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- // Copyright 2020 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <utility>
- #include "common/common_types.h"
- #include "core/hle/service/sockets/sockets.h"
- #include "core/network/network.h"
- namespace Service::Sockets {
- /// Translate abstract errno to guest errno
- Errno Translate(Network::Errno value);
- /// Translate abstract return value errno pair to guest return value errno pair
- std::pair<s32, Errno> Translate(std::pair<s32, Network::Errno> value);
- /// Translate guest domain to abstract domain
- Network::Domain Translate(Domain domain);
- /// Translate abstract domain to guest domain
- Domain Translate(Network::Domain domain);
- /// Translate guest type to abstract type
- Network::Type Translate(Type type);
- /// Translate guest protocol to abstract protocol
- Network::Protocol Translate(Type type, Protocol protocol);
- /// Translate abstract poll event flags to guest poll event flags
- u16 TranslatePollEventsToHost(u16 flags);
- /// Translate guest poll event flags to abstract poll event flags
- u16 TranslatePollEventsToGuest(u16 flags);
- /// Translate guest socket address structure to abstract socket address structure
- Network::SockAddrIn Translate(SockAddrIn value);
- /// Translate abstract socket address structure to guest socket address structure
- SockAddrIn Translate(Network::SockAddrIn value);
- /// Translate guest shutdown mode to abstract shutdown mode
- Network::ShutdownHow Translate(ShutdownHow how);
- } // namespace Service::Sockets
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