCOPE(GPU_PrepareBuffers);
  454. do {
  455. has_deleted_buffers = false;
  456. DoUpdateComputeBuffers();
  457. } while (has_deleted_buffers);
  458. }
  459. template <class P>
  460. void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) {
  461. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  462. if (is_indexed) {
  463. BindHostIndexBuffer();
  464. } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  465. const auto& regs = maxwell3d.regs;
  466. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  467. runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count);
  468. }
  469. }
  470. BindHostVertexBuffers();
  471. BindHostTransformFeedbackBuffers();
  472. }
  473. template <class P>
  474. void BufferCache<P>::BindHostStageBuffers(size_t stage) {
  475. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  476. BindHostGraphicsUniformBuffers(stage);
  477. BindHostGraphicsStorageBuffers(stage);
  478. }
  479. template <class P>
  480. void BufferCache<P>::BindHostComputeBuffers() {
  481. MICROPROFILE_SCOPE(GPU_BindUploadBuffers);
  482. BindHostComputeUniformBuffers();
  483. BindHostComputeStorageBuffers();
  484. }
  485. template <class P>
  486. void BufferCache<P>::SetEnabledUniformBuffers(size_t stage, u32 enabled) {
  487. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  488. if (enabled_uniform_buffers[stage] != enabled) {
  489. dirty_uniform_buffers[stage] = ~u32{0};
  490. }
  491. }
  492. enabled_uniform_buffers[stage] = enabled;
  493. }
  494. template <class P>
  495. void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
  496. enabled_compute_uniform_buffers = enabled;
  497. }
  498. template <class P>
  499. void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
  500. enabled_storage_buffers[stage] = 0;
  501. written_storage_buffers[stage] = 0;
  502. }
  503. template <class P>
  504. void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
  505. u32 cbuf_offset, bool is_written) {
  506. enabled_storage_buffers[stage] |= 1U << ssbo_index;
  507. written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
  508. const auto& cbufs = maxwell3d.state.shader_stages[stage];
  509. const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
  510. storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr);
  511. }
  512. template <class P>
  513. void BufferCache<P>::UnbindComputeStorageBuffers() {
  514. enabled_compute_storage_buffers = 0;
  515. written_compute_storage_buffers = 0;
  516. }
  517. template <class P>
  518. void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
  519. bool is_written) {
  520. enabled_compute_storage_buffers |= 1U << ssbo_index;
  521. written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
  522. const auto& launch_desc = kepler_compute.launch_description;
  523. ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
  524. const auto& cbufs = launch_desc.const_buffer_config;
  525. const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
  526. compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr);
  527. }
  528. template <class P>
  529. void BufferCache<P>::FlushCachedWrites() {
  530. for (const BufferId buffer_id : cached_write_buffer_ids) {
  531. slot_buffers[buffer_id].FlushCachedWrites();
  532. }
  533. cached_write_buffer_ids.clear();
  534. }
  535. template <class P>
  536. bool BufferCache<P>::HasUncommittedFlushes() const noexcept {
  537. return !uncommitted_ranges.empty() || !committed_ranges.empty();
  538. }
  539. template <class P>
  540. void BufferCache<P>::AccumulateFlushes() {
  541. if (Settings::values.gpu_accuracy.GetValue() != Settings::GPUAccuracy::High) {
  542. uncommitted_ranges.clear();
  543. return;
  544. }
  545. if (uncommitted_ranges.empty()) {
  546. return;
  547. }
  548. committed_ranges.emplace_back(std::move(uncommitted_ranges));
  549. }
  550. template <class P>
  551. bool BufferCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  552. return false;
  553. }
  554. template <class P>
  555. void BufferCache<P>::CommitAsyncFlushesHigh() {
  556. AccumulateFlushes();
  557. if (committed_ranges.empty()) {
  558. return;
  559. }
  560. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  561. boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads;
  562. u64 total_size_bytes = 0;
  563. u64 largest_copy = 0;
  564. for (const IntervalSet& intervals : committed_ranges) {
  565. for (auto& interval : intervals) {
  566. const std::size_t size = interval.upper() - interval.lower();
  567. const VAddr cpu_addr = interval.lower();
  568. ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
  569. boost::container::small_vector<BufferCopy, 1> copies;
  570. buffer.ForEachDownloadRangeAndClear(
