gpu.cpp 12 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "core/core.h"
  6. #include "core/core_timing.h"
  7. #include "core/memory.h"
  8. #include "video_core/engines/fermi_2d.h"
  9. #include "video_core/engines/kepler_compute.h"
  10. #include "video_core/engines/kepler_memory.h"
  11. #include "video_core/engines/maxwell_3d.h"
  12. #include "video_core/engines/maxwell_dma.h"
  13. #include "video_core/gpu.h"
  14. #include "video_core/memory_manager.h"
  15. #include "video_core/renderer_base.h"
  16. namespace Tegra {
  17. GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
  18. : system{system}, renderer{renderer}, is_async{is_async} {
  19. auto& rasterizer{renderer.Rasterizer()};
  20. memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
  21. dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
  22. maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
  23. fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
  24. kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
  25. maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, *memory_manager);
  26. kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager);
  27. }
  28. GPU::~GPU() = default;
  29. Engines::Maxwell3D& GPU::Maxwell3D() {
  30. return *maxwell_3d;
  31. }
  32. const Engines::Maxwell3D& GPU::Maxwell3D() const {
  33. return *maxwell_3d;
  34. }
  35. Engines::KeplerCompute& GPU::KeplerCompute() {
  36. return *kepler_compute;
  37. }
  38. const Engines::KeplerCompute& GPU::KeplerCompute() const {
  39. return *kepler_compute;
  40. }
  41. MemoryManager& GPU::MemoryManager() {
  42. return *memory_manager;
  43. }
  44. const MemoryManager& GPU::MemoryManager() const {
  45. return *memory_manager;
  46. }
  47. DmaPusher& GPU::DmaPusher() {
  48. return *dma_pusher;
  49. }
  50. const DmaPusher& GPU::DmaPusher() const {
  51. return *dma_pusher;
  52. }
  53. void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
  54. syncpoints[syncpoint_id]++;
  55. std::lock_guard lock{sync_mutex};
  56. if (!syncpt_interrupts[syncpoint_id].empty()) {
  57. u32 value = syncpoints[syncpoint_id].load();
  58. auto it = syncpt_interrupts[syncpoint_id].begin();
  59. while (it != syncpt_interrupts[syncpoint_id].end()) {
  60. if (value >= *it) {
  61. TriggerCpuInterrupt(syncpoint_id, *it);
  62. it = syncpt_interrupts[syncpoint_id].erase(it);
  63. continue;
  64. }
  65. it++;
  66. }
  67. }
  68. }
  69. u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
  70. return syncpoints[syncpoint_id].load();
  71. }
  72. void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  73. auto& interrupt = syncpt_interrupts[syncpoint_id];
  74. bool contains = std::any_of(interrupt.begin(), interrupt.end(),
  75. [value](u32 in_value) { return in_value == value; });
  76. if (contains) {
  77. return;
  78. }
  79. syncpt_interrupts[syncpoint_id].emplace_back(value);
  80. }
  81. bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
  82. std::lock_guard lock{sync_mutex};
  83. auto& interrupt = syncpt_interrupts[syncpoint_id];
  84. const auto iter =
  85. std::find_if(interrupt.begin(), interrupt.end(),
  86. [value](u32 interrupt_value) { return value == interrupt_value; });
  87. if (iter == interrupt.end()) {
  88. return false;
  89. }
  90. interrupt.erase(iter);
  91. return true;
  92. }
  93. void GPU::FlushCommands() {
  94. renderer.Rasterizer().FlushCommands();
  95. }
  96. u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
  97. ASSERT(format != RenderTargetFormat::NONE);
  98. switch (format) {
  99. case RenderTargetFormat::RGBA32_FLOAT:
  100. case RenderTargetFormat::RGBA32_UINT:
  101. return 16;
  102. case RenderTargetFormat::RGBA16_UINT:
  103. case RenderTargetFormat::RGBA16_UNORM:
  104. case RenderTargetFormat::RGBA16_FLOAT:
  105. case RenderTargetFormat::RGBX16_FLOAT:
  106. case RenderTargetFormat::RG32_FLOAT:
  107. case RenderTargetFormat::RG32_UINT:
  108. return 8;
  109. case RenderTargetFormat::RGBA8_UNORM:
  110. case RenderTargetFormat::RGBA8_SNORM:
