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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <cstring>
- #include <memory>
- #include <unordered_map>
- #include <vector>
- #include <glad/glad.h>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "common/hash.h"
- #include "common/vector_math.h"
- #include "core/hw/gpu.h"
- #include "video_core/pica_state.h"
- #include "video_core/pica_types.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/regs_framebuffer.h"
- #include "video_core/regs_lighting.h"
- #include "video_core/regs_rasterizer.h"
- #include "video_core/regs_texturing.h"
- #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_shader_gen.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/renderer_opengl/pica_to_gl.h"
- #include "video_core/shader/shader.h"
- struct ScreenInfo;
- class RasterizerOpenGL : public VideoCore::RasterizerInterface {
- public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
- void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- void DrawTriangles() override;
- void NotifyPicaRegisterChanged(u32 id) override;
- void FlushAll() override;
- void FlushRegion(PAddr addr, u32 size) override;
- void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
- bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
- bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override;
- bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
- bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) override;
- /// OpenGL shader generated for a given Pica register state
- struct PicaShader {
- /// OpenGL shader resource
- OGLShader shader;
- };
- private:
- struct SamplerInfo {
- using TextureConfig = Pica::TexturingRegs::TextureConfig;
- OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the
- /// SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const TextureConfig& config);
- private:
- TextureConfig::TextureFilter mag_filter;
- TextureConfig::TextureFilter min_filter;
- TextureConfig::WrapMode wrap_s;
- TextureConfig::WrapMode wrap_t;
- u32 border_color;
- };
- /// Structure that the hardware rendered vertices are composed of
- struct HardwareVertex {
- HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) {
- position[0] = v.pos.x.ToFloat32();
- position[1] = v.pos.y.ToFloat32();
- position[2] = v.pos.z.ToFloat32();
- position[3] = v.pos.w.ToFloat32();
- color[0] = v.color.x.ToFloat32();
- color[1] = v.color.y.ToFloat32();
- color[2] = v.color.z.ToFloat32();
- color[3] = v.color.w.ToFloat32();
- tex_coord0[0] = v.tc0.x.ToFloat32();
- tex_coord0[1] = v.tc0.y.ToFloat32();
- tex_coord1[0] = v.tc1.x.ToFloat32();
- tex_coord1[1] = v.tc1.y.ToFloat32();
- tex_coord2[0] = v.tc2.x.ToFloat32();
- tex_coord2[1] = v.tc2.y.ToFloat32();
- tex_coord0_w = v.tc0_w.ToFloat32();
- normquat[0] = v.quat.x.ToFloat32();
- normquat[1] = v.quat.y.ToFloat32();
- normquat[2] = v.quat.z.ToFloat32();
- normquat[3] = v.quat.w.ToFloat32();
- view[0] = v.view.x.ToFloat32();
- view[1] = v.view.y.ToFloat32();
- view[2] = v.view.z.ToFloat32();
- if (flip_quaternion) {
- for (float& x : normquat) {
- x = -x;
- }
- }
- }
- GLfloat position[4];
- GLfloat color[4];
- GLfloat tex_coord0[2];
- GLfloat tex_coord1[2];
- GLfloat tex_coord2[2];
- GLfloat tex_coord0_w;
- GLfloat normquat[4];
- GLfloat view[3];
- };
- struct LightSrc {
- alignas(16) GLvec3 specular_0;
- alignas(16) GLvec3 specular_1;
- alignas(16) GLvec3 diffuse;
- alignas(16) GLvec3 ambient;
- alignas(16) GLvec3 position;
- alignas(16) GLvec3 spot_direction; // negated
- GLfloat dist_atten_bias;
- GLfloat dist_atten_scale;
- };
- /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
- // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
- // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
- // Not following that rule will cause problems on some AMD drivers.
