texture_cache.h 99 KB

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  1. // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-3.0-or-later
  3. #pragma once
  4. #include <unordered_set>
  5. #include <boost/container/small_vector.hpp>
  6. #include "common/alignment.h"
  7. #include "common/settings.h"
  8. #include "video_core/control/channel_state.h"
  9. #include "video_core/dirty_flags.h"
  10. #include "video_core/engines/kepler_compute.h"
  11. #include "video_core/texture_cache/image_view_base.h"
  12. #include "video_core/texture_cache/samples_helper.h"
  13. #include "video_core/texture_cache/texture_cache_base.h"
  14. #include "video_core/texture_cache/util.h"
  15. namespace VideoCommon {
  16. using Tegra::Texture::TICEntry;
  17. using Tegra::Texture::TSCEntry;
  18. using VideoCore::Surface::GetFormatType;
  19. using VideoCore::Surface::PixelFormat;
  20. using VideoCore::Surface::SurfaceType;
  21. using namespace Common::Literals;
  22. template <class P>
  23. TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_)
  24. : runtime{runtime_}, rasterizer{rasterizer_} {
  25. // Configure null sampler
  26. TSCEntry sampler_descriptor{};
  27. sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  28. sampler_descriptor.mag_filter.Assign(Tegra::Texture::TextureFilter::Linear);
  29. sampler_descriptor.mipmap_filter.Assign(Tegra::Texture::TextureMipmapFilter::Linear);
  30. sampler_descriptor.cubemap_anisotropy.Assign(1);
  31. // These values were chosen based on typical peak swizzle data sizes seen in some titles
  32. static constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
  33. static constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
  34. swizzle_data_buffer.resize_destructive(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
  35. unswizzle_data_buffer.resize_destructive(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
  36. // Make sure the first index is reserved for the null resources
  37. // This way the null resource becomes a compile time constant
  38. void(slot_images.insert(NullImageParams{}));
  39. void(slot_image_views.insert(runtime, NullImageViewParams{}));
  40. void(slot_samplers.insert(runtime, sampler_descriptor));
  41. if constexpr (HAS_DEVICE_MEMORY_INFO) {
  42. const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
  43. const s64 min_spacing_expected = device_memory - 1_GiB;
  44. const s64 min_spacing_critical = device_memory - 512_MiB;
  45. const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
  46. const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
  47. const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
  48. expected_memory = static_cast<u64>(
  49. std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
  50. DEFAULT_EXPECTED_MEMORY));
  51. critical_memory = static_cast<u64>(
  52. std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
  53. DEFAULT_CRITICAL_MEMORY));
  54. minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
  55. } else {
  56. expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
  57. critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
  58. minimum_memory = 0;
  59. }
  60. }
  61. template <class P>
  62. void TextureCache<P>::RunGarbageCollector() {
  63. bool high_priority_mode = total_used_memory >= expected_memory;
  64. bool aggressive_mode = total_used_memory >= critical_memory;
  65. const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
  66. size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
  67. const auto clean_up = [this, &num_iterations, &high_priority_mode,
  68. &aggressive_mode](ImageId image_id) {
  69. if (num_iterations == 0) {
  70. return true;
  71. }
  72. --num_iterations;
  73. auto& image = slot_images[image_id];
  74. if (True(image.flags & ImageFlagBits::IsDecoding)) {
  75. // This image is still being decoded, deleting it will invalidate the slot
  76. // used by the async decoder thread.
  77. return false;
  78. }
  79. if (!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
  80. return false;
  81. }
  82. const bool must_download =
  83. image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
  84. if (!high_priority_mode && must_download) {
  85. return false;
  86. }
  87. if (must_download) {
  88. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  89. const auto copies = FullDownloadCopies(image.info);
  90. image.DownloadMemory(map, copies);
  91. runtime.Finish();
  92. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span,
  93. swizzle_data_buffer);
  94. }
  95. if (True(image.flags & ImageFlagBits::Tracked)) {
  96. UntrackImage(image, image_id);
  97. }
  98. UnregisterImage(image_id);
  99. DeleteImage(image_id, image.scale_tick > frame_tick + 5);
  100. if (total_used_memory < critical_memory) {
  101. if (aggressive_mode) {
  102. // Sink the aggresiveness.
  103. num_iterations >>= 2;
  104. aggressive_mode = false;
  105. return false;
  106. }
  107. if (high_priority_mode && total_used_memory < expected_memory) {
  108. num_iterations >>= 1;
  109. high_priority_mode = false;
  110. }
  111. }
  112. return false;
  113. };
  114. lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
  115. }
  116. template <class P>
  117. void TextureCache<P>::TickFrame() {
  118. // If we can obtain the memory info, use it instead of the estimate.
  119. if (runtime.CanReportMemoryUsage()) {
  120. total_used_memory = runtime.GetDeviceMemoryUsage();
  121. }
  122. if (total_used_memory > minimum_memory) {
  123. RunGarbageCollector();
  124. }
  125. sentenced_images.Tick();
  126. sentenced_framebuffers.Tick();
  127. sentenced_image_view.Tick();
  128. TickAsyncDecode();
  129. runtime.TickFrame();
  130. ++frame_tick;
  131. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  132. for (auto& buffer : async_buffers_death_ring) {
  133. runtime.FreeDeferredStagingBuffer(buffer);
  134. }
  135. async_buffers_death_ring.clear();
  136. }
  137. }
  138. template <class P>
  139. const typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) const noexcept {
  140. return slot_image_views[id];
  141. }
  142. template <class P>
  143. typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
  144. return slot_image_views[id];
  145. }
  146. template <class P>
  147. typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
  148. const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
  149. channel_state->graphics_image_view_ids, index);
  150. return slot_image_views[image_view_id];
  151. }
  152. template <class P>
  153. void TextureCache<P>::MarkModification(ImageId id) noexcept {
  154. MarkModification(slot_images[id]);
  155. }
  156. template <class P>
  157. template <bool has_blacklists>
  158. void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) {
  159. FillImageViews<has_blacklists>(channel_state->graphics_image_table,
  160. channel_state->graphics_image_view_ids, views);
  161. }
  162. template <class P>
  163. void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
  164. FillImageViews<true>(channel_state->compute_image_table, channel_state->compute_image_view_ids,
  165. views);
  166. }
  167. template <class P>
  168. void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
  169. if (!Settings::values.barrier_feedback_loops.GetValue()) {
  170. return;
  171. }
  172. const bool requires_barrier = [&] {
  173. for (const auto& view : views) {
  174. if (!view.id) {
  175. continue;
  176. }
  177. auto& image_view = slot_image_views[view.id];
  178. // Check color targets
  179. for (const auto& ct_view_id : render_targets.color_buffer_ids) {
  180. if (ct_view_id) {
  181. auto& ct_view = slot_image_views[ct_view_id];
  182. if (image_view.image_id == ct_view.image_id) {
  183. return true;
  184. }
  185. }
  186. }
  187. // Check zeta target
  188. if (render_targets.depth_buffer_id) {
  189. auto& zt_view = slot_image_views[render_targets.depth_buffer_id];
  190. if (image_view.image_id == zt_view.image_id) {
  191. return true;
  192. }
  193. }
  194. }
  195. return false;
  196. }();
  197. if (requires_barrier) {
  198. runtime.BarrierFeedbackLoop();
  199. }
  200. }
  201. template <class P>
  202. typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
  203. return &slot_samplers[GetGraphicsSamplerId(index)];
  204. }
  205. template <class P>
  206. typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) {
  207. return &slot_samplers[GetComputeSamplerId(index)];
  208. }
  209. template <class P>
  210. SamplerId TextureCache<P>::GetGraphicsSamplerId(u32 index) {
  211. if (index > channel_state->graphics_sampler_table.Limit()) {
  212. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  213. return NULL_SAMPLER_ID;
  214. }
  215. const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index);
  216. SamplerId& id = channel_state->graphics_sampler_ids[index];
  217. if (is_new) {
  218. id = FindSampler(descriptor);
  219. }
  220. return id;
  221. }
  222. template <class P>
  223. SamplerId TextureCache<P>::GetComputeSamplerId(u32 index) {
  224. if (index > channel_state->compute_sampler_table.Limit()) {
  225. LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
  226. return NULL_SAMPLER_ID;
  227. }
  228. const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index);
  229. SamplerId& id = channel_state->compute_sampler_ids[index];
  230. if (is_new) {
  231. id = FindSampler(descriptor);
  232. }
  233. return id;
  234. }
  235. template <class P>
  236. const typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) const noexcept {
  237. return slot_samplers[id];
  238. }
  239. template <class P>
  240. typename P::Sampler& TextureCache<P>::GetSampler(SamplerId id) noexcept {
  241. return slot_samplers[id];
  242. }
  243. template <class P>
  244. void TextureCache<P>::SynchronizeGraphicsDescriptors() {
  245. using SamplerBinding = Tegra::Engines::Maxwell3D::Regs::SamplerBinding;
  246. const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding;
  247. const u32 tic_limit = maxwell3d->regs.tex_header.limit;
  248. const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit;
  249. if (channel_state->graphics_sampler_table.Synchronize(maxwell3d->regs.tex_sampler.Address(),
  250. tsc_limit)) {
  251. channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  252. }
  253. if (channel_state->graphics_image_table.Synchronize(maxwell3d->regs.tex_header.Address(),
  254. tic_limit)) {
  255. channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  256. }
  257. }
  258. template <class P>
  259. void TextureCache<P>::SynchronizeComputeDescriptors() {
  260. const bool linked_tsc = kepler_compute->launch_description.linked_tsc;
  261. const u32 tic_limit = kepler_compute->regs.tic.limit;
  262. const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit;
  263. const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address();
  264. if (channel_state->compute_sampler_table.Synchronize(tsc_gpu_addr, tsc_limit)) {
  265. channel_state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID);
  266. }
  267. if (channel_state->compute_image_table.Synchronize(kepler_compute->regs.tic.Address(),
  268. tic_limit)) {
  269. channel_state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID);
  270. }
  271. }
  272. template <class P>
  273. bool TextureCache<P>::RescaleRenderTargets() {
  274. auto& flags = maxwell3d->dirty.flags;
  275. u32 scale_rating = 0;
  276. bool rescaled = false;
  277. std::array<ImageId, NUM_RT> tmp_color_images{};
  278. ImageId tmp_depth_image{};
  279. do {
  280. flags[Dirty::RenderTargets] = false;
  281. has_deleted_images = false;
  282. // Render target control is used on all render targets, so force look ups when this one is
  283. // up
  284. const bool force = flags[Dirty::RenderTargetControl];
  285. flags[Dirty::RenderTargetControl] = false;
  286. scale_rating = 0;
  287. bool any_rescaled = false;
  288. bool can_rescale = true;
  289. const auto check_rescale = [&](ImageViewId view_id, ImageId& id_save) {
