vk_rasterizer.cpp 41 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/logging/log.h"
  12. #include "common/microprofile.h"
  13. #include "common/scope_exit.h"
  14. #include "core/core.h"
  15. #include "core/settings.h"
  16. #include "video_core/engines/kepler_compute.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/renderer_vulkan/blit_image.h"
  19. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  20. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  21. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  22. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  23. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  24. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  25. #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
  26. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  27. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  28. #include "video_core/renderer_vulkan/vk_scheduler.h"
  29. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  30. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  31. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  32. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  33. #include "video_core/shader_cache.h"
  34. #include "video_core/texture_cache/texture_cache.h"
  35. #include "video_core/vulkan_common/vulkan_device.h"
  36. #include "video_core/vulkan_common/vulkan_wrapper.h"
  37. namespace Vulkan {
  38. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  39. using VideoCommon::ImageViewId;
  40. using VideoCommon::ImageViewType;
  41. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  42. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  45. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  46. namespace {
  47. struct DrawParams {
  48. u32 base_instance;
  49. u32 num_instances;
  50. u32 base_vertex;
  51. u32 num_vertices;
  52. bool is_indexed;
  53. };
  54. constexpr auto COMPUTE_SHADER_INDEX = static_cast<size_t>(Tegra::Engines::ShaderType::Compute);
  55. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  56. const auto& src = regs.viewport_transform[index];
  57. const float width = src.scale_x * 2.0f;
  58. const float height = src.scale_y * 2.0f;
  59. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  60. VkViewport viewport{
  61. .x = src.translate_x - src.scale_x,
  62. .y = src.translate_y - src.scale_y,
  63. .width = width != 0.0f ? width : 1.0f,
  64. .height = height != 0.0f ? height : 1.0f,
  65. .minDepth = src.translate_z - src.scale_z * reduce_z,
  66. .maxDepth = src.translate_z + src.scale_z,
  67. };
  68. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  69. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  70. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  71. }
  72. return viewport;
  73. }
  74. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  75. const auto& src = regs.scissor_test[index];
  76. VkRect2D scissor;
  77. if (src.enable) {
  78. scissor.offset.x = static_cast<s32>(src.min_x);
  79. scissor.offset.y = static_cast<s32>(src.min_y);
  80. scissor.extent.width = src.max_x - src.min_x;
  81. scissor.extent.height = src.max_y - src.min_y;
  82. } else {
  83. scissor.offset.x = 0;
  84. scissor.offset.y = 0;
  85. scissor.extent.width = std::numeric_limits<s32>::max();
  86. scissor.extent.height = std::numeric_limits<s32>::max();
  87. }
  88. return scissor;
  89. }
  90. std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
  91. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
  92. std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
  93. for (size_t i = 0; i < std::size(addresses); ++i) {
  94. addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
  95. }
  96. return addresses;
  97. }
  98. struct TextureHandle {
  99. constexpr TextureHandle(u32 data, bool via_header_index) {
  100. const Tegra::Texture::TextureHandle handle{data};
  101. image = handle.tic_id;
  102. sampler = via_header_index ? image : handle.tsc_id.Value();
  103. }
  104. u32 image;
  105. u32 sampler;
  106. };
  107. template <typename Engine, typename Entry>
  108. TextureHandle GetTextureInfo(const Engine& engine, bool via_header_index, const Entry& entry,
  109. size_t stage, size_t index = 0) {