  571. cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  572. const VAddr buffer_addr = buffer.CpuAddr();
  573. const auto add_download = [&](VAddr start, VAddr end) {
  574. const u64 new_offset = start - buffer_addr;
  575. const u64 new_size = end - start;
  576. downloads.push_back({
  577. BufferCopy{
  578. .src_offset = new_offset,
  579. .dst_offset = total_size_bytes,
  580. .size = new_size,
  581. },
  582. buffer_id,
  583. });
  584. // Align up to avoid cache conflicts
  585. constexpr u64 align = 256ULL;
  586. constexpr u64 mask = ~(align - 1ULL);
  587. total_size_bytes += (new_size + align - 1) & mask;
  588. largest_copy = std::max(largest_copy, new_size);
  589. };
  590. const VAddr start_address = buffer_addr + range_offset;
  591. const VAddr end_address = start_address + range_size;
  592. ForEachWrittenRange(start_address, range_size, add_download);
  593. const IntervalType subtract_interval{start_address, end_address};
  594. common_ranges.subtract(subtract_interval);
  595. });
  596. });
  597. }
  598. }
  599. committed_ranges.clear();
  600. if (downloads.empty()) {
  601. return;
  602. }
  603. if constexpr (USE_MEMORY_MAPS) {
  604. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  605. for (auto& [copy, buffer_id] : downloads) {
  606. // Have in mind the staging buffer offset for the copy
  607. copy.dst_offset += download_staging.offset;
  608. const std::array copies{copy};
  609. runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
  610. }
  611. runtime.Finish();
  612. for (const auto& [copy, buffer_id] : downloads) {
  613. const Buffer& buffer = slot_buffers[buffer_id];
  614. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  615. // Undo the modified offset
  616. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  617. const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset;
  618. cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size);
  619. }
  620. } else {
  621. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  622. for (const auto& [copy, buffer_id] : downloads) {
  623. Buffer& buffer = slot_buffers[buffer_id];
  624. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  625. const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset;
  626. cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  627. }
  628. }
  629. }
  630. template <class P>
  631. void BufferCache<P>::CommitAsyncFlushes() {
  632. if (Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High) {
  633. CommitAsyncFlushesHigh();
  634. } else {
  635. uncommitted_ranges.clear();
  636. committed_ranges.clear();
  637. }
  638. }
  639. template <class P>
  640. void BufferCache<P>::PopAsyncFlushes() {}
  641. template <class P>
  642. bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  643. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  644. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  645. const BufferId image_id = page_table[page];
  646. if (!image_id) {
  647. ++page;
  648. continue;
  649. }
  650. Buffer& buffer = slot_buffers[image_id];
  651. if (buffer.IsRegionGpuModified(addr, size)) {
  652. return true;
  653. }
  654. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  655. page = Common::DivCeil(end_addr, PAGE_SIZE);
  656. }
  657. return false;
  658. }
  659. template <class P>
  660. bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) {
  661. const VAddr end_addr = addr + size;
  662. const u64 page_end = Common::DivCeil(end_addr, PAGE_SIZE);
  663. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  664. const BufferId buffer_id = page_table[page];
  665. if (!buffer_id) {
  666. ++page;
  667. continue;
  668. }
  669. Buffer& buffer = slot_buffers[buffer_id];
  670. const VAddr buf_start_addr = buffer.CpuAddr();
  671. const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes();
  672. if (buf_start_addr < end_addr && addr < buf_end_addr) {
  673. return true;
  674. }
  675. page = Common::DivCeil(end_addr, PAGE_SIZE);
  676. }
  677. return false;
  678. }
  679. template <class P>
  680. bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
  681. const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE);
  682. for (u64 page = addr >> PAGE_BITS; page < page_end;) {
  683. const BufferId image_id = page_table[page];
  684. if (!image_id) {
  685. ++page;
  686. continue;
  687. }
  688. Buffer& buffer = slot_buffers[image_id];
  689. if (buffer.IsRegionCpuModified(addr, size)) {
  690. return true;
  691. }
  692. const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes();
  693. page = Common::DivCeil(end_addr, PAGE_SIZE);
  694. }
  695. return false;
  696. }
  697. template <class P>