  290. if (view_id != NULL_IMAGE_VIEW_ID && view_id != ImageViewId{}) {
  291. const auto& view = slot_image_views[view_id];
  292. const auto image_id = view.image_id;
  293. id_save = image_id;
  294. auto& image = slot_images[image_id];
  295. can_rescale &= ImageCanRescale(image);
  296. any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
  297. GetFormatType(image.info.format) != SurfaceType::ColorTexture;
  298. scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
  299. ? image.scale_rating + 1U
  300. : image.scale_rating);
  301. } else {
  302. id_save = CORRUPT_ID;
  303. }
  304. };
  305. for (size_t index = 0; index < NUM_RT; ++index) {
  306. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  307. if (flags[Dirty::ColorBuffer0 + index] || force) {
  308. flags[Dirty::ColorBuffer0 + index] = false;
  309. BindRenderTarget(&color_buffer_id, FindColorBuffer(index));
  310. }
  311. check_rescale(color_buffer_id, tmp_color_images[index]);
  312. }
  313. if (flags[Dirty::ZetaBuffer] || force) {
  314. flags[Dirty::ZetaBuffer] = false;
  315. BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer());
  316. }
  317. check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
  318. if (can_rescale) {
  319. rescaled = any_rescaled || scale_rating >= 2;
  320. const auto scale_up = [this](ImageId image_id) {
  321. if (image_id != CORRUPT_ID) {
  322. Image& image = slot_images[image_id];
  323. ScaleUp(image);
  324. }
  325. };
  326. if (rescaled) {
  327. for (size_t index = 0; index < NUM_RT; ++index) {
  328. scale_up(tmp_color_images[index]);
  329. }
  330. scale_up(tmp_depth_image);
  331. scale_rating = 2;
  332. }
  333. } else {
  334. rescaled = false;
  335. const auto scale_down = [this](ImageId image_id) {
  336. if (image_id != CORRUPT_ID) {
  337. Image& image = slot_images[image_id];
  338. ScaleDown(image);
  339. }
  340. };
  341. for (size_t index = 0; index < NUM_RT; ++index) {
  342. scale_down(tmp_color_images[index]);
  343. }
  344. scale_down(tmp_depth_image);
  345. scale_rating = 1;
  346. }
  347. } while (has_deleted_images);
  348. const auto set_rating = [this, scale_rating](ImageId image_id) {
  349. if (image_id != CORRUPT_ID) {
  350. Image& image = slot_images[image_id];
  351. image.scale_rating = scale_rating;
  352. if (image.scale_tick <= frame_tick) {
  353. image.scale_tick = frame_tick + 1;
  354. }
  355. }
  356. };
  357. for (size_t index = 0; index < NUM_RT; ++index) {
  358. set_rating(tmp_color_images[index]);
  359. }
  360. set_rating(tmp_depth_image);
  361. return rescaled;
  362. }
  363. template <class P>
  364. void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
  365. using namespace VideoCommon::Dirty;
  366. auto& flags = maxwell3d->dirty.flags;
  367. if (!flags[Dirty::RenderTargets]) {
  368. for (size_t index = 0; index < NUM_RT; ++index) {
  369. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  370. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  371. }
  372. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  373. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  374. return;
  375. }
  376. const bool rescaled = RescaleRenderTargets();
  377. if (is_rescaling != rescaled) {
  378. flags[Dirty::RescaleViewports] = true;
  379. flags[Dirty::RescaleScissors] = true;
  380. is_rescaling = rescaled;
  381. }
  382. for (size_t index = 0; index < NUM_RT; ++index) {
  383. ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
  384. PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
  385. }
  386. const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
  387. PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
  388. for (size_t index = 0; index < NUM_RT; ++index) {
  389. render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d->regs.rt_control.Map(index));
  390. }
  391. u32 up_scale = 1;
  392. u32 down_shift = 0;
  393. if (is_rescaling) {
  394. up_scale = Settings::values.resolution_info.up_scale;
  395. down_shift = Settings::values.resolution_info.down_shift;
  396. }
  397. render_targets.size = Extent2D{
  398. (maxwell3d->regs.surface_clip.width * up_scale) >> down_shift,
  399. (maxwell3d->regs.surface_clip.height * up_scale) >> down_shift,
  400. };
  401. render_targets.is_rescaled = is_rescaling;
  402. flags[Dirty::DepthBiasGlobal] = true;
  403. }
  404. template <class P>
  405. typename P::Framebuffer* TextureCache<P>::GetFramebuffer() {
  406. return &slot_framebuffers[GetFramebufferId(render_targets)];
  407. }
  408. template <class P>
  409. template <bool has_blacklists>
  410. void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
  411. std::span<ImageViewId> cached_image_view_ids,
  412. std::span<ImageViewInOut> views) {
  413. bool has_blacklisted = false;
  414. do {
  415. has_deleted_images = false;
  416. if constexpr (has_blacklists) {
  417. has_blacklisted = false;
  418. }
  419. for (ImageViewInOut& view : views) {
  420. view.id = VisitImageView(table, cached_image_view_ids, view.index);
  421. if constexpr (has_blacklists) {
  422. if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
  423. const ImageViewBase& image_view{slot_image_views[view.id]};
  424. auto& image = slot_images[image_view.image_id];
  425. has_blacklisted |= ScaleDown(image);
  426. image.scale_rating = 0;
  427. }
  428. }
  429. }
  430. } while (has_deleted_images || (has_blacklists && has_blacklisted));
  431. }
  432. template <class P>
  433. ImageViewId TextureCache<P>::VisitImageView(DescriptorTable<TICEntry>& table,
  434. std::span<ImageViewId> cached_image_view_ids,
  435. u32 index) {
  436. if (index > table.Limit()) {
  437. LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
  438. return NULL_IMAGE_VIEW_ID;
  439. }
  440. const auto [descriptor, is_new] = table.Read(index);
  441. ImageViewId& image_view_id = cached_image_view_ids[index];
  442. if (is_new) {
  443. image_view_id = FindImageView(descriptor);
  444. }
  445. if (image_view_id != NULL_IMAGE_VIEW_ID) {
  446. PrepareImageView(image_view_id, false, false);
  447. }
  448. return image_view_id;
  449. }
  450. template <class P>
  451. FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) {
  452. const auto [pair, is_new] = framebuffers.try_emplace(key);
  453. FramebufferId& framebuffer_id = pair->second;
  454. if (!is_new) {
  455. return framebuffer_id;
  456. }
  457. std::array<ImageView*, NUM_RT> color_buffers;
  458. std::ranges::transform(key.color_buffer_ids, color_buffers.begin(),
  459. [this](ImageViewId id) { return id ? &slot_image_views[id] : nullptr; });
  460. ImageView* const depth_buffer =
  461. key.depth_buffer_id ? &slot_image_views[key.depth_buffer_id] : nullptr;
  462. framebuffer_id = slot_framebuffers.insert(runtime, color_buffers, depth_buffer, key);
  463. return framebuffer_id;
  464. }
  465. template <class P>
  466. void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) {
  467. ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) {
  468. if (True(image.flags & ImageFlagBits::CpuModified)) {
  469. return;
  470. }
  471. image.flags |= ImageFlagBits::CpuModified;
  472. if (True(image.flags & ImageFlagBits::Tracked)) {
  473. UntrackImage(image, image_id);
  474. }
  475. });
  476. }
  477. template <class P>
  478. void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
  479. std::vector<ImageId> images;
  480. ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) {
  481. if (!image.IsSafeDownload()) {
  482. return;
  483. }
  484. image.flags &= ~ImageFlagBits::GpuModified;
  485. images.push_back(image_id);
  486. });
  487. if (images.empty()) {
  488. return;
  489. }
  490. std::ranges::sort(images, [this](ImageId lhs, ImageId rhs) {
  491. return slot_images[lhs].modification_tick < slot_images[rhs].modification_tick;
  492. });
  493. for (const ImageId image_id : images) {
  494. Image& image = slot_images[image_id];
  495. auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
  496. const auto copies = FullDownloadCopies(image.info);
  497. image.DownloadMemory(map, copies);
  498. runtime.Finish();
  499. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span,
  500. swizzle_data_buffer);
  501. }
  502. }
  503. template <class P>
  504. std::optional<VideoCore::RasterizerDownloadArea> TextureCache<P>::GetFlushArea(VAddr cpu_addr,
  505. u64 size) {
  506. std::optional<VideoCore::RasterizerDownloadArea> area{};
  507. ForEachImageInRegion(cpu_addr, size, [&](ImageId, ImageBase& image) {
  508. if (False(image.flags & ImageFlagBits::GpuModified)) {
  509. return;
  510. }
  511. if (!area) {
  512. area.emplace();
  513. area->start_address = cpu_addr;
  514. area->end_address = cpu_addr + size;
  515. area->preemtive = true;
  516. }
  517. area->start_address = std::min(area->start_address, image.cpu_addr);
  518. area->end_address = std::max(area->end_address, image.cpu_addr_end);
  519. for (auto image_view_id : image.image_view_ids) {
  520. auto& image_view = slot_image_views[image_view_id];
  521. image_view.flags |= ImageViewFlagBits::PreemtiveDownload;
  522. }
  523. area->preemtive &= image.info.forced_flushed;
  524. image.info.forced_flushed = true;
  525. });
  526. return area;
  527. }
  528. template <class P>
  529. void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
  530. std::vector<ImageId> deleted_images;
  531. ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); });
  532. for (const ImageId id : deleted_images) {
  533. Image& image = slot_images[id];
  534. if (True(image.flags & ImageFlagBits::Tracked)) {
  535. UntrackImage(image, id);
  536. }
  537. UnregisterImage(id);
  538. DeleteImage(id);
  539. }
  540. }
  541. template <class P>
  542. void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size) {
  543. std::vector<ImageId> deleted_images;
  544. ForEachImageInRegionGPU(as_id, gpu_addr, size,
  545. [&](ImageId id, Image&) { deleted_images.push_back(id); });
  546. for (const ImageId id : deleted_images) {
  547. Image& image = slot_images[id];
  548. if (True(image.flags & ImageFlagBits::CpuModified)) {
  549. return;
  550. }
  551. image.flags |= ImageFlagBits::CpuModified;
  552. if (True(image.flags & ImageFlagBits::Tracked)) {
  553. UntrackImage(image, id);
  554. }
  555. /*
  556. if (True(image.flags & ImageFlagBits::Remapped)) {
  557. continue;
  558. }
  559. image.flags |= ImageFlagBits::Remapped;
  560. if (True(image.flags & ImageFlagBits::Tracked)) {
  561. UntrackImage(image, id);
  562. }
  563. */
  564. }
  565. }
  566. template <class P>
  567. bool TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
  568. const Tegra::Engines::Fermi2D::Surface& src,
  569. const Tegra::Engines::Fermi2D::Config& copy) {
  570. const auto result = GetBlitImages(dst, src, copy);
  571. if (!result) {
  572. return false;
  573. }
  574. const BlitImages images = *result;
  575. const ImageId dst_id = images.dst_id;
  576. const ImageId src_id = images.src_id;
  577. PrepareImage(src_id, false, false);
  578. PrepareImage(dst_id, true, false);
  579. Image& dst_image = slot_images[dst_id];
  580. Image& src_image = slot_images[src_id];
  581. bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  582. bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  583. const bool is_resolve = src_image.info.num_samples != 1 && dst_image.info.num_samples == 1;
  584. if (is_src_rescaled != is_dst_rescaled) {
  585. if (ImageCanRescale(src_image)) {
  586. ScaleUp(src_image);
  587. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  588. if (is_resolve) {
  589. dst_image.info.rescaleable = true;
  590. for (const auto& alias : dst_image.aliased_images) {
  591. Image& other_image = slot_images[alias.id];
  592. other_image.info.rescaleable = true;
  593. }
  594. }
  595. }
  596. if (ImageCanRescale(dst_image)) {
  597. ScaleUp(dst_image);
  598. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  599. }
  600. }
  601. if (is_resolve && (is_src_rescaled != is_dst_rescaled)) {
  602. // A resolve requires both images to be the same dimensions. Resize down if needed.