  110. const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
  111. if constexpr (std::is_same_v<Entry, SamplerEntry>) {
  112. if (entry.is_separated) {
  113. const u32 buffer_1 = entry.buffer;
  114. const u32 buffer_2 = entry.secondary_buffer;
  115. const u32 offset_1 = entry.offset;
  116. const u32 offset_2 = entry.secondary_offset;
  117. const u32 handle_1 = engine.AccessConstBuffer32(shader_type, buffer_1, offset_1);
  118. const u32 handle_2 = engine.AccessConstBuffer32(shader_type, buffer_2, offset_2);
  119. return TextureHandle(handle_1 | handle_2, via_header_index);
  120. }
  121. }
  122. if (entry.is_bindless) {
  123. const u32 raw = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
  124. return TextureHandle(raw, via_header_index);
  125. }
  126. const u32 buffer = engine.GetBoundBuffer();
  127. const u64 offset = (entry.offset + index) * sizeof(u32);
  128. return TextureHandle(engine.AccessConstBuffer32(shader_type, buffer, offset), via_header_index);
  129. }
  130. ImageViewType ImageViewTypeFromEntry(const SamplerEntry& entry) {
  131. if (entry.is_buffer) {
  132. return ImageViewType::e2D;
  133. }
  134. switch (entry.type) {
  135. case Tegra::Shader::TextureType::Texture1D:
  136. return entry.is_array ? ImageViewType::e1DArray : ImageViewType::e1D;
  137. case Tegra::Shader::TextureType::Texture2D:
  138. return entry.is_array ? ImageViewType::e2DArray : ImageViewType::e2D;
  139. case Tegra::Shader::TextureType::Texture3D:
  140. return ImageViewType::e3D;
  141. case Tegra::Shader::TextureType::TextureCube:
  142. return entry.is_array ? ImageViewType::CubeArray : ImageViewType::Cube;
  143. }
  144. UNREACHABLE();
  145. return ImageViewType::e2D;
  146. }
  147. ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
  148. switch (entry.type) {
  149. case Tegra::Shader::ImageType::Texture1D:
  150. return ImageViewType::e1D;
  151. case Tegra::Shader::ImageType::Texture1DArray:
  152. return ImageViewType::e1DArray;
  153. case Tegra::Shader::ImageType::Texture2D:
  154. return ImageViewType::e2D;
  155. case Tegra::Shader::ImageType::Texture2DArray:
  156. return ImageViewType::e2DArray;
  157. case Tegra::Shader::ImageType::Texture3D:
  158. return ImageViewType::e3D;
  159. case Tegra::Shader::ImageType::TextureBuffer:
  160. return ImageViewType::Buffer;
  161. }
  162. UNREACHABLE();
  163. return ImageViewType::e2D;
  164. }
  165. void PushImageDescriptors(const ShaderEntries& entries, TextureCache& texture_cache,
  166. VKUpdateDescriptorQueue& update_descriptor_queue,
  167. ImageViewId*& image_view_id_ptr, VkSampler*& sampler_ptr) {
  168. for ([[maybe_unused]] const auto& entry : entries.uniform_texels) {
  169. const ImageViewId image_view_id = *image_view_id_ptr++;
  170. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  171. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  172. }
  173. for (const auto& entry : entries.samplers) {
  174. for (size_t i = 0; i < entry.size; ++i) {
  175. const VkSampler sampler = *sampler_ptr++;
  176. const ImageViewId image_view_id = *image_view_id_ptr++;
  177. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  178. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  179. update_descriptor_queue.AddSampledImage(handle, sampler);
  180. }
  181. }
  182. for ([[maybe_unused]] const auto& entry : entries.storage_texels) {
  183. const ImageViewId image_view_id = *image_view_id_ptr++;
  184. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  185. update_descriptor_queue.AddTexelBuffer(image_view.BufferView());
  186. }
  187. for (const auto& entry : entries.images) {
  188. // TODO: Mark as modified
  189. const ImageViewId image_view_id = *image_view_id_ptr++;
  190. const ImageView& image_view = texture_cache.GetImageView(image_view_id);
  191. const VkImageView handle = image_view.Handle(ImageViewTypeFromEntry(entry));
  192. update_descriptor_queue.AddImage(handle);
  193. }
  194. }
  195. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  196. bool is_indexed) {
  197. DrawParams params{
  198. .base_instance = regs.vb_base_instance,
  199. .num_instances = is_instanced ? num_instances : 1,
