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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "video_core/renderer_vulkan/declarations.h"
- #include "video_core/renderer_vulkan/vk_device.h"
- #include "video_core/renderer_vulkan/vk_resource_manager.h"
- #include "video_core/renderer_vulkan/vk_scheduler.h"
- namespace Vulkan {
- VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
- : device{device}, resource_manager{resource_manager} {
- next_fence = &resource_manager.CommitFence();
- AllocateNewContext();
- }
- VKScheduler::~VKScheduler() = default;
- void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
- SubmitExecution(semaphore);
- if (release_fence)
- current_fence->Release();
- AllocateNewContext();
- }
- void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
- SubmitExecution(semaphore);
- current_fence->Wait();
- if (release_fence)
- current_fence->Release();
- AllocateNewContext();
- }
- void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
- const auto& dld = device.GetDispatchLoader();
- current_cmdbuf.end(dld);
- const auto queue = device.GetGraphicsQueue();
- const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
- &semaphore);
- queue.submit({submit_info}, *current_fence, dld);
- }
- void VKScheduler::AllocateNewContext() {
- current_fence = next_fence;
- current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
- next_fence = &resource_manager.CommitFence();
- const auto& dld = device.GetDispatchLoader();
- current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
- }
- } // namespace Vulkan
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