vk_scheduler.cpp 1.8 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/assert.h"
  5. #include "common/logging/log.h"
  6. #include "video_core/renderer_vulkan/declarations.h"
  7. #include "video_core/renderer_vulkan/vk_device.h"
  8. #include "video_core/renderer_vulkan/vk_resource_manager.h"
  9. #include "video_core/renderer_vulkan/vk_scheduler.h"
  10. namespace Vulkan {
  11. VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
  12. : device{device}, resource_manager{resource_manager} {
  13. next_fence = &resource_manager.CommitFence();
  14. AllocateNewContext();
  15. }
  16. VKScheduler::~VKScheduler() = default;
  17. void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
  18. SubmitExecution(semaphore);
  19. if (release_fence)
  20. current_fence->Release();
  21. AllocateNewContext();
  22. }
  23. void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
  24. SubmitExecution(semaphore);
  25. current_fence->Wait();
  26. if (release_fence)
  27. current_fence->Release();
  28. AllocateNewContext();
  29. }
  30. void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
  31. const auto& dld = device.GetDispatchLoader();
  32. current_cmdbuf.end(dld);
  33. const auto queue = device.GetGraphicsQueue();
  34. const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, &current_cmdbuf, semaphore ? 1u : 0u,
  35. &semaphore);
  36. queue.submit({submit_info}, *current_fence, dld);
  37. }
  38. void VKScheduler::AllocateNewContext() {
  39. current_fence = next_fence;
  40. current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
  41. next_fence = &resource_manager.CommitFence();
  42. const auto& dld = device.GetDispatchLoader();
  43. current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
  44. }
  45. } // namespace Vulkan