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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-3.0-or-later
- #include <algorithm>
- #include <optional>
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "common/settings.h"
- #include "common/thread.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/kernel/k_readable_event.h"
- #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
- #include "core/hle/service/nvdrv/nvdrv.h"
- #include "core/hle/service/nvflinger/buffer_item_consumer.h"
- #include "core/hle/service/nvflinger/buffer_queue_core.h"
- #include "core/hle/service/nvflinger/hos_binder_driver_server.h"
- #include "core/hle/service/nvflinger/nvflinger.h"
- #include "core/hle/service/nvflinger/ui/graphic_buffer.h"
- #include "core/hle/service/vi/display/vi_display.h"
- #include "core/hle/service/vi/layer/vi_layer.h"
- #include "core/hle/service/vi/vi_results.h"
- #include "video_core/gpu.h"
- namespace Service::NVFlinger {
- constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
- void NVFlinger::SplitVSync(std::stop_token stop_token) {
- system.RegisterHostThread();
- std::string name = "yuzu:VSyncThread";
- MicroProfileOnThreadCreate(name.c_str());
- // Cleanup
- SCOPE_EXIT({ MicroProfileOnThreadExit(); });
- Common::SetCurrentThreadName(name.c_str());
- Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
- while (!stop_token.stop_requested()) {
- vsync_signal.wait(false);
- vsync_signal.store(false);
- guard->lock();
- Compose();
- guard->unlock();
- }
- }
- NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
- : system(system_), service_context(system_, "nvflinger"),
- hos_binder_driver_server(hos_binder_driver_server_) {
- displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
- displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
- displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
- displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
- displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
- guard = std::make_shared<std::mutex>();
- // Schedule the screen composition events
- multi_composition_event = Core::Timing::CreateEvent(
- "ScreenComposition",
- [this](std::uintptr_t, s64 time,
- std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
- vsync_signal.store(true);
- vsync_signal.notify_all();
- return std::chrono::nanoseconds(GetNextTicks());
- });
- single_composition_event = Core::Timing::CreateEvent(
- "ScreenComposition",
- [this](std::uintptr_t, s64 time,
- std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
- const auto lock_guard = Lock();
- Compose();
- return std::chrono::nanoseconds(GetNextTicks());
- });
- if (system.IsMulticore()) {
- system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
- vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
- } else {
- system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
- }
- }
- NVFlinger::~NVFlinger() {
- if (system.IsMulticore()) {
- system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
- vsync_thread.request_stop();
- vsync_signal.store(true);
- vsync_signal.notify_all();
- } else {
- system.CoreTiming().UnscheduleEvent(single_composition_event, {});
- }
- for (auto& display : displays) {
- for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
- display.GetLayer(layer).Core().NotifyShutdown();
- }
- }
- }
- void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
- nvdrv = std::move(instance);
- }
- std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
- const auto lock_guard = Lock();
- LOG_DEBUG(Service_NVFlinger, "Opening \"{}\" display", name);
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetName() == name; });
- if (itr == displays.end()) {
- return std::nullopt;
- }
- return itr->GetID();
- }
- std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
- const auto lock_guard = Lock();
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return std::nullopt;
- }
- const u64 layer_id = next_layer_id++;
- CreateLayerAtId(*display, layer_id);
- return layer_id;
- }
- void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
- const auto buffer_id = next_buffer_queue_id++;
- display.CreateLayer(layer_id, buffer_id);
- }
- void NVFlinger::CloseLayer(u64 layer_id) {
- const auto lock_guard = Lock();
- for (auto& display : displays) {
- display.CloseLayer(layer_id);
- }
- }
- std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
- const auto lock_guard = Lock();
- const auto* const layer = FindOrCreateLayer(display_id, layer_id);
- if (layer == nullptr) {
- return std::nullopt;
- }
- return layer->GetBinderId();
- }
- ResultVal<Kernel::KReadableEvent*> NVFlinger::FindVsyncEvent(u64 display_id) {
- const auto lock_guard = Lock();
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return VI::ResultNotFound;
- }
- return display->GetVSyncEvent();
- }
- VI::Display* NVFlinger::FindDisplay(u64 display_id) {
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetID() == display_id; });
- if (itr == displays.end()) {
- return nullptr;
- }
- return &*itr;
- }
- const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
- const auto itr =
- std::find_if(displays.begin(), displays.end(),
- [&](const VI::Display& display) { return display.GetID() == display_id; });
- if (itr == displays.end()) {
- return nullptr;
- }
- return &*itr;
- }
- VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- return display->FindLayer(layer_id);
- }
- const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
- const auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- return display->FindLayer(layer_id);
- }
- VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
- auto* const display = FindDisplay(display_id);
- if (display == nullptr) {
- return nullptr;
- }
- auto* layer = display->FindLayer(layer_id);
- if (layer == nullptr) {
- LOG_DEBUG(Service_NVFlinger, "Layer at id {} not found. Trying to create it.", layer_id);
- CreateLayerAtId(*display, layer_id);
- return display->FindLayer(layer_id);
- }
- return layer;
- }
- void NVFlinger::Compose() {
- for (auto& display : displays) {
- // Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.SignalVSyncEvent(); });
- // Don't do anything for displays without layers.
- if (!display.HasLayers())
- continue;
- // TODO(Subv): Support more than 1 layer.
- VI::Layer& layer = display.GetLayer(0);
- android::BufferItem buffer{};
- const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
- if (status != android::Status::NoError) {
- continue;
- }
- const auto& igbp_buffer = *buffer.graphic_buffer;
- if (!system.IsPoweredOn()) {
- return; // We are likely shutting down
- }
- auto& gpu = system.GPU();
- const auto& multi_fence = buffer.fence;
- guard->unlock();
- for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
- const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value);
- }
- guard->lock();
- MicroProfileFlip();
- // Now send the buffer to the GPU for drawing.
- // TODO(Subv): Support more than just disp0. The display device selection is probably based
- // on which display we're drawing (Default, Internal, External, etc)
- auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
- ASSERT(nvdisp);
- Common::Rectangle<int> crop_rect{
- static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
- static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
- nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
- igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
- static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
- swap_interval = buffer.swap_interval;
- auto fence = android::Fence::NoFence();
- layer.GetConsumer().ReleaseBuffer(buffer, fence);
- }
- }
- s64 NVFlinger::GetNextTicks() const {
- static constexpr s64 max_hertz = 120LL;
- const auto& settings = Settings::values;
- auto speed_scale = 1.f;
- if (settings.use_multi_core.GetValue()) {
- if (settings.use_speed_limit.GetValue()) {
- // Scales the speed based on speed_limit setting on MC. SC is handled by
- // SpeedLimiter::DoSpeedLimiting.
- speed_scale = 100.f / settings.speed_limit.GetValue();
- } else {
- // Run at unlocked framerate.
- speed_scale = 0.01f;
- }
- }
- const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz);
- return static_cast<s64>(speed_scale * static_cast<float>(next_ticks));
- }
- } // namespace Service::NVFlinger
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