  200. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  201. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  202. .is_indexed = is_indexed,
  203. };
  204. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  205. // 6 triangle vertices per quad, base vertex is part of the index
  206. // See BindQuadArrayIndexBuffer for more details
  207. params.num_vertices = (params.num_vertices / 4) * 6;
  208. params.base_vertex = 0;
  209. params.is_indexed = true;
  210. }
  211. return params;
  212. }
  213. } // Anonymous namespace
  214. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  215. Tegra::MemoryManager& gpu_memory_,
  216. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  217. const Device& device_, MemoryAllocator& memory_allocator_,
  218. StateTracker& state_tracker_, VKScheduler& scheduler_)
  219. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  220. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  221. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  222. state_tracker{state_tracker_}, scheduler{scheduler_},
  223. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  224. update_descriptor_queue(device, scheduler),
  225. blit_image(device, scheduler, state_tracker, descriptor_pool),
  226. texture_cache_runtime{device, scheduler, memory_allocator, staging_pool, blit_image},
  227. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  228. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  229. update_descriptor_queue, descriptor_pool),
  230. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  231. pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  232. descriptor_pool, update_descriptor_queue),
  233. query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
  234. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  235. wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
  236. scheduler.SetQueryCache(query_cache);
  237. if (device.UseAsynchronousShaders()) {
  238. async_shaders.AllocateWorkers();
  239. }
  240. }
  241. RasterizerVulkan::~RasterizerVulkan() = default;
  242. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  243. MICROPROFILE_SCOPE(Vulkan_Drawing);
  244. SCOPE_EXIT({ gpu.TickWork(); });
  245. FlushWork();
  246. query_cache.UpdateCounters();
  247. GraphicsPipelineCacheKey key;
  248. key.fixed_state.Fill(maxwell3d.regs, device.IsExtExtendedDynamicStateSupported());
  249. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  250. texture_cache.SynchronizeGraphicsDescriptors();
  251. texture_cache.UpdateRenderTargets(false);
  252. const auto shaders = pipeline_cache.GetShaders();
  253. key.shaders = GetShaderAddresses(shaders);
  254. SetupShaderDescriptors(shaders, is_indexed);
  255. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  256. key.renderpass = framebuffer->RenderPass();
  257. auto* const pipeline =
  258. pipeline_cache.GetGraphicsPipeline(key, framebuffer->NumColorBuffers(), async_shaders);
  259. if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
  260. // Async graphics pipeline was not ready.
  261. return;
  262. }
  263. BeginTransformFeedback();
  264. scheduler.RequestRenderpass(framebuffer);
  265. scheduler.BindGraphicsPipeline(pipeline->GetHandle());
  266. UpdateDynamicStates();
  267. const auto& regs = maxwell3d.regs;
  268. const u32 num_instances = maxwell3d.mme_draw.instance_count;
  269. const DrawParams draw_params = MakeDrawParams(regs, num_instances, is_instanced, is_indexed);
  270. const VkPipelineLayout pipeline_layout = pipeline->GetLayout();
  271. const VkDescriptorSet descriptor_set = pipeline->CommitDescriptorSet();
  272. scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
  273. if (descriptor_set) {
  274. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
  275. DESCRIPTOR_SET, descriptor_set, nullptr);
  276. }
  277. if (draw_params.is_indexed) {
  278. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances, 0,
  279. draw_params.base_vertex, draw_params.base_instance);
  280. } else {
  281. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  282. draw_params.base_vertex, draw_params.base_instance);
  283. }
  284. });
  285. EndTransformFeedback();
  286. }
  287. void RasterizerVulkan::Clear() {
  288. MICROPROFILE_SCOPE(Vulkan_Clearing);