  698. void BufferCache<P>::BindHostIndexBuffer() {
  699. Buffer& buffer = slot_buffers[index_buffer.buffer_id];
  700. TouchBuffer(buffer);
  701. const u32 offset = buffer.Offset(index_buffer.cpu_addr);
  702. const u32 size = index_buffer.size;
  703. SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
  704. if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
  705. const u32 new_offset = offset + maxwell3d.regs.index_array.first *
  706. maxwell3d.regs.index_array.FormatSizeInBytes();
  707. runtime.BindIndexBuffer(buffer, new_offset, size);
  708. } else {
  709. runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format,
  710. maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count,
  711. buffer, offset, size);
  712. }
  713. }
  714. template <class P>
  715. void BufferCache<P>::BindHostVertexBuffers() {
  716. auto& flags = maxwell3d.dirty.flags;
  717. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  718. const Binding& binding = vertex_buffers[index];
  719. Buffer& buffer = slot_buffers[binding.buffer_id];
  720. TouchBuffer(buffer);
  721. SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
  722. if (!flags[Dirty::VertexBuffer0 + index]) {
  723. continue;
  724. }
  725. flags[Dirty::VertexBuffer0 + index] = false;
  726. const u32 stride = maxwell3d.regs.vertex_array[index].stride;
  727. const u32 offset = buffer.Offset(binding.cpu_addr);
  728. runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
  729. }
  730. }
  731. template <class P>
  732. void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
  733. u32 dirty = ~0U;
  734. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  735. dirty = std::exchange(dirty_uniform_buffers[stage], 0);
  736. }
  737. u32 binding_index = 0;
  738. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  739. const bool needs_bind = ((dirty >> index) & 1) != 0;
  740. BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
  741. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  742. ++binding_index;
  743. }
  744. });
  745. }
  746. template <class P>
  747. void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index,
  748. bool needs_bind) {
  749. const Binding& binding = uniform_buffers[stage][index];
  750. const VAddr cpu_addr = binding.cpu_addr;
  751. const u32 size = binding.size;
  752. Buffer& buffer = slot_buffers[binding.buffer_id];
  753. TouchBuffer(buffer);
  754. const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
  755. size <= uniform_buffer_skip_cache_size &&
  756. !buffer.IsRegionGpuModified(cpu_addr, size);
  757. if (use_fast_buffer) {
  758. if constexpr (IS_OPENGL) {
  759. if (runtime.HasFastBufferSubData()) {
  760. // Fast path for Nvidia
  761. if (!HasFastUniformBufferBound(stage, binding_index)) {
  762. // We only have to bind when the currently bound buffer is not the fast version
  763. runtime.BindFastUniformBuffer(stage, binding_index, size);
  764. }
  765. const auto span = ImmediateBufferWithData(cpu_addr, size);
  766. runtime.PushFastUniformBuffer(stage, binding_index, span);
  767. return;
  768. }
  769. }
  770. fast_bound_uniform_buffers[stage] |= 1U << binding_index;
  771. // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
  772. const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
  773. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  774. return;
  775. }
  776. // Classic cached path
  777. const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size);
  778. if (sync_cached) {
  779. ++uniform_cache_hits[0];
  780. }
  781. ++uniform_cache_shots[0];
  782. if (!needs_bind && !HasFastUniformBufferBound(stage, binding_index)) {
  783. // Skip binding if it's not needed and if the bound buffer is not the fast version
  784. // This exists to avoid instances where the fast buffer is bound and a GPU write happens
  785. return;
  786. }
  787. fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
  788. const u32 offset = buffer.Offset(cpu_addr);
  789. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  790. runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
  791. } else {
  792. runtime.BindUniformBuffer(buffer, offset, size);
  793. }
  794. }
  795. template <class P>
  796. void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
  797. u32 binding_index = 0;
  798. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  799. const Binding& binding = storage_buffers[stage][index];
  800. Buffer& buffer = slot_buffers[binding.buffer_id];
  801. TouchBuffer(buffer);
  802. const u32 size = binding.size;
  803. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  804. const u32 offset = buffer.Offset(binding.cpu_addr);
  805. const bool is_written = ((written_storage_buffers[stage] >> index) & 1) != 0;
