maxwell_3d.cpp 14 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cinttypes>
  5. #include "common/assert.h"
  6. #include "core/core.h"
  7. #include "video_core/debug_utils/debug_utils.h"
  8. #include "video_core/engines/maxwell_3d.h"
  9. #include "video_core/rasterizer_interface.h"
  10. #include "video_core/renderer_base.h"
  11. #include "video_core/textures/decoders.h"
  12. #include "video_core/textures/texture.h"
  13. #include "video_core/video_core.h"
  14. namespace Tegra {
  15. namespace Engines {
  16. /// First register id that is actually a Macro call.
  17. constexpr u32 MacroRegistersStart = 0xE00;
  18. Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
  19. : memory_manager(memory_manager), macro_interpreter(*this) {}
  20. void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
  21. auto macro_code = uploaded_macros.find(method);
  22. // The requested macro must have been uploaded already.
  23. ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
  24. // Reset the current macro and execute it.
  25. executing_macro = 0;
  26. macro_interpreter.Execute(macro_code->second, std::move(parameters));
  27. }
  28. void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
  29. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  30. // It is an error to write to a register other than the current macro's ARG register before it
  31. // has finished execution.
  32. if (executing_macro != 0) {
  33. ASSERT(method == executing_macro + 1);
  34. }
  35. // Methods after 0xE00 are special, they're actually triggers for some microcode that was
  36. // uploaded to the GPU during initialization.
  37. if (method >= MacroRegistersStart) {
  38. // We're trying to execute a macro
  39. if (executing_macro == 0) {
  40. // A macro call must begin by writing the macro method's register, not its argument.
  41. ASSERT_MSG((method % 2) == 0,
  42. "Can't start macro execution by writing to the ARGS register");
  43. executing_macro = method;
  44. }
  45. macro_params.push_back(value);
  46. // Call the macro when there are no more parameters in the command buffer
  47. if (remaining_params == 0) {
  48. CallMacroMethod(executing_macro, std::move(macro_params));
  49. }
  50. return;
  51. }
  52. ASSERT_MSG(method < Regs::NUM_REGS,
  53. "Invalid Maxwell3D register, increase the size of the Regs structure");
  54. if (debug_context) {
  55. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
  56. }
  57. regs.reg_array[method] = value;
  58. switch (method) {
  59. case MAXWELL3D_REG_INDEX(macros.data): {
  60. ProcessMacroUpload(value);
  61. break;
  62. }
  63. case MAXWELL3D_REG_INDEX(code_address.code_address_high):
  64. case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
  65. // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
  66. // register, we do not currently know if that's intended or a bug, so we assert it lest
  67. // stuff breaks in other places (like the shader address calculation).
  68. ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
  69. break;
  70. }
  71. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
  72. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
  73. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
  74. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
  75. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
  76. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
  77. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
  78. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
  79. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
  80. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
  81. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
  82. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
  83. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
  84. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
  85. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
  86. case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
  87. ProcessCBData(value);
  88. break;
  89. }
  90. case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
  91. ProcessCBBind(Regs::ShaderStage::Vertex);
  92. break;
  93. }
  94. case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
  95. ProcessCBBind(Regs::ShaderStage::TesselationControl);
  96. break;
  97. }
  98. case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
  99. ProcessCBBind(Regs::ShaderStage::TesselationEval);
  100. break;
  101. }
  102. case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
  103. ProcessCBBind(Regs::ShaderStage::Geometry);
  104. break;
  105. }
  106. case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
  107. ProcessCBBind(Regs::ShaderStage::Fragment);
  108. break;
  109. }
  110. case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
  111. DrawArrays();
  112. break;
  113. }
  114. case MAXWELL3D_REG_INDEX(query.query_get): {
  115. ProcessQueryGet();
  116. break;
  117. }
  118. default:
  119. break;
  120. }
  121. VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
  122. if (debug_context) {
  123. debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
  124. }
  125. }
  126. void Maxwell3D::ProcessMacroUpload(u32 data) {
  127. // Store the uploaded macro code to interpret them when they're called.
  128. auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
  129. macro.push_back(data);
  130. }
  131. void Maxwell3D::ProcessQueryGet() {
  132. GPUVAddr sequence_address = regs.query.QueryAddress();
  133. // Since the sequence address is given as a GPU VAddr, we have to convert it to an application
  134. // VAddr before writing.
  135. boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
  136. // TODO(Subv): Support the other query units.
  137. ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
  138. "Units other than CROP are unimplemented");
  139. ASSERT_MSG(regs.query.query_get.short_query,
  140. "Writing the entire query result structure is unimplemented");
  141. u32 value = Memory::Read32(*address);
  142. u32 result = 0;
  143. // TODO(Subv): Support the other query variables
  144. switch (regs.query.query_get.select) {
  145. case Regs::QuerySelect::Zero:
  146. result = 0;
  147. break;
  148. default:
  149. UNIMPLEMENTED_MSG("Unimplemented query select type {}",
  150. static_cast<u32>(regs.query.query_get.select.Value()));
  151. }
  152. // TODO(Subv): Research and implement how query sync conditions work.