  289. if (!maxwell3d.ShouldExecute()) {
  290. return;
  291. }
  292. query_cache.UpdateCounters();
  293. const auto& regs = maxwell3d.regs;
  294. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  295. regs.clear_buffers.A;
  296. const bool use_depth = regs.clear_buffers.Z;
  297. const bool use_stencil = regs.clear_buffers.S;
  298. if (!use_color && !use_depth && !use_stencil) {
  299. return;
  300. }
  301. std::scoped_lock lock{texture_cache.mutex};
  302. texture_cache.UpdateRenderTargets(true);
  303. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  304. const VkExtent2D render_area = framebuffer->RenderArea();
  305. scheduler.RequestRenderpass(framebuffer);
  306. VkClearRect clear_rect{
  307. .rect = GetScissorState(regs, 0),
  308. .baseArrayLayer = regs.clear_buffers.layer,
  309. .layerCount = 1,
  310. };
  311. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  312. return;
  313. }
  314. clear_rect.rect.extent = VkExtent2D{
  315. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  316. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  317. };
  318. if (use_color) {
  319. VkClearValue clear_value;
  320. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  321. const u32 color_attachment = regs.clear_buffers.RT;
  322. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  323. const VkClearAttachment attachment{
  324. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  325. .colorAttachment = color_attachment,
  326. .clearValue = clear_value,
  327. };
  328. cmdbuf.ClearAttachments(attachment, clear_rect);
  329. });
  330. }
  331. if (!use_depth && !use_stencil) {
  332. return;
  333. }
  334. VkImageAspectFlags aspect_flags = 0;
  335. if (use_depth) {
  336. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  337. }
  338. if (use_stencil) {
  339. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  340. }
  341. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  342. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  343. VkClearAttachment attachment;
  344. attachment.aspectMask = aspect_flags;
  345. attachment.colorAttachment = 0;
  346. attachment.clearValue.depthStencil.depth = clear_depth;
  347. attachment.clearValue.depthStencil.stencil = clear_stencil;
  348. cmdbuf.ClearAttachments(attachment, clear_rect);
  349. });
  350. }
  351. void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
  352. MICROPROFILE_SCOPE(Vulkan_Compute);
  353. query_cache.UpdateCounters();
  354. const auto& launch_desc = kepler_compute.launch_description;
  355. auto& pipeline = pipeline_cache.GetComputePipeline({
  356. .shader = code_addr,
  357. .shared_memory_size = launch_desc.shared_alloc,
  358. .workgroup_size{
  359. launch_desc.block_dim_x,
  360. launch_desc.block_dim_y,
  361. launch_desc.block_dim_z,
  362. },
  363. });
  364. // Compute dispatches can't be executed inside a renderpass
  365. scheduler.RequestOutsideRenderPassOperationContext();
  366. image_view_indices.clear();
  367. sampler_handles.clear();
  368. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  369. const auto& entries = pipeline.GetEntries();
  370. buffer_cache.SetEnabledComputeUniformBuffers(entries.enabled_uniform_buffers);
  371. buffer_cache.UnbindComputeStorageBuffers();
  372. u32 ssbo_index = 0;
  373. for (const auto& buffer : entries.global_buffers) {
  374. buffer_cache.BindComputeStorageBuffer(ssbo_index, buffer.cbuf_index, buffer.cbuf_offset,
  375. buffer.is_written);
  376. ++ssbo_index;
  377. }
  378. buffer_cache.UpdateComputeBuffers();
  379. texture_cache.SynchronizeComputeDescriptors();
  380. SetupComputeUniformTexels(entries);
  381. SetupComputeTextures(entries);
  382. SetupComputeStorageTexels(entries);
  383. SetupComputeImages(entries);
  384. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  385. texture_cache.FillComputeImageViews(indices_span, image_view_ids);
  386. update_descriptor_queue.Acquire();
  387. buffer_cache.BindHostComputeBuffers();
  388. ImageViewId* image_view_id_ptr = image_view_ids.data();
  389. VkSampler* sampler_ptr = sampler_handles.data();
  390. PushImageDescriptors(entries, texture_cache, update_descriptor_queue, image_view_id_ptr,
  391. sampler_ptr);