- struct UniformData {
- alignas(8) GLvec2 framebuffer_scale;
- GLint alphatest_ref;
- GLfloat depth_scale;
- GLfloat depth_offset;
- GLint scissor_x1;
- GLint scissor_y1;
- GLint scissor_x2;
- GLint scissor_y2;
- alignas(16) GLvec3 fog_color;
- alignas(8) GLvec2 proctex_noise_f;
- alignas(8) GLvec2 proctex_noise_a;
- alignas(8) GLvec2 proctex_noise_p;
- alignas(16) GLvec3 lighting_global_ambient;
- LightSrc light_src[8];
- alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
- alignas(16) GLvec4 tev_combiner_buffer_color;
- };
- static_assert(
- sizeof(UniformData) == 0x460,
- "The size of the UniformData structure has changed, update the structure in the shader");
- static_assert(sizeof(UniformData) < 16384,
- "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Sets the OpenGL shader in accordance with the current PICA register state
- void SetShader();
- /// Syncs the cull mode to match the PICA register
- void SyncCullMode();
- /// Syncs the depth scale to match the PICA register
- void SyncDepthScale();
- /// Syncs the depth offset to match the PICA register
- void SyncDepthOffset();
- /// Syncs the blend enabled status to match the PICA register
- void SyncBlendEnabled();
- /// Syncs the blend functions to match the PICA register
- void SyncBlendFuncs();
- /// Syncs the blend color to match the PICA register
- void SyncBlendColor();
- /// Syncs the fog states to match the PICA register
- void SyncFogColor();
- void SyncFogLUT();
- /// Sync the procedural texture noise configuration to match the PICA register
- void SyncProcTexNoise();
- /// Sync the procedural texture lookup tables
- void SyncProcTexNoiseLUT();
- void SyncProcTexColorMap();
- void SyncProcTexAlphaMap();
- void SyncProcTexLUT();
- void SyncProcTexDiffLUT();
- /// Syncs the alpha test states to match the PICA register
- void SyncAlphaTest();
- /// Syncs the logic op states to match the PICA register
- void SyncLogicOp();
- /// Syncs the color write mask to match the PICA register state
- void SyncColorWriteMask();
- /// Syncs the stencil write mask to match the PICA register state
- void SyncStencilWriteMask();
- /// Syncs the depth write mask to match the PICA register state
- void SyncDepthWriteMask();
- /// Syncs the stencil test states to match the PICA register
- void SyncStencilTest();
- /// Syncs the depth test states to match the PICA register
- void SyncDepthTest();
- /// Syncs the TEV combiner color buffer to match the PICA register
- void SyncCombinerColor();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
- /// Syncs the lighting global ambient color to match the PICA register
- void SyncGlobalAmbient();
- /// Syncs the lighting lookup tables
- void SyncLightingLUT(unsigned index);
- /// Syncs the specified light's specular 0 color to match the PICA register
- void SyncLightSpecular0(int light_index);
- /// Syncs the specified light's specular 1 color to match the PICA register
- void SyncLightSpecular1(int light_index);
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
- /// Syncs the specified spot light direcition to match the PICA register
- void SyncLightSpotDirection(int light_index);
- /// Syncs the specified light's distance attenuation bias to match the PICA register
- void SyncLightDistanceAttenuationBias(int light_index);
- /// Syncs the specified light's distance attenuation scale to match the PICA register
- void SyncLightDistanceAttenuationScale(int light_index);
- OpenGLState state;
- RasterizerCacheOpenGL res_cache;
- std::vector<HardwareVertex> vertex_batch;
- std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
- const PicaShader* current_shader = nullptr;
- bool shader_dirty;
- struct {
- UniformData data;
- std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty;
- bool fog_lut_dirty;
- bool proctex_noise_lut_dirty;
- bool proctex_color_map_dirty;
- bool proctex_alpha_map_dirty;
- bool proctex_lut_dirty;
- bool proctex_diff_lut_dirty;
- bool dirty;
- } uniform_block_data = {};
- std::array<SamplerInfo, 3> texture_samplers;
- OGLVertexArray vertex_array;
- OGLBuffer vertex_buffer;
- OGLBuffer uniform_buffer;
- OGLFramebuffer framebuffer;
- OGLBuffer lighting_lut_buffer;
- OGLTexture lighting_lut;
- std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{};
- OGLBuffer fog_lut_buffer;
- OGLTexture fog_lut;
- std::array<GLvec2, 128> fog_lut_data{};
- OGLBuffer proctex_noise_lut_buffer;
- OGLTexture proctex_noise_lut;
- std::array<GLvec2, 128> proctex_noise_lut_data{};
- OGLBuffer proctex_color_map_buffer;
- OGLTexture proctex_color_map;
- std::array<GLvec2, 128> proctex_color_map_data{};
- OGLBuffer proctex_alpha_map_buffer;
- OGLTexture proctex_alpha_map;
- std::array<GLvec2, 128> proctex_alpha_map_data{};
- OGLBuffer proctex_lut_buffer;
- OGLTexture proctex_lut;
- std::array<GLvec4, 256> proctex_lut_data{};
- OGLBuffer proctex_diff_lut_buffer;
- OGLTexture proctex_diff_lut;
- std::array<GLvec4, 256> proctex_diff_lut_data{};
- };
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