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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cmath>
- #include <mutex>
- #include "core/frontend/emu_window.h"
- #include "core/frontend/input.h"
- #include "core/settings.h"
- namespace Core::Frontend {
- GraphicsContext::~GraphicsContext() = default;
- class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
- public std::enable_shared_from_this<TouchState> {
- public:
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
- return std::make_unique<Device>(shared_from_this());
- }
- std::mutex mutex;
- Input::TouchStatus status;
- private:
- class Device : public Input::TouchDevice {
- public:
- explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
- Input::TouchStatus GetStatus() const override {
- Input::TouchStatus touch_status{};
- if (auto state = touch_state.lock()) {
- std::lock_guard guard{state->mutex};
- touch_status = state->status;
- }
- return touch_status;
- }
- private:
- std::weak_ptr<TouchState> touch_state;
- };
- };
- EmuWindow::EmuWindow() {
- // TODO: Find a better place to set this.
- config.min_client_area_size =
- std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
- active_config = config;
- touch_state = std::make_shared<TouchState>();
- Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
- }
- EmuWindow::~EmuWindow() {
- Input::UnregisterFactory<Input::TouchDevice>("emu_window");
- }
- /**
- * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
- * @param layout FramebufferLayout object describing the framebuffer size and screen positions
- * @param framebuffer_x Framebuffer x-coordinate to check
- * @param framebuffer_y Framebuffer y-coordinate to check
- * @return True if the coordinates are within the touchpad, otherwise false
- */
- static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
- unsigned framebuffer_y) {
- return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
- framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
- }
- std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
- new_x = std::max(new_x, framebuffer_layout.screen.left);
- new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
- new_y = std::max(new_y, framebuffer_layout.screen.top);
- new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
- return std::make_tuple(new_x, new_y);
- }
- void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
- return;
- }
- if (id >= touch_state->status.size()) {
- return;
- }
- std::lock_guard guard{touch_state->mutex};
- const float x =
- static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
- static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
- const float y =
- static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
- static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
- touch_state->status[id] = std::make_tuple(x, y, true);
- }
- void EmuWindow::TouchReleased(std::size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
- std::lock_guard guard{touch_state->mutex};
- touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
- }
- void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
- if (id >= touch_state->status.size()) {
- return;
- }
- if (!std::get<2>(touch_state->status[id]))
- return;
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- TouchPressed(framebuffer_x, framebuffer_y, id);
- }
- void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
- NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
- }
- } // namespace Core::Frontend
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