  603. ScaleDown(src_image);
  604. ScaleDown(dst_image);
  605. is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
  606. is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
  607. }
  608. const auto& resolution = Settings::values.resolution_info;
  609. const auto scale_region = [&](Region2D& region) {
  610. region.start.x = resolution.ScaleUp(region.start.x);
  611. region.start.y = resolution.ScaleUp(region.start.y);
  612. region.end.x = resolution.ScaleUp(region.end.x);
  613. region.end.y = resolution.ScaleUp(region.end.y);
  614. };
  615. // TODO: Deduplicate
  616. const std::optional src_base = src_image.TryFindBase(src.Address());
  617. const SubresourceRange src_range{.base = src_base.value(), .extent = {1, 1}};
  618. const ImageViewInfo src_view_info(ImageViewType::e2D, images.src_format, src_range);
  619. const auto [src_framebuffer_id, src_view_id] = RenderTargetFromImage(src_id, src_view_info);
  620. const auto [src_samples_x, src_samples_y] = SamplesLog2(src_image.info.num_samples);
  621. Region2D src_region{
  622. Offset2D{.x = copy.src_x0 >> src_samples_x, .y = copy.src_y0 >> src_samples_y},
  623. Offset2D{.x = copy.src_x1 >> src_samples_x, .y = copy.src_y1 >> src_samples_y},
  624. };
  625. if (is_src_rescaled) {
  626. scale_region(src_region);
  627. }
  628. const std::optional dst_base = dst_image.TryFindBase(dst.Address());
  629. const SubresourceRange dst_range{.base = dst_base.value(), .extent = {1, 1}};
  630. const ImageViewInfo dst_view_info(ImageViewType::e2D, images.dst_format, dst_range);
  631. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  632. const auto [dst_samples_x, dst_samples_y] = SamplesLog2(dst_image.info.num_samples);
  633. Region2D dst_region{
  634. Offset2D{.x = copy.dst_x0 >> dst_samples_x, .y = copy.dst_y0 >> dst_samples_y},
  635. Offset2D{.x = copy.dst_x1 >> dst_samples_x, .y = copy.dst_y1 >> dst_samples_y},
  636. };
  637. if (is_dst_rescaled) {
  638. scale_region(dst_region);
  639. }
  640. // Always call this after src_framebuffer_id was queried, as the address might be invalidated.
  641. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  642. if constexpr (FRAMEBUFFER_BLITS) {
  643. // OpenGL blits from framebuffers, not images
  644. Framebuffer* const src_framebuffer = &slot_framebuffers[src_framebuffer_id];
  645. runtime.BlitFramebuffer(dst_framebuffer, src_framebuffer, dst_region, src_region,
  646. copy.filter, copy.operation);
  647. } else {
  648. // Vulkan can blit images, but it lacks format reinterpretations
  649. // Provide a framebuffer in case it's necessary
  650. ImageView& dst_view = slot_image_views[dst_view_id];
  651. ImageView& src_view = slot_image_views[src_view_id];
  652. runtime.BlitImage(dst_framebuffer, dst_view, src_view, dst_region, src_region, copy.filter,
  653. copy.operation);
  654. }
  655. return true;
  656. }
  657. template <class P>
  658. typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
  659. // TODO: Properly implement this
  660. const auto it = page_table.find(cpu_addr >> YUZU_PAGEBITS);
  661. if (it == page_table.end()) {
  662. return nullptr;
  663. }
  664. const auto& image_map_ids = it->second;
  665. for (const ImageMapId map_id : image_map_ids) {
  666. const ImageMapView& map = slot_map_views[map_id];
  667. const ImageBase& image = slot_images[map.image_id];
  668. if (image.cpu_addr != cpu_addr) {
  669. continue;
  670. }
  671. if (image.image_view_ids.empty()) {
  672. continue;
  673. }
  674. return &slot_image_views[image.image_view_ids.at(0)];
  675. }
  676. return nullptr;
  677. }
  678. template <class P>
  679. bool TextureCache<P>::HasUncommittedFlushes() const noexcept {
  680. return !uncommitted_downloads.empty();
  681. }
  682. template <class P>
  683. bool TextureCache<P>::ShouldWaitAsyncFlushes() const noexcept {
  684. return !committed_downloads.empty() && !committed_downloads.front().empty();
  685. }
  686. template <class P>
  687. void TextureCache<P>::CommitAsyncFlushes() {
  688. // This is intentionally passing the value by copy
  689. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  690. auto& download_ids = uncommitted_downloads;
  691. if (download_ids.empty()) {
  692. committed_downloads.emplace_back(std::move(uncommitted_downloads));
  693. uncommitted_downloads.clear();
  694. async_buffers.emplace_back(std::move(uncommitted_async_buffers));
  695. uncommitted_async_buffers.clear();
  696. return;
  697. }
  698. size_t total_size_bytes = 0;
  699. size_t last_async_buffer_id = uncommitted_async_buffers.size();
  700. bool any_none_dma = false;
  701. for (PendingDownload& download_info : download_ids) {
  702. if (download_info.is_swizzle) {
  703. total_size_bytes +=
  704. Common::AlignUp(slot_images[download_info.object_id].unswizzled_size_bytes, 64);
  705. any_none_dma = true;
  706. download_info.async_buffer_id = last_async_buffer_id;
  707. }
  708. }
  709. if (any_none_dma) {
  710. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes, true);
  711. for (const PendingDownload& download_info : download_ids) {
  712. if (download_info.is_swizzle) {
  713. Image& image = slot_images[download_info.object_id];
  714. const auto copies = FullDownloadCopies(image.info);
  715. image.DownloadMemory(download_map, copies);
  716. download_map.offset += Common::AlignUp(image.unswizzled_size_bytes, 64);
  717. }
  718. }
  719. uncommitted_async_buffers.emplace_back(download_map);
  720. }
  721. async_buffers.emplace_back(std::move(uncommitted_async_buffers));
  722. uncommitted_async_buffers.clear();
  723. }
  724. committed_downloads.emplace_back(std::move(uncommitted_downloads));
  725. uncommitted_downloads.clear();
  726. }
  727. template <class P>
  728. void TextureCache<P>::PopAsyncFlushes() {
  729. if (committed_downloads.empty()) {
  730. return;
  731. }
  732. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  733. const auto& download_ids = committed_downloads.front();
  734. if (download_ids.empty()) {
  735. committed_downloads.pop_front();
  736. async_buffers.pop_front();
  737. return;
  738. }
  739. auto download_map = std::move(async_buffers.front());
  740. for (size_t i = download_ids.size(); i > 0; i--) {
  741. auto& download_info = download_ids[i - 1];
  742. auto& download_buffer = download_map[download_info.async_buffer_id];
  743. if (download_info.is_swizzle) {
  744. const ImageBase& image = slot_images[download_info.object_id];
  745. const auto copies = FullDownloadCopies(image.info);
  746. download_buffer.offset -= Common::AlignUp(image.unswizzled_size_bytes, 64);
  747. std::span<u8> download_span =
  748. download_buffer.mapped_span.subspan(download_buffer.offset);
  749. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
  750. swizzle_data_buffer);
  751. } else {
  752. const BufferDownload& buffer_info = slot_buffer_downloads[download_info.object_id];
  753. std::span<u8> download_span =
  754. download_buffer.mapped_span.subspan(download_buffer.offset);
  755. gpu_memory->WriteBlockUnsafe(buffer_info.address, download_span.data(),
  756. buffer_info.size);
  757. slot_buffer_downloads.erase(download_info.object_id);
  758. }
  759. }
  760. for (auto& download_buffer : download_map) {
  761. async_buffers_death_ring.emplace_back(download_buffer);
  762. }
  763. committed_downloads.pop_front();
  764. async_buffers.pop_front();
  765. } else {
  766. const auto& download_ids = committed_downloads.front();
  767. if (download_ids.empty()) {
  768. committed_downloads.pop_front();
  769. return;
  770. }
  771. size_t total_size_bytes = 0;
  772. for (const PendingDownload& download_info : download_ids) {
  773. if (download_info.is_swizzle) {
  774. total_size_bytes += slot_images[download_info.object_id].unswizzled_size_bytes;
  775. }
  776. }
  777. auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
  778. const size_t original_offset = download_map.offset;
  779. for (const PendingDownload& download_info : download_ids) {
  780. if (!download_info.is_swizzle) {
  781. continue;
  782. }
  783. Image& image = slot_images[download_info.object_id];
  784. const auto copies = FullDownloadCopies(image.info);
  785. image.DownloadMemory(download_map, copies);
  786. download_map.offset += image.unswizzled_size_bytes;
  787. }
  788. // Wait for downloads to finish
  789. runtime.Finish();
  790. download_map.offset = original_offset;
  791. std::span<u8> download_span = download_map.mapped_span;
  792. for (const PendingDownload& download_info : download_ids) {
  793. if (!download_info.is_swizzle) {
  794. continue;
  795. }
  796. const ImageBase& image = slot_images[download_info.object_id];
  797. const auto copies = FullDownloadCopies(image.info);
  798. SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span,
  799. swizzle_data_buffer);
  800. download_map.offset += image.unswizzled_size_bytes;
  801. download_span = download_span.subspan(image.unswizzled_size_bytes);
  802. }
  803. committed_downloads.pop_front();
  804. }
  805. }
  806. template <class P>
  807. ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
  808. const ImageInfo dst_info(operand);
  809. const ImageId image_id = FindDMAImage(dst_info, operand.address);
  810. if (!image_id) {
  811. return NULL_IMAGE_ID;
  812. }
  813. auto& image = slot_images[image_id];
  814. if (!is_upload && !image.info.dma_downloaded) {
  815. // Force a full sync.