  153. switch (regs.query.query_get.mode) {
  154. case Regs::QueryMode::Write:
  155. case Regs::QueryMode::Write2: {
  156. // Write the current query sequence to the sequence address.
  157. u32 sequence = regs.query.query_sequence;
  158. Memory::Write32(*address, sequence);
  159. // TODO(Subv): Write the proper query response structure to the address when not using short
  160. // mode.
  161. break;
  162. }
  163. default:
  164. UNIMPLEMENTED_MSG("Query mode {} not implemented",
  165. static_cast<u32>(regs.query.query_get.mode.Value()));
  166. }
  167. }
  168. void Maxwell3D::DrawArrays() {
  169. NGLOG_DEBUG(HW_GPU, "called, topology={}, count={}",
  170. static_cast<u32>(regs.draw.topology.Value()), regs.vertex_buffer.count);
  171. ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
  172. auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
  173. if (debug_context) {
  174. debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
  175. }
  176. if (debug_context) {
  177. debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
  178. }
  179. const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
  180. VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
  181. }
  182. void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
  183. // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
  184. auto& shader = state.shader_stages[static_cast<size_t>(stage)];
  185. auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
  186. auto& buffer = shader.const_buffers[bind_data.index];
  187. buffer.enabled = bind_data.valid.Value() != 0;
  188. buffer.index = bind_data.index;
  189. buffer.address = regs.const_buffer.BufferAddress();
  190. buffer.size = regs.const_buffer.cb_size;
  191. }
  192. void Maxwell3D::ProcessCBData(u32 value) {
  193. // Write the input value to the current const buffer at the current position.
  194. GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
  195. ASSERT(buffer_address != 0);
  196. // Don't allow writing past the end of the buffer.
  197. ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
  198. boost::optional<VAddr> address =
  199. memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
  200. Memory::Write32(*address, value);
  201. // Increment the current buffer position.
  202. regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
  203. }
  204. Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
  205. GPUVAddr tic_base_address = regs.tic.TICAddress();
  206. GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
  207. boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
  208. Texture::TICEntry tic_entry;
  209. Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
  210. ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
  211. tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
  212. "TIC versions other than BlockLinear or Pitch are unimplemented");
  213. ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
  214. (tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
  215. "Texture types other than Texture2D are unimplemented");
  216. auto r_type = tic_entry.r_type.Value();
  217. auto g_type = tic_entry.g_type.Value();
  218. auto b_type = tic_entry.b_type.Value();
  219. auto a_type = tic_entry.a_type.Value();
  220. // TODO(Subv): Different data types for separate components are not supported
  221. ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
  222. // TODO(Subv): Only UNORM formats are supported for now.
  223. ASSERT(r_type == Texture::ComponentType::UNORM);
  224. return tic_entry;
  225. }
  226. Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
  227. GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
  228. GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
  229. boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
  230. Texture::TSCEntry tsc_entry;
  231. Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
  232. return tsc_entry;
  233. }
  234. std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
  235. std::vector<Texture::FullTextureInfo> textures;
  236. auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
  237. auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
  238. ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
  239. GPUVAddr tic_base_address = regs.tic.TICAddress();
  240. GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
  241. // Offset into the texture constbuffer where the texture info begins.
  242. static constexpr size_t TextureInfoOffset = 0x20;
  243. for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
  244. current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
  245. Texture::TextureHandle tex_handle{
  246. Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
  247. Texture::FullTextureInfo tex_info{};
  248. // TODO(Subv): Use the shader to determine which textures are actually accessed.
  249. tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
  250. sizeof(Texture::TextureHandle);
  251. // Load the TIC data.
  252. if (tex_handle.tic_id != 0) {
  253. tex_info.enabled = true;
  254. auto tic_entry = GetTICEntry(tex_handle.tic_id);
  255. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  256. std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
  257. }
  258. // Load the TSC data
  259. if (tex_handle.tsc_id != 0) {
  260. auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
  261. // TODO(Subv): Workaround for BitField's move constructor being deleted.
  262. std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
  263. }
  264. if (tex_info.enabled)
  265. textures.push_back(tex_info);
  266. }
  267. return textures;
  268. }
  269. u32 Maxwell3D::GetRegisterValue(u32 method) const {
  270. ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
  271. return regs.reg_array[method];
  272. }
  273. bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
  274. // The Vertex stage is always enabled.
  275. if (stage == Regs::ShaderStage::Vertex)
  276. return true;
  277. switch (stage) {
  278. case Regs::ShaderStage::TesselationControl:
  279. return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
  280. .enable != 0;
  281. case Regs::ShaderStage::TesselationEval:
  282. return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
  283. .enable != 0;
  284. case Regs::ShaderStage::Geometry:
  285. return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
  286. case Regs::ShaderStage::Fragment:
  287. return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
  288. }
  289. UNREACHABLE();
  290. }
  291. } // namespace Engines
  292. } // namespace Tegra