  806. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  807. runtime.BindStorageBuffer(stage, binding_index, buffer, offset, size, is_written);
  808. ++binding_index;
  809. } else {
  810. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  811. }
  812. });
  813. }
  814. template <class P>
  815. void BufferCache<P>::BindHostTransformFeedbackBuffers() {
  816. if (maxwell3d.regs.tfb_enabled == 0) {
  817. return;
  818. }
  819. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  820. const Binding& binding = transform_feedback_buffers[index];
  821. Buffer& buffer = slot_buffers[binding.buffer_id];
  822. TouchBuffer(buffer);
  823. const u32 size = binding.size;
  824. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  825. const u32 offset = buffer.Offset(binding.cpu_addr);
  826. runtime.BindTransformFeedbackBuffer(index, buffer, offset, size);
  827. }
  828. }
  829. template <class P>
  830. void BufferCache<P>::BindHostComputeUniformBuffers() {
  831. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  832. // Mark all uniform buffers as dirty
  833. dirty_uniform_buffers.fill(~u32{0});
  834. }
  835. u32 binding_index = 0;
  836. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  837. const Binding& binding = compute_uniform_buffers[index];
  838. Buffer& buffer = slot_buffers[binding.buffer_id];
  839. TouchBuffer(buffer);
  840. const u32 size = binding.size;
  841. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  842. const u32 offset = buffer.Offset(binding.cpu_addr);
  843. if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
  844. runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
  845. ++binding_index;
  846. } else {
  847. runtime.BindUniformBuffer(buffer, offset, size);
  848. }
  849. });
  850. }
  851. template <class P>
  852. void BufferCache<P>::BindHostComputeStorageBuffers() {
  853. u32 binding_index = 0;
  854. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  855. const Binding& binding = compute_storage_buffers[index];
  856. Buffer& buffer = slot_buffers[binding.buffer_id];
  857. TouchBuffer(buffer);
  858. const u32 size = binding.size;
  859. SynchronizeBuffer(buffer, binding.cpu_addr, size);
  860. const u32 offset = buffer.Offset(binding.cpu_addr);
  861. const bool is_written = ((written_compute_storage_buffers >> index) & 1) != 0;
  862. if constexpr (NEEDS_BIND_STORAGE_INDEX) {
  863. runtime.BindComputeStorageBuffer(binding_index, buffer, offset, size, is_written);
  864. ++binding_index;
  865. } else {
  866. runtime.BindStorageBuffer(buffer, offset, size, is_written);
  867. }
  868. });
  869. }
  870. template <class P>
  871. void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
  872. if (is_indexed) {
  873. UpdateIndexBuffer();
  874. }
  875. UpdateVertexBuffers();
  876. UpdateTransformFeedbackBuffers();
  877. for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
  878. UpdateUniformBuffers(stage);
  879. UpdateStorageBuffers(stage);
  880. }
  881. }
  882. template <class P>
  883. void BufferCache<P>::DoUpdateComputeBuffers() {
  884. UpdateComputeUniformBuffers();
  885. UpdateComputeStorageBuffers();
  886. }
  887. template <class P>
  888. void BufferCache<P>::UpdateIndexBuffer() {
  889. // We have to check for the dirty flags and index count
  890. // The index count is currently changed without updating the dirty flags
  891. const auto& index_array = maxwell3d.regs.index_array;
  892. auto& flags = maxwell3d.dirty.flags;
  893. if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
  894. return;
  895. }
  896. flags[Dirty::IndexBuffer] = false;
  897. last_index_count = index_array.count;
  898. const GPUVAddr gpu_addr_begin = index_array.StartAddress();
  899. const GPUVAddr gpu_addr_end = index_array.EndAddress();
  900. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  901. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  902. const u32 draw_size = (index_array.count + index_array.first) * index_array.FormatSizeInBytes();
  903. const u32 size = std::min(address_size, draw_size);
  904. if (size == 0 || !cpu_addr) {
  905. index_buffer = NULL_BINDING;
  906. return;
  907. }
  908. index_buffer = Binding{
  909. .cpu_addr = *cpu_addr,
  910. .size = size,
  911. .buffer_id = FindBuffer(*cpu_addr, size),
  912. };
  913. }
  914. template <class P>
  915. void BufferCache<P>::UpdateVertexBuffers() {
  916. auto& flags = maxwell3d.dirty.flags;
  917. if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) {
  918. return;
  919. }
  920. flags[Dirty::VertexBuffers] = false;
  921. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  922. UpdateVertexBuffer(index);
  923. }
  924. }
  925. template <class P>