  392. const VkPipeline pipeline_handle = pipeline.GetHandle();
  393. const VkPipelineLayout pipeline_layout = pipeline.GetLayout();
  394. const VkDescriptorSet descriptor_set = pipeline.CommitDescriptorSet();
  395. scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
  396. grid_z = launch_desc.grid_dim_z, pipeline_handle, pipeline_layout,
  397. descriptor_set](vk::CommandBuffer cmdbuf) {
  398. cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
  399. if (descriptor_set) {
  400. cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout,
  401. DESCRIPTOR_SET, descriptor_set, nullptr);
  402. }
  403. cmdbuf.Dispatch(grid_x, grid_y, grid_z);
  404. });
  405. }
  406. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  407. query_cache.ResetCounter(type);
  408. }
  409. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  410. std::optional<u64> timestamp) {
  411. query_cache.Query(gpu_addr, type, timestamp);
  412. }
  413. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  414. u32 size) {
  415. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  416. }
  417. void RasterizerVulkan::FlushAll() {}
  418. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  419. if (addr == 0 || size == 0) {
  420. return;
  421. }
  422. {
  423. std::scoped_lock lock{texture_cache.mutex};
  424. texture_cache.DownloadMemory(addr, size);
  425. }
  426. {
  427. std::scoped_lock lock{buffer_cache.mutex};
  428. buffer_cache.DownloadMemory(addr, size);
  429. }
  430. query_cache.FlushRegion(addr, size);
  431. }
  432. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  433. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  434. if (!Settings::IsGPULevelHigh()) {
  435. return buffer_cache.IsRegionGpuModified(addr, size);
  436. }
  437. return texture_cache.IsRegionGpuModified(addr, size) ||
  438. buffer_cache.IsRegionGpuModified(addr, size);
  439. }
  440. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  441. if (addr == 0 || size == 0) {
  442. return;
  443. }
  444. {
  445. std::scoped_lock lock{texture_cache.mutex};
  446. texture_cache.WriteMemory(addr, size);
  447. }
  448. {
  449. std::scoped_lock lock{buffer_cache.mutex};
  450. buffer_cache.WriteMemory(addr, size);
  451. }
  452. pipeline_cache.InvalidateRegion(addr, size);
  453. query_cache.InvalidateRegion(addr, size);
  454. }
  455. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  456. if (addr == 0 || size == 0) {
  457. return;
  458. }
  459. pipeline_cache.OnCPUWrite(addr, size);
  460. {
  461. std::scoped_lock lock{texture_cache.mutex};
  462. texture_cache.WriteMemory(addr, size);
  463. }
  464. {
  465. std::scoped_lock lock{buffer_cache.mutex};
  466. buffer_cache.CachedWriteMemory(addr, size);
  467. }
  468. }
  469. void RasterizerVulkan::SyncGuestHost() {
  470. pipeline_cache.SyncGuestHost();
  471. {
  472. std::scoped_lock lock{buffer_cache.mutex};
  473. buffer_cache.FlushCachedWrites();
  474. }
  475. }
  476. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  477. {
  478. std::scoped_lock lock{texture_cache.mutex};
  479. texture_cache.UnmapMemory(addr, size);
  480. }
  481. {
  482. std::scoped_lock lock{buffer_cache.mutex};
  483. buffer_cache.WriteMemory(addr, size);
  484. }
  485. pipeline_cache.OnCPUWrite(addr, size);
  486. }
  487. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  488. if (!gpu.IsAsync()) {
  489. gpu_memory.Write<u32>(addr, value);
  490. return;
  491. }
  492. fence_manager.SignalSemaphore(addr, value);
  493. }
  494. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  495. if (!gpu.IsAsync()) {
  496. gpu.IncrementSyncPoint(value);
  497. return;
  498. }
  499. fence_manager.SignalSyncPoint(value);
  500. }
  501. void RasterizerVulkan::ReleaseFences() {
  502. if (!gpu.IsAsync()) {
  503. return;
  504. }
  505. fence_manager.WaitPendingFences();
  506. }
  507. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  508. if (Settings::IsGPULevelExtreme()) {
  509. FlushRegion(addr, size);
  510. }
  511. InvalidateRegion(addr, size);
  512. }
  513. void RasterizerVulkan::WaitForIdle() {
  514. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  515. // fragment shaders can still write storage buffers.