  816. image.info.dma_downloaded = true;
  817. return NULL_IMAGE_ID;
  818. }
  819. const auto base = image.TryFindBase(operand.address);
  820. if (!base) {
  821. return NULL_IMAGE_ID;
  822. }
  823. return image_id;
  824. }
  825. template <class P>
  826. bool TextureCache<P>::IsRescaling() const noexcept {
  827. return is_rescaling;
  828. }
  829. template <class P>
  830. bool TextureCache<P>::IsRescaling(const ImageViewBase& image_view) const noexcept {
  831. if (image_view.type == ImageViewType::Buffer) {
  832. return false;
  833. }
  834. const ImageBase& image = slot_images[image_view.image_id];
  835. return True(image.flags & ImageFlagBits::Rescaled);
  836. }
  837. template <class P>
  838. bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
  839. bool is_modified = false;
  840. ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) {
  841. if (False(image.flags & ImageFlagBits::GpuModified)) {
  842. return false;
  843. }
  844. is_modified = true;
  845. return true;
  846. });
  847. return is_modified;
  848. }
  849. template <class P>
  850. std::pair<typename TextureCache<P>::Image*, BufferImageCopy> TextureCache<P>::DmaBufferImageCopy(
  851. const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& buffer_operand,
  852. const Tegra::DMA::ImageOperand& image_operand, ImageId image_id, bool modifies_image) {
  853. const auto [level, base] = PrepareDmaImage(image_id, image_operand.address, modifies_image);
  854. auto* image = &slot_images[image_id];
  855. const u32 buffer_size = static_cast<u32>(buffer_operand.pitch * buffer_operand.height);
  856. const u32 bpp = VideoCore::Surface::BytesPerBlock(image->info.format);
  857. const auto convert = [old_bpp = image_operand.bytes_per_pixel, bpp](u32 value) {
  858. return (old_bpp * value) / bpp;
  859. };
  860. const u32 base_x = convert(image_operand.params.origin.x.Value());
  861. const u32 base_y = image_operand.params.origin.y.Value();
  862. const u32 length_x = convert(copy_info.length_x);
  863. const u32 length_y = copy_info.length_y;
  864. const BufferImageCopy copy{
  865. .buffer_offset = 0,
  866. .buffer_size = buffer_size,
  867. .buffer_row_length = convert(buffer_operand.pitch),
  868. .buffer_image_height = buffer_operand.height,
  869. .image_subresource =
  870. {
  871. .base_level = static_cast<s32>(level),
  872. .base_layer = static_cast<s32>(base),
  873. .num_layers = 1,
  874. },
  875. .image_offset =
  876. {
  877. .x = static_cast<s32>(base_x),
  878. .y = static_cast<s32>(base_y),
  879. .z = 0,
  880. },
  881. .image_extent =
  882. {
  883. .width = length_x,
  884. .height = length_y,
  885. .depth = 1,
  886. },
  887. };
  888. return {image, copy};
  889. }
  890. template <class P>
  891. void TextureCache<P>::DownloadImageIntoBuffer(typename TextureCache<P>::Image* image,
  892. typename TextureCache<P>::BufferType buffer,
  893. size_t buffer_offset,
  894. std::span<const VideoCommon::BufferImageCopy> copies,
  895. GPUVAddr address, size_t size) {
  896. if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
  897. const BufferDownload new_buffer_download{address, size};
  898. auto slot = slot_buffer_downloads.insert(new_buffer_download);
  899. const PendingDownload new_download{false, uncommitted_async_buffers.size(), slot};
  900. uncommitted_downloads.emplace_back(new_download);
  901. auto download_map = runtime.DownloadStagingBuffer(size, true);
  902. uncommitted_async_buffers.emplace_back(download_map);
  903. std::array buffers{
  904. buffer,
  905. download_map.buffer,
  906. };
  907. std::array<u64, 2> buffer_offsets{
  908. buffer_offset,
  909. download_map.offset,
  910. };
  911. image->DownloadMemory(buffers, buffer_offsets, copies);
  912. } else {
  913. image->DownloadMemory(buffer, buffer_offset, copies);
  914. }
  915. }
  916. template <class P>
  917. void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
  918. if (False(image.flags & ImageFlagBits::CpuModified)) {
  919. // Only upload modified images
  920. return;
  921. }
  922. image.flags &= ~ImageFlagBits::CpuModified;
  923. TrackImage(image, image_id);
  924. if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
  925. LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
  926. return;
  927. }
  928. if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
  929. QueueAsyncDecode(image, image_id);
  930. return;
  931. }
  932. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  933. UploadImageContents(image, staging);
  934. runtime.InsertUploadMemoryBarrier();
  935. }
  936. template <class P>
  937. template <typename StagingBuffer>
  938. void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) {
  939. const std::span<u8> mapped_span = staging.mapped_span;
  940. const GPUVAddr gpu_addr = image.gpu_addr;
  941. if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
  942. gpu_memory->ReadBlock(gpu_addr, mapped_span.data(), mapped_span.size_bytes(),
  943. VideoCommon::CacheType::NoTextureCache);
  944. const auto uploads = FullUploadSwizzles(image.info);
  945. runtime.AccelerateImageUpload(image, staging, uploads);
  946. return;
  947. }
  948. const size_t guest_size_bytes = image.guest_size_bytes;
  949. swizzle_data_buffer.resize_destructive(guest_size_bytes);
  950. gpu_memory->ReadBlockUnsafe(gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
  951. if (True(image.flags & ImageFlagBits::Converted)) {
  952. unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
  953. auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data_buffer,
  954. unswizzle_data_buffer);
  955. ConvertImage(unswizzle_data_buffer, image.info, mapped_span, copies);
  956. image.UploadMemory(staging, copies);
  957. } else {
  958. const auto copies =
  959. UnswizzleImage(*gpu_memory, gpu_addr, image.info, swizzle_data_buffer, mapped_span);
  960. image.UploadMemory(staging, copies);
  961. }
  962. }
  963. template <class P>
  964. ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) {
  965. if (!IsValidEntry(*gpu_memory, config)) {
  966. return NULL_IMAGE_VIEW_ID;
  967. }
  968. const auto [pair, is_new] = channel_state->image_views.try_emplace(config);
  969. ImageViewId& image_view_id = pair->second;
  970. if (is_new) {
  971. image_view_id = CreateImageView(config);
  972. }
  973. return image_view_id;
  974. }
  975. template <class P>
  976. ImageViewId TextureCache<P>::CreateImageView(const TICEntry& config) {
  977. const ImageInfo info(config);
  978. if (info.type == ImageType::Buffer) {
  979. const ImageViewInfo view_info(config, 0);
  980. return slot_image_views.insert(runtime, info, view_info, config.Address());
  981. }
  982. const u32 layer_offset = config.BaseLayer() * info.layer_stride;
  983. const GPUVAddr image_gpu_addr = config.Address() - layer_offset;
  984. const ImageId image_id = FindOrInsertImage(info, image_gpu_addr);
  985. if (!image_id) {
  986. return NULL_IMAGE_VIEW_ID;
  987. }
  988. ImageBase& image = slot_images[image_id];
  989. const SubresourceBase base = image.TryFindBase(config.Address()).value();
  990. ASSERT(base.level == 0);
  991. const ImageViewInfo view_info(config, base.layer);
  992. const ImageViewId image_view_id = FindOrEmplaceImageView(image_id, view_info);
  993. ImageViewBase& image_view = slot_image_views[image_view_id];
  994. image_view.flags |= ImageViewFlagBits::Strong;
  995. image.flags |= ImageFlagBits::Strong;
  996. return image_view_id;
  997. }
  998. template <class P>
  999. ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1000. RelaxedOptions options) {
  1001. if (const ImageId image_id = FindImage(info, gpu_addr, options); image_id) {
  1002. return image_id;
  1003. }
  1004. return InsertImage(info, gpu_addr, options);
  1005. }
  1006. template <class P>
  1007. ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1008. RelaxedOptions options) {
  1009. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1010. if (!cpu_addr) {
  1011. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  1012. if (!cpu_addr) {
  1013. return ImageId{};
  1014. }
  1015. }
  1016. const bool broken_views =
  1017. runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews);
  1018. const bool native_bgr = runtime.HasNativeBgr();
  1019. const bool flexible_formats = True(options & RelaxedOptions::Format);
  1020. ImageId image_id{};
  1021. boost::container::small_vector<ImageId, 1> image_ids;
  1022. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  1023. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  1024. return false;
  1025. }
  1026. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear)
  1027. [[unlikely]] {
  1028. const bool strict_size = False(options & RelaxedOptions::Size) &&
  1029. True(existing_image.flags & ImageFlagBits::Strong);
  1030. const ImageInfo& existing = existing_image.info;
  1031. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  1032. existing.pitch == info.pitch &&
  1033. IsPitchLinearSameSize(existing, info, strict_size) &&
  1034. IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) {
  1035. image_id = existing_image_id;
  1036. image_ids.push_back(existing_image_id);
  1037. return !flexible_formats && existing.format == info.format;
  1038. }
  1039. } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views,
  1040. native_bgr)) {
  1041. image_id = existing_image_id;
  1042. image_ids.push_back(existing_image_id);
  1043. return !flexible_formats && existing_image.info.format == info.format;
  1044. }
  1045. return false;
  1046. };
  1047. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  1048. if (image_ids.size() <= 1) [[likely]] {
  1049. return image_id;
  1050. }
  1051. auto image_ids_compare = [this](ImageId a, ImageId b) {
  1052. auto& image_a = slot_images[a];
  1053. auto& image_b = slot_images[b];
  1054. return image_a.modification_tick < image_b.modification_tick;
  1055. };
  1056. return *std::ranges::max_element(image_ids, image_ids_compare);
  1057. }
  1058. template <class P>
  1059. bool TextureCache<P>::ImageCanRescale(ImageBase& image) {
  1060. if (!image.info.rescaleable) {
  1061. return false;
  1062. }
  1063. if (Settings::values.resolution_info.downscale && !image.info.downscaleable) {
  1064. return false;
  1065. }
  1066. if (True(image.flags & (ImageFlagBits::Rescaled | ImageFlagBits::CheckingRescalable))) {
  1067. return true;
  1068. }
  1069. if (True(image.flags & ImageFlagBits::IsRescalable)) {
  1070. return true;
  1071. }
  1072. image.flags |= ImageFlagBits::CheckingRescalable;
  1073. for (const auto& alias : image.aliased_images) {
  1074. Image& other_image = slot_images[alias.id];
  1075. if (!ImageCanRescale(other_image)) {
  1076. image.flags &= ~ImageFlagBits::CheckingRescalable;
  1077. return false;
  1078. }
  1079. }
  1080. image.flags &= ~ImageFlagBits::CheckingRescalable;
  1081. image.flags |= ImageFlagBits::IsRescalable;
  1082. return true;
  1083. }
  1084. template <class P>
  1085. void TextureCache<P>::InvalidateScale(Image& image) {
  1086. if (image.scale_tick <= frame_tick) {
  1087. image.scale_tick = frame_tick + 1;
  1088. }
  1089. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1090. auto& dirty = maxwell3d->dirty.flags;
  1091. dirty[Dirty::RenderTargets] = true;
  1092. dirty[Dirty::ZetaBuffer] = true;
  1093. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1094. dirty[Dirty::ColorBuffer0 + rt] = true;
  1095. }
  1096. for (const ImageViewId image_view_id : image_view_ids) {
  1097. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  1098. if (render_targets.depth_buffer_id == image_view_id) {
  1099. render_targets.depth_buffer_id = ImageViewId{};
  1100. }
  1101. }
  1102. RemoveImageViewReferences(image_view_ids);
  1103. RemoveFramebuffers(image_view_ids);
  1104. for (const ImageViewId image_view_id : image_view_ids) {
  1105. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  1106. slot_image_views.erase(image_view_id);
  1107. }
  1108. image.image_view_ids.clear();
  1109. image.image_view_infos.clear();
  1110. for (size_t c : active_channel_ids) {
  1111. auto& channel_info = channel_storage[c];
  1112. if constexpr (ENABLE_VALIDATION) {
  1113. std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID);
  1114. std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID);
  1115. }
  1116. channel_info.graphics_image_table.Invalidate();
  1117. channel_info.compute_image_table.Invalidate();
  1118. }
  1119. has_deleted_images = true;
  1120. }
  1121. template <class P>
  1122. u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
  1123. const u64 scale_up = static_cast<u64>(Settings::values.resolution_info.up_scale *
  1124. Settings::values.resolution_info.up_scale);
  1125. const u64 down_shift = static_cast<u64>(Settings::values.resolution_info.down_shift +
  1126. Settings::values.resolution_info.down_shift);
  1127. const u64 image_size_bytes =
  1128. static_cast<u64>(std::max(image.guest_size_bytes, image.unswizzled_size_bytes));
  1129. const u64 tentative_size = (image_size_bytes * scale_up) >> down_shift;
  1130. const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
  1131. return fitted_size;
  1132. }
  1133. template <class P>
  1134. void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
  1135. UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
  1136. LOG_INFO(HW_GPU, "Queuing async texture decode");
  1137. image.flags |= ImageFlagBits::IsDecoding;
  1138. auto decode = std::make_unique<AsyncDecodeContext>();
  1139. auto* decode_ptr = decode.get();
  1140. decode->image_id = image_id;
  1141. async_decodes.push_back(std::move(decode));
  1142. Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
  1143. const size_t guest_size_bytes = image.guest_size_bytes;
  1144. swizzle_data_buffer.resize_destructive(guest_size_bytes);
  1145. gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
  1146. auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
  1147. local_unswizzle_data_buffer);
  1148. const size_t out_size = MapSizeBytes(image);
  1149. auto func = [out_size, copies, info = image.info,
  1150. input = std::move(local_unswizzle_data_buffer),
  1151. async_decode = decode_ptr]() mutable {
  1152. async_decode->decoded_data.resize_destructive(out_size);
  1153. std::span copies_span{copies.data(), copies.size()};
  1154. ConvertImage(input, info, async_decode->decoded_data, copies_span);
  1155. // TODO: Do we need this lock?