  926. void BufferCache<P>::UpdateVertexBuffer(u32 index) {
  927. if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) {
  928. return;
  929. }
  930. const auto& array = maxwell3d.regs.vertex_array[index];
  931. const auto& limit = maxwell3d.regs.vertex_array_limit[index];
  932. const GPUVAddr gpu_addr_begin = array.StartAddress();
  933. const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
  934. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin);
  935. const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin);
  936. const u32 size = address_size; // TODO: Analyze stride and number of vertices
  937. if (array.enable == 0 || size == 0 || !cpu_addr) {
  938. vertex_buffers[index] = NULL_BINDING;
  939. return;
  940. }
  941. vertex_buffers[index] = Binding{
  942. .cpu_addr = *cpu_addr,
  943. .size = size,
  944. .buffer_id = FindBuffer(*cpu_addr, size),
  945. };
  946. }
  947. template <class P>
  948. void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
  949. ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
  950. Binding& binding = uniform_buffers[stage][index];
  951. if (binding.buffer_id) {
  952. // Already updated
  953. return;
  954. }
  955. // Mark as dirty
  956. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  957. dirty_uniform_buffers[stage] |= 1U << index;
  958. }
  959. // Resolve buffer
  960. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  961. });
  962. }
  963. template <class P>
  964. void BufferCache<P>::UpdateStorageBuffers(size_t stage) {
  965. const u32 written_mask = written_storage_buffers[stage];
  966. ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
  967. // Resolve buffer
  968. Binding& binding = storage_buffers[stage][index];
  969. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  970. binding.buffer_id = buffer_id;
  971. // Mark buffer as written if needed
  972. if (((written_mask >> index) & 1) != 0) {
  973. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  974. }
  975. });
  976. }
  977. template <class P>
  978. void BufferCache<P>::UpdateTransformFeedbackBuffers() {
  979. if (maxwell3d.regs.tfb_enabled == 0) {
  980. return;
  981. }
  982. for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
  983. UpdateTransformFeedbackBuffer(index);
  984. }
  985. }
  986. template <class P>
  987. void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
  988. const auto& binding = maxwell3d.regs.tfb_bindings[index];
  989. const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
  990. const u32 size = binding.buffer_size;
  991. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  992. if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
  993. transform_feedback_buffers[index] = NULL_BINDING;
  994. return;
  995. }
  996. const BufferId buffer_id = FindBuffer(*cpu_addr, size);
  997. transform_feedback_buffers[index] = Binding{
  998. .cpu_addr = *cpu_addr,
  999. .size = size,
  1000. .buffer_id = buffer_id,
  1001. };
  1002. MarkWrittenBuffer(buffer_id, *cpu_addr, size);
  1003. }
  1004. template <class P>
  1005. void BufferCache<P>::UpdateComputeUniformBuffers() {
  1006. ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
  1007. Binding& binding = compute_uniform_buffers[index];
  1008. binding = NULL_BINDING;
  1009. const auto& launch_desc = kepler_compute.launch_description;
  1010. if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) {
  1011. const auto& cbuf = launch_desc.const_buffer_config[index];
  1012. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address());
  1013. if (cpu_addr) {
  1014. binding.cpu_addr = *cpu_addr;
  1015. binding.size = cbuf.size;
  1016. }
  1017. }
  1018. binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1019. });
  1020. }
  1021. template <class P>
  1022. void BufferCache<P>::UpdateComputeStorageBuffers() {
  1023. ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
  1024. // Resolve buffer
  1025. Binding& binding = compute_storage_buffers[index];
  1026. const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size);
  1027. binding.buffer_id = buffer_id;
  1028. // Mark as written if needed
  1029. if (((written_compute_storage_buffers >> index) & 1) != 0) {
  1030. MarkWrittenBuffer(buffer_id, binding.cpu_addr, binding.size);
  1031. }
  1032. });
  1033. }
  1034. template <class P>
  1035. void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) {
  1036. Buffer& buffer = slot_buffers[buffer_id];
  1037. buffer.MarkRegionAsGpuModified(cpu_addr, size);
  1038. const IntervalType base_interval{cpu_addr, cpu_addr + size};
  1039. common_ranges.add(base_interval);
  1040. const bool is_accuracy_high =
  1041. Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::High;