  111. case RenderTargetFormat::RGBA8_SRGB:
  112. case RenderTargetFormat::RGBA8_UINT:
  113. case RenderTargetFormat::RGB10_A2_UNORM:
  114. case RenderTargetFormat::BGRA8_UNORM:
  115. case RenderTargetFormat::BGRA8_SRGB:
  116. case RenderTargetFormat::RG16_UNORM:
  117. case RenderTargetFormat::RG16_SNORM:
  118. case RenderTargetFormat::RG16_UINT:
  119. case RenderTargetFormat::RG16_SINT:
  120. case RenderTargetFormat::RG16_FLOAT:
  121. case RenderTargetFormat::R32_FLOAT:
  122. case RenderTargetFormat::R11G11B10_FLOAT:
  123. case RenderTargetFormat::R32_UINT:
  124. return 4;
  125. case RenderTargetFormat::R16_UNORM:
  126. case RenderTargetFormat::R16_SNORM:
  127. case RenderTargetFormat::R16_UINT:
  128. case RenderTargetFormat::R16_SINT:
  129. case RenderTargetFormat::R16_FLOAT:
  130. case RenderTargetFormat::RG8_UNORM:
  131. case RenderTargetFormat::RG8_SNORM:
  132. return 2;
  133. case RenderTargetFormat::R8_UNORM:
  134. case RenderTargetFormat::R8_UINT:
  135. return 1;
  136. default:
  137. UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
  138. return 1;
  139. }
  140. }
  141. u32 DepthFormatBytesPerPixel(DepthFormat format) {
  142. switch (format) {
  143. case DepthFormat::Z32_S8_X24_FLOAT:
  144. return 8;
  145. case DepthFormat::Z32_FLOAT:
  146. case DepthFormat::S8_Z24_UNORM:
  147. case DepthFormat::Z24_X8_UNORM:
  148. case DepthFormat::Z24_S8_UNORM:
  149. case DepthFormat::Z24_C8_UNORM:
  150. return 4;
  151. case DepthFormat::Z16_UNORM:
  152. return 2;
  153. default:
  154. UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
  155. return 1;
  156. }
  157. }
  158. // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
  159. // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4.
  160. // So the values you see in docs might be multiplied by 4.
  161. enum class BufferMethods {
  162. BindObject = 0x0,
  163. Nop = 0x2,
  164. SemaphoreAddressHigh = 0x4,
  165. SemaphoreAddressLow = 0x5,
  166. SemaphoreSequence = 0x6,
  167. SemaphoreTrigger = 0x7,
  168. NotifyIntr = 0x8,
  169. WrcacheFlush = 0x9,
  170. Unk28 = 0xA,
  171. UnkCacheFlush = 0xB,
  172. RefCnt = 0x14,
  173. SemaphoreAcquire = 0x1A,
  174. SemaphoreRelease = 0x1B,
  175. FenceValue = 0x1C,
  176. FenceAction = 0x1D,
  177. Unk78 = 0x1E,
  178. Unk7c = 0x1F,
  179. Yield = 0x20,
  180. NonPullerMethods = 0x40,
  181. };
  182. enum class GpuSemaphoreOperation {
  183. AcquireEqual = 0x1,
  184. WriteLong = 0x2,
  185. AcquireGequal = 0x4,
  186. AcquireMask = 0x8,
  187. };
  188. void GPU::CallMethod(const MethodCall& method_call) {
  189. LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
  190. method_call.subchannel);
  191. ASSERT(method_call.subchannel < bound_engines.size());
  192. if (ExecuteMethodOnEngine(method_call)) {
  193. CallEngineMethod(method_call);
  194. } else {
  195. CallPullerMethod(method_call);
  196. }
  197. }
  198. bool GPU::ExecuteMethodOnEngine(const MethodCall& method_call) {
  199. const auto method = static_cast<BufferMethods>(method_call.method);
  200. return method >= BufferMethods::NonPullerMethods;
  201. }
  202. void GPU::CallPullerMethod(const MethodCall& method_call) {
  203. regs.reg_array[method_call.method] = method_call.argument;
  204. const auto method = static_cast<BufferMethods>(method_call.method);
  205. switch (method) {
  206. case BufferMethods::BindObject: {
  207. ProcessBindMethod(method_call);
  208. break;
  209. }
  210. case BufferMethods::Nop:
  211. case BufferMethods::SemaphoreAddressHigh:
  212. case BufferMethods::SemaphoreAddressLow:
  213. case BufferMethods::SemaphoreSequence:
  214. case BufferMethods::RefCnt:
  215. case BufferMethods::UnkCacheFlush:
  216. case BufferMethods::WrcacheFlush:
  217. case BufferMethods::FenceValue:
  218. case BufferMethods::FenceAction:
  219. break;
  220. case BufferMethods::SemaphoreTrigger: {
  221. ProcessSemaphoreTriggerMethod();
  222. break;
  223. }
  224. case BufferMethods::NotifyIntr: {
  225. // TODO(Kmather73): Research and implement this method.