  516. VkPipelineStageFlags flags =
  517. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  518. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  519. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  520. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  521. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  522. if (device.IsExtTransformFeedbackSupported()) {
  523. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  524. }
  525. scheduler.RequestOutsideRenderPassOperationContext();
  526. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  527. cmdbuf.SetEvent(event, flags);
  528. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  529. });
  530. }
  531. void RasterizerVulkan::FragmentBarrier() {
  532. // We already put barriers when a render pass finishes
  533. }
  534. void RasterizerVulkan::TiledCacheBarrier() {
  535. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  536. }
  537. void RasterizerVulkan::FlushCommands() {
  538. if (draw_counter > 0) {
  539. draw_counter = 0;
  540. scheduler.Flush();
  541. }
  542. }
  543. void RasterizerVulkan::TickFrame() {
  544. draw_counter = 0;
  545. update_descriptor_queue.TickFrame();
  546. fence_manager.TickFrame();
  547. staging_pool.TickFrame();
  548. {
  549. std::scoped_lock lock{texture_cache.mutex};
  550. texture_cache.TickFrame();
  551. }
  552. {
  553. std::scoped_lock lock{buffer_cache.mutex};
  554. buffer_cache.TickFrame();
  555. }
  556. }
  557. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  558. const Tegra::Engines::Fermi2D::Surface& dst,
  559. const Tegra::Engines::Fermi2D::Config& copy_config) {
  560. std::scoped_lock lock{texture_cache.mutex};
  561. texture_cache.BlitImage(dst, src, copy_config);
  562. return true;
  563. }
  564. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  565. VAddr framebuffer_addr, u32 pixel_stride) {
  566. if (!framebuffer_addr) {
  567. return false;
  568. }
  569. std::scoped_lock lock{texture_cache.mutex};
  570. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  571. if (!image_view) {
  572. return false;
  573. }
  574. screen_info.image_view = image_view->Handle(VideoCommon::ImageViewType::e2D);
  575. screen_info.width = image_view->size.width;
  576. screen_info.height = image_view->size.height;
  577. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  578. return true;
  579. }
  580. void RasterizerVulkan::FlushWork() {
  581. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  582. // Only check multiples of 8 draws
  583. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  584. if ((++draw_counter & 7) != 7) {
  585. return;
  586. }
  587. if (draw_counter < DRAWS_TO_DISPATCH) {
  588. // Send recorded tasks to the worker thread
  589. scheduler.DispatchWork();
  590. return;
  591. }
  592. // Otherwise (every certain number of draws) flush execution.
  593. // This submits commands to the Vulkan driver.
  594. scheduler.Flush();
  595. draw_counter = 0;
  596. }
  597. void RasterizerVulkan::SetupShaderDescriptors(
  598. const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders, bool is_indexed) {
  599. image_view_indices.clear();
  600. sampler_handles.clear();
  601. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  602. Shader* const shader = shaders[stage + 1];
  603. if (!shader) {
  604. continue;
  605. }
  606. const ShaderEntries& entries = shader->GetEntries();
  607. SetupGraphicsUniformTexels(entries, stage);
  608. SetupGraphicsTextures(entries, stage);
  609. SetupGraphicsStorageTexels(entries, stage);
  610. SetupGraphicsImages(entries, stage);
  611. buffer_cache.SetEnabledUniformBuffers(stage, entries.enabled_uniform_buffers);
  612. buffer_cache.UnbindGraphicsStorageBuffers(stage);
  613. u32 ssbo_index = 0;
  614. for (const auto& buffer : entries.global_buffers) {
  615. buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, buffer.cbuf_index,
  616. buffer.cbuf_offset, buffer.is_written);
  617. ++ssbo_index;
  618. }
  619. }
  620. const std::span indices_span(image_view_indices.data(), image_view_indices.size());
  621. buffer_cache.UpdateGraphicsBuffers(is_indexed);
  622. texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
  623. buffer_cache.BindHostGeometryBuffers(is_indexed);
  624. update_descriptor_queue.Acquire();
  625. ImageViewId* image_view_id_ptr = image_view_ids.data();
  626. VkSampler* sampler_ptr = sampler_handles.data();
  627. for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
  628. // Skip VertexA stage
  629. Shader* const shader = shaders[stage + 1];
  630. if (!shader) {
  631. continue;
  632. }
  633. buffer_cache.BindHostStageBuffers(stage);
  634. PushImageDescriptors(shader->GetEntries(), texture_cache, update_descriptor_queue,
  635. image_view_id_ptr, sampler_ptr);
  636. }
  637. }
  638. void RasterizerVulkan::UpdateDynamicStates() {
  639. auto& regs = maxwell3d.regs;
  640. UpdateViewportsState(regs);
  641. UpdateScissorsState(regs);
  642. UpdateDepthBias(regs);
  643. UpdateBlendConstants(regs);
  644. UpdateDepthBounds(regs);
  645. UpdateStencilFaces(regs);
  646. if (device.IsExtExtendedDynamicStateSupported()) {
  647. UpdateCullMode(regs);
  648. UpdateDepthBoundsTestEnable(regs);
  649. UpdateDepthTestEnable(regs);
  650. UpdateDepthWriteEnable(regs);
  651. UpdateDepthCompareOp(regs);
  652. UpdateFrontFace(regs);
  653. UpdateStencilOp(regs);
  654. UpdateStencilTestEnable(regs);
  655. }
  656. }
  657. void RasterizerVulkan::BeginTransformFeedback() {
  658. const auto& regs = maxwell3d.regs;