  1042. const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  1043. if (!is_async && !is_accuracy_high) {
  1044. return;
  1045. }
  1046. uncommitted_ranges.add(base_interval);
  1047. }
  1048. template <class P>
  1049. BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
  1050. if (cpu_addr == 0) {
  1051. return NULL_BUFFER_ID;
  1052. }
  1053. const u64 page = cpu_addr >> PAGE_BITS;
  1054. const BufferId buffer_id = page_table[page];
  1055. if (!buffer_id) {
  1056. return CreateBuffer(cpu_addr, size);
  1057. }
  1058. const Buffer& buffer = slot_buffers[buffer_id];
  1059. if (buffer.IsInBounds(cpu_addr, size)) {
  1060. return buffer_id;
  1061. }
  1062. return CreateBuffer(cpu_addr, size);
  1063. }
  1064. template <class P>
  1065. typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
  1066. u32 wanted_size) {
  1067. static constexpr int STREAM_LEAP_THRESHOLD = 16;
  1068. std::vector<BufferId> overlap_ids;
  1069. VAddr begin = cpu_addr;
  1070. VAddr end = cpu_addr + wanted_size;
  1071. int stream_score = 0;
  1072. bool has_stream_leap = false;
  1073. for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
  1074. const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
  1075. if (!overlap_id) {
  1076. continue;
  1077. }
  1078. Buffer& overlap = slot_buffers[overlap_id];
  1079. if (overlap.IsPicked()) {
  1080. continue;
  1081. }
  1082. overlap_ids.push_back(overlap_id);
  1083. overlap.Pick();
  1084. const VAddr overlap_cpu_addr = overlap.CpuAddr();
  1085. if (overlap_cpu_addr < begin) {
  1086. cpu_addr = begin = overlap_cpu_addr;
  1087. }
  1088. end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
  1089. stream_score += overlap.StreamScore();
  1090. if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
  1091. // When this memory region has been joined a bunch of times, we assume it's being used
  1092. // as a stream buffer. Increase the size to skip constantly recreating buffers.
  1093. has_stream_leap = true;
  1094. end += PAGE_SIZE * 256;
  1095. }
  1096. }
  1097. return OverlapResult{
  1098. .ids = std::move(overlap_ids),
  1099. .begin = begin,
  1100. .end = end,
  1101. .has_stream_leap = has_stream_leap,
  1102. };
  1103. }
  1104. template <class P>
  1105. void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
  1106. bool accumulate_stream_score) {
  1107. Buffer& new_buffer = slot_buffers[new_buffer_id];
  1108. Buffer& overlap = slot_buffers[overlap_id];
  1109. if (accumulate_stream_score) {
  1110. new_buffer.IncreaseStreamScore(overlap.StreamScore() + 1);
  1111. }
  1112. std::vector<BufferCopy> copies;
  1113. const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
  1114. overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
  1115. copies.push_back(BufferCopy{
  1116. .src_offset = begin,
  1117. .dst_offset = dst_base_offset + begin,
  1118. .size = range_size,
  1119. });
  1120. new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
  1121. new_buffer.MarkRegionAsGpuModified(begin, range_size);
  1122. });
  1123. if (!copies.empty()) {
  1124. runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
  1125. }
  1126. DeleteBuffer(overlap_id);
  1127. }
  1128. template <class P>
  1129. BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
  1130. const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
  1131. const u32 size = static_cast<u32>(overlap.end - overlap.begin);
  1132. const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
  1133. TouchBuffer(slot_buffers[new_buffer_id]);
  1134. for (const BufferId overlap_id : overlap.ids) {
  1135. JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
  1136. }
  1137. Register(new_buffer_id);
  1138. return new_buffer_id;
  1139. }
  1140. template <class P>
  1141. void BufferCache<P>::Register(BufferId buffer_id) {
  1142. ChangeRegister<true>(buffer_id);
  1143. }
  1144. template <class P>
  1145. void BufferCache<P>::Unregister(BufferId buffer_id) {
  1146. ChangeRegister<false>(buffer_id);
  1147. }
  1148. template <class P>
  1149. template <bool insert>
  1150. void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
  1151. const Buffer& buffer = slot_buffers[buffer_id];
  1152. const auto size = buffer.SizeBytes();
  1153. if (insert) {
  1154. total_used_memory += Common::AlignUp(size, 1024);
  1155. } else {
  1156. total_used_memory -= Common::AlignUp(size, 1024);
  1157. }
  1158. const VAddr cpu_addr_begin = buffer.CpuAddr();
  1159. const VAddr cpu_addr_end = cpu_addr_begin + size;
  1160. const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
  1161. const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
  1162. for (u64 page = page_begin; page != page_end; ++page) {