  1156. std::unique_lock lock{async_decode->mutex};
  1157. async_decode->copies = std::move(copies);
  1158. async_decode->complete = true;
  1159. };
  1160. texture_decode_worker.QueueWork(std::move(func));
  1161. }
  1162. template <class P>
  1163. void TextureCache<P>::TickAsyncDecode() {
  1164. bool has_uploads{};
  1165. auto i = async_decodes.begin();
  1166. while (i != async_decodes.end()) {
  1167. auto* async_decode = i->get();
  1168. std::unique_lock lock{async_decode->mutex};
  1169. if (!async_decode->complete) {
  1170. ++i;
  1171. continue;
  1172. }
  1173. Image& image = slot_images[async_decode->image_id];
  1174. auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
  1175. std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
  1176. async_decode->decoded_data.size());
  1177. image.UploadMemory(staging, async_decode->copies);
  1178. image.flags &= ~ImageFlagBits::IsDecoding;
  1179. has_uploads = true;
  1180. i = async_decodes.erase(i);
  1181. }
  1182. if (has_uploads) {
  1183. runtime.InsertUploadMemoryBarrier();
  1184. }
  1185. }
  1186. template <class P>
  1187. bool TextureCache<P>::ScaleUp(Image& image) {
  1188. const bool has_copy = image.HasScaled();
  1189. const bool rescaled = image.ScaleUp();
  1190. if (!rescaled) {
  1191. return false;
  1192. }
  1193. if (!has_copy) {
  1194. total_used_memory += GetScaledImageSizeBytes(image);
  1195. }
  1196. InvalidateScale(image);
  1197. return true;
  1198. }
  1199. template <class P>
  1200. bool TextureCache<P>::ScaleDown(Image& image) {
  1201. const bool rescaled = image.ScaleDown();
  1202. if (!rescaled) {
  1203. return false;
  1204. }
  1205. InvalidateScale(image);
  1206. return true;
  1207. }
  1208. template <class P>
  1209. ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
  1210. RelaxedOptions options) {
  1211. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1212. if (!cpu_addr) {
  1213. const auto size = CalculateGuestSizeInBytes(info);
  1214. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, size);
  1215. if (!cpu_addr) {
  1216. const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space;
  1217. virtual_invalid_space += Common::AlignUp(size, 32);
  1218. cpu_addr = std::optional<VAddr>(fake_addr);
  1219. }
  1220. }
  1221. ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr);
  1222. const ImageId image_id = JoinImages(info, gpu_addr, *cpu_addr);
  1223. const Image& image = slot_images[image_id];
  1224. // Using "image.gpu_addr" instead of "gpu_addr" is important because it might be different
  1225. const auto [it, is_new] = image_allocs_table.try_emplace(image.gpu_addr);
  1226. if (is_new) {
  1227. it->second = slot_image_allocs.insert();
  1228. }
  1229. slot_image_allocs[it->second].images.push_back(image_id);
  1230. return image_id;
  1231. }
  1232. template <class P>
  1233. ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
  1234. ImageInfo new_info = info;
  1235. const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
  1236. const bool broken_views = runtime.HasBrokenTextureViewFormats();
  1237. const bool native_bgr = runtime.HasNativeBgr();
  1238. join_overlap_ids.clear();
  1239. join_overlaps_found.clear();
  1240. join_left_aliased_ids.clear();
  1241. join_right_aliased_ids.clear();
  1242. join_ignore_textures.clear();
  1243. join_bad_overlap_ids.clear();
  1244. join_copies_to_do.clear();
  1245. join_alias_indices.clear();
  1246. const bool this_is_linear = info.type == ImageType::Linear;
  1247. const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
  1248. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  1249. join_ignore_textures.insert(overlap_id);
  1250. return;
  1251. }
  1252. const bool overlap_is_linear = overlap.info.type == ImageType::Linear;
  1253. if (this_is_linear != overlap_is_linear) {
  1254. return;
  1255. }
  1256. if (this_is_linear && overlap_is_linear) {
  1257. if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
  1258. // Alias linear images with the same pitch
  1259. join_left_aliased_ids.push_back(overlap_id);
  1260. }
  1261. return;
  1262. }
  1263. join_overlaps_found.insert(overlap_id);
  1264. static constexpr bool strict_size = true;
  1265. const std::optional<OverlapResult> solution = ResolveOverlap(
  1266. new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
  1267. if (solution) {
  1268. gpu_addr = solution->gpu_addr;
  1269. cpu_addr = solution->cpu_addr;
  1270. new_info.resources = solution->resources;
  1271. join_overlap_ids.push_back(overlap_id);
  1272. join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
  1273. return;
  1274. }
  1275. static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
  1276. const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
  1277. if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
  1278. join_left_aliased_ids.push_back(overlap_id);
  1279. overlap.flags |= ImageFlagBits::Alias;
  1280. join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
  1281. } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
  1282. broken_views, native_bgr)) {
  1283. join_right_aliased_ids.push_back(overlap_id);
  1284. overlap.flags |= ImageFlagBits::Alias;
  1285. join_copies_to_do.emplace_back(JoinCopy{true, overlap_id});
  1286. } else {
  1287. join_bad_overlap_ids.push_back(overlap_id);
  1288. }
  1289. };
  1290. ForEachImageInRegion(cpu_addr, size_bytes, region_check);
  1291. const auto region_check_gpu = [&](ImageId overlap_id, ImageBase& overlap) {
  1292. if (!join_overlaps_found.contains(overlap_id)) {
  1293. if (True(overlap.flags & ImageFlagBits::Remapped)) {
  1294. join_ignore_textures.insert(overlap_id);
  1295. }
  1296. if (overlap.gpu_addr == gpu_addr && overlap.guest_size_bytes == size_bytes) {
  1297. join_ignore_textures.insert(overlap_id);
  1298. }
  1299. }
  1300. };
  1301. ForEachSparseImageInRegion(gpu_addr, size_bytes, region_check_gpu);
  1302. bool can_rescale = info.rescaleable;
  1303. bool any_rescaled = false;
  1304. for (const auto& copy : join_copies_to_do) {
  1305. if (!can_rescale) {
  1306. break;
  1307. }
  1308. Image& sibling = slot_images[copy.id];
  1309. can_rescale &= ImageCanRescale(sibling);
  1310. any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
  1311. }
  1312. can_rescale &= any_rescaled;
  1313. if (can_rescale) {
  1314. for (const auto& copy : join_copies_to_do) {
  1315. Image& sibling = slot_images[copy.id];
  1316. ScaleUp(sibling);
  1317. }
  1318. } else {
  1319. for (const auto& copy : join_copies_to_do) {
  1320. Image& sibling = slot_images[copy.id];
  1321. ScaleDown(sibling);
  1322. }
  1323. }
  1324. const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
  1325. Image& new_image = slot_images[new_image_id];
  1326. if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
  1327. new_image.flags |= ImageFlagBits::Sparse;
  1328. }
  1329. for (const ImageId overlap_id : join_ignore_textures) {
  1330. Image& overlap = slot_images[overlap_id];
  1331. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  1332. UNIMPLEMENTED();
  1333. }
  1334. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  1335. UntrackImage(overlap, overlap_id);
  1336. }
  1337. UnregisterImage(overlap_id);
  1338. DeleteImage(overlap_id);
  1339. }
  1340. // TODO: Only upload what we need
  1341. RefreshContents(new_image, new_image_id);
  1342. if (can_rescale) {
  1343. ScaleUp(new_image);
  1344. } else {
  1345. ScaleDown(new_image);
  1346. }
  1347. std::ranges::sort(join_copies_to_do, [this](const JoinCopy& lhs, const JoinCopy& rhs) {
  1348. const ImageBase& lhs_image = slot_images[lhs.id];
  1349. const ImageBase& rhs_image = slot_images[rhs.id];
  1350. return lhs_image.modification_tick < rhs_image.modification_tick;
  1351. });
  1352. ImageBase& new_image_base = new_image;
  1353. for (const ImageId aliased_id : join_right_aliased_ids) {
  1354. ImageBase& aliased = slot_images[aliased_id];
  1355. size_t alias_index = new_image_base.aliased_images.size();
  1356. if (!AddImageAlias(new_image_base, aliased, new_image_id, aliased_id)) {
  1357. continue;
  1358. }
  1359. join_alias_indices.emplace(aliased_id, alias_index);
  1360. new_image.flags |= ImageFlagBits::Alias;
  1361. }
  1362. for (const ImageId aliased_id : join_left_aliased_ids) {
  1363. ImageBase& aliased = slot_images[aliased_id];
  1364. size_t alias_index = new_image_base.aliased_images.size();
  1365. if (!AddImageAlias(aliased, new_image_base, aliased_id, new_image_id)) {
  1366. continue;
  1367. }
  1368. join_alias_indices.emplace(aliased_id, alias_index);
  1369. new_image.flags |= ImageFlagBits::Alias;
  1370. }
  1371. for (const ImageId aliased_id : join_bad_overlap_ids) {
  1372. ImageBase& aliased = slot_images[aliased_id];
  1373. aliased.overlapping_images.push_back(new_image_id);
  1374. new_image.overlapping_images.push_back(aliased_id);
  1375. if (aliased.info.resources.levels == 1 && aliased.info.block.depth == 0 &&
  1376. aliased.overlapping_images.size() > 1) {
  1377. aliased.flags |= ImageFlagBits::BadOverlap;
  1378. }
  1379. if (new_image.info.resources.levels == 1 && new_image.info.block.depth == 0 &&
  1380. new_image.overlapping_images.size() > 1) {
  1381. new_image.flags |= ImageFlagBits::BadOverlap;
  1382. }
  1383. }
  1384. for (const auto& copy_object : join_copies_to_do) {
  1385. Image& overlap = slot_images[copy_object.id];
  1386. if (copy_object.is_alias) {
  1387. if (!overlap.IsSafeDownload()) {
  1388. continue;
  1389. }
  1390. const auto alias_pointer = join_alias_indices.find(copy_object.id);
  1391. if (alias_pointer == join_alias_indices.end()) {
  1392. continue;
  1393. }
  1394. const AliasedImage& aliased = new_image.aliased_images[alias_pointer->second];
  1395. CopyImage(new_image_id, aliased.id, aliased.copies);
  1396. new_image.modification_tick = overlap.modification_tick;
  1397. continue;
  1398. }
  1399. if (True(overlap.flags & ImageFlagBits::GpuModified)) {
  1400. new_image.flags |= ImageFlagBits::GpuModified;
  1401. const auto& resolution = Settings::values.resolution_info;
  1402. const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
  1403. const u32 up_scale = can_rescale ? resolution.up_scale : 1;
  1404. const u32 down_shift = can_rescale ? resolution.down_shift : 0;
  1405. auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
  1406. if (overlap.info.num_samples != new_image.info.num_samples) {
  1407. runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
  1408. } else {
  1409. runtime.CopyImage(new_image, overlap, std::move(copies));
  1410. }
  1411. new_image.modification_tick = overlap.modification_tick;
  1412. }
  1413. if (True(overlap.flags & ImageFlagBits::Tracked)) {
  1414. UntrackImage(overlap, copy_object.id);
  1415. }
  1416. UnregisterImage(copy_object.id);
  1417. DeleteImage(copy_object.id);
  1418. }
  1419. RegisterImage(new_image_id);
  1420. return new_image_id;
  1421. }
  1422. template <class P>
  1423. std::optional<typename TextureCache<P>::BlitImages> TextureCache<P>::GetBlitImages(
  1424. const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src,
  1425. const Tegra::Engines::Fermi2D::Config& copy) {
  1426. static constexpr auto FIND_OPTIONS = RelaxedOptions::Samples;
  1427. const GPUVAddr dst_addr = dst.Address();
  1428. const GPUVAddr src_addr = src.Address();
  1429. ImageInfo dst_info(dst);
  1430. ImageInfo src_info(src);
  1431. const bool can_be_depth_blit =
  1432. dst_info.format == src_info.format && copy.filter == Tegra::Engines::Fermi2D::Filter::Point;
  1433. ImageId dst_id;
  1434. ImageId src_id;
  1435. RelaxedOptions try_options = FIND_OPTIONS;
  1436. if (can_be_depth_blit) {
  1437. try_options |= RelaxedOptions::Format;
  1438. }
  1439. do {
  1440. has_deleted_images = false;
  1441. src_id = FindImage(src_info, src_addr, try_options);
  1442. dst_id = FindImage(dst_info, dst_addr, try_options);
  1443. if (!copy.must_accelerate) {
  1444. do {
  1445. if (!src_id && !dst_id) {
  1446. return std::nullopt;
  1447. }
  1448. if (src_id && True(slot_images[src_id].flags & ImageFlagBits::GpuModified)) {
  1449. break;
  1450. }
  1451. if (dst_id && True(slot_images[dst_id].flags & ImageFlagBits::GpuModified)) {
  1452. break;
  1453. }
  1454. return std::nullopt;
  1455. } while (false);
  1456. }
  1457. const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr;
  1458. if (src_image && src_image->info.num_samples > 1) {
  1459. RelaxedOptions find_options{FIND_OPTIONS | RelaxedOptions::ForceBrokenViews};
  1460. src_id = FindOrInsertImage(src_info, src_addr, find_options);
  1461. dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
  1462. if (has_deleted_images) {
  1463. continue;
  1464. }
  1465. break;
  1466. }
  1467. if (can_be_depth_blit) {
  1468. const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
  1469. DeduceBlitImages(dst_info, src_info, dst_image, src_image);
  1470. if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
  1471. continue;
  1472. }
  1473. }
  1474. if (!src_id) {
  1475. src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
  1476. }
  1477. if (!dst_id) {
  1478. dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
  1479. }
  1480. } while (has_deleted_images);
  1481. const ImageBase& src_image = slot_images[src_id];
  1482. const ImageBase& dst_image = slot_images[dst_id];
  1483. const bool native_bgr = runtime.HasNativeBgr();
  1484. if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) ||
  1485. GetFormatType(src_info.format) != GetFormatType(src_image.info.format) ||
  1486. !VideoCore::Surface::IsViewCompatible(dst_info.format, dst_image.info.format, false,
  1487. native_bgr) ||
  1488. !VideoCore::Surface::IsViewCompatible(src_info.format, src_image.info.format, false,
  1489. native_bgr)) {
  1490. // Make sure the images match the expected format.