  659. if (regs.tfb_enabled == 0) {
  660. return;
  661. }
  662. if (!device.IsExtTransformFeedbackSupported()) {
  663. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  664. return;
  665. }
  666. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  667. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  668. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  669. scheduler.Record(
  670. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  671. }
  672. void RasterizerVulkan::EndTransformFeedback() {
  673. const auto& regs = maxwell3d.regs;
  674. if (regs.tfb_enabled == 0) {
  675. return;
  676. }
  677. if (!device.IsExtTransformFeedbackSupported()) {
  678. return;
  679. }
  680. scheduler.Record(
  681. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  682. }
  683. void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, size_t stage) {
  684. const auto& regs = maxwell3d.regs;
  685. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  686. for (const auto& entry : entries.uniform_texels) {
  687. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  688. image_view_indices.push_back(handle.image);
  689. }
  690. }
  691. void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, size_t stage) {
  692. const auto& regs = maxwell3d.regs;
  693. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  694. for (const auto& entry : entries.samplers) {
  695. for (size_t index = 0; index < entry.size; ++index) {
  696. const TextureHandle handle =
  697. GetTextureInfo(maxwell3d, via_header_index, entry, stage, index);
  698. image_view_indices.push_back(handle.image);
  699. Sampler* const sampler = texture_cache.GetGraphicsSampler(handle.sampler);
  700. sampler_handles.push_back(sampler->Handle());
  701. }
  702. }
  703. }
  704. void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, size_t stage) {
  705. const auto& regs = maxwell3d.regs;
  706. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  707. for (const auto& entry : entries.storage_texels) {
  708. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  709. image_view_indices.push_back(handle.image);
  710. }
  711. }
  712. void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, size_t stage) {
  713. const auto& regs = maxwell3d.regs;
  714. const bool via_header_index = regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex;
  715. for (const auto& entry : entries.images) {
  716. const TextureHandle handle = GetTextureInfo(maxwell3d, via_header_index, entry, stage);
  717. image_view_indices.push_back(handle.image);
  718. }
  719. }
  720. void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
  721. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  722. for (const auto& entry : entries.uniform_texels) {
  723. const TextureHandle handle =
  724. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  725. image_view_indices.push_back(handle.image);
  726. }
  727. }
  728. void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
  729. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  730. for (const auto& entry : entries.samplers) {
  731. for (size_t index = 0; index < entry.size; ++index) {
  732. const TextureHandle handle = GetTextureInfo(kepler_compute, via_header_index, entry,
  733. COMPUTE_SHADER_INDEX, index);
  734. image_view_indices.push_back(handle.image);
  735. Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
  736. sampler_handles.push_back(sampler->Handle());
  737. }
  738. }
  739. }
  740. void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
  741. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  742. for (const auto& entry : entries.storage_texels) {
  743. const TextureHandle handle =
  744. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  745. image_view_indices.push_back(handle.image);
  746. }
  747. }
  748. void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
  749. const bool via_header_index = kepler_compute.launch_description.linked_tsc;
  750. for (const auto& entry : entries.images) {
  751. const TextureHandle handle =
  752. GetTextureInfo(kepler_compute, via_header_index, entry, COMPUTE_SHADER_INDEX);
  753. image_view_indices.push_back(handle.image);
  754. }
  755. }
  756. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  757. if (!state_tracker.TouchViewports()) {
  758. return;
  759. }
  760. const std::array viewports{
  761. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  762. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  763. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  764. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  765. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  766. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  767. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  768. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
  769. };
  770. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  771. }
  772. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  773. if (!state_tracker.TouchScissors()) {
  774. return;
  775. }
  776. const std::array scissors{
  777. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  778. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  779. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  780. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  781. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  782. GetScissorState(regs, 15),
  783. };
  784. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  785. }
  786. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  787. if (!state_tracker.TouchDepthBias()) {
