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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/backend/glsl/glsl_emit_context.h"
- namespace Shader::Backend::GLSL {
- void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU1("{}=false;", inst);
- }
- void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=0u;", inst);
- }
- void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=0u;", inst);
- }
- void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU32("{}=0u;", inst);
- }
- void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
- ctx.AddU64("{}=0u;", inst);
- }
- } // namespace Shader::Backend::GLSL
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