  1491. do {
  1492. has_deleted_images = false;
  1493. src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});
  1494. dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{});
  1495. } while (has_deleted_images);
  1496. }
  1497. return {BlitImages{
  1498. .dst_id = dst_id,
  1499. .src_id = src_id,
  1500. .dst_format = dst_info.format,
  1501. .src_format = src_info.format,
  1502. }};
  1503. }
  1504. template <class P>
  1505. ImageId TextureCache<P>::FindDMAImage(const ImageInfo& info, GPUVAddr gpu_addr) {
  1506. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1507. if (!cpu_addr) {
  1508. cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info));
  1509. if (!cpu_addr) {
  1510. return ImageId{};
  1511. }
  1512. }
  1513. ImageId image_id{};
  1514. boost::container::small_vector<ImageId, 1> image_ids;
  1515. const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
  1516. if (True(existing_image.flags & ImageFlagBits::Remapped)) {
  1517. return false;
  1518. }
  1519. if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear)
  1520. [[unlikely]] {
  1521. const bool strict_size = True(existing_image.flags & ImageFlagBits::Strong);
  1522. const ImageInfo& existing = existing_image.info;
  1523. if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
  1524. existing.pitch == info.pitch &&
  1525. IsPitchLinearSameSize(existing, info, strict_size) &&
  1526. IsViewCompatible(existing.format, info.format, false, true)) {
  1527. image_id = existing_image_id;
  1528. image_ids.push_back(existing_image_id);
  1529. return true;
  1530. }
  1531. } else if (IsSubCopy(info, existing_image, gpu_addr)) {
  1532. image_id = existing_image_id;
  1533. image_ids.push_back(existing_image_id);
  1534. return true;
  1535. }
  1536. return false;
  1537. };
  1538. ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda);
  1539. if (image_ids.size() <= 1) [[likely]] {
  1540. return image_id;
  1541. }
  1542. auto image_ids_compare = [this](ImageId a, ImageId b) {
  1543. auto& image_a = slot_images[a];
  1544. auto& image_b = slot_images[b];
  1545. return image_a.modification_tick < image_b.modification_tick;
  1546. };
  1547. return *std::ranges::max_element(image_ids, image_ids_compare);
  1548. }
  1549. template <class P>
  1550. std::pair<u32, u32> TextureCache<P>::PrepareDmaImage(ImageId dst_id, GPUVAddr base_addr,
  1551. bool mark_as_modified) {
  1552. const auto& image = slot_images[dst_id];
  1553. const auto base = image.TryFindBase(base_addr);
  1554. PrepareImage(dst_id, mark_as_modified, false);
  1555. const auto& new_image = slot_images[dst_id];
  1556. lru_cache.Touch(new_image.lru_index, frame_tick);
  1557. return std::make_pair(base->level, base->layer);
  1558. }
  1559. template <class P>
  1560. SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
  1561. if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) {
  1562. return NULL_SAMPLER_ID;
  1563. }
  1564. const auto [pair, is_new] = channel_state->samplers.try_emplace(config);
  1565. if (is_new) {
  1566. pair->second = slot_samplers.insert(runtime, config);
  1567. }
  1568. return pair->second;
  1569. }
  1570. template <class P>
  1571. ImageViewId TextureCache<P>::FindColorBuffer(size_t index) {
  1572. const auto& regs = maxwell3d->regs;
  1573. if (index >= regs.rt_control.count) {
  1574. return ImageViewId{};
  1575. }
  1576. const auto& rt = regs.rt[index];
  1577. const GPUVAddr gpu_addr = rt.Address();
  1578. if (gpu_addr == 0) {
  1579. return ImageViewId{};
  1580. }
  1581. if (rt.format == Tegra::RenderTargetFormat::NONE) {
  1582. return ImageViewId{};
  1583. }
  1584. const ImageInfo info(regs.rt[index], regs.anti_alias_samples_mode);
  1585. return FindRenderTargetView(info, gpu_addr);
  1586. }
  1587. template <class P>
  1588. ImageViewId TextureCache<P>::FindDepthBuffer() {
  1589. const auto& regs = maxwell3d->regs;
  1590. if (!regs.zeta_enable) {
  1591. return ImageViewId{};
  1592. }
  1593. const GPUVAddr gpu_addr = regs.zeta.Address();
  1594. if (gpu_addr == 0) {
  1595. return ImageViewId{};
  1596. }
  1597. const ImageInfo info(regs.zeta, regs.zeta_size, regs.anti_alias_samples_mode);
  1598. return FindRenderTargetView(info, gpu_addr);
  1599. }
  1600. template <class P>
  1601. ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr) {
  1602. ImageId image_id{};
  1603. bool delete_state = has_deleted_images;
  1604. do {
  1605. has_deleted_images = false;
  1606. image_id = FindOrInsertImage(info, gpu_addr);
  1607. delete_state |= has_deleted_images;
  1608. } while (has_deleted_images);
  1609. has_deleted_images = delete_state;
  1610. if (!image_id) {
  1611. return NULL_IMAGE_VIEW_ID;
  1612. }
  1613. Image& image = slot_images[image_id];
  1614. const ImageViewType view_type = RenderTargetImageViewType(info);
  1615. SubresourceBase base;
  1616. if (image.info.type == ImageType::Linear) {
  1617. base = SubresourceBase{.level = 0, .layer = 0};
  1618. } else {
  1619. base = image.TryFindBase(gpu_addr).value();
  1620. }
  1621. const s32 layers = image.info.type == ImageType::e3D ? info.size.depth : info.resources.layers;
  1622. const SubresourceRange range{
  1623. .base = base,
  1624. .extent = {.levels = 1, .layers = layers},
  1625. };
  1626. return FindOrEmplaceImageView(image_id, ImageViewInfo(view_type, info.format, range));
  1627. }
  1628. template <class P>
  1629. template <typename Func>
  1630. void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) {
  1631. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1632. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1633. boost::container::small_vector<ImageId, 32> images;
  1634. boost::container::small_vector<ImageMapId, 32> maps;
  1635. ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
  1636. const auto it = page_table.find(page);
  1637. if (it == page_table.end()) {
  1638. if constexpr (BOOL_BREAK) {
  1639. return false;
  1640. } else {
  1641. return;
  1642. }
  1643. }
  1644. for (const ImageMapId map_id : it->second) {
  1645. ImageMapView& map = slot_map_views[map_id];
  1646. if (map.picked) {
  1647. continue;
  1648. }
  1649. if (!map.Overlaps(cpu_addr, size)) {
  1650. continue;
  1651. }
  1652. map.picked = true;
  1653. maps.push_back(map_id);
  1654. Image& image = slot_images[map.image_id];
  1655. if (True(image.flags & ImageFlagBits::Picked)) {
  1656. continue;
  1657. }
  1658. image.flags |= ImageFlagBits::Picked;
  1659. images.push_back(map.image_id);
  1660. if constexpr (BOOL_BREAK) {
  1661. if (func(map.image_id, image)) {
  1662. return true;
  1663. }
  1664. } else {
  1665. func(map.image_id, image);
  1666. }
  1667. }
  1668. if constexpr (BOOL_BREAK) {
  1669. return false;
  1670. }
  1671. });
  1672. for (const ImageId image_id : images) {
  1673. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1674. }
  1675. for (const ImageMapId map_id : maps) {
  1676. slot_map_views[map_id].picked = false;
  1677. }
  1678. }
  1679. template <class P>
  1680. template <typename Func>
  1681. void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size,
  1682. Func&& func) {
  1683. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1684. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1685. boost::container::small_vector<ImageId, 8> images;
  1686. auto storage_id = getStorageID(as_id);
  1687. if (!storage_id) {
  1688. return;
  1689. }
  1690. auto& gpu_page_table = gpu_page_table_storage[*storage_id];
  1691. ForEachGPUPage(gpu_addr, size,
  1692. [this, &gpu_page_table, &images, gpu_addr, size, func](u64 page) {
  1693. const auto it = gpu_page_table.find(page);
  1694. if (it == gpu_page_table.end()) {
  1695. if constexpr (BOOL_BREAK) {
  1696. return false;
  1697. } else {
  1698. return;
  1699. }
  1700. }
  1701. for (const ImageId image_id : it->second) {
  1702. Image& image = slot_images[image_id];
  1703. if (True(image.flags & ImageFlagBits::Picked)) {
  1704. continue;
  1705. }
  1706. if (!image.OverlapsGPU(gpu_addr, size)) {
  1707. continue;
  1708. }
  1709. image.flags |= ImageFlagBits::Picked;
  1710. images.push_back(image_id);
  1711. if constexpr (BOOL_BREAK) {
  1712. if (func(image_id, image)) {
  1713. return true;
  1714. }
  1715. } else {
  1716. func(image_id, image);
  1717. }
  1718. }
  1719. if constexpr (BOOL_BREAK) {
  1720. return false;
  1721. }
  1722. });
  1723. for (const ImageId image_id : images) {
  1724. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1725. }
  1726. }
  1727. template <class P>
  1728. template <typename Func>
  1729. void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func) {
  1730. using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
  1731. static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
  1732. boost::container::small_vector<ImageId, 8> images;
  1733. ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
  1734. const auto it = sparse_page_table.find(page);
  1735. if (it == sparse_page_table.end()) {
  1736. if constexpr (BOOL_BREAK) {
  1737. return false;
  1738. } else {
  1739. return;
  1740. }
  1741. }
  1742. for (const ImageId image_id : it->second) {
  1743. Image& image = slot_images[image_id];
  1744. if (True(image.flags & ImageFlagBits::Picked)) {
  1745. continue;
  1746. }
  1747. if (!image.OverlapsGPU(gpu_addr, size)) {
  1748. continue;
  1749. }
  1750. image.flags |= ImageFlagBits::Picked;
  1751. images.push_back(image_id);
  1752. if constexpr (BOOL_BREAK) {
  1753. if (func(image_id, image)) {
  1754. return true;
  1755. }
  1756. } else {
  1757. func(image_id, image);
  1758. }
  1759. }
  1760. if constexpr (BOOL_BREAK) {
  1761. return false;
  1762. }
  1763. });
  1764. for (const ImageId image_id : images) {
  1765. slot_images[image_id].flags &= ~ImageFlagBits::Picked;
  1766. }
  1767. }
  1768. template <class P>
  1769. template <typename Func>
  1770. void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
  1771. using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
  1772. static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
  1773. const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
  1774. for (const auto& [gpu_addr, size] : segments) {
  1775. std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
  1776. ASSERT(cpu_addr);
  1777. if constexpr (RETURNS_BOOL) {
  1778. if (func(gpu_addr, *cpu_addr, size)) {
  1779. break;
  1780. }
  1781. } else {
  1782. func(gpu_addr, *cpu_addr, size);
  1783. }
  1784. }
  1785. }
  1786. template <class P>
  1787. ImageViewId TextureCache<P>::FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info) {
  1788. Image& image = slot_images[image_id];
  1789. if (const ImageViewId image_view_id = image.FindView(info); image_view_id) {
  1790. return image_view_id;
  1791. }
  1792. const ImageViewId image_view_id =
  1793. slot_image_views.insert(runtime, info, image_id, image, slot_images);
  1794. image.InsertView(info, image_view_id);
  1795. return image_view_id;
  1796. }
  1797. template <class P>
  1798. void TextureCache<P>::RegisterImage(ImageId image_id) {
  1799. ImageBase& image = slot_images[image_id];
  1800. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered),
  1801. "Trying to register an already registered image");
  1802. image.flags |= ImageFlagBits::Registered;