  788. return;
  789. }
  790. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  791. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  792. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  793. });
  794. }
  795. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  796. if (!state_tracker.TouchBlendConstants()) {
  797. return;
  798. }
  799. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  800. regs.blend_color.a};
  801. scheduler.Record(
  802. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  803. }
  804. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  805. if (!state_tracker.TouchDepthBounds()) {
  806. return;
  807. }
  808. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  809. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  810. }
  811. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  812. if (!state_tracker.TouchStencilProperties()) {
  813. return;
  814. }
  815. if (regs.stencil_two_side_enable) {
  816. // Separate values per face
  817. scheduler.Record(
  818. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  819. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  820. back_write_mask = regs.stencil_back_mask,
  821. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  822. // Front face
  823. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  824. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  825. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  826. // Back face
  827. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  828. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  829. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  830. });
  831. } else {
  832. // Front face defines both faces
  833. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  834. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  835. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  836. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  837. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  838. });
  839. }
  840. }
  841. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  842. if (!state_tracker.TouchCullMode()) {
  843. return;
  844. }
  845. scheduler.Record(
  846. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  847. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  848. });
  849. }
  850. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  851. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  852. return;
  853. }
  854. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  855. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  856. });
  857. }
  858. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  859. if (!state_tracker.TouchDepthTestEnable()) {
  860. return;
  861. }
  862. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  863. cmdbuf.SetDepthTestEnableEXT(enable);
  864. });
  865. }
  866. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  867. if (!state_tracker.TouchDepthWriteEnable()) {
  868. return;
  869. }
  870. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  871. cmdbuf.SetDepthWriteEnableEXT(enable);
  872. });
  873. }
  874. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  875. if (!state_tracker.TouchDepthCompareOp()) {
  876. return;
  877. }
  878. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  879. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  880. });
  881. }
  882. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  883. if (!state_tracker.TouchFrontFace()) {
  884. return;
  885. }
  886. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  887. if (regs.screen_y_control.triangle_rast_flip != 0) {
  888. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  889. : VK_FRONT_FACE_CLOCKWISE;
  890. }
  891. scheduler.Record(
  892. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  893. }
  894. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  895. if (!state_tracker.TouchStencilOp()) {
  896. return;
  897. }
  898. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  899. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  900. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  901. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  902. if (regs.stencil_two_side_enable) {
  903. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  904. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  905. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  906. MaxwellToVK::ComparisonOp(compare));
  907. });
  908. } else {
  909. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  910. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  911. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  912. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  913. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  914. back_compare](vk::CommandBuffer cmdbuf) {
  915. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  916. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  917. MaxwellToVK::ComparisonOp(compare));
  918. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  919. MaxwellToVK::StencilOp(back_zpass),
  920. MaxwellToVK::StencilOp(back_zfail),
  921. MaxwellToVK::ComparisonOp(back_compare));
  922. });
  923. }
  924. }
  925. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  926. if (!state_tracker.TouchStencilTestEnable()) {
  927. return;
  928. }
  929. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  930. cmdbuf.SetStencilTestEnableEXT(enable);
  931. });
  932. }
  933. } // namespace Vulkan