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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include "common/common_types.h"
- #include "shader_recompiler/program_header.h"
- #include "shader_recompiler/shader_info.h"
- #include "shader_recompiler/stage.h"
- namespace Shader {
- class Environment {
- public:
- virtual ~Environment() = default;
- [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
- [[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
- [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
- [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
- [[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
- [[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
- [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
- [[nodiscard]] virtual u32 LocalMemorySize() const = 0;
- [[nodiscard]] virtual u32 SharedMemorySize() const = 0;
- [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
- [[nodiscard]] virtual bool HasHLEMacroState() const = 0;
- [[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
- u32 offset) = 0;
- virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
- [[nodiscard]] const ProgramHeader& SPH() const noexcept {
- return sph;
- }
- [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
- return gp_passthrough_mask;
- }
- [[nodiscard]] Stage ShaderStage() const noexcept {
- return stage;
- }
- [[nodiscard]] u32 StartAddress() const noexcept {
- return start_address;
- }
- [[nodiscard]] bool IsProprietaryDriver() const noexcept {
- return is_proprietary_driver;
- }
- protected:
- ProgramHeader sph{};
- std::array<u32, 8> gp_passthrough_mask{};
- Stage stage{};
- u32 start_address{};
- bool is_proprietary_driver{};
- };
- } // namespace Shader
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