  1803. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1804. if ((IsPixelFormatASTC(image.info.format) &&
  1805. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1806. True(image.flags & ImageFlagBits::Converted)) {
  1807. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1808. }
  1809. total_used_memory += Common::AlignUp(tentative_size, 1024);
  1810. image.lru_index = lru_cache.Insert(image_id, frame_tick);
  1811. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
  1812. (*channel_state->gpu_page_table)[page].push_back(image_id);
  1813. });
  1814. if (False(image.flags & ImageFlagBits::Sparse)) {
  1815. auto map_id =
  1816. slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id);
  1817. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes,
  1818. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1819. image.map_view_id = map_id;
  1820. return;
  1821. }
  1822. std::vector<ImageViewId> sparse_maps{};
  1823. ForEachSparseSegment(
  1824. image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1825. auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id);
  1826. ForEachCPUPage(cpu_addr, size,
  1827. [this, map_id](u64 page) { page_table[page].push_back(map_id); });
  1828. sparse_maps.push_back(map_id);
  1829. });
  1830. sparse_views.emplace(image_id, std::move(sparse_maps));
  1831. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
  1832. [this, image_id](u64 page) { sparse_page_table[page].push_back(image_id); });
  1833. }
  1834. template <class P>
  1835. void TextureCache<P>::UnregisterImage(ImageId image_id) {
  1836. Image& image = slot_images[image_id];
  1837. ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
  1838. "Trying to unregister an already registered image");
  1839. image.flags &= ~ImageFlagBits::Registered;
  1840. image.flags &= ~ImageFlagBits::BadOverlap;
  1841. lru_cache.Free(image.lru_index);
  1842. const auto& clear_page_table =
  1843. [image_id](u64 page,
  1844. std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
  1845. selected_page_table) {
  1846. const auto page_it = selected_page_table.find(page);
  1847. if (page_it == selected_page_table.end()) {
  1848. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1849. return;
  1850. }
  1851. std::vector<ImageId>& image_ids = page_it->second;
  1852. const auto vector_it = std::ranges::find(image_ids, image_id);
  1853. if (vector_it == image_ids.end()) {
  1854. ASSERT_MSG(false, "Unregistering unregistered image in page=0x{:x}",
  1855. page << YUZU_PAGEBITS);
  1856. return;
  1857. }
  1858. image_ids.erase(vector_it);
  1859. };
  1860. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1861. clear_page_table(page, (*channel_state->gpu_page_table));
  1862. });
  1863. if (False(image.flags & ImageFlagBits::Sparse)) {
  1864. const auto map_id = image.map_view_id;
  1865. ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) {
  1866. const auto page_it = page_table.find(page);
  1867. if (page_it == page_table.end()) {
  1868. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1869. return;
  1870. }
  1871. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1872. const auto vector_it = std::ranges::find(image_map_ids, map_id);
  1873. if (vector_it == image_map_ids.end()) {
  1874. ASSERT_MSG(false, "Unregistering unregistered image in page=0x{:x}",
  1875. page << YUZU_PAGEBITS);
  1876. return;
  1877. }
  1878. image_map_ids.erase(vector_it);
  1879. });
  1880. slot_map_views.erase(map_id);
  1881. return;
  1882. }
  1883. ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) {
  1884. clear_page_table(page, sparse_page_table);
  1885. });
  1886. auto it = sparse_views.find(image_id);
  1887. ASSERT(it != sparse_views.end());
  1888. auto& sparse_maps = it->second;
  1889. for (auto& map_view_id : sparse_maps) {
  1890. const auto& map_range = slot_map_views[map_view_id];
  1891. const VAddr cpu_addr = map_range.cpu_addr;
  1892. const std::size_t size = map_range.size;
  1893. ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
  1894. const auto page_it = page_table.find(page);
  1895. if (page_it == page_table.end()) {
  1896. ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);
  1897. return;
  1898. }
  1899. std::vector<ImageMapId>& image_map_ids = page_it->second;
  1900. auto vector_it = image_map_ids.begin();
  1901. while (vector_it != image_map_ids.end()) {
  1902. ImageMapView& map = slot_map_views[*vector_it];
  1903. if (map.image_id != image_id) {
  1904. vector_it++;
  1905. continue;
  1906. }
  1907. if (!map.picked) {
  1908. map.picked = true;
  1909. }
  1910. vector_it = image_map_ids.erase(vector_it);
  1911. }
  1912. });
  1913. slot_map_views.erase(map_view_id);
  1914. }
  1915. sparse_views.erase(it);
  1916. }
  1917. template <class P>
  1918. void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
  1919. ASSERT(False(image.flags & ImageFlagBits::Tracked));
  1920. image.flags |= ImageFlagBits::Tracked;
  1921. if (False(image.flags & ImageFlagBits::Sparse)) {
  1922. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
  1923. return;
  1924. }
  1925. if (True(image.flags & ImageFlagBits::Registered)) {
  1926. auto it = sparse_views.find(image_id);
  1927. ASSERT(it != sparse_views.end());
  1928. auto& sparse_maps = it->second;
  1929. for (auto& map_view_id : sparse_maps) {
  1930. const auto& map = slot_map_views[map_view_id];
  1931. const VAddr cpu_addr = map.cpu_addr;
  1932. const std::size_t size = map.size;
  1933. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1934. }
  1935. return;
  1936. }
  1937. ForEachSparseSegment(image,
  1938. [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
  1939. rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
  1940. });
  1941. }
  1942. template <class P>
  1943. void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
  1944. ASSERT(True(image.flags & ImageFlagBits::Tracked));
  1945. image.flags &= ~ImageFlagBits::Tracked;
  1946. if (False(image.flags & ImageFlagBits::Sparse)) {
  1947. rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
  1948. return;
  1949. }
  1950. ASSERT(True(image.flags & ImageFlagBits::Registered));
  1951. auto it = sparse_views.find(image_id);
  1952. ASSERT(it != sparse_views.end());
  1953. auto& sparse_maps = it->second;
  1954. for (auto& map_view_id : sparse_maps) {
  1955. const auto& map = slot_map_views[map_view_id];
  1956. const VAddr cpu_addr = map.cpu_addr;
  1957. const std::size_t size = map.size;
  1958. rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
  1959. }
  1960. }
  1961. template <class P>
  1962. void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
  1963. ImageBase& image = slot_images[image_id];
  1964. if (image.HasScaled()) {
  1965. total_used_memory -= GetScaledImageSizeBytes(image);
  1966. }
  1967. u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
  1968. if ((IsPixelFormatASTC(image.info.format) &&
  1969. True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
  1970. True(image.flags & ImageFlagBits::Converted)) {
  1971. tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
  1972. }
  1973. total_used_memory -= Common::AlignUp(tentative_size, 1024);
  1974. const GPUVAddr gpu_addr = image.gpu_addr;
  1975. const auto alloc_it = image_allocs_table.find(gpu_addr);
  1976. if (alloc_it == image_allocs_table.end()) {
  1977. ASSERT_MSG(false, "Trying to delete an image alloc that does not exist in address 0x{:x}",
  1978. gpu_addr);
  1979. return;
  1980. }
  1981. const ImageAllocId alloc_id = alloc_it->second;
  1982. std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
  1983. const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
  1984. if (alloc_image_it == alloc_images.end()) {
  1985. ASSERT_MSG(false, "Trying to delete an image that does not exist");
  1986. return;
  1987. }
  1988. ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
  1989. ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
  1990. // Mark render targets as dirty
  1991. auto& dirty = maxwell3d->dirty.flags;
  1992. dirty[Dirty::RenderTargets] = true;
  1993. dirty[Dirty::ZetaBuffer] = true;
  1994. for (size_t rt = 0; rt < NUM_RT; ++rt) {
  1995. dirty[Dirty::ColorBuffer0 + rt] = true;
  1996. }
  1997. const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
  1998. for (const ImageViewId image_view_id : image_view_ids) {
  1999. std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
  2000. if (render_targets.depth_buffer_id == image_view_id) {
  2001. render_targets.depth_buffer_id = ImageViewId{};
  2002. }
  2003. }
  2004. RemoveImageViewReferences(image_view_ids);
  2005. RemoveFramebuffers(image_view_ids);
  2006. for (const AliasedImage& alias : image.aliased_images) {
  2007. ImageBase& other_image = slot_images[alias.id];
  2008. [[maybe_unused]] const size_t num_removed_aliases =
  2009. std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
  2010. return other_alias.id == image_id;
  2011. });
  2012. other_image.CheckAliasState();
  2013. ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
  2014. num_removed_aliases);
  2015. }
  2016. for (const ImageId overlap_id : image.overlapping_images) {
  2017. ImageBase& other_image = slot_images[overlap_id];
  2018. [[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
  2019. other_image.overlapping_images,
  2020. [image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
  2021. other_image.CheckBadOverlapState();
  2022. ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
  2023. num_removed_overlaps);
  2024. }
  2025. for (const ImageViewId image_view_id : image_view_ids) {
  2026. if (!immediate_delete) {
  2027. sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
  2028. }
  2029. slot_image_views.erase(image_view_id);
  2030. }
  2031. if (!immediate_delete) {
  2032. sentenced_images.Push(std::move(slot_images[image_id]));
  2033. }
  2034. slot_images.erase(image_id);
  2035. alloc_images.erase(alloc_image_it);
  2036. if (alloc_images.empty()) {
  2037. image_allocs_table.erase(alloc_it);
  2038. }
  2039. for (size_t c : active_channel_ids) {
  2040. auto& channel_info = channel_storage[c];
  2041. if constexpr (ENABLE_VALIDATION) {
  2042. std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID);
  2043. std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID);
  2044. }
  2045. channel_info.graphics_image_table.Invalidate();
  2046. channel_info.compute_image_table.Invalidate();
  2047. }
  2048. has_deleted_images = true;
  2049. }
  2050. template <class P>
  2051. void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) {
  2052. for (size_t c : active_channel_ids) {
  2053. auto& channel_info = channel_storage[c];
  2054. auto it = channel_info.image_views.begin();
  2055. while (it != channel_info.image_views.end()) {
  2056. const auto found = std::ranges::find(removed_views, it->second);
  2057. if (found != removed_views.end()) {
  2058. it = channel_info.image_views.erase(it);
  2059. } else {
  2060. ++it;
  2061. }
  2062. }
  2063. }
  2064. }
  2065. template <class P>
  2066. void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_views) {
  2067. auto it = framebuffers.begin();
  2068. while (it != framebuffers.end()) {
  2069. if (it->first.Contains(removed_views)) {
  2070. auto framebuffer_id = it->second;
  2071. ASSERT(framebuffer_id);