  1163. if constexpr (insert) {
  1164. page_table[page] = buffer_id;
  1165. } else {
  1166. page_table[page] = BufferId{};
  1167. }
  1168. }
  1169. }
  1170. template <class P>
  1171. void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
  1172. buffer.SetFrameTick(frame_tick);
  1173. }
  1174. template <class P>
  1175. bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1176. if (buffer.CpuAddr() == 0) {
  1177. return true;
  1178. }
  1179. return SynchronizeBufferImpl(buffer, cpu_addr, size);
  1180. }
  1181. template <class P>
  1182. bool BufferCache<P>::SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size) {
  1183. boost::container::small_vector<BufferCopy, 4> copies;
  1184. u64 total_size_bytes = 0;
  1185. u64 largest_copy = 0;
  1186. buffer.ForEachUploadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1187. copies.push_back(BufferCopy{
  1188. .src_offset = total_size_bytes,
  1189. .dst_offset = range_offset,
  1190. .size = range_size,
  1191. });
  1192. total_size_bytes += range_size;
  1193. largest_copy = std::max(largest_copy, range_size);
  1194. });
  1195. if (total_size_bytes == 0) {
  1196. return true;
  1197. }
  1198. const std::span<BufferCopy> copies_span(copies.data(), copies.size());
  1199. UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
  1200. return false;
  1201. }
  1202. template <class P>
  1203. void BufferCache<P>::UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy,
  1204. std::span<BufferCopy> copies) {
  1205. if constexpr (USE_MEMORY_MAPS) {
  1206. MappedUploadMemory(buffer, total_size_bytes, copies);
  1207. } else {
  1208. ImmediateUploadMemory(buffer, largest_copy, copies);
  1209. }
  1210. }
  1211. template <class P>
  1212. void BufferCache<P>::ImmediateUploadMemory(Buffer& buffer, u64 largest_copy,
  1213. std::span<const BufferCopy> copies) {
  1214. std::span<u8> immediate_buffer;
  1215. for (const BufferCopy& copy : copies) {
  1216. std::span<const u8> upload_span;
  1217. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1218. if (IsRangeGranular(cpu_addr, copy.size)) {
  1219. upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size);
  1220. } else {
  1221. if (immediate_buffer.empty()) {
  1222. immediate_buffer = ImmediateBuffer(largest_copy);
  1223. }
  1224. cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size);
  1225. upload_span = immediate_buffer.subspan(0, copy.size);
  1226. }
  1227. buffer.ImmediateUpload(copy.dst_offset, upload_span);
  1228. }
  1229. }
  1230. template <class P>
  1231. void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
  1232. std::span<BufferCopy> copies) {
  1233. auto upload_staging = runtime.UploadStagingBuffer(total_size_bytes);
  1234. const std::span<u8> staging_pointer = upload_staging.mapped_span;
  1235. for (BufferCopy& copy : copies) {
  1236. u8* const src_pointer = staging_pointer.data() + copy.src_offset;
  1237. const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset;
  1238. cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size);
  1239. // Apply the staging offset
  1240. copy.src_offset += upload_staging.offset;
  1241. }
  1242. runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
  1243. }
  1244. template <class P>
  1245. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
  1246. DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
  1247. }
  1248. template <class P>
  1249. void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
  1250. boost::container::small_vector<BufferCopy, 1> copies;
  1251. u64 total_size_bytes = 0;
  1252. u64 largest_copy = 0;
  1253. buffer.ForEachDownloadRangeAndClear(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
  1254. const VAddr buffer_addr = buffer.CpuAddr();
  1255. const auto add_download = [&](VAddr start, VAddr end) {
  1256. const u64 new_offset = start - buffer_addr;
  1257. const u64 new_size = end - start;
  1258. copies.push_back(BufferCopy{
  1259. .src_offset = new_offset,
  1260. .dst_offset = total_size_bytes,
  1261. .size = new_size,
  1262. });
  1263. // Align up to avoid cache conflicts
  1264. constexpr u64 align = 256ULL;
  1265. constexpr u64 mask = ~(align - 1ULL);
  1266. total_size_bytes += (new_size + align - 1) & mask;
  1267. largest_copy = std::max(largest_copy, new_size);
  1268. };
  1269. const VAddr start_address = buffer_addr + range_offset;
  1270. const VAddr end_address = start_address + range_size;
  1271. ForEachWrittenRange(start_address, range_size, add_download);
  1272. const IntervalType subtract_interval{start_address, end_address};
  1273. ClearDownload(subtract_interval);
  1274. common_ranges.subtract(subtract_interval);
  1275. });