  226. LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
  227. break;
  228. }
  229. case BufferMethods::Unk28: {
  230. // TODO(Kmather73): Research and implement this method.
  231. LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
  232. break;
  233. }
  234. case BufferMethods::SemaphoreAcquire: {
  235. ProcessSemaphoreAcquire();
  236. break;
  237. }
  238. case BufferMethods::SemaphoreRelease: {
  239. ProcessSemaphoreRelease();
  240. break;
  241. }
  242. case BufferMethods::Yield: {
  243. // TODO(Kmather73): Research and implement this method.
  244. LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
  245. break;
  246. }
  247. default:
  248. LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented",
  249. static_cast<u32>(method));
  250. break;
  251. }
  252. }
  253. void GPU::CallEngineMethod(const MethodCall& method_call) {
  254. const EngineID engine = bound_engines[method_call.subchannel];
  255. switch (engine) {
  256. case EngineID::FERMI_TWOD_A:
  257. fermi_2d->CallMethod(method_call);
  258. break;
  259. case EngineID::MAXWELL_B:
  260. maxwell_3d->CallMethod(method_call);
  261. break;
  262. case EngineID::KEPLER_COMPUTE_B:
  263. kepler_compute->CallMethod(method_call);
  264. break;
  265. case EngineID::MAXWELL_DMA_COPY_A:
  266. maxwell_dma->CallMethod(method_call);
  267. break;
  268. case EngineID::KEPLER_INLINE_TO_MEMORY_B:
  269. kepler_memory->CallMethod(method_call);
  270. break;
  271. default:
  272. UNIMPLEMENTED_MSG("Unimplemented engine");
  273. }
  274. }
  275. void GPU::ProcessBindMethod(const MethodCall& method_call) {
  276. // Bind the current subchannel to the desired engine id.
  277. LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
  278. method_call.argument);
  279. bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
  280. }
  281. void GPU::ProcessSemaphoreTriggerMethod() {
  282. const auto semaphoreOperationMask = 0xF;
  283. const auto op =
  284. static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
  285. if (op == GpuSemaphoreOperation::WriteLong) {
  286. struct Block {
  287. u32 sequence;
  288. u32 zeros = 0;
  289. u64 timestamp;
  290. };
  291. Block block{};
  292. block.sequence = regs.semaphore_sequence;
  293. // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
  294. // CoreTiming
  295. block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
  296. memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
  297. sizeof(block));
  298. } else {
  299. const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
  300. if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
  301. (op == GpuSemaphoreOperation::AcquireGequal &&
  302. static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
  303. (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
  304. // Nothing to do in this case
  305. } else {
  306. regs.acquire_source = true;
  307. regs.acquire_value = regs.semaphore_sequence;
  308. if (op == GpuSemaphoreOperation::AcquireEqual) {
  309. regs.acquire_active = true;
  310. regs.acquire_mode = false;
  311. } else if (op == GpuSemaphoreOperation::AcquireGequal) {
  312. regs.acquire_active = true;
  313. regs.acquire_mode = true;
  314. } else if (op == GpuSemaphoreOperation::AcquireMask) {
  315. // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
  316. // semaphore_sequence, gives a non-0 result
  317. LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
  318. } else {
  319. LOG_ERROR(HW_GPU, "Invalid semaphore operation");
  320. }
  321. }
  322. }
  323. }
  324. void GPU::ProcessSemaphoreRelease() {
  325. memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
  326. }
  327. void GPU::ProcessSemaphoreAcquire() {
  328. const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
  329. const auto value = regs.semaphore_acquire;
  330. if (word != value) {
  331. regs.acquire_active = true;
  332. regs.acquire_value = value;
  333. // TODO(kemathe73) figure out how to do the acquire_timeout
  334. regs.acquire_mode = false;
  335. regs.acquire_source = false;
  336. }
  337. }
  338. } // namespace Tegra