  2072. sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
  2073. it = framebuffers.erase(it);
  2074. } else {
  2075. ++it;
  2076. }
  2077. }
  2078. }
  2079. template <class P>
  2080. void TextureCache<P>::MarkModification(ImageBase& image) noexcept {
  2081. image.flags |= ImageFlagBits::GpuModified;
  2082. image.modification_tick = ++modification_tick;
  2083. }
  2084. template <class P>
  2085. void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
  2086. boost::container::small_vector<const AliasedImage*, 1> aliased_images;
  2087. Image& image = slot_images[image_id];
  2088. bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  2089. bool any_modified = True(image.flags & ImageFlagBits::GpuModified);
  2090. u64 most_recent_tick = image.modification_tick;
  2091. for (const AliasedImage& aliased : image.aliased_images) {
  2092. ImageBase& aliased_image = slot_images[aliased.id];
  2093. if (image.modification_tick < aliased_image.modification_tick) {
  2094. most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
  2095. aliased_images.push_back(&aliased);
  2096. any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
  2097. any_modified |= True(aliased_image.flags & ImageFlagBits::GpuModified);
  2098. }
  2099. }
  2100. if (aliased_images.empty()) {
  2101. return;
  2102. }
  2103. const bool can_rescale = ImageCanRescale(image);
  2104. if (any_rescaled) {
  2105. if (can_rescale) {
  2106. ScaleUp(image);
  2107. } else {
  2108. ScaleDown(image);
  2109. }
  2110. }
  2111. image.modification_tick = most_recent_tick;
  2112. if (any_modified) {
  2113. image.flags |= ImageFlagBits::GpuModified;
  2114. }
  2115. std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) {
  2116. const ImageBase& lhs_image = slot_images[lhs->id];
  2117. const ImageBase& rhs_image = slot_images[rhs->id];
  2118. return lhs_image.modification_tick < rhs_image.modification_tick;
  2119. });
  2120. const auto& resolution = Settings::values.resolution_info;
  2121. for (const AliasedImage* const aliased : aliased_images) {
  2122. if (!resolution.active || !any_rescaled) {
  2123. CopyImage(image_id, aliased->id, aliased->copies);
  2124. continue;
  2125. }
  2126. Image& aliased_image = slot_images[aliased->id];
  2127. if (!can_rescale) {
  2128. ScaleDown(aliased_image);
  2129. CopyImage(image_id, aliased->id, aliased->copies);
  2130. continue;
  2131. }
  2132. ScaleUp(aliased_image);
  2133. CopyImage(image_id, aliased->id, aliased->copies);
  2134. }
  2135. }
  2136. template <class P>
  2137. void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool invalidate) {
  2138. Image& image = slot_images[image_id];
  2139. if (invalidate) {
  2140. image.flags &= ~(ImageFlagBits::CpuModified | ImageFlagBits::GpuModified);
  2141. if (False(image.flags & ImageFlagBits::Tracked)) {
  2142. TrackImage(image, image_id);
  2143. }
  2144. } else {
  2145. RefreshContents(image, image_id);
  2146. SynchronizeAliases(image_id);
  2147. }
  2148. if (is_modification) {
  2149. MarkModification(image);
  2150. }
  2151. lru_cache.Touch(image.lru_index, frame_tick);
  2152. }
  2153. template <class P>
  2154. void TextureCache<P>::PrepareImageView(ImageViewId image_view_id, bool is_modification,
  2155. bool invalidate) {
  2156. if (!image_view_id) {
  2157. return;
  2158. }
  2159. const ImageViewBase& image_view = slot_image_views[image_view_id];
  2160. if (image_view.IsBuffer()) {
  2161. return;
  2162. }
  2163. PrepareImage(image_view.image_id, is_modification, invalidate);
  2164. }
  2165. template <class P>
  2166. void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<ImageCopy> copies) {
  2167. Image& dst = slot_images[dst_id];
  2168. Image& src = slot_images[src_id];
  2169. const bool is_rescaled = True(src.flags & ImageFlagBits::Rescaled);
  2170. if (is_rescaled) {
  2171. ASSERT(True(dst.flags & ImageFlagBits::Rescaled));
  2172. const bool both_2d{src.info.type == ImageType::e2D && dst.info.type == ImageType::e2D};
  2173. const auto& resolution = Settings::values.resolution_info;
  2174. for (auto& copy : copies) {
  2175. copy.src_offset.x = resolution.ScaleUp(copy.src_offset.x);
  2176. copy.dst_offset.x = resolution.ScaleUp(copy.dst_offset.x);
  2177. copy.extent.width = resolution.ScaleUp(copy.extent.width);
  2178. if (both_2d) {
  2179. copy.src_offset.y = resolution.ScaleUp(copy.src_offset.y);
  2180. copy.dst_offset.y = resolution.ScaleUp(copy.dst_offset.y);
  2181. copy.extent.height = resolution.ScaleUp(copy.extent.height);
  2182. }
  2183. }
  2184. }
  2185. const auto dst_format_type = GetFormatType(dst.info.format);
  2186. const auto src_format_type = GetFormatType(src.info.format);
  2187. if (src_format_type == dst_format_type) {
  2188. if constexpr (HAS_EMULATED_COPIES) {
  2189. if (!runtime.CanImageBeCopied(dst, src)) {
  2190. return runtime.EmulateCopyImage(dst, src, copies);
  2191. }
  2192. }
  2193. return runtime.CopyImage(dst, src, copies);
  2194. }
  2195. UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
  2196. UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
  2197. if (runtime.ShouldReinterpret(dst, src)) {
  2198. return runtime.ReinterpretImage(dst, src, copies);
  2199. }
  2200. for (const ImageCopy& copy : copies) {
  2201. UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
  2202. UNIMPLEMENTED_IF(copy.src_subresource.num_layers != 1);
  2203. UNIMPLEMENTED_IF(copy.src_offset != Offset3D{});
  2204. UNIMPLEMENTED_IF(copy.dst_offset != Offset3D{});
  2205. const SubresourceBase dst_base{
  2206. .level = copy.dst_subresource.base_level,
  2207. .layer = copy.dst_subresource.base_layer,
  2208. };
  2209. const SubresourceBase src_base{
  2210. .level = copy.src_subresource.base_level,
  2211. .layer = copy.src_subresource.base_layer,
  2212. };
  2213. const SubresourceExtent dst_extent{.levels = 1, .layers = 1};
  2214. const SubresourceExtent src_extent{.levels = 1, .layers = 1};
  2215. const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent};
  2216. const SubresourceRange src_range{.base = src_base, .extent = src_extent};
  2217. PixelFormat dst_format = dst.info.format;
  2218. if (GetFormatType(src.info.format) == SurfaceType::DepthStencil &&
  2219. GetFormatType(dst_format) == SurfaceType::ColorTexture &&
  2220. BytesPerBlock(dst_format) == 4) {
  2221. dst_format = PixelFormat::A8B8G8R8_UNORM;
  2222. }
  2223. const ImageViewInfo dst_view_info(ImageViewType::e2D, dst_format, dst_range);
  2224. const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range);
  2225. const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info);
  2226. Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id];
  2227. const ImageViewId src_view_id = FindOrEmplaceImageView(src_id, src_view_info);
  2228. ImageView& dst_view = slot_image_views[dst_view_id];
  2229. ImageView& src_view = slot_image_views[src_view_id];
  2230. [[maybe_unused]] const Extent3D expected_size{
  2231. .width = std::min(dst_view.size.width, src_view.size.width),
  2232. .height = std::min(dst_view.size.height, src_view.size.height),
  2233. .depth = std::min(dst_view.size.depth, src_view.size.depth),
  2234. };
  2235. const Extent3D scaled_extent = [is_rescaled, expected_size]() {
  2236. if (!is_rescaled) {
  2237. return expected_size;
  2238. }
  2239. const auto& resolution = Settings::values.resolution_info;
  2240. return Extent3D{
  2241. .width = resolution.ScaleUp(expected_size.width),
  2242. .height = resolution.ScaleUp(expected_size.height),
  2243. .depth = expected_size.depth,
  2244. };
  2245. }();
  2246. UNIMPLEMENTED_IF(copy.extent != scaled_extent);
  2247. runtime.ConvertImage(dst_framebuffer, dst_view, src_view);
  2248. }
  2249. }
  2250. template <class P>
  2251. void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id) {
  2252. if (*old_id == new_id) {
  2253. return;
  2254. }
  2255. if (new_id) {
  2256. const ImageViewBase& old_view = slot_image_views[new_id];
  2257. if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
  2258. const PendingDownload new_download{true, 0, old_view.image_id};
  2259. uncommitted_downloads.emplace_back(new_download);
  2260. }
  2261. }
  2262. *old_id = new_id;
  2263. }
  2264. template <class P>
  2265. std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage(
  2266. ImageId image_id, const ImageViewInfo& view_info) {
  2267. const ImageViewId view_id = FindOrEmplaceImageView(image_id, view_info);
  2268. const ImageBase& image = slot_images[image_id];
  2269. const bool is_rescaled = True(image.flags & ImageFlagBits::Rescaled);
  2270. const bool is_color = GetFormatType(image.info.format) == SurfaceType::ColorTexture;
  2271. const ImageViewId color_view_id = is_color ? view_id : ImageViewId{};
  2272. const ImageViewId depth_view_id = is_color ? ImageViewId{} : view_id;
  2273. Extent3D extent = MipSize(image.info.size, view_info.range.base.level);
  2274. if (is_rescaled) {
  2275. const auto& resolution = Settings::values.resolution_info;
  2276. extent.width = resolution.ScaleUp(extent.width);
  2277. if (image.info.type == ImageType::e2D) {
  2278. extent.height = resolution.ScaleUp(extent.height);
  2279. }
  2280. }
  2281. const u32 num_samples = image.info.num_samples;
  2282. const auto [samples_x, samples_y] = SamplesLog2(num_samples);
  2283. const FramebufferId framebuffer_id = GetFramebufferId(RenderTargets{
  2284. .color_buffer_ids = {color_view_id},
  2285. .depth_buffer_id = depth_view_id,
  2286. .size = {extent.width >> samples_x, extent.height >> samples_y},
  2287. .is_rescaled = is_rescaled,
  2288. });
  2289. return {framebuffer_id, view_id};
  2290. }
  2291. template <class P>
  2292. bool TextureCache<P>::IsFullClear(ImageViewId id) {
  2293. if (!id) {
  2294. return true;
  2295. }
  2296. const ImageViewBase& image_view = slot_image_views[id];
  2297. const ImageBase& image = slot_images[image_view.image_id];
  2298. const Extent3D size = image_view.size;
  2299. const auto& regs = maxwell3d->regs;
  2300. const auto& scissor = regs.scissor_test[0];
  2301. if (image.info.resources.levels > 1 || image.info.resources.layers > 1) {
  2302. // Images with multiple resources can't be cleared in a single call
  2303. return false;
  2304. }
  2305. if (regs.clear_control.use_scissor == 0) {
  2306. // If scissor testing is disabled, the clear is always full
  2307. return true;
  2308. }
  2309. // Make sure the clear covers all texels in the subresource
  2310. return scissor.min_x == 0 && scissor.min_y == 0 && scissor.max_x >= size.width &&
  2311. scissor.max_y >= size.height;
  2312. }
  2313. template <class P>
  2314. void TextureCache<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) {
  2315. VideoCommon::ChannelSetupCaches<TextureCacheChannelInfo>::CreateChannel(channel);
  2316. const auto it = channel_map.find(channel.bind_id);
  2317. auto* this_state = &channel_storage[it->second];
  2318. const auto& this_as_ref = address_spaces[channel.memory_manager->GetID()];
  2319. this_state->gpu_page_table = &gpu_page_table_storage[this_as_ref.storage_id];
  2320. }
  2321. /// Bind a channel for execution.
  2322. template <class P>
  2323. void TextureCache<P>::OnGPUASRegister([[maybe_unused]] size_t map_id) {
  2324. gpu_page_table_storage.emplace_back();
  2325. }
  2326. } // namespace VideoCommon