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- // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <algorithm>
- #include <mutex>
- #include <string>
- #include <tuple>
- #include "common/microprofile.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hardware_properties.h"
- namespace Core::Timing {
- constexpr s64 MAX_SLICE_LENGTH = 4000;
- std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback) {
- return std::make_shared<EventType>(std::move(callback), std::move(name));
- }
- struct CoreTiming::Event {
- s64 time;
- u64 fifo_order;
- std::uintptr_t user_data;
- std::weak_ptr<EventType> type;
- s64 reschedule_time;
- // Sort by time, unless the times are the same, in which case sort by
- // the order added to the queue
- friend bool operator>(const Event& left, const Event& right) {
- return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
- }
- friend bool operator<(const Event& left, const Event& right) {
- return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
- }
- };
- CoreTiming::CoreTiming()
- : clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
- CoreTiming::~CoreTiming() = default;
- void CoreTiming::ThreadEntry(CoreTiming& instance) {
- constexpr char name[] = "yuzu:HostTiming";
- MicroProfileOnThreadCreate(name);
- Common::SetCurrentThreadName(name);
- Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
- instance.on_thread_init();
- instance.ThreadLoop();
- MicroProfileOnThreadExit();
- }
- void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
- on_thread_init = std::move(on_thread_init_);
- event_fifo_id = 0;
- shutting_down = false;
- ticks = 0;
- const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
- -> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
- ev_lost = CreateEvent("_lost_event", empty_timed_callback);
- if (is_multicore) {
- timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
- }
- }
- void CoreTiming::Shutdown() {
- paused = true;
- shutting_down = true;
- pause_event.Set();
- event.Set();
- if (timer_thread) {
- timer_thread->join();
- }
- pause_callbacks.clear();
- ClearPendingEvents();
- timer_thread.reset();
- has_started = false;
- }
- void CoreTiming::Pause(bool is_paused) {
- paused = is_paused;
- pause_event.Set();
- if (!is_paused) {
- pause_end_time = GetGlobalTimeNs().count();
- }
- for (auto& cb : pause_callbacks) {
- cb(is_paused);
- }
- }
- void CoreTiming::SyncPause(bool is_paused) {
- if (is_paused == paused && paused_set == paused) {
- return;
- }
- Pause(is_paused);
- if (timer_thread) {
- if (!is_paused) {
- pause_event.Set();
- }
- event.Set();
- while (paused_set != is_paused)
- ;
- }
- if (!is_paused) {
- pause_end_time = GetGlobalTimeNs().count();
- }
- for (auto& cb : pause_callbacks) {
- cb(is_paused);
- }
- }
- bool CoreTiming::IsRunning() const {
- return !paused_set;
- }
- bool CoreTiming::HasPendingEvents() const {
- return !(wait_set && event_queue.empty());
- }
- void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
- const std::shared_ptr<EventType>& event_type,
- std::uintptr_t user_data, bool absolute_time) {
- {
- std::scoped_lock scope{basic_lock};
- const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
- event_queue.emplace_back(
- Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
- event.Set();
- }
- void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
- std::chrono::nanoseconds resched_time,
- const std::shared_ptr<EventType>& event_type,
- std::uintptr_t user_data, bool absolute_time) {
- std::scoped_lock scope{basic_lock};
- const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
- event_queue.emplace_back(
- Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
- void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
- std::uintptr_t user_data) {
- std::scoped_lock scope{basic_lock};
- const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
- return e.type.lock().get() == event_type.get() && e.user_data == user_data;
- });
- // Removing random items breaks the invariant so we have to re-establish it.
- if (itr != event_queue.end()) {
- event_queue.erase(itr, event_queue.end());
- std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
- }
- void CoreTiming::AddTicks(u64 ticks_to_add) {
- ticks += ticks_to_add;
- downcount -= static_cast<s64>(ticks);
- }
- void CoreTiming::Idle() {
- if (!event_queue.empty()) {
- const u64 next_event_time = event_queue.front().time;
- const u64 next_ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
- if (next_ticks > ticks) {
- ticks = next_ticks;
- }
- return;
- }
- ticks += 1000U;
- }
- void CoreTiming::ResetTicks() {
- downcount = MAX_SLICE_LENGTH;
- }
- u64 CoreTiming::GetCPUTicks() const {
- if (is_multicore) {
- return clock->GetCPUCycles();
- }
- return ticks;
- }
- u64 CoreTiming::GetClockTicks() const {
- if (is_multicore) {
- return clock->GetClockCycles();
- }
- return CpuCyclesToClockCycles(ticks);
- }
- void CoreTiming::ClearPendingEvents() {
- event_queue.clear();
- }
- void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
- std::scoped_lock lock{basic_lock};
- const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
- return e.type.lock().get() == event_type.get();
- });
- // Removing random items breaks the invariant so we have to re-establish it.
- if (itr != event_queue.end()) {
- event_queue.erase(itr, event_queue.end());
- std::make_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
- }
- void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
- std::scoped_lock lock{basic_lock};
- pause_callbacks.emplace_back(std::move(callback));
- }
- std::optional<s64> CoreTiming::Advance() {
- std::scoped_lock lock{advance_lock, basic_lock};
- global_timer = GetGlobalTimeNs().count();
- while (!event_queue.empty() && event_queue.front().time <= global_timer) {
- Event evt = std::move(event_queue.front());
- std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- event_queue.pop_back();
- if (const auto event_type{evt.type.lock()}) {
- basic_lock.unlock();
- const auto new_schedule_time{event_type->callback(
- evt.user_data, evt.time,
- std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
- basic_lock.lock();
- if (evt.reschedule_time != 0) {
- const auto next_schedule_time{new_schedule_time.has_value()
- ? new_schedule_time.value().count()
- : evt.reschedule_time};
- // If this event was scheduled into a pause, its time now is going to be way behind.
- // Re-set this event to continue from the end of the pause.
- auto next_time{evt.time + next_schedule_time};
- if (evt.time < pause_end_time) {
- next_time = pause_end_time + next_schedule_time;
- }
- event_queue.emplace_back(
- Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
- std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
- }
- }
- global_timer = GetGlobalTimeNs().count();
- }
- if (!event_queue.empty()) {
- return event_queue.front().time;
- } else {
- return std::nullopt;
- }
- }
- void CoreTiming::ThreadLoop() {
- has_started = true;
- while (!shutting_down) {
- while (!paused) {
- paused_set = false;
- const auto next_time = Advance();
- if (next_time) {
- // There are more events left in the queue, sleep until the next event.
- const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
- if (diff_ns > 0) {
- // Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
- // from the target time to account for possible over-sleeping, and spin the
- // remaining.
- const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
- const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
- if (sleep_time_ms >= 1) {
- event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
- }
- const auto end_time{std::chrono::nanoseconds(*next_time)};
- while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
- }
- if (event.IsSet()) {
- event.Reset();
- }
- }
- } else {
- // Queue is empty, wait until another event is scheduled and signals us to continue.
- wait_set = true;
- event.Wait();
- }
- wait_set = false;
- }
- paused_set = true;
- clock->Pause(true);
- pause_event.Wait();
- clock->Pause(false);
- }
- }
- std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
- if (is_multicore) {
- return clock->GetTimeNS();
- }
- return CyclesToNs(ticks);
- }
- std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
- if (is_multicore) {
- return clock->GetTimeUS();
- }
- return CyclesToUs(ticks);
- }
- } // namespace Core::Timing
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