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- #include <QtGui>
- #include <QDesktopWidget>
- #include <QFileDialog>
- #include "qhexedit.h"
- #include "main.hxx"
- #include "common/common.h"
- #include "common/platform.h"
- #include "common/log_manager.h"
- #if EMU_PLATFORM == PLATFORM_LINUX
- #include <unistd.h>
- #endif
- #include "bootmanager.hxx"
- #include "hotkeys.hxx"
- //debugger
- #include "debugger/disassembler.hxx"
- #include "debugger/registers.hxx"
- #include "debugger/callstack.hxx"
- #include "debugger/ramview.hxx"
- #include "debugger/graphics.hxx"
- #include "debugger/graphics_cmdlists.hxx"
- #include "core/settings.h"
- #include "core/system.h"
- #include "core/core.h"
- #include "core/loader/loader.h"
- #include "core/arm/disassembler/load_symbol_map.h"
- #include "citra_qt/config.h"
- #include "version.h"
- GMainWindow::GMainWindow()
- {
- LogManager::Init();
- Config config;
- if (!Settings::values.enable_log)
- LogManager::Shutdown();
- ui.setupUi(this);
- statusBar()->hide();
- render_window = new GRenderWindow;
- render_window->hide();
- disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
- addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
- disasmWidget->hide();
- registersWidget = new RegistersWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, registersWidget);
- registersWidget->hide();
- callstackWidget = new CallstackWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
- callstackWidget->hide();
- graphicsWidget = new GPUCommandStreamWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
- graphicsWidget ->hide();
- graphicsCommandsWidget = new GPUCommandListWidget(this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
- graphicsCommandsWidget->hide();
- QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
- debug_menu->addAction(disasmWidget->toggleViewAction());
- debug_menu->addAction(registersWidget->toggleViewAction());
- debug_menu->addAction(callstackWidget->toggleViewAction());
- debug_menu->addAction(graphicsWidget->toggleViewAction());
- debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
- // Set default UI state
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
- QRect screenRect = desktop->screenGeometry(this);
- int x, y, w, h;
- w = screenRect.width() * 2 / 3;
- h = screenRect.height() / 2;
- x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- // Restore UI state
- QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
- restoreGeometry(settings.value("geometry").toByteArray());
- restoreState(settings.value("state").toByteArray());
- render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
- ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
- ToggleWindowMode();
- // Setup connections
- connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
- connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
- connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
- connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
- connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
- connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
- connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- // Setup hotkeys
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- LoadHotkeys(settings);
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
- setWindowTitle(render_window->GetWindowTitle().c_str());
- show();
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1].toStdString());
- }
- }
- GMainWindow::~GMainWindow()
- {
- // will get automatically deleted otherwise
- if (render_window->parent() == NULL)
- delete render_window;
- }
- void GMainWindow::BootGame(std::string filename)
- {
- NOTICE_LOG(MASTER_LOG, "Citra starting...\n");
- System::Init(render_window);
- if (Core::Init()) {
- ERROR_LOG(MASTER_LOG, "Core initialization failed, exiting...");
- Core::Stop();
- exit(1);
- }
- // Load a game or die...
- if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) {
- ERROR_LOG(BOOT, "Failed to load ROM!");
- }
- disasmWidget->Init();
- registersWidget->OnCPUStepped();
- callstackWidget->OnCPUStepped();
- render_window->GetEmuThread().SetFilename(filename);
- render_window->GetEmuThread().start();
- render_window->show();
- OnStartGame();
- }
- void GMainWindow::OnMenuLoadFile()
- {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.elf *.axf *.bin *.cci *.cxi)"));
- if (filename.size())
- BootGame(filename.toLatin1().data());
- }
- void GMainWindow::OnMenuLoadSymbolMap() {
- QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
- if (filename.size())
- LoadSymbolMap(filename.toLatin1().data());
- }
- void GMainWindow::OnStartGame()
- {
- render_window->GetEmuThread().SetCpuRunning(true);
- ui.action_Start->setEnabled(false);
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame()
- {
- render_window->GetEmuThread().SetCpuRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame()
- {
- render_window->GetEmuThread().SetCpuRunning(false);
- // TODO: Shutdown core
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- }
- void GMainWindow::OnOpenHotkeysDialog()
- {
- GHotkeysDialog dialog(this);
- dialog.exec();
- }
- void GMainWindow::ToggleWindowMode()
- {
- bool enable = ui.action_Popout_Window_Mode->isChecked();
- if (enable && render_window->parent() != NULL)
- {
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(NULL);
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- }
- else if (!enable && render_window->parent() == NULL)
- {
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setVisible(true);
- }
- }
- void GMainWindow::OnConfigure()
- {
- //GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
- }
- void GMainWindow::closeEvent(QCloseEvent* event)
- {
- // Save window layout
- QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
- settings.setValue("geometry", saveGeometry());
- settings.setValue("state", saveState());
- settings.setValue("geometryRenderWindow", render_window->saveGeometry());
- settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
- settings.setValue("firstStart", false);
- SaveHotkeys(settings);
- render_window->close();
- QWidget::closeEvent(event);
- }
- #ifdef main
- #undef main
- #endif
- int __cdecl main(int argc, char* argv[])
- {
- QApplication::setAttribute(Qt::AA_X11InitThreads);
- QApplication app(argc, argv);
- GMainWindow main_window;
- main_window.show();
- return app.exec();
- }
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