  1276. if (total_size_bytes == 0) {
  1277. return;
  1278. }
  1279. MICROPROFILE_SCOPE(GPU_DownloadMemory);
  1280. if constexpr (USE_MEMORY_MAPS) {
  1281. auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
  1282. const u8* const mapped_memory = download_staging.mapped_span.data();
  1283. const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
  1284. for (BufferCopy& copy : copies) {
  1285. // Modify copies to have the staging offset in mind
  1286. copy.dst_offset += download_staging.offset;
  1287. }
  1288. runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
  1289. runtime.Finish();
  1290. for (const BufferCopy& copy : copies) {
  1291. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1292. // Undo the modified offset
  1293. const u64 dst_offset = copy.dst_offset - download_staging.offset;
  1294. const u8* copy_mapped_memory = mapped_memory + dst_offset;
  1295. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
  1296. }
  1297. } else {
  1298. const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
  1299. for (const BufferCopy& copy : copies) {
  1300. buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
  1301. const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
  1302. cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
  1303. }
  1304. }
  1305. }
  1306. template <class P>
  1307. void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
  1308. const auto scalar_replace = [buffer_id](Binding& binding) {
  1309. if (binding.buffer_id == buffer_id) {
  1310. binding.buffer_id = BufferId{};
  1311. }
  1312. };
  1313. const auto replace = [scalar_replace](std::span<Binding> bindings) {
  1314. std::ranges::for_each(bindings, scalar_replace);
  1315. };
  1316. scalar_replace(index_buffer);
  1317. replace(vertex_buffers);
  1318. std::ranges::for_each(uniform_buffers, replace);
  1319. std::ranges::for_each(storage_buffers, replace);
  1320. replace(transform_feedback_buffers);
  1321. replace(compute_uniform_buffers);
  1322. replace(compute_storage_buffers);
  1323. std::erase(cached_write_buffer_ids, buffer_id);
  1324. // Mark the whole buffer as CPU written to stop tracking CPU writes
  1325. Buffer& buffer = slot_buffers[buffer_id];
  1326. buffer.MarkRegionAsCpuModified(buffer.CpuAddr(), buffer.SizeBytes());
  1327. Unregister(buffer_id);
  1328. delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
  1329. slot_buffers.erase(buffer_id);
  1330. NotifyBufferDeletion();
  1331. }
  1332. template <class P>
  1333. void BufferCache<P>::NotifyBufferDeletion() {
  1334. if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
  1335. dirty_uniform_buffers.fill(~u32{0});
  1336. }
  1337. auto& flags = maxwell3d.dirty.flags;
  1338. flags[Dirty::IndexBuffer] = true;
  1339. flags[Dirty::VertexBuffers] = true;
  1340. for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
  1341. flags[Dirty::VertexBuffer0 + index] = true;
  1342. }
  1343. has_deleted_buffers = true;
  1344. }
  1345. template <class P>
  1346. typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const {
  1347. const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr);
  1348. const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8);
  1349. const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
  1350. if (!cpu_addr || size == 0) {
  1351. return NULL_BINDING;
  1352. }
  1353. const Binding binding{
  1354. .cpu_addr = *cpu_addr,
  1355. .size = size,
  1356. .buffer_id = BufferId{},
  1357. };
  1358. return binding;
  1359. }
  1360. template <class P>
  1361. std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) {
  1362. u8* const base_pointer = cpu_memory.GetPointer(cpu_addr);
  1363. if (IsRangeGranular(cpu_addr, size) ||
  1364. base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) {
  1365. return std::span(base_pointer, size);
  1366. } else {
  1367. const std::span<u8> span = ImmediateBuffer(size);
  1368. cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
  1369. return span;
  1370. }
  1371. }
  1372. template <class P>
  1373. std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
  1374. if (wanted_capacity > immediate_buffer_capacity) {
  1375. immediate_buffer_capacity = wanted_capacity;
  1376. immediate_buffer_alloc = std::make_unique<u8[]>(wanted_capacity);
  1377. }
  1378. return std::span<u8>(immediate_buffer_alloc.get(), wanted_capacity);
  1379. }
  1380. template <class P>
  1381. bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
  1382. if constexpr (IS_OPENGL) {
  1383. return ((fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
  1384. } else {
  1385. // Only OpenGL has fast uniform buffers
  1386. return false;
  1387. }
  1388. }
  1389. } // namespace VideoCommon