CMakeLists.txt 8.0 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_library(audio_core STATIC
  4. audio_core.cpp
  5. audio_core.h
  6. audio_event.h
  7. audio_event.cpp
  8. audio_render_manager.cpp
  9. audio_render_manager.h
  10. audio_in_manager.cpp
  11. audio_in_manager.h
  12. audio_out_manager.cpp
  13. audio_out_manager.h
  14. audio_manager.cpp
  15. audio_manager.h
  16. common/audio_renderer_parameter.h
  17. common/common.h
  18. common/feature_support.h
  19. common/wave_buffer.h
  20. common/workbuffer_allocator.h
  21. device/audio_buffer.h
  22. device/audio_buffers.h
  23. device/device_session.cpp
  24. device/device_session.h
  25. in/audio_in.cpp
  26. in/audio_in.h
  27. in/audio_in_system.cpp
  28. in/audio_in_system.h
  29. out/audio_out.cpp
  30. out/audio_out.h
  31. out/audio_out_system.cpp
  32. out/audio_out_system.h
  33. renderer/adsp/adsp.cpp
  34. renderer/adsp/adsp.h
  35. renderer/adsp/audio_renderer.cpp
  36. renderer/adsp/audio_renderer.h
  37. renderer/adsp/command_buffer.h
  38. renderer/adsp/command_list_processor.cpp
  39. renderer/adsp/command_list_processor.h
  40. renderer/audio_device.cpp
  41. renderer/audio_device.h
  42. renderer/audio_renderer.h
  43. renderer/audio_renderer.cpp
  44. renderer/behavior/behavior_info.cpp
  45. renderer/behavior/behavior_info.h
  46. renderer/behavior/info_updater.cpp
  47. renderer/behavior/info_updater.h
  48. renderer/command/data_source/adpcm.cpp
  49. renderer/command/data_source/adpcm.h
  50. renderer/command/data_source/decode.cpp
  51. renderer/command/data_source/decode.h
  52. renderer/command/data_source/pcm_float.cpp
  53. renderer/command/data_source/pcm_float.h
  54. renderer/command/data_source/pcm_int16.cpp
  55. renderer/command/data_source/pcm_int16.h
  56. renderer/command/effect/aux_.cpp
  57. renderer/command/effect/aux_.h
  58. renderer/command/effect/biquad_filter.cpp
  59. renderer/command/effect/biquad_filter.h
  60. renderer/command/effect/capture.cpp
  61. renderer/command/effect/capture.h
  62. renderer/command/effect/compressor.cpp
  63. renderer/command/effect/compressor.h
  64. renderer/command/effect/delay.cpp
  65. renderer/command/effect/delay.h
  66. renderer/command/effect/i3dl2_reverb.cpp
  67. renderer/command/effect/i3dl2_reverb.h
  68. renderer/command/effect/light_limiter.cpp
  69. renderer/command/effect/light_limiter.h
  70. renderer/command/effect/multi_tap_biquad_filter.cpp
  71. renderer/command/effect/multi_tap_biquad_filter.h
  72. renderer/command/effect/reverb.cpp
  73. renderer/command/effect/reverb.h
  74. renderer/command/mix/clear_mix.cpp
  75. renderer/command/mix/clear_mix.h
  76. renderer/command/mix/copy_mix.cpp
  77. renderer/command/mix/copy_mix.h
  78. renderer/command/mix/depop_for_mix_buffers.cpp
  79. renderer/command/mix/depop_for_mix_buffers.h
  80. renderer/command/mix/depop_prepare.cpp
  81. renderer/command/mix/depop_prepare.h
  82. renderer/command/mix/mix.cpp
  83. renderer/command/mix/mix.h
  84. renderer/command/mix/mix_ramp.cpp
  85. renderer/command/mix/mix_ramp.h
  86. renderer/command/mix/mix_ramp_grouped.cpp
  87. renderer/command/mix/mix_ramp_grouped.h
  88. renderer/command/mix/volume.cpp
  89. renderer/command/mix/volume.h
  90. renderer/command/mix/volume_ramp.cpp
  91. renderer/command/mix/volume_ramp.h
  92. renderer/command/performance/performance.cpp
  93. renderer/command/performance/performance.h
  94. renderer/command/resample/downmix_6ch_to_2ch.cpp
  95. renderer/command/resample/downmix_6ch_to_2ch.h
  96. renderer/command/resample/resample.h
  97. renderer/command/resample/resample.cpp
  98. renderer/command/resample/upsample.cpp
  99. renderer/command/resample/upsample.h
  100. renderer/command/sink/device.cpp
  101. renderer/command/sink/device.h
  102. renderer/command/sink/circular_buffer.cpp
  103. renderer/command/sink/circular_buffer.h
  104. renderer/command/command_buffer.cpp
  105. renderer/command/command_buffer.h
  106. renderer/command/command_generator.cpp
  107. renderer/command/command_generator.h
  108. renderer/command/command_list_header.h
  109. renderer/command/command_processing_time_estimator.cpp
  110. renderer/command/command_processing_time_estimator.h
  111. renderer/command/commands.h
  112. renderer/command/icommand.h
  113. renderer/effect/aux_.cpp
