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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <optional>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/core_timing_util.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/readable_event.h"
- #include "core/hle/kernel/writable_event.h"
- #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
- #include "core/hle/service/nvdrv/nvdrv.h"
- #include "core/hle/service/nvflinger/buffer_queue.h"
- #include "core/hle/service/nvflinger/nvflinger.h"
- #include "core/perf_stats.h"
- #include "video_core/renderer_base.h"
- namespace Service::NVFlinger {
- constexpr std::size_t SCREEN_REFRESH_RATE = 60;
- constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
- NVFlinger::NVFlinger() {
- // Schedule the screen composition events
- composition_event =
- Core::Timing::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
- Compose();
- Core::Timing::ScheduleEvent(frame_ticks - cycles_late, composition_event);
- });
- Core::Timing::ScheduleEvent(frame_ticks, composition_event);
- }
- NVFlinger::~NVFlinger() {
- Core::Timing::UnscheduleEvent(composition_event, 0);
- }
- void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
- nvdrv = std::move(instance);
- }
- std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
- LOG_DEBUG(Service, "Opening \"{}\" display", name);
- // TODO(Subv): Currently we only support the Default display.
- ASSERT(name == "Default");
- const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.name == name; });
- if (itr == displays.end()) {
- return {};
- }
- return itr->id;
- }
- std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return {};
- }
- ASSERT_MSG(display->layers.empty(), "Only one layer is supported per display at the moment");
- const u64 layer_id = next_layer_id++;
- const u32 buffer_queue_id = next_buffer_queue_id++;
- auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
- display->layers.emplace_back(layer_id, buffer_queue);
- buffer_queues.emplace_back(std::move(buffer_queue));
- return layer_id;
- }
- std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
- const auto* const layer = FindLayer(display_id, layer_id);
- if (layer == nullptr) {
- return {};
- }
- return layer->buffer_queue->GetId();
- }
- Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- return display->vsync_event.readable;
- }
- std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
- const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [&](const auto& queue) { return queue->GetId() == id; });
- ASSERT(itr != buffer_queues.end());
- return *itr;
- }
- Display* NVFlinger::FindDisplay(u64 display_id) {
- const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.id == display_id; });
- if (itr == displays.end()) {
- return nullptr;
- }
- return &*itr;
- }
- const Display* NVFlinger::FindDisplay(u64 display_id) const {
- const auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.id == display_id; });
- if (itr == displays.end()) {
- return nullptr;
- }
- return &*itr;
- }
- Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
- [&](const Layer& layer) { return layer.id == layer_id; });
- if (itr == display->layers.end()) {
- return nullptr;
- }
- return &*itr;
- }
- const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
- const auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
- [&](const Layer& layer) { return layer.id == layer_id; });
- if (itr == display->layers.end()) {
- return nullptr;
- }
- return &*itr;
- }
- void NVFlinger::Compose() {
- for (auto& display : displays) {
- // Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.vsync_event.writable->Signal(); });
- // Don't do anything for displays without layers.
- if (display.layers.empty())
- continue;
- // TODO(Subv): Support more than 1 layer.
- ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
- Layer& layer = display.layers[0];
- auto& buffer_queue = layer.buffer_queue;
- // Search for a queued buffer and acquire it
- auto buffer = buffer_queue->AcquireBuffer();
- MicroProfileFlip();
- if (!buffer) {
- auto& system_instance = Core::System::GetInstance();
- // There was no queued buffer to draw, render previous frame
- system_instance.GetPerfStats().EndGameFrame();
- system_instance.Renderer().SwapBuffers({});
- continue;
- }
- const auto& igbp_buffer = buffer->get().igbp_buffer;
- // Now send the buffer to the GPU for drawing.
- // TODO(Subv): Support more than just disp0. The display device selection is probably based
- // on which display we're drawing (Default, Internal, External, etc)
- auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
- ASSERT(nvdisp);
- nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
- igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
- buffer->get().transform, buffer->get().crop_rect);
- buffer_queue->ReleaseBuffer(buffer->get().slot);
- }
- }
- Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
- Layer::~Layer() = default;
- Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
- auto& kernel = Core::System::GetInstance().Kernel();
- vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
- fmt::format("Display VSync Event {}", id));
- }
- Display::~Display() = default;
- } // namespace Service::NVFlinger
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