  114. renderer/effect/aux_.h
  115. renderer/effect/biquad_filter.cpp
  116. renderer/effect/biquad_filter.h
  117. renderer/effect/buffer_mixer.cpp
  118. renderer/effect/buffer_mixer.h
  119. renderer/effect/capture.cpp
  120. renderer/effect/capture.h
  121. renderer/effect/compressor.cpp
  122. renderer/effect/compressor.h
  123. renderer/effect/delay.cpp
  124. renderer/effect/delay.h
  125. renderer/effect/effect_context.cpp
  126. renderer/effect/effect_context.h
  127. renderer/effect/effect_info_base.h
  128. renderer/effect/effect_reset.h
  129. renderer/effect/effect_result_state.h
  130. renderer/effect/i3dl2.cpp
  131. renderer/effect/i3dl2.h
  132. renderer/effect/light_limiter.cpp
  133. renderer/effect/light_limiter.h
  134. renderer/effect/reverb.h
  135. renderer/effect/reverb.cpp
  136. renderer/mix/mix_context.cpp
  137. renderer/mix/mix_context.h
  138. renderer/mix/mix_info.cpp
  139. renderer/mix/mix_info.h
  140. renderer/memory/address_info.h
  141. renderer/memory/memory_pool_info.cpp
  142. renderer/memory/memory_pool_info.h
  143. renderer/memory/pool_mapper.cpp
  144. renderer/memory/pool_mapper.h
  145. renderer/nodes/bit_array.h
  146. renderer/nodes/edge_matrix.cpp
  147. renderer/nodes/edge_matrix.h
  148. renderer/nodes/node_states.cpp
  149. renderer/nodes/node_states.h
  150. renderer/performance/detail_aspect.cpp
  151. renderer/performance/detail_aspect.h
  152. renderer/performance/entry_aspect.cpp
  153. renderer/performance/entry_aspect.h
  154. renderer/performance/performance_detail.h
  155. renderer/performance/performance_entry.h
  156. renderer/performance/performance_entry_addresses.h
  157. renderer/performance/performance_frame_header.h
  158. renderer/performance/performance_manager.cpp
  159. renderer/performance/performance_manager.h
  160. renderer/sink/circular_buffer_sink_info.cpp
  161. renderer/sink/circular_buffer_sink_info.h
  162. renderer/sink/device_sink_info.cpp
  163. renderer/sink/device_sink_info.h
  164. renderer/sink/sink_context.cpp
  165. renderer/sink/sink_context.h
  166. renderer/sink/sink_info_base.cpp
  167. renderer/sink/sink_info_base.h
  168. renderer/splitter/splitter_context.cpp
  169. renderer/splitter/splitter_context.h
  170. renderer/splitter/splitter_destinations_data.cpp
  171. renderer/splitter/splitter_destinations_data.h
  172. renderer/splitter/splitter_info.cpp
  173. renderer/splitter/splitter_info.h
  174. renderer/system.cpp
  175. renderer/system.h
  176. renderer/system_manager.cpp
  177. renderer/system_manager.h
  178. renderer/upsampler/upsampler_info.h
  179. renderer/upsampler/upsampler_manager.cpp
  180. renderer/upsampler/upsampler_manager.h
  181. renderer/upsampler/upsampler_state.h
  182. renderer/voice/voice_channel_resource.h
  183. renderer/voice/voice_context.cpp
  184. renderer/voice/voice_context.h
  185. renderer/voice/voice_info.cpp
  186. renderer/voice/voice_info.h
  187. renderer/voice/voice_state.h
  188. sink/cubeb_sink.cpp
  189. sink/cubeb_sink.h
  190. sink/null_sink.h
  191. sink/sdl2_sink.cpp
  192. sink/sdl2_sink.h
  193. sink/sink.h
  194. sink/sink_details.cpp
  195. sink/sink_details.h
  196. sink/sink_stream.cpp
  197. sink/sink_stream.h
  198. )
  199. create_target_directory_groups(audio_core)
  200. if (MSVC)
  201. target_compile_options(audio_core PRIVATE
  202. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  203. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  204. /we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
  205. /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
  206. /we4800 # Implicit conversion from 'type' to bool. Possible information loss
  207. )
  208. else()
  209. target_compile_options(audio_core PRIVATE
  210. -Werror=conversion
  211. -Wno-sign-conversion
  212. )
  213. endif()
  214. target_link_libraries(audio_core PUBLIC common core)
  215. if (ARCHITECTURE_x86_64)
  216. target_link_libraries(audio_core PRIVATE dynarmic)
  217. endif()
  218. if(ENABLE_CUBEB)
  219. target_link_libraries(audio_core PRIVATE cubeb)
  220. target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
  221. endif()
  222. if(ENABLE_SDL2)
  223. target_link_libraries(audio_core PRIVATE SDL2)
  224. target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
  225. endif()